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Post by Deleted on Jul 21, 2015 7:07:53 GMT
You are answering the wrong questions:
Has Bryan's life been changed for the better? No.
Wait wait wait ... May I try to answer it 22cans like? ... "We never said that his life will change for the better. We only said that it will be a life changing prize.
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Post by Crumpy Six on Jul 21, 2015 7:29:50 GMT
You are answering the wrong questions:
Has Bryan's life been changed for the better? No.
Wait wait wait ... May I try to answer it 22cans like? ... "We never said that his life will change for the better. We only said that it will be a life changing prize.
True, every little experience a person has is arguably life-changing. Bryan got shipped down to the 22Cans studio, where he was generally ignored and made to feel uncomfortable. I don't expect that's an experience he'll ever forget.
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Post by Deleted on Jul 21, 2015 10:00:33 GMT
I think the discussion is starting to float away from the core topic a bit too much now. It's quite common with the internet. By chance, there's a moderator in "here". edit for Qetesh which is not the name of a fruit : blabla... there are 2 moderators in "here" .
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Post by Qetesh on Jul 21, 2015 14:24:03 GMT
I think the discussion is starting to float away from the core topic a bit too much now. It's quite common with the internet. By chance, there's a moderator in "here". I am not understanding this post.
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Post by Gmr Leon on Jul 21, 2015 15:10:40 GMT
So...Since it seems like we need to ask straightup, colin22cans or simon22cans, can you speak to just wtf Peter was on about when he was explaining the whole accrual of funds for God of Gods? Not that I don't believe what you're saying now, but some clarity on what exactly he was talking about there would be nice. Was this Peter doing his usual Peter thing and spouting off ideas for plans off the cuff or just what was happening there? I believe Simon which means either Peter was telling fibs that he knew people wanted to hear (would fit the profile) or that they were accruing the funds at the time but later repurposed that money. I'm of a similar mindset, which is why I would like some clarification surrounding that matter. Frankly, I think we all wouldn't mind some more direct clarity on this, since it seems we're of a similar feeling that Simon's response was a glancing hit, without really tackling it to the ground.
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Post by colin22cans on Jul 21, 2015 16:55:00 GMT
I believe Simon which means either Peter was telling fibs that he knew people wanted to hear (would fit the profile) or that they were accruing the funds at the time but later repurposed that money. I'm of a similar mindset, which is why I would like some clarification surrounding that matter. Frankly, I think we all wouldn't mind some more direct clarity on this, since it seems we're of a similar feeling that Simon's response was a glancing hit, without really tackling it to the ground. I'm afraid I'm not able to talk about this stuff. Mainly because I don't know the financials or information surrounding it. It's one more for Simon. I'm not sure when he'll get a chance to appear here again at the moment due to the level of his current work load and upcoming family holiday.
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Post by Deleted on Jul 21, 2015 17:02:40 GMT
Hopefully Simon's workload involves actually fixing...ANYTHING...versus taking what, months to figure out and publicly admit what has been mostly publicly-known - especially since Feb?
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Post by Deleted on Jul 21, 2015 18:08:28 GMT
Hopefully Simon's workload involves actually fixing...ANYTHING...versus taking what, months to figure out and publicly admit what has been mostly publicly-known - especially since Feb? I guess it really does take a Hurculean effort to start referring to mobile content packs as "PC features". Edit: The Eurogamer interview that's the subject of this article has been moved to the Kickstarter subforum on Steam. Great work, 22Cans.
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Post by mindless on Jul 21, 2015 18:51:48 GMT
... The Eurogamer interview that's the subject of this article has been moved to the Kickstarter subforum on Steam. Great work, 22Cans. This is just a jab at the moderators over on steam
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Post by Gmr Leon on Jul 21, 2015 20:49:40 GMT
I'm of a similar mindset, which is why I would like some clarification surrounding that matter. Frankly, I think we all wouldn't mind some more direct clarity on this, since it seems we're of a similar feeling that Simon's response was a glancing hit, without really tackling it to the ground. I'm afraid I'm not able to talk about this stuff. Mainly because I don't know the financials or information surrounding it. It's one more for Simon. I'm not sure when he'll get a chance to appear here again at the moment due to the level of his current work load and upcoming family holiday. Thanks for the response, regardless. I wasn't sure if any info related to that would be passed on to you to tell us or not, so I thought it would probably be better to ask both of you.
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Post by Deleted on Jul 21, 2015 22:38:19 GMT
... The Eurogamer interview that's the subject of this article has been moved to the Kickstarter subforum on Steam. Great work, 22Cans. This is just a jab at the moderators over on steam In other news...At this point their investors should put aside a fund for 22Cans management to take business administration, community management, and public relations courses at a local community college of their choice. Reminds me of something a friend once quipped: "If you have a pulse they'll hire you".
