splitterwind
Master
Posts: 149
I don't like: Ignoring a unpleasant question or answering with something that is only loosely related or way to vague to actually answer something. Mods that Cherry-pick in discussions. Banning people for minor offenses.
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Post by splitterwind on May 19, 2014 12:57:56 GMT
*chirp* *chirp* *chirp* ...
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Tau
Wannabe
Posts: 28
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Post by Tau on May 19, 2014 13:44:26 GMT
What is the income of early access used for? PC and Mac. The desktop version is its own branch with separate builds. Is that so? When do you plan to show us the desktop branch then? Since atm we all got only the mobile branch. And about the builds... Well, i wonder why you even mention those: (Taken from the Marmelade documentation (The engine Godus is running on)) For iOS Build the app for ARM in your IDE or the Hub.
Select iOS as the platform in the Hub.
Make sure you have loader and app binaries set to "Release"
Select Configuration > Edit Current... You need to set the following options for a store build: *snip*
Click the Package Only button to generate the final package
A .ipa and a .app.zip version of the app will be output.
The .app.zip is the version you will then upload to the store.
The .ipa will not install on any devices unless you have created a build with an "ad hoc" provisioning profile. The IPA It is useful for sanity checking package contents and also for archiving and re-signing later. For Windows Distributing on Windows desktop
Creating a distribution deployment of your app requires no special signing or other steps. You can specify an icon for your app by adding the following setting to the deployments section of your MKB file:win32-icon="myapp.ico"
Creating a distribution package
The files output by the Marmalade System Deployment Tool can either be added to an archive to be distributed or you can create a Windows Installer package with them using any Windows Installer creation software.
Marmalade can be configured to create a Windows Installer to be used as a distribution package using the Inno Setup Installer creation software. Simply download and install this application to the "s3e\deploy\plugins\win32\Inno Setup 5" folder within your Marmalade installation folder.
On the deployment screen in the Marmalade System Deployment Tool you can then supply a name, description, and bitmap and icon files to be used to create a Windows installer distribution package. Some added includes for the different balance files, dependencies. Done.
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Post by nerdyvonnerdling on May 19, 2014 17:41:03 GMT
It doesn't make sense. Unless 22Cans has a wildly different definition of 'funding' to the rest of the world, George is talking out of his ass. I have no idea why he said such a thing. So much this. Seriously. In what world would any non-accountant new-hire have any real information or knowledge on the subject? Why would a 'community manager', or whatever his title is, have any intimate finance details on the company, at all? For that matter, why would any employee outside of whoever is directly responsible with finance/accounting? How would that make any sense? Anything he can publicly state on the subject can only be bulletin-point summations given to him, and frankly, what he's stated in this thread here just sounds like absolute nonsense. Is he actually a CPA (or whatever the equivalent is over there)? So many questions with this company. So much nonsense.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on May 19, 2014 18:54:00 GMT
Hmmm... could Monkeythumbz secretly be the mastermind behind the whole project...
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Post by Monkeythumbz on May 20, 2014 9:05:05 GMT
It doesn't make sense. Unless 22Cans has a wildly different definition of 'funding' to the rest of the world, George is talking out of his ass. I have no idea why he said such a thing. So much this. Seriously. In what world would any non-accountant new-hire have any real information or knowledge on the subject? Why would a 'community manager', or whatever his title is, have any intimate finance details on the company, at all? For that matter, why would any employee outside of whoever is directly responsible with finance/accounting? How would that make any sense? Anything he can publicly state on the subject can only be bulletin-point summations given to him, and frankly, what he's stated in this thread here just sounds like absolute nonsense. Is he actually a CPA (or whatever the equivalent is over there)? So many questions with this company. So much nonsense. Because I asked whether money from Kickstarter or Steam Early Access had been used to fund mobile development and was told no, it was the mobile publisher who'd funded the costs involved with that.
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Post by distraction on May 20, 2014 9:34:22 GMT
Monkeythumbz in that case they lied to you.
The Kickstarter was for both desktop and mobile devices. The image clearly shows that too on Kickstarter (the iOS and Android logos are on there).
So which one is it?
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splitterwind
Master
Posts: 149
I don't like: Ignoring a unpleasant question or answering with something that is only loosely related or way to vague to actually answer something. Mods that Cherry-pick in discussions. Banning people for minor offenses.
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Post by splitterwind on May 20, 2014 9:34:41 GMT
Have you asked the same person further questions? Because both versions seem absolutely identical except for the length of timers and the fact that the mobile version has a shop.
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Post by julians on May 20, 2014 9:38:02 GMT
PC version gets funded by KS and Steam (90% of code). Changes required to port it to mobile, which would be a few configuration files, some timer csv files and a few extra features like rate 5 stars for 100 gems (10% of code) were probably funded by publisher.
