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Post by nerdyvonnerdling on May 20, 2014 17:09:40 GMT
Here's some questions for Matthew and George regarding their recent public playthroughs - Of the main criticisms of this game (tedious belief collection, lack of meaningful choices/consequences, voyages being out of place, damn near everything about stickers, etc.) which do you actually agree with? Which do you disagree with? And of those you disagree with, do you find it odd that so many independent, outside, let's say 'objective' sources have the same criticisms?
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Post by Monkeythumbz on May 20, 2014 17:34:36 GMT
Heyo, few questions I guess: 1) Will we get the roadmap by COB Friday? 2) What other initiatives are you working on to provide greater inform for backers about future progess? 3) How is Hubworld development going? 4) How is the jupiter server going? Do you think you'd be able to get someone who is working on it to give a (relatively) technical talk about how they are building the architecture (cause that kind of thing is just generically interesting) 5) Is there any offical info about the mobile soft release? 6) We've been at ~50% completion for a long time. Are we going to see a major update soon? 1. I'm away Friday and Monday, so it'll be either Thursday or next Tuesday. Hoping to provide a dev update in the meantime, though. 2. More frequent updates on the blog, more frequent build updates, topical videos by Peter and Jack. Was thinking about setting up a Game Council, but that's on the back-burner now as nobody seems to like the idea. 3. Good - it's progressing. Hope to have it in-game within the next month/month and a half. 4. Getting somebody to talk about that from a technical perspective is a great idea! 5. Not yet and we can't communicate about it officially for the time being and we also can't really say why we can't talk about it either, even though we'd really like to. Sorry. 6. Yes - Hubworld will bring the game over 50%, plus we have gifts of the gods and commandments in the works too.
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Post by Monkeythumbz on May 20, 2014 17:35:24 GMT
Here's some questions for Matthew and George regarding their recent public playthroughs - Of the main criticisms of this game (tedious belief collection, lack of meaningful choices/consequences, voyages being out of place, damn near everything about stickers, etc.) which do you actually agree with? Which do you disagree with? And of those you disagree with, do you find it odd that so many independent, outside, let's say 'objective' sources have the same criticisms? Good questions, which I'll address during my next public-facing play session.
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Post by rubgish on May 20, 2014 18:00:29 GMT
Heyo, few questions I guess: 1) Will we get the roadmap by COB Friday? 2) What other initiatives are you working on to provide greater inform for backers about future progess? 3) How is Hubworld development going? 4) How is the jupiter server going? Do you think you'd be able to get someone who is working on it to give a (relatively) technical talk about how they are building the architecture (cause that kind of thing is just generically interesting) 5) Is there any offical info about the mobile soft release? 6) We've been at ~50% completion for a long time. Are we going to see a major update soon? 1. I'm away Friday and Monday, so it'll be either Thursday or next Tuesday. Hoping to provide a dev update in the meantime, though. 2. More frequent updates on the blog, more frequent build updates, topical videos by Peter and Jack. Was thinking about setting up a Game Council, but that's on the back-burner now as nobody seems to like the idea. 3. Good - it's progressing. Hope to have it in-game within the next month/month and a half. 4. Getting somebody to talk about that from a technical perspective is a great idea! 5. Not yet and we can't communicate about it officially for the time being and we also can't really say why we can't talk about it either, even though we'd really like to. Sorry. 6. Yes - Hubworld will bring the game over 50%, plus we have gifts of the gods and commandments in the works too. Cheers for the answers. In terms of game council, I think that'd be something that is more useful once the game is closer to completion, or even after it's completed if the intention is to continually update the game (which I believe it is)
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on May 20, 2014 19:46:56 GMT
Regarding this game council, I suspect that there hasn't been much interest because nobody has any clue of what that means. What is a game council? What do members of the council do? Are the council members going to be like muirdh? Are the council members going to be in touch with the developers? Regarding hub world. Has hub world become the replacement of Jupiter or is it simply a step along to way to Jupiter? Because we were told at the start of the project that we'd all be gaming on one big planet (just like with Curiosity everybody played on the same cube) but hub world sounds like a really really really really really watered down version of that. So, is hub world the next step or the final step for multi player? By the way I've been dying to hear all about the technical aspects of developing Godus from the start and we have been requesting such things since forever so it's nice to finally see somebody of 22Cans say that that is a great idea. I want an hour long video (or however long it may take) with Fabs telling us all about his personal experience of working on project Godus regarding everything from working on the prototype during the Kickstarter up to the current build. What were the things he loved, what were the things he hated, what were the seemingly impossible tasks he overcame, what were the simple things that turned out to be near impossible to implement, how are the massive god powers coming along, those are all things I'd love to see him talk about. I want to know when he laughed his ass off about something and when he almost burst into tears. A lot of people backed the project not only because they liked the idea of Godus but also because they wanted to be intimately involved with a project like this. But we have been shut off from the team ever since the Kickstarter campaign ended. How are we supposed to feel involved if all we get is a couple of videos with Peter and Jack often talking about something that ultimately almost nobody cares about? I don't want to see any more videos with Peter right now. Peter annoys me. I want to see the guys that are actually building the thing and I want to hear them tell me exactly how they did it. I want to be able to feel the blood sweat and tears that those people put into the game by seeing the look in their eyes as they tell me about it. Anyway, I think you get the picture. /rant Here's another question to bring myself back on topic... ...and to steer to a bit more technical. Were any design patterns used in Godus? If so, which patterns were used and what were they used on?
