Post by mrdrpink on Apr 2, 2015 20:37:10 GMT
Today, here at the 22cans Tower. That Easter feeling feeling is in the air, Annah has created some lovely artwork for the new Easter Theme which is now available on Mobile and Steam, but what’s been happening on the combat sprint?! Pavle and Richard have been hard at work on Military Settlements and looking at two potential methods for war band regeneration. Our Art Director, Paul Mclaughlin has also lent hand in the development for ‘The Art Book’.
Richard - Programming
- Helped Andy with some merges
- More work on multiple group selection
- Started work on two potential methods for warband regeneration
Paul - Art
- Wrote the Foreword and a chapter on Art Direction for ‘The Art Book’
- Gave awesome Art Direction.
- Scored a goal against Conor at lunchtime
Pavle - Programming
- Settlement levels based on which houses you used to create the settlement
- Military supply per settlement is based on the settlement level
- Starting battlegroup spawning from settlements
Martin - QA
- Triaged and archived bugs from overnight testing
- Tested Easter content on PC/Mac
- Smoke tested build for Steam Opt-In release
- Had a discussion about having sculpting powers in the Power Menu
- Looked into Log files to try and figure out why Android is still slow to load – despite being 3 times faster than the day before
- Tested Easter content on Android and iOS
Andy - Production
- I have been looking at a LOAD of analytics and getting them together in a coherent spreadsheet
- I’ve been organising some stuff for the EGGQUINOX
- I’ve been chasing Pav and Richard for combat stuff to push today
- I’ve been drinking coffee out of a champagne flute
- I’ve been doing a LOT of merges.
Conor - QA & Community
- Compiling yet more images
- Finished writing some tutorials for the new Support Portal
Dave - Community
- Continuing work on the new Support Portal, adding and arranging the layout of the new FAQ’s
Richard - Programming
- Helped Andy with some merges
- More work on multiple group selection
- Started work on two potential methods for warband regeneration
Paul - Art
- Wrote the Foreword and a chapter on Art Direction for ‘The Art Book’
- Gave awesome Art Direction.
- Scored a goal against Conor at lunchtime
Pavle - Programming
- Settlement levels based on which houses you used to create the settlement
- Military supply per settlement is based on the settlement level
- Starting battlegroup spawning from settlements
Martin - QA
- Triaged and archived bugs from overnight testing
- Tested Easter content on PC/Mac
- Smoke tested build for Steam Opt-In release
- Had a discussion about having sculpting powers in the Power Menu
- Looked into Log files to try and figure out why Android is still slow to load – despite being 3 times faster than the day before
- Tested Easter content on Android and iOS
Andy - Production
- I have been looking at a LOAD of analytics and getting them together in a coherent spreadsheet
- I’ve been organising some stuff for the EGGQUINOX
- I’ve been chasing Pav and Richard for combat stuff to push today
- I’ve been drinking coffee out of a champagne flute
- I’ve been doing a LOT of merges.
Conor - QA & Community
- Compiling yet more images
- Finished writing some tutorials for the new Support Portal
Dave - Community
- Continuing work on the new Support Portal, adding and arranging the layout of the new FAQ’s