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Post by jackof22cans on Apr 13, 2016 19:19:44 GMT
Wow You're brilliant! I had no idea that was up there. I've actually had to ask that website to take down details of the project because we have been making a great effort to keep things quiet until we are ready. On the same note if you guys were comfortable helping to keep it under wraps for the rest of the world then that would be really really appreciated too (would probably mean deleting a few posts). But in some ways I'm glad you got a small insight into what it is we are doing, and hope it sheds light on some of the stuff i've been saying. We have moved on to other writers since that post and completely re-written and designed. What do you guys think initially? We're very excited about it, and feel that description really doesn't give the full picture as to what makes this a great project. And yes Ian is great and works very intimately with us at Flavourworks. Peter is a relatively small investor from very early on in the project, and we really appreciate his support and belief in us. He offered some thoughts early on but he's very preoccupied with 22cans as are we with Flavourworks. Rest assured he has zero involvement in development. Wasn't that fun! EDIT: deleted the pasted post concerning the leak
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Post by Spiderweb on Apr 13, 2016 20:02:51 GMT
Gladly edited to keep jacks project underwraps.
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Post by Crumpy Six on Apr 13, 2016 20:06:05 GMT
I'm in a pub quiz right now and can't linger on my phone, but don't object to my posts being deleted by the admin if it's appropriate.
The only "public'' bits (from companies house) are the details of the investors and the mis-typed name of the game.
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Post by jackof22cans on Apr 13, 2016 20:11:14 GMT
I'm in a pub quiz right now and can't linger on my phone, but don't object to my posts being deleted by the admin if it's appropriate. The only "public'' bits (from companies house) are the details of the investors and the mis-typed name of the game. that's awesome, cheers mate. Enjoy the quiz!
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Lord Ba'al
Supreme Deity
Posts: 6,260
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Post by Lord Ba'al on Apr 13, 2016 20:44:01 GMT
I'm in a pub quiz right now and can't linger on my phone, but don't object to my posts being deleted by the admin if it's appropriate. The only "public'' bits (from companies house) are the details of the investors and the mis-typed name of the game. that's awesome, cheers mate. Enjoy the quiz! Jack, I don't have any beef with deleting some posts but I would prefer if the authors of the posts in question edited those posts themselves to remove the information you wish removed. That way the entire thread won't be cut to pieces and make no sense. Could you please contact each member by private message and let them know which posts you would like to see edited and which pieces of information you would like to disappear? If it doesn't work out that way, I (or Qetesh or 13thGeneral) can always edit the posts myself if you let us know what needs to be edited out. Or, if push comes to shove I can delete whole posts or even the whole thread, but I'd really prefer not doing that.
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Post by jackof22cans on Apr 13, 2016 21:04:33 GMT
Ok mate makes sense. I'll give it a go
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Post by jackof22cans on Apr 13, 2016 21:13:00 GMT
Dropped you a DM
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Post by morsealworth on Apr 13, 2016 21:23:21 GMT
The genre is pretty popular in Japan, adopted through Visual Novel format.
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Post by Crumpy Six on Apr 13, 2016 22:16:11 GMT
I've edited my original post. This is kind of obscure but the concept reminds me of a miniseries that made quite an impression on me in my youth: Killer Net. This is a UK series from 1998, so I guess I must have been 12 when I first saw it (and there was a re-run a couple of years later). I don't remember it in detail, but it was something like this this: a guy starts playing a computer game called Killer Net, in which you plan and commit a murder. The game is first-person and looks like a live-action movie as you play it, and you make choices at key junctures which determine the outcome. So for example, if you approach your intended victim and say something massively creepy and suspicious, the victim will probably freak out and run off and you lose. As the guy plays the game, real people in his life start being murdered in the same circumstances as his in-game murders. I'm guessing at this point any similarities between Killer Net and Flavourworks have diverged. But if I've tapped into something here, please let me know and I'll edit my post accordingly to keep your secrets contained
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Post by jackof22cans on Apr 13, 2016 23:08:10 GMT
OMG dude you are right on the money. Killer Net was my very first influence and has stayed with me since it aired. You can get it on DVD. I tried designing it in my head many times as I was growing up. We aren't like the game really but it definitely gave some cool influences. BTW you guys are all amazing for helping us out so much, it's super humbling. I wonder if there is a way that I could show you all things in more detail either in person or some other way to get your thoughts without risking it being online.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Apr 14, 2016 6:19:25 GMT
so all the posts that needed editing have been edited now? what about quotes?
