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Post by Deleted on Jul 8, 2015 19:57:24 GMT
Considering that the new 22Cans' management qualified their posts about the fulfillment of Kickstarter obligations and the future development of the game with these curious little phrases, it's almost certainly a given that we're all eager to find out.
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Lord Ba'al
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I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
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Post by Lord Ba'al on Jul 8, 2015 21:13:20 GMT
What is the context here?
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Post by Deleted on Jul 8, 2015 22:30:18 GMT
What is the context here? godus.boards.net/search/results?who_at_least_one=287&captcha_id=captcha_search&what_at_least_one=commercial&display_as=0&search=Search"When [Combat]'s released to opt-in we will take feedback and a balanced view (including a commercial one) as to what gets developed next." "Well, I will try. There are no overnight solutions that can keep everyone happy but we all want Godus to be as successful as it can be from a creative, technical and commercial point of view." "[The Backer rewards] will depend on a number of factors such as feedback on combat (when and if that is considered shippable) and the constant commercial reality of them." Considering the new 22Can management's continued refusal to engage with the community in good faith, I though we might try to clear this up sooner rather than later, even if we are forced to endure another round of PR subterfuge from Simon and Collin.
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Post by colin22cans on Jul 9, 2015 14:59:04 GMT
What is the context here? Considering the new 22Can management's continued refusal to engage with the community in good faith, I though we might try to clear this up sooner rather than later, even if we are forced to endure another round of PR subterfuge from Simon and Collin. Have I been replaced already?
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Post by Deleted on Jul 9, 2015 15:33:55 GMT
Considering the new 22Can management's continued refusal to engage with the community in good faith, I though we might try to clear this up sooner rather than later, even if we are forced to endure another round of PR subterfuge from Simon and Collin. Have I been replaced already? Sorry, it might seem awkward for some to try and really get to know the replacements of the last temporary replacements who all had to try and play out two conflicting narratives while retaining their sanity. Kind of like trying to avoid making mates with anyone who is in a temp position because you don't know how long they'll be around. IIRC, 22cans is now on their fourth person in such a capacity in a bit over a year. When people wished you luck, they meant it because you'll need every scrap you can get.
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Post by julians on Jul 10, 2015 5:15:14 GMT
That sounds a lot like (and I say it with a lot of sadness, because I actually liked Starbase DF-9 and I think they handled it very well by wrapping it up and releasing the source code) godus will be finally starbased.
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Post by simon22cans on Jul 10, 2015 13:06:38 GMT
Considering that the new 22Cans' management qualified their posts about the fulfillment of Kickstarter obligations and the future development of the game with these curious little phrases, it's almost certainly a given that we're all eager to find out. Hi, My point was just that implementing features has a real-world cost and that needs to be qualified as part of the decision of if and when it can go ahead. There are a number of other factors as well as this, such as overall demand, was in the original spec, will it improve the experience and so on. Hope that helps, Simon
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Post by Deth on Jul 10, 2015 13:31:32 GMT
Hi, My point was just that implementing features has a real-world cost and that needs to be qualified as part of the decision of if and when it can go ahead. There are a number of other factors as well as this, such as overall demand, was in the original spec, will it improve the experience and so on. Hope that helps, Simon Yes they do and that should have been planned for with the kickstarter. I feel and I am sure most other backers feel that there should not be an if they are implements but a when they are implemented. I know I backed at the level I did for those promised features. If you plan to not full fill some of the higher level rewards then we backers should get a refund to low us down to the level rewards you are going to full fill.
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Post by Deleted on Jul 10, 2015 14:59:39 GMT
Considering that the new 22Cans' management qualified their posts about the fulfillment of Kickstarter obligations and the future development of the game with these curious little phrases, it's almost certainly a given that we're all eager to find out. Hi, My point was just that implementing features has a real-world cost and that needs to be qualified as part of the decision of if and when it can go ahead. There are a number of other factors as well as this, such as overall demand, was in the original spec, will it improve the experience and so on. Hope that helps, Simon I'm fairly certain this has been brought up to you before, but the Free2Play mobile version replacing the paid-for Steam Early Access version rather flies in the face with any of that. Granted, a decision made before your time, but one that someone in your position has the ability to fix. As an actual PC game is in the overall demand, the epitome of the original spec, and will undoubtedly offer a better experience than this paywall shite, then by your evaluative standards you've found what you should next be working upon for Godus.
