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Stellaris
May 10, 2016 19:21:41 GMT
via mobile
Post by hardly on May 10, 2016 19:21:41 GMT
No sex but it does have slavery. You can capture your enemies and insulate them. Or if you can't find any foreigners you can do what I did and enslave your own people.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on May 10, 2016 21:34:15 GMT
Too bad... I like Sex and Zen.
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Stellaris
May 10, 2016 22:20:55 GMT
via mobile
Post by hardly on May 10, 2016 22:20:55 GMT
Oh he said zen. That's code Peter for crap. /9-> J/K. It's zen in a good way. You curate your little civilisation as they explore the stars. Only got a few hours in last night so have only started to scratch the surface.
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Post by hardly on May 11, 2016 0:42:11 GMT
Apologies for being a bit vague in my statements about the game but since I've only spent 4 hours playing it across a SP and a MP game I haven't seen enough of the content to rate it. Things I do like include:
• the species creator - at this stage I feel like it does allow you to create and interesting species that you actually care about and want to guide to success
• size - 1000 star maps what more can you say
• the mp stability (based on a short three player game) we had no drops in a couple of hours. This is something civ5 really struggles with after 5 years
• the pacing during the early game - lots to do but I don't feel overwhelmed
• the interface - pretty good, clean, no obvious frustrations apart from a couple of things being a little buried
• the music - it's nice, not annoying yet.
• the tech system - I've found other games really underwhelming, I like this.
• procedural generation - cool, although has potential to give uneven start. In my second game I'm having trouble finding habitable planets.
Based on reviews and comments from others I'm expecting AI to be lacklustre and for perhaps a boring middle game but I haven't got there to test this yet.
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Stellaris
May 11, 2016 4:47:50 GMT
via mobile
Post by hardly on May 11, 2016 4:47:50 GMT
Also friends with older computers report no issues running the game so that is nice.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Stellaris
May 11, 2016 5:36:14 GMT
via mobile
Post by Lord Ba'al on May 11, 2016 5:36:14 GMT
Also friends with older computers report no issues running the game so that is nice. How old are those computers?
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Stellaris
May 11, 2016 8:02:23 GMT
via mobile
Post by hardly on May 11, 2016 8:02:23 GMT
I think one guy has a laptop 5 years+. Put it this way he has to play civ5 in strategic map mode.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Stellaris
May 11, 2016 9:58:17 GMT
via mobile
Post by Lord Ba'al on May 11, 2016 9:58:17 GMT
I think one guy has a laptop 5 years+. Put it this way he has to play civ5 in strategic map mode. Maybe I should try that sometime. Mine doesn't really run Civ V all that well. That's why I'm playing Civ IV.
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Post by Deth on May 11, 2016 11:43:33 GMT
Oh he said zen. That's code Peter for crap. /9-> J/K. It's zen in a good way. You curate your little civilisation as they explore the stars. Only got a few hours in last night so have only started to scratch the surface. I know I was just messing . Honestly the first review about how the guy was never attacked is a positive review for me. I am a turtler by nature so hate to be attacked. I enjoy setting back and building up my forces and eating away ant the world around me, slowly taking it over and always hate when some one declares war on me. It means I have to go away from advancing my civ and start building up a military machine.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Stellaris
May 11, 2016 12:09:50 GMT
via mobile
Post by Lord Ba'al on May 11, 2016 12:09:50 GMT
I am a turtle too.
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Post by 13thGeneral on May 12, 2016 16:56:45 GMT
Well, if you consider Space Diplomacy sexy...
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Post by hardly on May 12, 2016 19:55:25 GMT
Just about to set up my room for 8 hours plus of multiplayer Stellaris.
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Post by hardly on May 13, 2016 9:21:44 GMT
So after playing Stellaris MP for about eight hours I can say I really like it. The opening is fun (even though I've done it several times now) the strategy is complex. There are a lot of different things to juggle and like any paradox grand strategy game it plays a bit like a spreadsheet.
I think the game is definitely going to be more interesting multiplayer than single player and you have to realise you probably need 2-3 days to finish a multiplayer game.
The AI is strong but not particularly bright. It probably cheats it's ass off but the end product is a challenge for the player. All the human players who took on the AI in our game lost. In part this is due to us doing silly things but it also shows the player cant go into a fight at a disadvantage and just expect to role over the AI because they are a human which is the case in many other strategy games.
The multiplayer features are very good in terms of game setup, stability and the ability to hot join both if you drop and if you want to join mid game. The performance of the game even on weaker systems appears great. I really appreciate a developer building something that most people can play without compromise as opposed to a game for only the chosen few.
The game manages micro management very well. The limitation to five planets you directly manage seemed to some like a limitation but really it is a godsend. By the time you colonise five planets you know you couldn't directly manage anymore. The game is very well balanced in terms of activity, you always have just enough to do but not too much. This is in contrast to EU where you often reach for the fast forward.
The game is incredibly detailed and you have to want to manage that detail. However, I found it much easier to learn than EU and Hearts of Iron. There a lot of people who don't like this style and would hate the detail but for a certain group it's welcome. I find to enjoy paradox games you have to be prepared to role play a bit an explore the journey of your civilisation and how good they can do.
I'd highly recommend this game to people who like very detailed and ambitious strategy games. But you must understand before you buy what a paradox take on a 4X game is going to look like.
Ultimately this is a very ambitious game that moves a stale genre forward and reminds why procedural generation is great when used correctly. As with all paradox games there will be a million pieces of DLC and given the base they are working off I'm sure the game will go from strength to strength.
