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Post by Spiderweb on May 24, 2015 5:45:08 GMT
After the disappointment we've suffered with Godus, I hope that this lives up to its promises.
Thing is I'm going to be very careful buying/committing time to it.
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Lord Ba'al
Supreme Deity
Posts: 6,260
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I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on May 24, 2015 23:17:44 GMT
From what I've seen so far, they have been working on all kinds of things that we have been hoping for in Godus. Of course, no one can be the judge until the alpha build comes out (which should be somewhere around this fall) but I must say I have a pretty good feeling about this one.
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Post by Lucas Norr on May 25, 2015 21:13:46 GMT
As a developer at Crytivo Games, and someone who bought, and was subsequently disappointed by, Godus, you have my word that we will do our very best to make this game live up to its full potential. We have a very talented, passionate, and dedicated team, and I am very confident in what we've got so far, and what we'll have come time to release the alpha
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Post by Deleted on May 25, 2015 21:43:56 GMT
As a developer at Crytivo Games, and someone who bought, and was subsequently disappointed by, Godus, you have my word that we will do our very best to make this game live up to its full potential. We have a very talented, passionate, and dedicated team, and I am very confident in what we've got so far, and what we'll have come time to release the alpha Glad to hear it Wishing your team all the best. I, for one, am very excited to see where your project will end up.
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Post by Lucas Norr on May 25, 2015 21:51:47 GMT
Thanks! What are you looking forward to most?
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Post by Deleted on May 25, 2015 22:28:34 GMT
Thanks! What are you looking forward to most? The scene has been without a proper god-game for far too long in my opinion. I too backed Godus in hope of something that would fill the gap, and was sorely disappointed. I suppose if I'm forced to be specific, the short answer is: all of it?
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Post by Lucas Norr on May 25, 2015 22:41:08 GMT
Good answer! Yeah, they've been sadly lacking, but we plan to change that
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on May 25, 2015 23:06:16 GMT
Thanks! What are you looking forward to most? If I may, I would say that I look forward to a game that has a deep simulation that evolves on its own that I get to play with by giving it my own influence. Sort of.
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Post by Lucas Norr on May 25, 2015 23:37:49 GMT
Well said It's great to directly influence things when you make research decisions, place key buildings, etc. But I think the real fun is watching the nuggets go about their business, make their own decisions (that you can punish or reward as you please), and grow, all the while adapting to the changes that you make.
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Post by Deleted on May 26, 2015 1:51:41 GMT
I think what is important to many sims, god games in particular, is for your followers/peeps to have individual traits. That helps make a stronger connection between the player and their simulated people. This, to me, looks more promising than the artwork - but I like the art as well. A lot of what I have seen of The Universim so far has suggested that there is an actual core design vision - the team knows what they want to make. A lot of Early Access and similar games have trouble when they try to do anything but tick off boxes on a checklist, which lately has gone into a rash of bad The Asylum-like knock-offs (the numerous space sims that manage to do one thing okay and everything else mediocre to non-existent, then the faddish changes from kidnapping sims with dinosaurs to kidnapping sims with zombies to kidnapping sims in medieval themes for another...genre). Pick whichever has the features you most desire, but most of them generally just wander in circles trying to scrape up anything truly their own while trying to add in Feature X and Feature Y the developers saw in another game, just for reason of having the mechanic, and as a result have a very...lethargic development cycle as nothing is truly planned. Crytivo have a lot to show on a regular basis that it suggests development is going along well with a destination firmly in mind, and so that looks favourable and quite a contrast to a number of other developers. I can foresee this game's alpha to spark off FAR more interest and attention to the game, which so far I think is rightfully deserved since Crytivo routinely shares the results of their work...and so far I'm not seeing anything that is setting off my personal warning alarms.
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Post by Spiderweb on May 26, 2015 4:35:28 GMT
Well said It's great to directly influence things when you make research decisions, place key buildings, etc. But I think the real fun is watching the nuggets go about their business, make their own decisions (that you can punish or reward as you please), and grow, all the while adapting to the changes that you make. For me it will be the progression through ages, looking forward to how the structures and people change over time, era progression was a massive failing in Godus IMHO.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on May 26, 2015 5:17:36 GMT
Well said It's great to directly influence things when you make research decisions, place key buildings, etc. But I think the real fun is watching the nuggets go about their business, make their own decisions (that you can punish or reward as you please), and grow, all the while adapting to the changes that you make. For me it will be the progression through ages, looking forward to how the structures and people change over time, era progression was a massive failing in Godus IMHO. Indeed, I hope progression will be tied to evolution, science and development rather dawn some arbitrary whatever that magically transforms things into a new era. In this regard it would also be sweet if the changes from one age to another were gradual instead of all at once. For example, with new ages come new clothing and new buildings, but not every nugget progresses at once. Like one nugget evolves to a new age and you can see him wear a new style of clothing. Then you see him starting to use new kinds of tools. Then you see him upgrading his home to a new style. Slowly other nuggets he comes in contact with start to make these changes as well as they like what they see.
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