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Post by Deleted on Jul 10, 2015 17:43:34 GMT
Considering that the new 22Cans' management qualified their posts about the fulfillment of Kickstarter obligations and the future development of the game with these curious little phrases, it's almost certainly a given that we're all eager to find out. Hi, My point was just that implementing features has a real-world cost and that needs to be qualified as part of the decision of if and when it can go ahead. There are a number of other factors as well as this, such as overall demand, was in the original spec, will it improve the experience and so on. Hope that helps, Simon So from your "commercial view" mobile will remain the main focus of development, since it is "the main source of revenue for the project and without it Godus is finished"? Are all allegedly PC-centric development features confirmed after it is made sure they are mobile-friendly? Will we ever see a major PC sprint that will result in development that won't make its way to mobile? I'm curious, because from the way you're wording things and from what your predecessor said about the money Godus brings in on a daily basis, surely you can afford to put more people on Godus than the existing single-digit volunteer/intern/amateur "team". How long do you figure it'll take you to develop "3 additional single player and multiplayer modes, "a deep social and competitive" sect feature, "multiplayer co-op and possession mode", and "first person world crafting"? Will we be playing a "finished version [by this November]"? Every company has an internal long-term vision and schedule, and I'd like to hear what 22Cans expects the answers to those questions to be. Even Peter Molyneux promised in his last interview that the Kickstarter goals would be fulfilled. If you refuse to hold yourself to that basic standard, when your sole revenue stream at the moment was derived from promising that standard to people you now refuse to answer honestly about refunds, then shame on you.
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Post by Deleted on Jul 13, 2015 1:31:51 GMT
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Post by Deleted on Jul 17, 2015 12:45:51 GMT
Hi, My point was just that implementing features has a real-world cost and that needs to be qualified as part of the decision of if and when it can go ahead. There are a number of other factors as well as this, such as overall demand, was in the original spec, will it improve the experience and so on. Hope that helps, Simon So from your "commercial view" mobile will remain the main focus of development, since it is "the main source of revenue for the project and without it Godus is finished"? Are all allegedly PC-centric development features confirmed after it is made sure they are mobile-friendly? Will we ever see a major PC sprint that will result in development that won't make its way to mobile? I'm curious, because from the way you're wording things and from what your predecessor said about the money Godus brings in on a daily basis, surely you can afford to put more people on Godus than the existing single-digit volunteer/intern/amateur "team". How long do you figure it'll take you to develop "3 additional single player and multiplayer modes, "a deep social and competitive" sect feature, "multiplayer co-op and possession mode", and "first person world crafting"? Will we be playing a "finished version [by this November]"? Every company has an internal long-term vision and schedule, and I'd like to hear what 22Cans expects the answers to those questions to be. Even Peter Molyneux promised in his last interview that the Kickstarter goals would be fulfilled. If you refuse to hold yourself to that basic standard, when your sole revenue stream at the moment was derived from promising that standard to people you now refuse to answer honestly about refunds, then shame on you. Peter Molyneux said in his last interview the game will be ready in six month as well. I don't think anybody took him seriously anymore.
Why don't you (22cans) stop this nonsense. You will never fullfill what was promised in Kickstarter. So, stop developing any features for PC and switch GODUS development to full mobile development. For me it doesn't make sense to develop features for PC which never will reach a Level that will satisfy your Kickstarter and PC audience. And i am sure you know that, too. It only makes sense if you are already in mobile development but try to hide it behind some kind of pseudo PC features to not provoke a major uproar. I think it's possible to make a lot more money on mobile than now if you concentrate on it and make it a good mobile f2p game. Now you have a decent mobile game and ... i don't know what i should call it, it's so terrible ... PC game. So stop this and finally admit that 22cans failed in making the ultimate regenesis of godgames and mobile mix, refund the backers, turn it into a good mobile game an give Bryan his share.
