tikigod
Master
Resistance is mean.
Posts: 115
|
Post by tikigod on Jun 3, 2015 22:18:20 GMT
Note, the press are not your friend that will just sit there and wait to publish whatever you decide to come up with on your time schedule with Godus. Not anymore. 22Cans burned all that good will with years of using them as a open platform to make broad statements that never happened, refusing to communicate with the community for months in favour of seeking a press outlet to divulge information when it was deemed about time to generate more interest through a structured spin controlled environment with a interviewer willing to play ball whilst Molyneux announced his latest targeted patsy for all the projects troubles. Eventually even the press groups seem to have gotten sick of it, and probably realise by now that allowing themselves to be used as a spin outlet won't do them any favours. If they reach out for information, you can't really sit back for a couple of days and figure "Well lets figure how we want to play this, we have the power here and they need us for information". As they really don't. The state of Godus speaks for itself as does the lack of communication. At the end of the day, everyone has gotten used to carrying on without 22Cans providing clear and concise information at this point and the natural go-to stance is to figure nothing will be said or if it is it'll be a lot of spin fluff. So if the oppurtunity to provide it arrives, it needs to be snapped up, not sat on whilst calculating how to play it. That said, this seems to have given a sign that there's some hole in the process to responding to matters regarding Godus. Why exactly did 20 questions end up being given to the CEO of all people to answer? Wouldn't it perhaps be better to have someone closer to the ground who can take the questions and get answers directly (or better yet, someone who already knows the answers because they're the ones making the day to day project decisions), rather than you who should really be focusing on other things?
|
|
Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
|
Post by Lord Ba'al on Jun 3, 2015 22:52:16 GMT
I still think your signature is awesome tikigod and it deserves to be preserved in a special place somewhere. There we go...
|
|
|
Post by 13thGeneral on Jun 3, 2015 22:52:54 GMT
Well, gah, yes. I guess tomorrow got a lot busier for me. So much for trying huh. Still, I'm guessing that I don't need to reply to the 'questionnaire' from Kotaku now (despite only having it for less than 48hrs, nice work). Well, seems like they could have given you time to respond first. Good luck with all that.
|
|
|
Post by hardly on Jun 3, 2015 22:56:15 GMT
Probably just lucky they didn't check with Bryan to see how much money he's received and how his role as God of gods is progressing.
|
|
|
Post by distraction on Jun 3, 2015 23:05:42 GMT
or when the sound track is coming, or the clan flags, or the accorn, or the personel loading screen, or the posesion mode, or so many other rewards from the kickstarted
|
|
|
Post by hardly on Jun 3, 2015 23:48:50 GMT
Is the term "hospital pass" used where people live? You never know what is local and what is international.
Simon got a hospital pass and the first part of dealing with a hospital pass is recognising that is what you have. Moo got one too and he's been trying for six months to make the best of it.
How do you turn the situation around?
• stop doing what you are doing. Develop a plan (takes time I know), communicate the plan, implement the plan.
For six months 22cans have been promising Soonus with very little detail. There has been no description of the end point and no evidence presented to show it can be achieved. This has to change. You need to prove to us and the press that you can deliver. Stop expecting people to take you on faith when the company hasn't earned it.
I'm not giving you a hard time, I'm trying to help you. I'm very fearful that this wake up call will be misinterpreted like the last one was. Frank discussion on the forums is great so let's evolve that into a frank and honest plan.