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Post by Crumpy Six on May 20, 2014 21:50:19 GMT
Question for Matthew and George!
How is the iOS version going? Have you had a lot of income from microtransactions?
I'm genuinely curious. I don't play games with microtransactions so have no way of judging whether the use of them in the Godus iOS version is reasonable or whatever. Some people seem to be saying that as F2P games go, Godus is pretty good. So is the money coming in?
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Post by hardly on May 21, 2014 7:28:08 GMT
Yes, the problem with the game council wasn't so much the idea as the very strong belief held by the community that 22Cans (and really I mean Peter) would ignore the game council and just use it as a delay tactic/shield to avoid having to address our concerns. There has been a shitload of feedback given over the last 9 months and while 22Cans have made some tweaks e.g. leashing, for the most part the key points of feedback have been blatantly ignored. 22Cans have been advised countless times (which I know you've passed on George no sarcasm intended) that the FTP mechanics - waiting and manual collecting - need to be removed and replaced with a proper resource system. Until 22Cans demonstrates a willingness to address this no a game council serves no purpose. I'm hoping the roadmap will show 22Cans plan to take the PC version in a different direction.
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Post by hardly on May 21, 2014 7:30:58 GMT
Oh and our dismissal of the game council should actually be seen as a vote of confidence in George and Matthew. Although my comments might seem negative at times I actually think they are doing a good job given the circumstances, its just that PM doesn't give a fuck what we think and so our feedback goes into a void. I'd like George/Matthew to post the feedback summaries online so we can see what Peter is reading and ignoring. That would take no extra work.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on May 22, 2014 22:36:16 GMT
How far along is mr. James Leach with writing the game story?
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odin13
Wookie
Where am I? It's dark in here, Please PM turn on the light!
Posts: 38
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Post by odin13 on May 23, 2014 2:50:27 GMT
I just had an epiphany! We can't see the road map because it's tattooed on PM's rear end, it's obscene & full of expletives that all stink!
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odin13
Wookie
Where am I? It's dark in here, Please PM turn on the light!
Posts: 38
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Post by odin13 on May 23, 2014 4:14:23 GMT
hum, as Mister Peter Molydeux tweeted: @petermolydeux May 17 So about 2 years ago I proposed we make games for pets. People called me stupid. Now it's a successful Kickstarter www.kickstarter.com/projects/1453211280/cleverpet-a-console-that-teaches-and-feeds-your-doYes we can. How many Kickstarters does this man have? I'm going to puke just thinking about him conning any more money from people. Peter Molydeux gets closer to the real man everyday. Talk about doppelgangers! Oh my lord, which one is the REAL person?
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on May 23, 2014 4:20:07 GMT
Lol!
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Post by rubgish on May 27, 2014 13:51:21 GMT
Any chance we could pretty please (with sprinkles on top) get the roadmap today?
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Post by sidara on May 28, 2014 4:07:05 GMT
Oh and our dismissal of the game council should actually be seen as a vote of confidence in George and Matthew. Although my comments might seem negative at times I actually think they are doing a good job given the circumstances, its just that PM doesn't give a fuck what we think and so our feedback goes into a void. I'd like George/Matthew to post the feedback summaries online so we can see what Peter is reading and ignoring. That would take no extra work. Agreed - I think they're doing a great job, just that they're being hobbled by not being able to shine a good light on what's coming out. Oh and apropos of nothing Mythbusters proved that it is indeed possible to polish a turd:
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Post by hardly on May 30, 2014 4:49:21 GMT
Dear developers,
In the roadmap related discussion you mention that you intend to recommence working on the PC version in a few months. Can you please clarify does that mean you will be working on the PC version such that it will continue to closely follow the mobile design (as it does today) or do you mean you will be working to take the PC version in a fundamentally different direction.