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Post by colin22cans on Jul 17, 2015 12:55:56 GMT
So from your "commercial view" mobile will remain the main focus of development, since it is "the main source of revenue for the project and without it Godus is finished"? Are all allegedly PC-centric development features confirmed after it is made sure they are mobile-friendly? Will we ever see a major PC sprint that will result in development that won't make its way to mobile? I'm curious, because from the way you're wording things and from what your predecessor said about the money Godus brings in on a daily basis, surely you can afford to put more people on Godus than the existing single-digit volunteer/intern/amateur "team". How long do you figure it'll take you to develop "3 additional single player and multiplayer modes, "a deep social and competitive" sect feature, "multiplayer co-op and possession mode", and "first person world crafting"? Will we be playing a "finished version [by this November]"? Every company has an internal long-term vision and schedule, and I'd like to hear what 22Cans expects the answers to those questions to be. Even Peter Molyneux promised in his last interview that the Kickstarter goals would be fulfilled. If you refuse to hold yourself to that basic standard, when your sole revenue stream at the moment was derived from promising that standard to people you now refuse to answer honestly about refunds, then shame on you. Peter Molyneux said in his last interview the game will be ready in six month as well. I don't think anybody took him seriously anymore.
Why don't you (22cans) stop this nonsense. You will never fullfill what was promised in Kickstarter. So, stop developing any features for PC and switch GODUS development to full mobile development. For me it doesn't make sense to develop features for PC which never will reach a Level that will never satisfy your Kickstarter and PC audience. It only makes sense if you are already in mobile development but try to hide it behind some kind of pseudo PC features to not provoke a major uproar. I think it's possible to make a lot more money on mobile than now if you concentrate on it and make it a good mobile f2p game. Now you have a decent mobile game and ... i don't know what i should call it, it's so terrible ... PC game. So stop this and finally admit that 22cans failed in making the ultimate regenesis of godgames and mobile mix, refund the backers, turn it into a good mobile game an give Bryan his share.
I suppose that's decided then. I'll let everyone know to stop what they're doing today. Sundance told them so! Half day on a Friday How do you know the features that are coming to the PC, like combat, won't reach a level that will satisfy a PC audience? Sure, it's going to take some time to design, develop and tweak but it's something the Godus team are passionate about and excited about. We recently had an studio playthrough which generated both positive and negative feedback that the team have been working with. As Konrad alluded to in a Progress Update, it's something bigger than past events such as voyages. It's not quite in a shippable state for our Opt-In channels, but once it is.. Pro boards will be among the first to know and try it out
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Post by totallytim on Jul 17, 2015 15:29:16 GMT
How do you know the features that are coming to the PC, like combat, won't reach a level that will satisfy a PC audience? Which part of the PC audience? There are PC users who are absolutely fine with playing something I and many others consider a facebook/mobile game. So far we had: - 3 years of working on mobile even when 22Cans tried to assure us (multiple times) that the current focus is absolutely on PC. - 0,0 years of working towards a visible PC game. The latest updates also suggest that the latest development is still heavily influenced by mobile. Considering we've experienced nothing but hot air and (bad) PR so far, you can't possibly be surprised that we expect some actual evidence and not just empty words.
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Post by Deleted on Jul 17, 2015 17:43:05 GMT
Peter Molyneux said in his last interview the game will be ready in six month as well. I don't think anybody took him seriously anymore.