|
|
|
Post by Gmr Leon on Jun 4, 2015 1:06:18 GMT
That said, this seems to have given a sign that there's some hole in the process to responding to matters regarding Godus. Why exactly did 20 questions end up being given to the CEO of all people to answer? Wouldn't it perhaps be better to have someone closer to the ground who can take the questions and get answers directly (or better yet, someone who already knows the answers because they're the ones making the day to day project decisions), rather than you who should really be focusing on other things? Because 22cans. =P Seriously though, they probably went to community/PR, they discussed it or something and then Simon decided to go for answering it when he had an opening in his schedule. Unfortunately, that schedule and Kotaku's didn't overlap in the way they might have hoped, and now we have this. That said, a short: "We'll get back to you with more info." response looks better than no response, but I can kinda understand why you wouldn't want to opt for that. Also, in case anyone's wondering, wasn't me this time. Looks like the press is sticking to keeping some attention on this, thanks to dear old Molyneux effect. An effect which, incidentally, comes to benefit Simon and 22cans slightly, as this whole situation is exactly what many of the more cynical people in the gaming community were anticipating from the start. ...Which honestly is probably what has me even more frustrated than anything else with Godus. Like we need more confident cynics floating around. They're no fun at all. >_>
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jun 4, 2015 1:08:12 GMT
I think the problem that the article points out, as does Simon having to come up with answers for this, is how there is hardly any company policy there established at 22cans that allows some of these answers to be answered more easily. There is, apparently: No PR playbook. No FAQ. No company policy book except make shit up as we go along, and obviously that's not been working out. Hardly any communication of use for a LONG time, which is why this is quite an event. All of this is why Simon's job is much harder, as now he has to establish all of the basics that 22cans have been operating without for years. This is indicative in how the community guy has to pester devs individually, when all he should have to do is get a list from the in-house producer, who gets the list from the morning's progress meeting (takes only 5-15m if that, even for 20+ teams) where everyone described what they worked upon yesterday and what they are working on today citing what their eventual goal is for the short-term (finishing up work upon a particular section of a feature's overall scope). The internal communications there at 22cans appears severely blinkered or incredibly unconventional. When this is shown, communications will go dark with 22cans, and this isn't a good thing. Simon still posting is a change from that, so good on you for that. I mean it, it's going to take a strong chin for what is going to be forthcoming, and how you perform now will reflect upon both you and 22cans a lot. simon22cans: You are going to have to expect more of the same, which means you'll have to sit down with whatever is the "board" and the shareholders of 22cans, probably the general same folks, and start working on what is listed above - which will cover all of your gaps in communication and - frankly - probably offer some of the first direction around 22cans since THX-1138: The Video Game was "won". The community are not the bullies some would try to insist that we are. We are not here to intimidate except for a few backers who - it must be noted again - would release 22cans from that Kickstarter contractual obligation on a personal basis. You will have to talk with them on that, it's on an individual basis. We can offer help on some of the more outstanding issues, help you on what we think would be good responses towards dissatisfied posts, try to help you guys out if you're willing to work with us. I actually think the latter is the crux of the issue - it needs to start happening for once for these poor marginalised people. They were tossed aside for the mobile microtransaction money. The backers who made the tech demo possible. Let's not lose the plot here by insisting that anyone else are unreasonable in their expectations. There are some basics that need to be established, along with some previously-suppressed information that needs to be gathered, before you can make a properly sensible decision. Less than 48 hours? You do know what that sounds like: You mean it took more than 24 hours to go through e-mail and come up with answers?
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jun 4, 2015 8:48:39 GMT
Simon is getting flustered about having a mere 48 hours to respond to questions from someone writing an article. Everyone here has been waiting FOUR MONTHS for an update from Godus, during which time 22Cans has actually reduced communications rather than done anything to improve it. So honestly it is difficult to sympathise... Don't get me wrong, I'm not asking for sympathy nor am I that flustered (its nothing new and nothing that we didn't all know anyway aparently). It's fine, I haven't had chance to reply to 20 questions sent to us yesterday as I was busy trying to get on with meaningful stuff. That's what we've learned right at the beginning of this Project - answer questions isn't meaningful enough for 22cans. And we see it day by day. I don't know what's the meaningful part but it looks like it doesn't have to do with doing the game that was promised.
It's all in the inofficial Backer FAQ, and it didn't change since it was written in 2013. Lots of People had to do lots of meaningful stuff at 22cans ...
|
|
|
Post by Crumpy Six on Jun 4, 2015 9:51:32 GMT
Don't get me wrong, I'm not asking for sympathy nor am I that flustered (its nothing new and nothing that we didn't all know anyway aparently). It's fine, I haven't had chance to reply to 20 questions sent to us yesterday as I was busy trying to get on with meaningful stuff. That's what we've learned right at the beginning of this Project - answer questions isn't meaningful enough for 22cans. And we see it day by day. I don't know what's the meaningful part but it looks like it doesn't have to do with doing the game that was promised.