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Post by colin22cans on Jul 22, 2015 9:22:49 GMT
I'm afraid I'm not able to talk about this stuff. Mainly because I don't know the financials or information surrounding it. It's one more for Simon. I'm not sure when he'll get a chance to appear here again at the moment due to the level of his current work load and upcoming family holiday. Thanks for the response, regardless. I wasn't sure if any info related to that would be passed on to you to tell us or not, so I thought it would probably be better to ask both of you. No problem - Thought it was best to update rather than leave it hanging. I genuinely can't say when he'll be around though, he's out of the office most of this week.
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Post by mindless on Jul 22, 2015 10:21:54 GMT
You could always go and ask peter directly, just what in the holy hell he was talking about?
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Post by Deleted on Jul 22, 2015 13:01:34 GMT
We're not withholding money from Bryan. The Eurogamer interview with Simon is correct. I really don't think we're asking that much of you, Colin. Can you explain why Peter Molyneux, who I'm sure you can ask about this, explicitly said that revenue was being accrued for Bryan? Just to be super-duper clear, the question isn't "What did Simon say and what's the company line?", it's "Why did Peter Molyneux explicitly tell a reporter that revenue was being accrued for Bryan?". You could always go and ask peter directly, just what in the holy hell he was talking about? That's what I pointed out two days ago in the post quoted above. While Colin's at it, he could also ask Molyneux why he made that speech about how the "real" version of Godus was "finished". Seriously, they work in the same building and he's the PR manager, so I can't see any possible reason why he can't ask him about it. Would be better than repeating "Ask Simon. Simon isn't here. Ask Simon later."
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Post by Deleted on Jul 22, 2015 13:58:21 GMT
I really don't think we're asking that much of you, Colin. Can you explain why Peter Molyneux, who I'm sure you can ask about this, explicitly said that revenue was being accrued for Bryan? Just to be super-duper clear, the question isn't "What did Simon say and what's the company line?", it's "Why did Peter Molyneux explicitly tell a reporter that revenue was being accrued for Bryan?". You could always go and ask peter directly, just what in the holy hell he was talking about? That's what I pointed out two days ago in the post quoted above. While Colin's at it, he could also ask Molyneux why he made that speech about how the "real" version of Godus was "finished". Seriously, they work in the same building and he's the PR manager, so I can't see any possible reason why he can't ask him about it. Would be better than repeating "Ask Simon. Simon isn't here. Ask Simon later." We all know what asking Peter ends up. I don't think we would get any useful answer out of this. That's the reason why Peter isn't allowed to say anything - now it's Simon's turn to f*** this up.
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Post by Deleted on Jul 22, 2015 14:28:49 GMT
That's what I pointed out two days ago in the post quoted above. While Colin's at it, he could also ask Molyneux why he made that speech about how the "real" version of Godus was "finished". Seriously, they work in the same building and he's the PR manager, so I can't see any possible reason why he can't ask him about it. Would be better than repeating "Ask Simon. Simon isn't here. Ask Simon later." We all know what asking Peter ends up. I don't think we would get any useful answer out of this. That's the reason why Peter isn't allowed to say anything - now it's Simon's turn to f*** this up. Well, no, actually Molyneux is very forthcoming and even candid when speaking about Godus to certain audiences e.g. other developers. Most of what he said during his speech about how the "real" game was "fully released" easily lines up with what we now understand about the development of the game, and it's certainly more mired in reality than the "no plan" poppycock Simon trotted out in the Eurogamer interview. The question remains, why can't Colin directly ask Molyneux why he explicitly told a reporter that there was a fund with money accruing in it for Bryan? I mean, this really goes back to what people were saying about how 22Cans does their best to avoid discussing anything other than Combat, because all this other stuff blows their new narrative wide open. In all honesty, I can't see how any amount of PR whitewashing, obfuscating, and deflecting can excuse away the fact that 22Cans' former CEO said that Godus was "fully released", or any of the other smoking guns, which is probably why it's so very difficult to get an answer, much less a straight one, on the real issues from Simon and Colin. It is difficult to get a man to understand something, when his salary depends upon his not understanding it.
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Post by Deleted on Jul 22, 2015 15:23:56 GMT
Well, no, actually Molyneux is very forthcoming and even candid when speaking about Godus to certain audiences e.g. other developers. Most of what he said during his speech about how the "real" game was "fully released" easily lines up with what we now understand about the development of the game, and it's certainly more mired in reality than the "no plan" poppycock Simon trotted out in the Eurogamer interview. That brilliance of "no plan" was definitely remarked about in the comments of the recent articles. Ah, so that means it's business as usual, but instead of telling us that they have plans they now tell us that they have absolutely no plans? I'm not sure going from one extreme to the other is going to have any real effect except to induce more ridicule of 22cans, especially when it's been clear that there hasn't been any plan all along but chase mobile microtransactions while defrauding everyone else they can along the way. Again, we've known how 22cans has been f***ing up, to the point that this article just really serves to point out another of Peter's lies, but does little to nothing about describing any actual plan or effort 22cans is doing to improve the game besides quid pro status quo. - Bryan will get something, honest!