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Post by Crumpy Six on Apr 14, 2016 7:38:00 GMT
OMG dude you are right on the money. Killer Net was my very first influence and has stayed with me since it aired. You can get it on DVD. I tried designing it in my head many times as I was growing up. .... Hah, you and me both. I've been trying to work out what was so compelling about Killer Net. In part, it was a very effective horror/thriller and I've always been into that genre. I think it was also to do with the way they presented the technology. Online gaming wasn't the household staple that it is now; if people had the internet at all it was usually dial-up (here in the UK at least), and gaming was still regarded as the domain of the nerds. 1998 was the year of a bunch of influential games, including Half-Life, Baldur's Gate and Metal Gear Solid, so it was truly an emerging market and I guess the timing was right for this kind of calamitous "what if" scenario. 12 is an impressionable age and I remember Killer Net as being one of those TV series where I'd wish I could be a part of it and try the game out for myself, because it looked so intense. I need to get hold of the series on DVD and re-watch it. I seem to remember there being this moment of horror when they realise they're online and the game is sending data somewhere. These days the surprise would be if that wasn't happening. Anyway, if it served as an inspiration for what you're trying to achieve, I can absolutely see how you could get carried away with making it overly-ambitious. There's loads of stuff you could do with it. I know you don't want to say too much or give anything way, but how would it compare to, say, Until Dawn? Are you worried it's going to end up being compared to games like that, or will it be different enough that it'll stand out on its own?
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Post by Gmr Leon on Apr 14, 2016 22:51:52 GMT
You're good at looking stuff up. Also, it's interesting that Jack's project now appears to be getting more attention than Godus. I don't think too many have had much against the rest of the 22cans staff besides ol' Pete. If anything, I think what few people remaining that have kept an eye on the situation have generally been pretty chill and supportive of them, at least those that tried to communicate with us. Heck, if it wasn't just George & Matthew that helped get our Qs responded to, I'd say it was definitely them and Jack that helped get that to the tip top. That aside, the little that's slipped out here has certainly piqued my interest in your project jackof22cans. Even with the info removed I gather it may be experimenting somewhat with how narrative's approached in games, which is easily ripe for experimentation these days, what with so many other gameplay types kind of "settled" into their own. Not sure where you're going with it, but if that sense of it is correct, have you happened to try Framed yet? I've been meaning to myself, as the whole prospect of literally rearranging the flow of events to alter the course of the game sounds extremely fascinating. I'm sure it may not change things too dramatically, as is the case with all choice-based narrative games, but the presentation is wicked stylish.
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Post by 13thGeneral on Apr 14, 2016 23:30:10 GMT
Wow, I certainly have missed quite an active topic these past few days. I'm actually on holiday - currently in London as it were - and will be mainly unavailable as we go about our trip (and limited access to online, let alone time). However, it's great to see more interest in another title, and fantastic to see jackof22cans about on our forum. I look forward to hearing, and discussing the progress of this title. Cheers!