It's all in the inofficial Backer FAQ, and it didn't change since it was written in 2013. Lots of People had to do lots of meaningful stuff at 22cans ...
This is where my lack of sympathy lies. I have not seen the questions Kotaku sent to 22Cans, but I can imagine that they cover much the same issues that the media raised in February when they last took notice of Godus. Therefore 22Cans did not have a mere day and a half to prepare their response. They have had 4 months to demonstrate through actions that they are addressing the issues, and as usual they have failed to deliver. I think it was quite courteous of Kotaku to give 22Cans any heads-up whatsoever that they were about to report once again on the sorry state of Godus.
|
|
Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
|
Post by Lord Ba'al on Jun 4, 2015 10:01:38 GMT
I understand that as a reporter you'd want to be the first with a new scoop, but that doesn't apply here because [matrix] there is no scoop [/matrix]. If you ask someone a bunch of questions for an article, at least have the decency to wait for a proper response. I don't think two days is a reasonable amount of time to wait before going to print.
|
|
Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
|
Post by Lord Ba'al on Jun 4, 2015 10:08:53 GMT
At least provide the interviewee with some kind of deadline. I have these questions for you but if you don't respond by xxxxxx I'll be going to print without your answers.
To me what would seem reasonable is send someone an email on Monday morning and tell them you expect a response by noon on Friday. Or something like that.
|
|
Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
|
Post by Lord Ba'al on Jun 4, 2015 10:14:15 GMT
Or send someone an email on Friday and warn them to make some time on the schedule because you'll be sending them an email on Monday with a bunch of questions that need to be answered by noon on Wednesday.
|
|
|
Post by distraction on Jun 4, 2015 11:58:51 GMT
I understand that as a reporter you'd want to be the first with a new scoop, but that doesn't apply here because [matrix] there is no scoop [/matrix]. If you ask someone a bunch of questions for an article, at least have the decency to wait for a proper response. I don't think two days is a reasonable amount of time to wait before going to print. but the reported said they didnt even reply to his email...while simon says he did, so wheres the truth? normally you confirm you got there email and then ask what the deadline is thats good pr.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jun 4, 2015 12:30:13 GMT
At least provide the interviewee with some kind of deadline. I have these questions for you but if you don't respond by xxxxxx I'll be going to print without your answers. To me what would seem reasonable is send someone an email on Monday morning and tell them you expect a response by noon on Friday. Or something like that. At least the recipient of the questions could have answered "Thank you for your questions. I will answer them later, now i have to do meaningful stuff. Sorry."
I don't see the point of giving them 5 days, two weeks or 2 1/2 years to answer the questions - the longer they have time the more it will end up in useless 22cans company blabla filled with words like open, honest, delightful, amazing, beautiful, unique, soon and maybe.
The article was about what changed since their last big promise, 4 month ago. Would it contribute in any way to the article if 22cans would have got the chance to tell them what they are working on right now and what we could expect in the next time (something they can't provide us - but for the press it should be possible?). It don't think so. And i think that's what the interviewer thought, too. He sent them some questions, got no answer in two days and then he did his article. Maybe he will do an update when they answer his questions, it's not like it's set in stone or printed on paper.
|
|
andy22cans
Suspected 22Cans staff
Posts: 15
I like: Gifs,
Making sure things are being done,
When our community are happy.
I don't like: That developer commentary...
|
Post by andy22cans on Jun 4, 2015 12:52:06 GMT
At least provide the interviewee with some kind of deadline. I have these questions for you but if you don't respond by xxxxxx I'll be going to print without your answers. To me what would seem reasonable is send someone an email on Monday morning and tell them you expect a response by noon on Friday. Or something like that. --snip--
Would it contribute in any way to the article if 22cans would have got the chance to tell them what they are working on right now and what we could expect in the next time (something they can't provide us - but for the press it should be possible?). It don't think so. And i think that's what the interviewer thought, too. He sent them some questions, got no answer in two days and then he did his article. Maybe he will do an update when they answer his questions, it's not like it's set in stone or printed on paper.
