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Post by totallytim on Jun 22, 2015 19:54:49 GMT
It's really the million dollar PR question, isn't it. How do you warm up to a community you took money from, while you don't really have anything of value to offer them in return. If the last update is anything to go by and the game stays on a mobile focused path, then they're pretty much out of luck. The community will still flip out for one final time on release day no matter how much they try to sugarcoat the situation. So its pretty much just damage control.
They should prepare and present their vision of Godus, no matter what it is. If it's mobile, the shit storm is going to happen no matter what, so it can as well happen sooner rather than later. There is nothing more frustrating than helplessly watching the trainwreck slowly sinking to the bottom of the ocean, while they're slowly piercing our hope bubbles every other news update. At least this way some people might get some closure and move on.
Now if we pretend for the sake of argument, that all is not yet lost and that they still want to make at least the shadow of a game they promised on KS and intend to rebuild the homeworld with combat and non f2p mechanics in mind, then revealing the vision of Godus is probably still the best option. They could create a 2nd Godus team who'd only focus on slowly but surely eradicating mobile mechanics from the PC game and slowly replacing them with something that makes mores sense on PC, while reporting progress to the community on a weekly or biweekly basis.
Basically we need to see some decisive actions taken by them, for the better or worse. We've been stuck in this limbo of vagueness for months if not years and it really sucks.
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Post by Spiderweb on Jun 22, 2015 19:55:50 GMT
Yes so you have established your presence and you've put out a few info updates and garnered some goodwill with the community. But you know the project is still burdened by a shitload of heavy baggage from the past. You also know that the project is not going anywhere fast real soon, meaning that there are things that are being worked on but it will still take a considerable amount of time before anything significant can be presented to the community. You also suspect that the community may be disappointed by the result when it is finally presented and it is well known that the state that the community is in will likely mean that there will be a severe backlash when it is presented. What do you do in the meantime (several months) in order to keep the community engaged and interested? What can you do to maximize goodwill and minimize anger and frustration? For this I think I would go back and dig through all the suggestions but out and get a master list, or pull out the master list that that our community managers were gathering and giving to someone on the development side........ I would then pick x number a week and go over them say what the team like and don't like about each and maybe rate them on likely hood of them ever making it into the game. This might help the community understand where the game might be heading. All in that famous collated spreadsheet we've never seen! They could prove that exists to start?
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Post by Aynen on Jun 22, 2015 19:57:31 GMT
Not noticing anything for a long time is not a good thing though. The community grows restless awfully quick. Even if they get an information update once a week there is generally not enough information to keep people satisfied. I think that under 'normal' circumstances, less useful updates that happen inbetween content updates are fine. But with the history 22Cans has, such updates are not being as well recieved as they otherwise would have. I'm not entirely certain is an irreversible change has occured, where such updates would never again be received well, but it's a possibility. If I would be in charge of the community team, I'd be responsible for making these updates. To keep making them in spite of how they are being recieved requires a lot of that stubbornness I mentioned before.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Jun 22, 2015 20:03:20 GMT
They should prepare and present their vision of Godus, no matter what it is. I think this may be one of the very core issues. The community wants to know what the plan is. 22Cans does not appear to have any plan. Therefore, creating a plan and sharing it would be an easy win for the CEO and PR manager.
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Post by eddiemonsta on Jun 22, 2015 20:09:57 GMT
They should prepare and present their vision of Godus, no matter what it is. I think this may be one of the very core issues. The community wants to know what the plan is. 22Cans does not appear to have any plan. Therefore, creating a plan and sharing it would be an easy win for the CEO and PR manager. as long as it caveated clearly that the plan is subject to change, and any changes are discussed beforehand. actually, that sounds too demanding, and implausible. (the "any" part, anyways)
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Jun 22, 2015 20:14:21 GMT
So what do you guys think the next update or community announcement should be about?
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Post by eskaton23 on Jun 22, 2015 20:21:52 GMT
So what do you guys think the next update or community announcement should be about? A timeline for administration, the winding up of Godus, where we go to kick the corpse a few times or poke with a stick. Honestly I really don't know how we can all even begin to think that anything playable will arrive. I'm 50 ffs and at this rate I'll be in a fucking Zimmer frame.
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Post by morsealworth on Jun 22, 2015 20:33:41 GMT
Offer refunds to all every backers you can and declare bankruptcy (since you obviously don't have funds to refund all of them and continue). It wouldn't give you a chance to save the project, since there's nothing to save in the first place, but would protect your face as a CEO and potentially calm false advertising charges the whole company deserves right now.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Jun 22, 2015 20:38:49 GMT
I'm thinking they should at least present a reasonable time frame for when they plan to divulge what their overall vision for godus is. By that I mean like 3 weeks tops. Start thinking about it now, gather thoughts, mix em together in a realistic vision, think it all over once more, present the plan. The plan can always change later, but there needs to be something. Something other than "we're working on combat right now and after that we'll do something else".