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Post by Crumpy Six on Apr 18, 2016 16:26:23 GMT
I re-watched Killer Net at the weekend. Quite a blast from the past. Like any series with an emphasis on home computing, it hasn't aged all that well: everyone is using those gross off-white CRT monitors and huge clunky keyboards, and having a microphone, webcam and a graphics card powerful enough to stream a video is cutting edge technology. Social media wasn't a thing in '98, but Killer Net predicted it (a little prematurely - even Friends Reunited didn't launch until 2000) and there's some really awkward scenes where people are in bars and clubs talking about "the message boards" like it's a normal part of people's social lives. In one particularly cringeworthy scene, the main character is approached by his friend in a nightclub and informed that his ex-girlfriend has "flamed" him. "All over the internet!" The guy then finds his ex on the dance floor, grabs her by the shoulders and repeatedly screams "did you flame me?!" right in her face while she laughs at him. I wasn't in nightclubs in '98 but I'm pretty sure that type of conversation didn't play out too often. But you could see it happening today, with people freaking out over Facebook trolls or whatever.
In my last post I mentioned the PS4 game Until Dawn, but I hadn't actually played it until over the weekend. My friend bought it and thought it would be fun to play it as a group and make the decisions together. The whole concept reminded me a lot of what Flavourworks seems to be going for. Is this right?
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Post by jackof22cans on Apr 23, 2016 11:30:16 GMT
Sorry just looking over the last few posts and there are definitely lots of influences or similar ideas in there. I thought Until Dawn was really well done. We've been working on this idea for over a year so some stuff is serendipity but it's cool to see other narrative games out there.
Framed is by a couple of our friends and that's a great game too. Quite different to what we are doing but it shares that focus on accessibility.
Killer Net I guess is a little cheesy nowadays but was interesting to see them using dial up internet to chat about stuff and then meet at Brighton Pier. "DID YOU FLAME ME" haha. I was always fascinated with the idea of a living world in that sense though.
We're trying out some cool stuff with narrative but mostly I think it's trying to get rid of a lot of the clutter that often makes these experiences clunky and unsympathetic.
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Post by greay on Apr 23, 2016 22:41:06 GMT
In my last post I mentioned the PS4 game Until Dawn, but I hadn't actually played it until over the weekend. My friend bought it and thought it would be fun to play it as a group and make the decisions together. The whole concept reminded me a lot of what Flavourworks seems to be going for. Is this right? Until Dawn was a lot of fun to play as a group. We'd pass the controller around pretty much every time the controllable character changed, and we had a blast. We went in pretty much rooting for all of them to die – and as soon as the game started, the "teenagers" were incredibly unsympathetic, so it seemed perfect. But we were pretty surprised that, by the end, we actually cared whether or not they died. For all its flaws, and its cheesy story, I highly recommend the game. But definitely play with other people.
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Post by 13thGeneral on May 5, 2016 16:22:18 GMT
Message boards were basically forums, and I do recall a few times when someone confronted someone else for a thing said on a local group board. Nothing like you'd see today with Facebook or Twitter, and though it was very (very) rare it did happen. Especially when there were organized meetups of the board users (is Meetup still a thing?), there could be some tense confrontations.
Anyhow, given whats been discussed about the theme of this game, the idea sounds very intreguing.
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Post by Crumpy Six on Aug 9, 2016 9:46:02 GMT
Back to Flavourworks, then. I see they have updated their homepage: www.flavourworks.co.uk/ For the record, as of right now it is a huge list of contentless endorsements saying how special and unique and original and AMAZEBALLS the game is going to be, which rather reminds me of all the times we were promised Godus would be delicious. The first quote listed is from Peter himself. I'm a little disappointed by this. Earlier in the thread Jack said that he's learned a lot from his experience at 22Cans but this makes it look like he's learned nothing. So far we know nothing about the game except that it's possibly not quite as unique as it thought it was. See: Until Dawn, Framed, Her Story, Life is Strange, Killer Net (TV series) and those are just the ones I'm personally familiar with. I'm aware I sound like I'm being needlessly unpleasant, but it's hard not to be cynical towards a product of one of the original founders and creatives behind Godus, especially when the marketing looks like it's going in a similar direction.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Aug 9, 2016 12:16:35 GMT
How long have they been in production on this game?
Maybe it is time Jack lifted the veil a bit.
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