Post by mrdrpink on Mar 27, 2015 18:21:19 GMT
Today, here at the 22cans tower. Konrad continues to redefine bits and pieces for the structure of the scenarios and rules in the combat designs. Conor has started gathering art assets for Sara to help develop the Making-of Art Book and Pavle has been singing along to songs on Spotify.
Pavle - Programming
- Fixed an issus with Followers not shooting arrows
- Looked into an issue where bows were not attacked to Followers hands
- Worked on Warband movement
- Singing along to songs on Spotify.
Martin - QA
- Archiving and triaging bugs from last night’s testing
- Smoked test a build for Steam
- Reproduce some community related bugs.
- Talked to production about implementing one of the Kickstarter rewards
Conor - QA & Community
- Helped once more to set a new computer for the new artist starting on Monday
- Gathering art assets for Sara to help develop the Making-of Art Book
- Continuing refinements for the Making-of Art Book proposal
Richard - Programming
- Made it so warband armour and stealth buff radius are now dependent on warband size.
- Fixed some bugs with stealth and cleaned up the stealth code in general.
- Introduced a mechanism for warbands to detect stealthed enemies when in close proximity.
- Improved the stability and consistency of warband selection rings.
- Written up this week’s new features for the Steam Opt-in build.
Andy - Production
- Chasing up some kickstarter work
- Pushing a new combat build to opt-in
- Helping set stuff up for a new artist joining on Monday
- I went out and picked up Japanese food for the team
Dave - Community
- Checking over the Godus the Facebook groups and checking for any news bugs getting reported
- Keeping a watchful eye over the Steam, 22cans and Pro boards forums
- Took some time out to answers questions on Reddit
- Gathering some Kickstarter analytics for production
- Went with Andy to pick up some Japanese food
Fabs - Programming
- Fixed an issue with the Astari rendering in different skin colours, no more mini Astari hulks.
- Wrote up a document for Richard on how to fix an audio bug on Android
- Fixed a mobile bug
Pavle - Programming
- Fixed an issus with Followers not shooting arrows
- Looked into an issue where bows were not attacked to Followers hands
- Worked on Warband movement
- Singing along to songs on Spotify.
Martin - QA
- Archiving and triaging bugs from last night’s testing
- Smoked test a build for Steam
- Reproduce some community related bugs.
- Talked to production about implementing one of the Kickstarter rewards
Conor - QA & Community
- Helped once more to set a new computer for the new artist starting on Monday
- Gathering art assets for Sara to help develop the Making-of Art Book
- Continuing refinements for the Making-of Art Book proposal
Richard - Programming
- Made it so warband armour and stealth buff radius are now dependent on warband size.
- Fixed some bugs with stealth and cleaned up the stealth code in general.
- Introduced a mechanism for warbands to detect stealthed enemies when in close proximity.
- Improved the stability and consistency of warband selection rings.
- Written up this week’s new features for the Steam Opt-in build.
Andy - Production
- Chasing up some kickstarter work
- Pushing a new combat build to opt-in
- Helping set stuff up for a new artist joining on Monday
- I went out and picked up Japanese food for the team
Dave - Community
- Checking over the Godus the Facebook groups and checking for any news bugs getting reported
- Keeping a watchful eye over the Steam, 22cans and Pro boards forums
- Took some time out to answers questions on Reddit
- Gathering some Kickstarter analytics for production
- Went with Andy to pick up some Japanese food
Fabs - Programming
- Fixed an issue with the Astari rendering in different skin colours, no more mini Astari hulks.
- Wrote up a document for Richard on how to fix an audio bug on Android
- Fixed a mobile bug