Post by RiK on May 8, 2014 9:53:03 GMT
Eurogamer did actually do a follow up to that original post:
www.eurogamer.net/articles/2014-04-24-can-godus-be-fixed
"So far, it's produced a freemium distraction that can't yet admit that's what it truly is, an iPad game that seems to only have landed on PC to soak up some extra funding, and a god game that, when I play it, makes me feel like I'm even less significant than I already am in the real world."
And a subsequent quote from Rock, Paper, Shotgun:
Peter Molyneux and 22 Cans’ intended Populous heir Godus is the most miserable gaming experience I’ve had in many a year. It was so crushingly short on joy and cleverness, it seemed like a tech demo made without a design, it seemed to believe Farmville was gaming’s future, it was a betrayal of its own heritage, and it was an insult to all that had been promised. I struggled to find anything to convince me that it existed for any reason beyond making money. As an angry young man, I loathed games often. These days, I simply feel sadness and tiredness when I play a game I don’t enjoy. But Godus I loathed, and completely so. There should be no surprise, by now, at unmet promises, but the sheer scale of the oath-breaking here was breathtaking.