Why don't you (22cans) stop this nonsense. You will never fullfill what was promised in Kickstarter. So, stop developing any features for PC and switch GODUS development to full mobile development. For me it doesn't make sense to develop features for PC which never will reach a Level that will never satisfy your Kickstarter and PC audience. It only makes sense if you are already in mobile development but try to hide it behind some kind of pseudo PC features to not provoke a major uproar. I think it's possible to make a lot more money on mobile than now if you concentrate on it and make it a good mobile f2p game. Now you have a decent mobile game and ... i don't know what i should call it, it's so terrible ... PC game. So stop this and finally admit that 22cans failed in making the ultimate regenesis of godgames and mobile mix, refund the backers, turn it into a good mobile game an give Bryan his share.
How do you know the features that are coming to the PC, like combat, won't reach a level that will satisfy a PC audience? Colin, this post by Digital Jam in reply to one of your messages answers that question and really requires a response. Incidentally, I believe this is the fourth time somebody has asked you about it. It's easy to remember, it's the one that you locked the Combat Progress thread for to avoid answering.How do you know the features that are coming to the PC, like combat, won't reach a level that will satisfy a PC audience? Considering we've experienced nothing but hot air and (bad) PR so far, you can't possibly be surprised that we expect some actual evidence and not just empty words. Doubly so considering much of that "hot air" and "bad PR" came from the same person now claiming that the PC audience is satisfied because, just like every other announcement, the Combat updates got upvoted a bit.
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Post by Deleted on Jul 17, 2015 18:47:16 GMT
Peter Molyneux said in his last interview the game will be ready in six month as well. I don't think anybody took him seriously anymore.
Why don't you (22cans) stop this nonsense. You will never fullfill what was promised in Kickstarter. So, stop developing any features for PC and switch GODUS development to full mobile development. For me it doesn't make sense to develop features for PC which never will reach a Level that will never satisfy your Kickstarter and PC audience. It only makes sense if you are already in mobile development but try to hide it behind some kind of pseudo PC features to not provoke a major uproar. I think it's possible to make a lot more money on mobile than now if you concentrate on it and make it a good mobile f2p game. Now you have a decent mobile game and ... i don't know what i should call it, it's so terrible ... PC game. So stop this and finally admit that 22cans failed in making the ultimate regenesis of godgames and mobile mix, refund the backers, turn it into a good mobile game an give Bryan his share.
I suppose that's decided then. I'll let everyone know to stop what they're doing today. Sundance told them so! Half day on a Friday How do you know the features that are coming to the PC, like combat, won't reach a level that will satisfy a PC audience? Sure, it's going to take some time to design, develop and tweak but it's something the Godus team are passionate about and excited about. We recently had an studio playthrough which generated both positive and negative feedback that the team have been working with. As Konrad alluded to in a Progress Update, it's something bigger than past events such as voyages. It's not quite in a shippable state for our Opt-In channels, but once it is.. Pro boards will be among the first to know and try it out Hey, that's great. So don't forget about the other part of my posting -> refund me!!!! Even Frontier Development had the balls to refund people and their game looks much more than what they promised as Godus looks like what was promised in Kickstarter and various interviews, videos and exhibitions. Yes maybe you will find a some people playing the game on PC who will like the game when it is done in 200 years and 5.000K PC sprints. And maybe even i would have bought this game (Godus will be in those 200 years). But i would never bought it for 180 pounds, maybe for 2 pounds on Steam, GOG, Greenman, ... sale. You should know it better, you are sitting in this office (i suppose) and you see the problems they have even with implementing combat (which is only a small step to the promised game or even half the promised game). So don't you think, and i don't mean 22cans, i mean you as a person (i don't think that you can answer as a person) ... don't you think it would be the more honest way to do it? Say we can't do it as promised - we stop it here, give everyone who wants the money and we do our best to make some more money with Godus as a mobile game? What's the problem. It can't get a much bigger PR desaster as it has been. Is there so little money? We had studio playthroughs years ago, with much feedback, but it didn't end in a great game. Why should anything be differen if only a small team with less ressources should build a game on a grounding that has to cause problems, because of it's mobile origin? EDIT: by the way - If I were so convinced that my product is great/will be great, I would not sell off it for a few dollars, like 22cans does.
