Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Jun 25, 2015 20:06:36 GMT
just wanted to bump spiderweb's question as i am (and i'm fairly sure, we are) in full agreement with the sentiment expressed therein. Whoops, forgot to come back to this. Afraid not, I'm not in the habit of giving out internal documents! You mean the document that consists entirely of information that was provided by the community?
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Post by colin22cans on Jun 25, 2015 20:58:39 GMT
Whoops, forgot to come back to this. Afraid not, I'm not in the habit of giving out internal documents! You mean the document that consists entirely of information that was provided by the community? Not entirely. That also includes internal notes and information that past 22cans staff members have added.
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Post by Spiderweb on Jun 25, 2015 21:03:11 GMT
You mean the document that consists entirely of information that was provided by the community? Not entirely. That also includes internal notes and information that past 22cans staff members have added. Surely it is not that difficult to redact those bits?
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Post by colin22cans on Jun 25, 2015 21:03:54 GMT
Whoops, forgot to come back to this. Afraid not, I'm not in the habit of giving out internal documents! You mean you teased us with a screenshot but we aren't privy to what was suggested by us and collated/commented on by you (as in 22cans). You can't redact it just to show the list? Even that would be interesting. I proved it existed I honestly don't have the time at the moment to go through it all and redact it. (and I'm on holiday now until Tuesday!)
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Jun 25, 2015 21:06:03 GMT
Happy holidays.
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Post by Spiderweb on Jun 25, 2015 21:06:37 GMT
You mean you teased us with a screenshot but we aren't privy to what was suggested by us and collated/commented on by you (as in 22cans). You can't redact it just to show the list? Even that would be interesting. I proved it existed I honestly don't have the time at the moment to go through it all and redact it. (and I'm on holiday now until Tuesday!) Sorry thought you'd missed my post have a nice holiday.
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Post by 13thGeneral on Jun 25, 2015 21:06:52 GMT
I'm pretty satisfied just having seen that it actually exists.
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Post by colin22cans on Jun 25, 2015 21:09:04 GMT
I proved it existed I honestly don't have the time at the moment to go through it all and redact it. (and I'm on holiday now until Tuesday!) Sorry thought you'd missed my post have a nice holiday. Oh I didn't PS.. Even though I'm having a short holiday - I'll still be about.. There might even be another Combat Progress Update..
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Post by hardly on Jun 25, 2015 22:17:46 GMT
I think we've wandered a long way off track (not that there is anything wrong with that).
The issue is the community has no idea where godus is heading and how that pertains to initial promises and descriptions or community feedback. Ideally we'd have a roadmap and a description of the end state given, you know, the game has been in development for almost 3 years.
Showing us that you've heard feedback and how you sythasised it is one way to give us a sense you've heard us and done something useful with it. That's not the only option available though. Happy to see other indications of intent/action.
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Post by nikink on Jun 27, 2015 12:49:14 GMT
Actually, though i don't expect it to happen, I'd love to see that list of suggestions with 22Cans' priority rating next to them, and then have what the community valued those suggestions as.
'Hotkeys for God powers' '22cans say Low Priority' 'Community says Medium' etc and so forth et al.
Because I suspect a few of those will be valued as High by the Community and Low by 22Cans, and I think those would be where 22Cans could re-value as 'High' to make good-will with the community by delivering them.