- Kickstarter backers still got to back a F2P mobile shovelware title as reward for their "faith" in Peter's design ability that really has lost relevance in the last two decades to much better efforts than copying others.
- Early Access customers on Steam got abused and messed around with as their reward for mistakenly thinking 22cans was going to participate in the program. Then they got the mobile shovelware update, with some consolation editors and debug modes added in later, with the carrot of Combat serving to do little but annoy those long since tired of the shitty F2P mechanics in a game they bought under the bait of "reinventing the god game".
- People who bought Godus on sites other than Steam were baited with the wrong description of the game (the 1.3 description) and some are still SOL because of 22cans' cowardly hiding behind "Steam Policy" instead of any ethical response:
www.greenmangaming.com/s/us/en/pc/games/indie/godus/STILL SELLING FRAUDULENTLY! STILL F***ING UP!At least Steam had to start offering refunds in general because of the developers who 22can't be arsed to fix anything themselves. It amazes me how a company of 25 can somehow seem to have more intra-office bureaucratic BS and communications issues than teams more than four times that size. It goes back to the whole thing about how 22cans is overstaffed in some aspects, while some of the staff in some positions act like jobsworths. For one example, I can't tell what they need a Producer for if they have no real plans but to wank polish around on Combat as a white elephant in the room for the foreseeable future as they iterate themselves from hitting rock bottom into making a comfortable sitting there. Or even any need for a Creative Director for Godus. Yeah, I went there. At least 22cans now has a CEO who can figure out what has been publicly-known for six months to a year, which is a bit better than your average sociopath hired into the position, especially better than Peter's disconnected to the point of patronising attempts at community interaction in videos that mostly feature Jack alternatively looking like he's either tuned out or about to lose his shit. So, things are actually looking up! (Albeit in some small steps...) Now only if there can be forthright communication without so much evident company bureaucracy that cripples any ability for them to remotely claim transparent iterative agile development...
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Post by Deleted on Jul 23, 2015 18:47:04 GMT
It wasn't handled well in the past and we're now taking the reigns and handling it personally. So, again, HOW? You may also include any details about how the game's previous "wasn't handled well in the past" development is now being "handled" besides the current "sprint" to turn SculptVille into SculptClashofClones. You know, all the stuff that 22cans' new administration has been steadfastly running from.
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Post by Deleted on Jul 23, 2015 21:05:05 GMT
Well, no, actually Molyneux is very forthcoming and even candid when speaking about Godus to certain audiences e.g. other developers. Most of what he said during his speech about how the "real" game was "fully released" easily lines up with what we now understand about the development of the game, and it's certainly more mired in reality than the "no plan" poppycock Simon trotted out in the Eurogamer interview. At least 22cans now has a CEO who can figure out what has been publicly-known for six months to a year, which is a bit better than your average sociopath hired into the position, especially better than Peter's disconnected to the point of patronising attempts at community interaction in videos that mostly feature Jack alternatively looking like he's either tuned out or about to lose his shit. So, things are actually looking up! (Albeit in some small steps...) Now only if there can be forthright communication without so much evident company bureaucracy that cripples any ability for them to remotely claim transparent iterative agile development... Actually, that's the problem here. Molyneux had a mobile-centric plan for Godus, went ahead with the mobile-centric plan for Godus, finished the mobile-centric plan for Godus, and spent the next few months attempting to sex up the mobile content packs as PC features via "development updates" to stave off the PC crowd until the Trail was finished. Here's him confirming as much in a developer conference speech: godus.boards.net/post/17769/threadAs far as 22Cans is concerned, Godus is finished, Godus was a success, and the only thing left to do development-wise is keep pumping out mobile content packs and label them as PC features/updates to keep the mobile revenue flowing and to placate the bad PR from the PC audience. Molyneux was fully aware of this state of affairs, which is why he kept putting out those update videos despite considering the game finished. Simon is no different in that regard, only now we have text updates that deliver contrived excuses and justifications instead of videos.
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Post by Deleted on Jul 24, 2015 5:07:40 GMT
TigrisMorte, thank you for reposting my little appraisal on the Steam forums, feel free to do so with anything else you may come across. Since I don't have a Steam account in the first place, it's rather nice to have a venue for getting posts on their Godus forums.
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