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Post by hardly on May 16, 2015 9:44:38 GMT
I think this deserves its own thread: needful.dev77.com/2015/05/the-great-adventure.html?m=1No comments from me for now except to say are a man of honour Fabs from the moment you joined and made your position clear. I liked how you can said your piece regardless of what we thought. Peter may know his own mind but you never know whether that matches what he says.
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Post by Deleted on May 16, 2015 9:57:41 GMT
I'll "spam" the reply I posted about this in the tweets thread:
Ouch...that sounded just like a lot of folks at Interplay/BIS once the Caen brothers took over, while hinting at the whole thing with Peter isn't really a case of "tall poppy" but rather "disgraced general".
I am glad that Fabs is happier where he's now working, on a much happier Trail than what most of 22cans have been set upon, as he showed a lot of the drive important to companies that actually look towards innovation and new ideas.
Kind of like what Bullfrog had going for it long ago.
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Post by Crumpy Six on May 16, 2015 10:05:00 GMT
That is a really awesome piece. I hope fabs succeeds in his new role and that it meets his expectations - it sounds like a dream job for him and I'd put money on his ventures in nDreams being one whole hell of a lot more interesting than whatever emerges from "Flavourworks".
Here's one paragraph from the post I thought was particularly interesting:
I think we can surmise from this that The Trail is going to be an uninspired F2P mobile game, which comes as no surprise. It also sounds like 22Cans is a company with a bit of a clique, where your personality and closeness to the in-crowd is what matters rather than your technical ability and all-round competence (again, no surprise).
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Post by bed on May 16, 2015 10:56:44 GMT
Much respect Fabs
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Post by Deleted on May 16, 2015 11:41:28 GMT
I'm going to put this hypothesis on the table - there is no "Fabs' Secret Project" but instead something 22cans let him do for a bit before he left. Something, that when details of a "PC version" are asked for, is brought up by 22cans in probably the same offer of false hope.
I say this because if Fabs were able to make significant design changes to Godus to make the game more like what everyone else - and also himself - expected of Godus, then it sounds like he wouldn't have left.
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Post by Deleted on May 16, 2015 11:46:16 GMT
I appreciate your candor Fabs. Makes my heart sing that you found a place that you can be happy and excited to be in.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
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Post by Lord Ba'al on May 16, 2015 11:46:37 GMT
Just tagging Raspofabs so he knows we have this thread about him here.
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Post by totallytim on May 16, 2015 13:28:40 GMT
Fabs, thanks for trying and for always being honest with us. Best of luck with VR.
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Raspofabs
Former 22Cans staff
Posts: 227
I like: coding, high peat single malts, ... , yeah, that's about it.
I don't like: object oriented design, and liver.
Steam: raspofabs
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Post by Raspofabs on May 16, 2015 14:45:44 GMT
I'm going to put this hypothesis on the table - there is no "Fabs' Secret Project" but instead something 22cans let him do for a bit before he left. Something, that when details of a "PC version" are asked for, is brought up by 22cans in probably the same offer of false hope. I say this because if Fabs were able to make significant design changes to Godus to make the game more like what everyone else - and also himself - expected of Godus, then it sounds like he wouldn't have left. I would be quite sad if they never released what I did, but to be fair, I didn't finish it completely, only just as far as I could with my expertise.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on May 16, 2015 15:05:21 GMT
I'm going to put this hypothesis on the table - there is no "Fabs' Secret Project" but instead something 22cans let him do for a bit before he left. Something, that when details of a "PC version" are asked for, is brought up by 22cans in probably the same offer of false hope. I say this because if Fabs were able to make significant design changes to Godus to make the game more like what everyone else - and also himself - expected of Godus, then it sounds like he wouldn't have left. I would be quite sad if they never released what I did, but to be fair, I didn't finish it completely, only just as far as I could with my expertise. Do you think you could tell us what it was? There's a chance we might never get to see it anyway.
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Post by Deleted on May 16, 2015 17:43:28 GMT
I would be quite sad if they never released what I did, but to be fair, I didn't finish it completely, only just as far as I could with my expertise. Do you think you could tell us what it was? There's a chance we might never get to see it anyway. Unless 22cans pulls someone from The Trail to do the coding, I just don't see Richard or Ryan having the in-depth knowledge of the codebase and ability to make significant changes to make it work. At best, someone might have them spend a bit of time on it for it to end in tears of frustration if the Godus codebase is as full of relic code bloat from "possible" features being left half-finished as this post suggests: steamcommunity.com/app/232810/discussions/0/620713633851026571/#c620713633853529962
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Raspofabs
Former 22Cans staff
Posts: 227
I like: coding, high peat single malts, ... , yeah, that's about it.