I'm also thinking in depth interviews with individual devs about who they are, what they did before they came to 22cans, what they like doing in their spare time, what they have been working on at 22cans (explained in depth, preferably with tangible examples), what they see themselves doing in the future, and anything else they can come up with.
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Post by eddiemonsta on Jun 22, 2015 21:10:40 GMT
hypothetically, that would be a massive step in the right direction. realistically.....?
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Post by Deth on Jun 22, 2015 22:16:58 GMT
All in that famous collated spreadsheet we've never seen! They could prove that exists to start? Yes that was one of the things I was getting at but was also trying to keep the post positive as the general push seems to be.
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Post by hardly on Jun 23, 2015 9:04:01 GMT
If you were in the position of CEO and/or in charge of PR for 22Cans and you were faced with the godus community as it is, how would you approach it and what kind of actions would you plan to take? I haven't read everyone's answers yet. If I'm the new CEO I wrap it up quick. I tick off the easy kickstarter promises and skip the hard ones. I put the decision down to new management, scapegoat peter and his big vision - he was just too creative and visionary - unexpected development delays and I trump the new IP and move on. That's the easy road. The hard road I'd split the mobile and PC. I kick the mobile version into microtransaction maintenance - token effort to keep it stable and keep what money there is coming in. For PC I start developing GODUS 2 and everyone with GODUS gets a free copy. GODUS2 will be a single player sandbox game that encourages creativity. It would include many of my previously stated ideas such as terrain specialisation and would either use procedural generation or a start from an island in an empty ocean approach. That's what I'd do.
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Post by hardly on Jun 23, 2015 9:26:16 GMT
I'm thinking they should at least present a reasonable time frame for when they plan to divulge what their overall vision for godus is. By that I mean like 3 weeks tops. Start thinking about it now, gather thoughts, mix em together in a realistic vision, think it all over once more, present the plan. The plan can always change later, but there needs to be something. Something other than "we're working on combat right now and after that we'll do something else". I'm also thinking in depth interviews with individual devs about who they are, what they did before they came to 22cans, what they like doing in their spare time, what they have been working on at 22cans (explained in depth, preferably with tangible examples), what they see themselves doing in the future, and anything else they can come up with. I agree regarding the plan, the plan, the plan. It's been so long since we've had any confidence in the end point. They need a plan and they need to deliver on the initial steps no matter how small to build confidence.
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Post by 13thGeneral on Jun 23, 2015 14:16:26 GMT
All in that famous collated spreadsheet we've never seen! They could prove that exists to start? Yes that was one of the things I was getting at but was also trying to keep the post positive as the general push seems to be. I was just thinking about that last night, too. Where is that spreadsheet at, and how has it been utilized? There should be several manifestos filled with collated ideas, feedback, and suggestions from the community floating around - or so we had always been lead to believe, at least.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Jun 23, 2015 15:02:41 GMT
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Post by colin22cans on Jun 23, 2015 15:27:24 GMT
Yes that was one of the things I was getting at but was also trying to keep the post positive as the general push seems to be. I was just thinking about that last night, too. Where is that spreadsheet at, and how has it been utilized? There should be several manifestos filled with collated ideas, feedback, and suggestions from the community floating around - or so we had always been lead to believe, at least. Well.. I didn't know this mysterious spreadsheet existed until this thread. I've had a little look around and found a rather outdated PC & Mobile bugs spreadsheet which isn't very interesting. There might be more but this is all I can see at the moment. As far as I know, it was put together by the community team last year to keep track of bugs, glitches and errors posted on 22cans forum, Steam, Facebook, Twitter etc... It features PC, iOS & Android bug reports as well as other errors found within Godus. Martin, our QA Lead, is pretty hot on anything bug related and the method used for actual bug/task listing, JIRA, is much better for our internal organisation and production. This was only used as a visual aid for the community team to keep track of bug instances.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Jun 23, 2015 15:32:31 GMT
There was supposedly also at least one document collating all the non bug related feedback and suggestions. Perhaps Monkeythumbz can shed some light on this matter.
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Post by colin22cans on Jun 23, 2015 15:43:32 GMT
There was supposedly also at least one document collating all the non bug related feedback and suggestions. Perhaps Monkeythumbz can shed some light on this matter. I'll have a look around. But if it's anything like that - it's just information that's already publicly available
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Jun 23, 2015 15:46:22 GMT
So colin22cans, what would you do if you were the CEO or PR manager at 22cans?
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Post by Deth on Jun 23, 2015 16:48:54 GMT
There was supposedly also at least one document collating all the non bug related feedback and suggestions. Perhaps Monkeythumbz can shed some light on this matter. Well looks like something else that has gone the way of the blackhole that is Peter. I don't know why but I feel I can hold Monkeythumbz at his word that he made it and forwarded it on.
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