One of the problems with the roadmap is it doesn't explain how the PC game will be different from the mobile version. As it stands today the versions are very similar. It seems the main and only difference is that the mobile game has microtransactions.
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Post by waiting on conway on May 30, 2014 10:52:59 GMT
hum, as Mister Peter Molydeux tweeted: @petermolydeux May 17 So about 2 years ago I proposed we make games for pets. People called me stupid. Now it's a successful Kickstarter www.kickstarter.com/projects/1453211280/cleverpet-a-console-that-teaches-and-feeds-your-doYes we can. How many Kickstarters does this man have? I'm going to puke just thinking about him conning any more money from people. Peter Molydeux gets closer to the real man everyday. Talk about doppelgangers! Oh my lord, which one is the REAL person? Make your pet complete a series of increasingly difficult tasks just to get fed –that’s brilliant! It will go nicely with my Revlon Animal Testing dog pen, and CleanHouse electrified doggie chastity belt. Here Sparky, here boy!
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Post by Crumpy Six on May 31, 2014 13:05:50 GMT
Is it time to re-name this thread "questions"?
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Post by 13thGeneral on May 31, 2014 18:49:33 GMT
Is it time to re-name this thread "questions"? Seriously, it's been a while since they really answered anything of importance with a straightforward answer on this thread. Don't get me wrong, I'm glad they got the "Roadmap" out - though I'm disappointed with much of it's contents (and format) - but once again they've pushed something out just before a weekend with only brief interactions thereafter, and surreptitiously disappeared to allow the community to chat (and fester) amongst itself. It's been a very subtle strategic tactic they have used, repeatedly. I've noticed it over the course of this project, but it only really became obvious to me (and others) around the time Matthew arrived on the scene. Let's see if (say, by early next week) we can illicit a response to this thread. Question 1: Why does 22Cans often release important information right before the start of a weekend, or long holiday - it is just coincidence, or is there a direct, meaningful and defensible (read: understandable) purpose to it?If there is a good and solid reason for this, please explain so we can understand better - and therefore know what to expect and not get inflamed when it occurs. No hard feelings, I just find it odd how often it happens. Question 2: [two parts] Is there anything on the Roadmap that you, as a player, would like to see changed or done differently? and Is there anything on the Roadmap that you're really (seriously) excited about in terms of gameplay?
And please, try to be honest. We respect honesty over PR spinning - though, I understand and respect protecting your job, too - so just say so if you're not comfortable answering 100% openly.
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Post by 13thGeneral on May 31, 2014 20:31:14 GMT
Just for posterity, here is the date and time the CM's last visited each forum (as far as I can find): Steam Godus Community; steamcommunity.com/app/232810/discussions- Matthew Allen - Thu May 29 2014 @ 3:37pm
- G.K. @ 22Cans - Fri May 30 2014 @ 10:55am
Official 22Cans Forum; www.22cans.com/forum- Matthew Allen - Thu May 29, 2014 7:02 pm
- Monkeythumbz - Fri May 30, 2014 11:25 am
Unofficial Godus Forum; godus.boards.net - matthewallen - Thu May 29, 2014 at 3:37pm
- Monkeythumbz - Tue May 27, 2014 at 8:17am
Understand that these do not list the Time Zone, so therefor can be a bit misleading; you should probably account for the time difference in your region (I think). As far as I am aware, Matthew is in EST time zone, and George is in GMT, respectively. So, one could argue that their posts still ended around the same time a normal workday would. Again, I realize they are regular people with regular jobs and lives to live, and that's ok. However, it's a bit peculiar and frustrating that they (or someone associated with 22Cans) wouldn't put in the extra hours after releasing such a monumental, and much anticipated amount of information, to keep a handle on the communities.
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Post by Crumpy Six on May 31, 2014 21:45:18 GMT
I've noticed the 22Cans PR front always falls quiet right after some bombshell is dropped, clearly not wanting to get involved in the immediate fallout.
George's last post in this thread was May 20th so even with all of his other projects, he's had plenty of opportunity to respond if he felt inclined to do so.
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