I don't like: object oriented design, and liver.
Steam: raspofabs
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Post by Raspofabs on May 16, 2015 19:34:44 GMT
I would be quite sad if they never released what I did, but to be fair, I didn't finish it completely, only just as far as I could with my expertise. Do you think you could tell us what it was? There's a chance we might never get to see it anyway. No, I can't tell you, I was asked to not reveal what it was, and I still abide by promises I have made. If Godus ever does get space based, then I'll consider telling, as it's pointless keeping quiet at that point. I don't mean to cause any harm to 22cans, and actually wish Peter Molyneux the best of luck in all his future work. Just because I don't agree with where I see 22cans going, doesn't mean I don't like the man, or the other people who work there, I just didn't fit there any more.
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Post by hardly on May 16, 2015 19:55:05 GMT
Fabs given you are working in VR now is there anything brief (don't want to burden you with writing an essay) you want to say about its potential. What I mean is as a child of the 80s I'm excited but given the false starts I'm concerned about it being a gimmic like Kinect and other peripherals that never crack the mainstream. Do you think it's a gimmic, niche product or something that will shake up gaming? Also what did you think of Occulus Rift's announcement about minimum requirements: www.oculus.com/blog/the-rifts-recommended-spec-pc-sdk-0-6-released-and-mobile-vr-jam-voting/
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Post by 13thGeneral on May 16, 2015 21:15:51 GMT
Fabs given you are working in VR now is there anything brief (don't want to burden you with writing an essay) you want to say about its potential. What I mean is as a child of the 80s I'm excited but given the false starts I'm concerned about it being a gimmic like Kinect and other peripherals that never crack the mainstream. Do you think it's a gimmic, niche product or something that will shake up gaming? Also what did you think of Occulus Rift's announcement about minimum requirements: www.oculus.com/blog/the-rifts-recommended-spec-pc-sdk-0-6-released-and-mobile-vr-jam-voting/I'd like to hear more, too. I am really interested in VR/AR. And on point about the false starts, does anyone recall the amazing Virtuality and similar systems at the arcades in the 90's? Those didn't really catch on. What about the short lived Nintendo Virtual Boy (1995-1996)? Probably just a few of you. And I bet few people are aware there was a never released Sega VR prototype (1993). Ever heard of it? No, I thought not. A true consumer accessible Virtual Reality system has eluded us for some time - here's a brief history of Virtual Reality - but it finally looks like we're on the verge of it becoming a mainstay.
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Post by mindless on May 17, 2015 11:31:44 GMT
I've got a Rift DK2, and must admit its pretty sweet, but it really does take some getting used to the simulation sickness. No joke, the first few times I used it for less than a minute at a time, and it gave me a headache that lasted at least 4-5 hours each time. Good news though is that you adapt to it pretty quickly and the headaches do go away, but at the start its pretty unpleasant, though the experiences are still totaly worth it Anyone with a rift needs to download the game "Dont let go"
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Raspofabs
Former 22Cans staff
Posts: 227
I like: coding, high peat single malts, ... , yeah, that's about it.
I don't like: object oriented design, and liver.
Steam: raspofabs
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Post by Raspofabs on May 17, 2015 23:52:03 GMT
Fabs given you are working in VR now is there anything brief (don't want to burden you with writing an essay) you want to say about its potential. What I mean is as a child of the 80s I'm excited but given the false starts I'm concerned about it being a gimmic like Kinect and other peripherals that never crack the mainstream. Do you think it's a gimmic, niche product or something that will shake up gaming? Also what did you think of Occulus Rift's announcement about minimum requirements: www.oculus.com/blog/the-rifts-recommended-spec-pc-sdk-0-6-released-and-mobile-vr-jam-voting/I'd like to hear more, too. I am really interested in VR/AR. And on point about the false starts, does anyone recall the amazing Virtuality and similar systems at the arcades in the 90's? Those didn't really catch on. What about the short lived Nintendo Virtual Boy (1995-1996)? Probably just a few of you. And I bet few people are aware there was a never released Sega VR prototype (1993). Ever heard of it? No, I thought not. A true consumer accessible Virtual Reality system has eluded us for some time - here's a brief history of Virtual Reality - but it finally looks like we're on the verge of it becoming a mainstay. Vr was a gimmick, now it's usable, like 3d was a gimmick in the 90s. Some games should not be vr, some games are going to make you buy a vr once you've played them that way. It's not a fad any more since the rift specs give us enough grunt to make realistic world's at high enough framerate to convince the user/player into full immersion. 3d cinema is more of a gimmick, and that is still going now. I'm not seeing this vr train stopping for a decade.
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