Just to give you one example of the cool things in this game. I built and observation post above an inferior species and chose to abduct and perform experiments on them (it generated good research points). After a while they formed a global coalition to fight back. I never saw the result of this but I curtailed my experiments so as not to do permanent harm to the relationship. My end goal was to uplift them and make them my vassal. I didn't get that far but these are the interesting stories the game tells.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Stellaris
May 13, 2016 9:43:48 GMT
via mobile
Post by Lord Ba'al on May 13, 2016 9:43:48 GMT
Sounds fun.
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Post by earlparvisjam on May 19, 2016 1:12:27 GMT
I picked this up last friday and have to say it's one of the most fun strategy games I've played. There's just so much to do and it has potential for storytelling to rival Crusader Kings 2.
For example, I'm playing humans and quickly find myself sandwiched between two rival alien nations. This turns my empire into a long arm that meanders a bit around. One side is a friendly species that begs me to join their new federation. The other is a standoffish group of xenophobes that refuse to engage in any diplomacy but aren't particularly aggressive. As time passes, it becomes more and more difficult to find expansion systems and I wish those quiet neighbors would start up something to give me an excuse.
One of the planets along the border with the unfriendly nation contains a primitive race that I set up an observation post and watch. They are on the verge of space travel so I decide to go all Big Brother's program and mentor them into the messy wide world. They reach space, form their own little nation, and join me as a vassal.
Apparently, the xenophobes took offense to these upstarts and promptly declare war on the new guys. This drags me in. Me going in drags the full federation in. The next thing I know, we're occupying a half-dozen of the xenophobes' planets and are wiping out their fleet with wanton abandon. My military was actually pretty mediocre and I found myself moving my forces around with shadow fleets from my allies. When the smoke cleared, we protected the new guys, gave back all the planets, and went back to our business.
The xenophobes were quiet for a short while but just couldn't let it go. They declared war a surprisingly short time later and were hammered into submission. The previous war had taught me a lot about fleet logistics and I was ready. This time, I pretty much fronted the fighting and it ended much sooner. Rather than letting this go on, I offered the vassals to just join my nation as full-fledged members. They agreed and I gained another inhabited world to my empire. The xenophobes, apparently seeing the writing on the wall, established an embassy. This time, they'd lost some systems to an ally of mine and they offered to open up trade. I hope they'll warm up, chill out, and eventually join our federation. Well, I'm bucking for civilian access so my explorers can check out this interesting anomaly we spotted in their space some time back. I seem to be on track to get my wish...
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Stellaris
May 19, 2016 8:23:37 GMT
via mobile
Post by Lord Ba'al on May 19, 2016 8:23:37 GMT
Thanks for that. Interesting read.
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Post by hardly on May 19, 2016 20:56:28 GMT
I picked this up last friday and have to say it's one of the most fun strategy games I've played. There's just so much to do and it has potential for storytelling to rival Crusader Kings 2. For example, I'm playing humans and quickly find myself sandwiched between two rival alien nations. This turns my empire into a long arm that meanders a bit around. One side is a friendly species that begs me to join their new federation. The other is a standoffish group of xenophobes that refuse to engage in any diplomacy but aren't particularly aggressive. As time passes, it becomes more and more difficult to find expansion systems and I wish those quiet neighbors would start up something to give me an excuse. One of the planets along the border with the unfriendly nation contains a primitive race that I set up an observation post and watch. They are on the verge of space travel so I decide to go all Big Brother's program and mentor them into the messy wide world. They reach space, form their own little nation, and join me as a vassal. Apparently, the xenophobes took offense to these upstarts and promptly declare war on the new guys. This drags me in. Me going in drags the full federation in. The next thing I know, we're occupying a half-dozen of the xenophobes' planets and are wiping out their fleet with wanton abandon. My military was actually pretty mediocre and I found myself moving my forces around with shadow fleets from my allies. When the smoke cleared, we protected the new guys, gave back all the planets, and went back to our business. The xenophobes were quiet for a short while but just couldn't let it go. They declared war a surprisingly short time later and were hammered into submission. The previous war had taught me a lot about fleet logistics and I was ready. This time, I pretty much fronted the fighting and it ended much sooner. Rather than letting this go on, I offered the vassals to just join my nation as full-fledged members. They agreed and I gained another inhabited world to my empire. The xenophobes, apparently seeing the writing on the wall, established an embassy. This time, they'd lost some systems to an ally of mine and they offered to open up trade. I hope they'll warm up, chill out, and eventually join our federation. Well, I'm bucking for civilian access so my explorers can check out this interesting anomaly we spotted in their space some time back. I seem to be on track to get my wish... That's what I like about the game. I find the initial stages surprisingly enjoyable despite it being a repeat of the same process with slightly different procedural generation factors. I'm really interested to see where they take this with updates and DLC. Normally I hate DLC but with this game I feel like they've provided fair value in the initial release and everything else is voluntary enhancement.
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Post by hardly on May 19, 2016 23:48:05 GMT
I'm playing a game at the moment and I'm thinking to myself "Do I want to build lots of robots (and droids and synths) and risk going down the AI uprising path, yes I do".
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Post by earlparvisjam on May 23, 2016 5:39:43 GMT
The late game gets slow if you're trying to play nice guys. I've hit a point where everyone's just sitting around staring at each other. Even worse, extra-galactic aliens called Prethoryn have shown up on the opposite side of the galaxy. I can't get to them because of rivalries and I'm trapped watching a train wreck over there. I'm half inclined to invade my friendly neighbors because they would rather lose everything than grant me military access to their space.
When settling on a new planet, if you've the tech, it's a good idea to genetically modify the settlers to thrive on that planet's type. It gives less chance of them wanting to break away later on.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Stellaris
May 23, 2016 6:20:44 GMT
via mobile
Post by Lord Ba'al on May 23, 2016 6:20:44 GMT
Any of you got some nice screenshots of whatever you proudly created?
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