(I hope that sentence makes sense - I'm tired and a bit sick atm)
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jun 27, 2015 13:35:37 GMT
Not noticing anything for a long time is not a good thing though. The community grows restless awfully quick. Even if they get an information update once a week there is generally not enough information to keep people satisfied. I think that under 'normal' circumstances, less useful updates that happen inbetween content updates are fine. But with the history 22Cans has, such updates are not being as well recieved as they otherwise would have. I'm not entirely certain is an irreversible change has occured, where such updates would never again be received well, but it's a possibility. If I would be in charge of the community team, I'd be responsible for making these updates. To keep making them in spite of how they are being recieved requires a lot of that stubbornness I mentioned before. I think you're onto something here, along with your first post in this thread. If 22cans could show that they had an actual PC game to offer - which they showed pre-"2.0" a bit before buggering the poor thing with paywalls everywhere (including the Story that seemed to just be dropped, and track record suggests that once they figure out how to do the same to Combat it'll show up on mobile) - then everything would turn around. The problem is that 22cans CANNOT bank on future hype to validate any part of their product or production according to the Early Access Rules changes. That was something which Early Access dirt merchants abused, so Steam had to make the changes, and so it has to be followed. Combat right now...unless it is merged into the main branch it really doesn't count. Opt-in builds do not count as current state of product. So right now, people have a F2P title they paid money for, and that's not right - I think everyone here can agree that looks really bad. I think where we had differences, and your major source of frustration, is that you had no ability to offer relief to dissatisfied customers and instead had to go by 22cans' company policy - which I hope does change and that you might not have to deal with all of those who have felt the burn of paying a wee bit more than a microtransaction for a F2P port. My solution would be to provide relief for those who rightfully feel scammed, from the Kickstarter folks to the "Early Access Kickstarter" that was basically treated like another money injection to 22cans without any legal or ethical responsibility to those customers, and to give the public some idea of what the hell Godus is now supposed to look like as a finished product - not a promise, but an actual idea of what the game is supposed to be. Because a F2P title is what PC customers received, AFTER they bought something that looked a bit promising before.
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Post by totallytim on Jun 28, 2015 18:33:53 GMT
They need to show they actually care about the PC community.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jul 7, 2015 16:58:37 GMT
They need to show they actually care about the PC community. Oh, but haven't you heard? PC is where you can playtest the latest PC-only Opt-In development build of Combat! Motherfucking COMBAT! If cow-clicking didn't excite your Zen to sleep, now there's Combat in a Zen-like game! RAWR - identity crisis! Just when I thought I could try to play the game as a sort of benevolent deity, I'm supposed to go Indiana Jones Thuggee sacrifice cult to fuel my Christian crusader army...
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Deleted
Deleted Member
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Post by Deleted on Jul 12, 2015 12:19:03 GMT
I'm going to offer what I can about the current state of Godus in context to how I would fix its design. I feel that it certainly DOES have the ability to become a PC game, but only if there is any real effort towards that effect - it might even introduce new features to the mobile! I have seen FuriousMoo/Konrad playing Gnomoria a while back. My particular feeling is that, along with design trends in the last few years, Raspofabs might have actually been working up something like a cross between Gnomoria/Clash of Clans/Be + all of the cool god powers. Your perspective is as a god, without direct control, but still with some powers to use. It is perhaps one of the few things that could be said to make Godus into a "PC game" than...whatever it is now. It also follows along with some of the design addressed in the development of Combat. With the art assets already present, along with other mechanics...then just changing up some game systems should really be cake to accomplish a colony/sandbox game of sorts. God Mode:A colony-style game where you are overseeing your rescued/created followers (more depth potential with that difference) as a deity and influencing their growth through the Eras. Pre-determined maps (which might be used for multiplayer and the like, for balances reasons) and then procedurally-generated maps (scored only by seed) for adding to replayability. - Instead of waiting for one of your followers to run over and sculpt the land themselves as per most other colony games, which is often a block when waiting for the one colonist with a particular skill to do something so another may do their job, you can ease the process a bit through your powers. Turn objects in the world into gold for colony wealth. Make food appear and multiply. All sorts of potential for godly powers. You can even raise or lower the ground instead of trying to teach your followers how to climb better - a nod back to Populous.
- Your powers are greater than what your followers can do themselves, but your powers are restricted by Belief.
- Happiness and Sadness are not indicative of your Belief gain, but instead determine the gradual tone of decor and some behaviour in the colony - a nod back to the Fables.