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Lord Ba'al
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I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Jul 17, 2015 19:17:11 GMT
Yes maybe you will find a some people playing the game on PC who will like the game when it is done in 200 years and 5.000K PC sprints. And maybe even i would have bought this game (Godus will be in those 200 years). But i would never bought it for 180 pounds, maybe for 2 pounds on Steam, GOG, Greenman, ... sale. Ah! But you forget to take into account 200 years of inflation. See, 2 pounds... minus 3... times 200... plus 52... divided by 5... carry the 4... that comes down to just about 180 pounds if you round it off. You must objectify that you are getting a very advanced futuristic product and you don't have to wait centuries to play it, instead you get to be part of the development now and the whole way through. It really is a bargain when you think about it.
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Post by Deleted on Jul 17, 2015 20:04:19 GMT
How do you know the features that are coming to the PC, like combat, won't reach a level that will satisfy a PC audience? Unless those features that "are coming to the PC" involve actually offering a PC game then they'll likely be received like every other half-arsed attempt at vacant, insulting hype. First of all we don't know of any features because 22cans doesn't offer transparent development in the least bit. So much for Kickstarter development and following Early Access. All we've had from 22cans recently was Combat hype and vague teasing, now some bollocks that maybe those who bought this F2P title might find those same vaguely-teased features acceptable as if 22cans DIDN'T run from serious discussion about that same PC game - hardly the best call, of any, for respect from the community. The community really doesn't care how much you want to try to cite "passionate and excited" when most studio plays of 22cans looks like they'd rather be elsewhere than having to look at the elephant in the room from the body language. The same goes for you and Simon, especially when it pertains to ANY feedback you seem to acquire from the community, as apparently in-depth feedback is put on the same level as an Announcement upvote. Tell Simon that instead of a silly hourly poll that he actually...I dunno, uses a forum and asks people? Discusses it with them? The Universim's development has already given some good examples, why don't you pop over into those forums and have a look at how they're doing this whole community involvement thing correctly?
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Post by Deleted on Jul 17, 2015 21:26:22 GMT
All we've had from 22cans recently was Combat hype and vague teasing, ... Vague teasing and Hype ... that's exactly what 22cans is doing the whole time. It began with Peter and Jack and we have the same now. There are so many wonderful things they told me we would get in just a few days, weeks, with the next sprint, before Christmas, after Christmas ... even the Making of, which is only a few days away, since? two month?? three? i don't count them anymore. And everything will be so wonderful, so spectacular, so unbelievable amazing and it will make us happy ... but it's only a few days away, then you will see. it's there, like the secret little project Fabs was working on, but we cannot tell you about it, it would ... hm, what would it do? Maybe it would make you so angry because it will never happen. But if you believe in it, if you go into your bed, and sleep, and dream ... you can see it. yes that's it ... it's so much more than an actual game, isn't it?
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Post by Deleted on Jul 17, 2015 21:57:39 GMT
Vague teasing and Hype ... that's exactly what 22cans is doing the whole time. It began with Peter and Jack and we have the same now. There are so many wonderful things they told me we would get in just a few days, weeks, with the next sprint, before Christmas, after Christmas ... even the Making of, which is only a few days away, since? two month?? three? i don't count them anymore. And everything will be so wonderful, so spectacular, so unbelievable amazing and it will make us happy ... but it's only a few days away, then you will see. it's there, like the secret little project Fabs was working on, but we cannot tell you about it, it would ... hm, what would it do? Maybe it would make you so angry because it will never happen. But if you believe in it, if you go into your bed, and sleep, and dream ... you can see it. yes that's it ... it's so much more than an actual game, isn't it? As far as I can tell, the only difference between Molyneux and Simon on development, staffing, Kickstarter goals, refunds, honesty, etc. is that the former promised to finish the game and fulfill all Kickstarter obligations while the latter refuses to keep any promises and is cheerfully positioning the game to be SpaceBased with seemingly-contradictory comments about how "multiplayer will take years to develop" but "the commercial reality is that we can't work on the game forever".
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