Pretty much this. I don't think that if we had responded quickly the article would have been much different. It seems that Nathan had done his research and was going to print what he did whatever we responded with.
|
|
Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
|
Post by Lord Ba'al on Jun 4, 2015 13:16:26 GMT
Perhaps the reporter did not mean that he did not receive any answer at all but that he didn't receive an answer on his questions.
|
|
andy22cans
Suspected 22Cans staff
Posts: 15
I like: Gifs,
Making sure things are being done,
When our community are happy.
I don't like: That developer commentary...
|
Post by andy22cans on Jun 4, 2015 13:36:53 GMT
Perhaps the reporter did not mean that he did not receive any answer at all but that he didn't receive an answer on his questions. That's what I read from it. I've only just considered that he may have been insinuating that we hadn't even responded. I guess that's because I saw Colin hit the reply button. Ah well, onwards.
|
|
tikigod
Master
Resistance is mean.
Posts: 115
|
Post by tikigod on Jun 5, 2015 3:43:58 GMT
--snip--
Would it contribute in any way to the article if 22cans would have got the chance to tell them what they are working on right now and what we could expect in the next time (something they can't provide us - but for the press it should be possible?). It don't think so. And i think that's what the interviewer thought, too. He sent them some questions, got no answer in two days and then he did his article. Maybe he will do an update when they answer his questions, it's not like it's set in stone or printed on paper.
Pretty much this. I don't think that if we had responded quickly the article would have been much different. It seems that Nathan had done his research and was going to print what he did whatever we responded with. I don't think that should really matter though. The benefit of having responded in time should be to have the opportunity to provide accompanying information that gives clear and direct answers to the questions asked. Essentially a opportunity to go against the long standing reputation the entire studio has at this point of being silent and burying itself behind locked doors until it decides to try and manipulate outlets to generate attention. The point of answering the questions wouldn't have been to shape and alter the article. So wither or not the article was always going to have a specific topic shouldn't really come into it unless the go-to 22Cans reaction to anything is still "How can we manipulate or re-spin this?", but I'd hope that really the lesson of how self-defeatist that attitude has been for you guys would have set in by this point. The article was about what has happened to with the project over the last 4 months, so yeah it would always be about the last 4 months (AKA fuck all, silence and uncontrolled bannings partially driven by personal issues), however if they had 20 questions for you guys then clearly they wanted your input to accompany their findings of what's been going on publicly. So what would have come from 22Cans having answered? People would potentially be better informed and have a wider pool of information. Whilst I know this is very counter to 22Cans standard ethos, give it a shot one time and suck it and see what happens.
|
|
|
Post by hardly on Jun 5, 2015 4:27:35 GMT
Pretty much this. I don't think that if we had responded quickly the article would have been much different. It seems that Nathan had done his research and was going to print what he did whatever we responded with. I don't think that should really matter though. The benefit of having responded in time should be to have the opportunity to provide accompanying information that gives clear and direct answers to the questions asked. Essentially a opportunity to go against the long standing reputation the entire studio has at this point of being silent and burying itself behind locked doors until it decides to try and manipulate outlets to generate attention. The point of answering the questions wouldn't have been to shape and alter the article. So wither or not the article was always going to have a specific topic shouldn't really come into it unless the go-to 22Cans reaction to anything is still "How can we manipulate or re-spin this?", but I'd hope that really the lesson of how self-defeatist that attitude has been for you guys would have set in by this point. The article was about what has happened to with the project over the last 4 months, so yeah it would always be about the last 4 months (AKA fuck all, silence and uncontrolled bannings partially driven by personal issues), however if they had 20 questions for you guys then clearly they wanted your input to accompany their findings of what's been going on publicly. So what would have come from 22Cans having answered? People would potentially be better informed and have a wider pool of information. Whilst I know this is very counter to 22Cans standard ethos, give it a shot one time and suck it and see what happens. Having read the article a couple of times I think a response from 22cans would fit better as a follow up than in the article itself. If I was 22cans I'd take some time to figure out what I want to tell people beyond responding to the individual points in the article, that is: • what does finished godus look like? • why would someone want to play it? • why should community/gamers believe 22cans can and will deliver? If the cans really consider their message beyond PR as a chance to recast their future and make solid commitments with a plan to achieve them then this could be very positive for them and the community. I just doubt they have the ability to deliver such a plan nor the will to communicate one. Time will tell.
|
|