- Faith and Fear should instead be the balancing-wire mechanics of the more-you-go then the more Belief you gain but the more adverse conditions you must in turn manage and the worse off they might get; Faithful means they will be more idle because they spend more time in worship of you but you gain more belief, accommodating a hand-holding benevolent deity style; Fearful means they will be frightened/hostile towards anything new, less productive because of a dismal outlook on life that may have a danger of a Fanaticism outbreak where some of those not following to the liking of others are "purified" while the more neutral area is a generally unhindered and more "agnostic" of whether the colony needs Personal Jesus and therefore suits the style of a hands-off "suggestive" god rather than a commanding one.
The combination of the four main civilisation traits above determine the overall tone of your colony: Happy/Faithful - Cheerful, hand-holding god of followers who don't do much for themselves but worship. Happy/Fearful - Fanatical and devoted...well, at least those who follow the correct interpretations of scripture/divine acts. Sudden changes in your commandments might lead to confusion and discord. Sad/Faithful - Guilt over sin and self-flagellation are common. They don't exactly celebrate their religion - they mourn it. (Dogma) Sad/Fearful - They aren't so much as "followers" as they are "minions" - or as you like to think of them, petty amusement. Towards Neutral - They are more inclined to do their own thing, follow whatever suits them, and explore/expand more on their own whim than by command/urging/prophecy. Eras could be changed by civilisation size requirements, along with certain structures built/invested into, for those who wish to better plan their people's advancement. Mobile monetisation concerns: Gems bought for use in Story/Introduction Mode, including those already purchased, carry over into God Mode. God Mode freemiums would be an allotment of more enhanced structures or follower buffs per map/world created. As with other games, participating in multiplayer skirmish or some daily activities will offer a bit of that freemium currency, accumulating until you become a more powerful god in time. As such, it pushes the game into more like Clash of Clans, except that it would have more playability, but this was a core design point since Curiosity with the whole "God of Gods" bit.
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Matthew Allen
Former 22Cans staff
Full Time Rock Star
Posts: 295
Pledge level: Elemental
Steam: MrMatthewAllen
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Post by Matthew Allen on Aug 28, 2015 16:34:51 GMT
I'll have a look around. But if it's anything like that - it's just information that's already publicly available Well looks like something else that has gone the way of the blackhole that is Peter. I don't know why but I feel I can hold Monkeythumbz at his word that he made it and forwarded it on. I, too, believe both Monkeythumbz and Matthew Allen when they say they had created such documents and forwarded them on to management. What I can't believe - but doesn't surprise me - is that such archives have apparently been relegated to the lost files bin. Correct. I still have my copies of almost all of them (though seems that Colin successfully tracked them down, so that's cool). Most everything is still sitting on Google Drive and I can personally attest to the fact that George, Dave, myself, and others spent a great deal of time adding to and perfecting our ongoing documents and spreadsheets. If there wasn't sensitive data on them (and I don't want to step on any current staffer's toes) I'd take a screenshot or two of the documents themselves but, as you can imagine, I'm sure most of the documents have evolved quite a bit since last I worked on them. Though hopefully there's no violation to show you a screenie of the thumbnails, just to prove that they did (and do) exist. Mind you, this is just one subfolder of many and, as mentioned above, there's likely numerous more documents floating around by now among the team. (Feel free to give me a shout if I'm overstepping any bounds here, Colin. Not trying to make your jobs more difficult!) P.S. As a side note, bear in mind these spreadsheets have multiple tabs with pages upon pages of content. Google Drive just thumbnails the first ordered tab which, oftentimes, isn't representative of the actual breadth of content within the document. Didn't want anyone to get the wrong impression if they felt the thumbnails looked a bit scant. Also don't fret regarding there being a visible iOS feedback spreadsheet but no PC feedback spreadsheet. The PC feedback spreadsheet is much more sizable and, as a result, was integrated almost exclusively into the Godus Feature Suggestions document (among others). P.P.S. The above paragraph is a good example of how I've been trained to try and account for every possible nay say that might pop up any time I make even the most innocuous of comments. Some habits never die I s'pose!
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