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Post by colin22cans on Jun 5, 2015 20:56:05 GMT
Hello everyone!
Sorry for the period of quiet lately, we've had an exceedingly busy few weeks. In case you haven't heard we've had a number of new people join our band of creatives here at 22cans, including our new CEO - Simon Phillips! We've managed to pull Simon away from his busy day to say hello: “Hi, Simon here. It’s been an incredibly exciting and an incredibly busy few weeks here at 22cans. I’ve recently joined the company as CEO and part of that role includes looking at all the ongoing ways we can work smarter, more dynamically and produce better results."
Within this we solidified our company mission statement and that is ‘To create world changing ideas’, something that I genuinely believe we can do with the incredible talent we have in the studio. Godus is still very much part of our plans and will continue to be developed with the support of our, rather passionate, community."
"I hope to interact with the community as much as time allows and look forward to the team bringing high quality, meaningful updates on progress."You can read more about Simon's arrival and the rest of the new staff on Develop OnlineRight, what's been happening on Godus recently?
Well today we're starting something new, fresh, snazzy with the way we deliver information to our community and players! (That's you!) Producer Anthony - another of the new 22cans members - has laid out our Sprint plan for Combat over the next few weeks and going forward we'll be giving you and idea of what we'll be working and how we're doing it. A sprint is a period of time, usually one to three weeks, where the development team are all focused on completing specific elements. We use sprints internally to set reachable goals and targets to further the often tricky development cycle. In Sprint 1, we'll be looking at the work done by the programmers, artists and designers. Here's our plan for the next three weeks. Anthony - Producer"In this sprint the team is busy working on the archers units. As one of the brand new addition to combat in Godus, it is really important that controlling and killing of these characters feel awesome. The team has been hard at work to make sure the basic combat interactions feel just right when put into players’ hands: from improving the pathfinding to iterating on the archers 3D models, this first sprint will all be about what players will see and manipulate when combating in Godus."Over the coming week's we'll be sharing insights from the Art, Programming & Design team about their Sprint progression, challenges and impressions. Next week we'll be featuring Annah's upcoming artwork. Thanks and catch up soon, 22cans team!
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jun 5, 2015 20:59:32 GMT
Yay! Thanks for the update. Looks great btw. I like the information layout.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Jun 5, 2015 21:27:56 GMT
Do I detect development information? Say it aint so!
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Post by Aynen on Jun 5, 2015 21:31:52 GMT
Do I detect development information? Say it aint so! Well, ok, it ain't so. It's still so though.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Jun 5, 2015 21:33:57 GMT
Do I detect development information? Say it aint so! Well, ok, it ain't so. It's still so though. I'm soo confuuused!
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Post by Aynen on Jun 5, 2015 21:36:10 GMT
Well, ok, it ain't so. It's still so though. I'm soo confuuused!
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Jun 5, 2015 21:42:49 GMT
Now you're just a copycat.
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Post by colin22cans on Jun 5, 2015 21:46:21 GMT
Do I detect development information? Say it aint so! Development from a games company?! Whoops! Sorry, I'll take that out!
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Jun 5, 2015 21:50:51 GMT
Do I detect development information? Say it aint so! Development from a games company?! Whoops! Sorry, I'll take that out! It might be interesting to also share what has been worked on since the beginning of the year so we can see how the coming sprint relates to the previous 5 months. Also a todo list would be nice, meaning stuff that needs to be worked on but isn't yet scheduled in a sprint.
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Post by hardly on Jun 5, 2015 21:57:16 GMT
I like this update. Good format, good level of information.
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Post by Spiderweb on Jun 5, 2015 22:07:44 GMT
Do I detect development information? Say it aint so! Well, ok, it ain't so. It's still so though. Han so-though
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andy22cans
Suspected 22Cans staff
Posts: 15
I like: Gifs,
Making sure things are being done,
When our community are happy.
I don't like: That developer commentary...
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Post by andy22cans on Jun 5, 2015 23:13:32 GMT
Now you're just a copycat. ... I'm seeing you there.. stealing my gifs.
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Post by 13thGeneral on Jun 6, 2015 5:23:03 GMT
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jun 6, 2015 6:10:56 GMT
As Colin's avatar stands watch, casually disapproving of each post to the immediate lower right.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jun 6, 2015 7:35:12 GMT
This update's date's for the 15th of June (today's the 6th if I'm not wrong) . From the content we can see, I believe this sprint has been already done at least on the previous month from what I could suppose to read, guess, or imagine from Conrad.
May this "new" team brings fresh air of awareness to be a developper and to have a community of people behind(even if they're half of robots or penguins).
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Jun 6, 2015 7:40:38 GMT
This update's date's for the 15th of June (today's the 6th if I'm not wrong) . From the content we can see, I believe this sprint has been already done at least on the previous month from what I could suppose to read, guess, or imagine from Conrad. May this "new" team brings fresh air of awareness to be a developper and to have a community of people behind(even if they're half of robots or penguins). Good spot. I hadn't even noticed the date discrepancy.
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Post by colin22cans on Jun 6, 2015 8:33:47 GMT
This update's date's for the 15th of June (today's the 6th if I'm not wrong) . From the content we can see, I believe this sprint has been already done at least on the previous month from what I could suppose to read, guess, or imagine from Conrad. May this "new" team brings fresh air of awareness to be a developper and to have a community of people behind(even if they're half of robots or penguins). Good spot. I hadn't even noticed the date discrepancy. Problems with the flux capacitor! (Shh it was late on a Friday night )
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andy22cans
Suspected 22Cans staff
Posts: 15
I like: Gifs,
Making sure things are being done,
When our community are happy.
I don't like: That developer commentary...
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Post by andy22cans on Jun 6, 2015 10:32:18 GMT
Good spot. I hadn't even noticed the date discrepancy. Problems with the flux capacitor! (Shh it was late on a Friday night ) 5th instead of the 15th.. *notes that down*
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jun 6, 2015 16:35:13 GMT
This update's date's for the 15th of June (today's the 6th if I'm not wrong) . From the content we can see, I believe this sprint has been already done at least on the previous month from what I could suppose to read, guess, or imagine from Conrad. May this "new" team brings fresh air of awareness to be a developper and to have a community of people behind(even if they're half of robots or penguins). Good spot. I hadn't even noticed the date discrepancy. This could have had its importance indeed. Imagine, yeah we have an update : it's about something that has already be done last month and we postpone the update at some date in the future so we don't even have to bother with posting it, lol. Thx to keep us posted on godus.boards.net , much more "fun" in "here" indeed.
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Post by Gmr Leon on Jun 7, 2015 8:35:58 GMT
That schedule forgets to highlight the random time warps as you have to trace back code problems, leading you back months in time and occasionally the whiplash back to the present causes further delays until suddenly you've released in sometime in-between when you expected and repeated the process until somehow you're working in the early '00s software scene (again?).
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