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Post by nerdyvonnerdling on May 20, 2014 15:24:43 GMT
So much this. Seriously. In what world would any non-accountant new-hire have any real information or knowledge on the subject? Why would a 'community manager', or whatever his title is, have any intimate finance details on the company, at all? For that matter, why would any employee outside of whoever is directly responsible with finance/accounting? How would that make any sense? Anything he can publicly state on the subject can only be bulletin-point summations given to him, and frankly, what he's stated in this thread here just sounds like absolute nonsense. Is he actually a CPA (or whatever the equivalent is over there)? So many questions with this company. So much nonsense. Because I asked whether money from Kickstarter or Steam Early Access had been used to fund mobile development and was told no, it was the mobile publisher who'd funded the costs involved with that. So, that would be the bulletin-point you were told. From a fiscal perspective, this makes zero sense. Zero sense. In order for it to make any sense, your company would have to have zero fiscal involvement in any mobile development prior to the DeNA deal, which we know clearly isn't the case, and further, sparse out revenue streams into separate branches of specific developmental departments, which given the size of your company, is something that sounds completely implausible. So please, think about what you're typing here. We're not idiots. You're not an idiot.
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Post by banned on May 21, 2014 0:26:18 GMT
PC version gets funded by KS and Steam (90% of code). Changes required to port it to mobile, which would be a few configuration files, some timer csv files and a few extra features like rate 5 stars for 100 gems (10% of code) were probably funded by publisher. except the store and all the pay to win mechanics were in the game in the first Beta, so... KS and Steam pay for 100% of fruitpad PoS and we currently have a port of said PoS with the shop hidden because we raised a stink.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on May 21, 2014 0:27:43 GMT
PC version gets funded by KS and Steam (90% of code). Changes required to port it to mobile, which would be a few configuration files, some timer csv files and a few extra features like rate 5 stars for 100 gems (10% of code) were probably funded by publisher. except the store and all the pay to win mechanics were in the game in the first Beta, so... KS and Steam pay for 100% of fruitpad PoS and we currently have a port of said PoS with the shop hidden because we raised a stink. Good point!
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Post by banned on May 21, 2014 0:31:39 GMT
Because I asked whether money from Kickstarter or Steam Early Access had been used to fund mobile development and was told no, it was the mobile publisher who'd funded the costs involved with that. So, that would be the bulletin-point you were told. From a fiscal perspective, this makes zero sense. Zero sense. In order for it to make any sense, your company would have to have zero fiscal involvement in any mobile development prior to the DeNA deal, which we know clearly isn't the case, and further, sparse out revenue streams into separate branches of specific developmental departments, which given the size of your company, is something that sounds completely implausible. So please, think about what you're typing here. We're not idiots. You're not an idiot. how this works, develop with other people's money. cut deal with known scum bag mobile distributor for mobile rights in "certain markets"*. create shell division to receive money from known scum bag mobile distributor. give all assets and code to shell division for "right to use" payment. see no KS or EA money LEGALLY in the mobile game. (* certain markets = loose regulation or no extradition treaty as needs be.)
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Post by julians on May 21, 2014 4:58:40 GMT
except the store and all the pay to win mechanics were in the game in the first Beta, so... KS and Steam pay for 100% of fruitpad PoS and we currently have a port of said PoS with the shop hidden because we raised a stink. Good point! They were developing f2p game from the start. Just because mobile release came a year after pc doesn't mean they haven't been working on it from the start. So technically 90/10% argument is still valid. As always is with 22Cans. I personally don't believe in the fairy tale split funding. An I think F2P was the goal from the start just everyone was really quiet about it during KS. 22Cans was/is probably burning through money quite fast (peter Murphy doesn't look like an indie dev that's willing to work for noodles and coke). And knew that KS funds will only go so far. EA helped them a bit and publisher deal is making sure they actually finish the mobile version.
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Post by hardly on May 21, 2014 6:03:16 GMT
As for the funding... So... what money IS being used? The publisher of the mobile version's, of course.
Hi George,
I take issue with this. The OPs point was about EA and Kickstarter "i think the kickstartewr [sic] backers have a right to know has they funded the mobile release and not a pc version even us that invested in the early access have a right to know has its our money too thats payed fot this cash cow" and yet you have restricted your response to EA only.
Kickstarter money was used to fund the mobile version as confirmed by samvt here:
"Yes this focus play test session is specifically for mobile version (in respect of our commitment to Kickstarter backers and having to also give them a mobile / tablet version)."
In exchange for this funding 22Cans (that includes you) are obligated to share information and be transparent with all kickstarter backers. How do you propose 22Cans meet this promise when by your own words you say that you cannot talk about the mobile version nor can you talk about why you can not talk about it. This seems a blatant violation by 22Cans of its promises. If your company is reneging on its promises then you should give refunds.
As for Early Access people like myself 22Cans promised a lot of things that haven't been delivered there either. I'm hoping your my vaunted roadmap will tell us how we will get to a game worthy of those promises.
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Post by hardly on May 21, 2014 6:04:20 GMT
Oh and my other point that I forgot George is are you saying that they are completely different builds, different code and have different programming teams? Because if so how come they are almost exactly the same game?
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zeruelb
Junior Apprentice
Posts: 63
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Post by zeruelb on May 21, 2014 6:51:17 GMT
So much this. Seriously. In what world would any non-accountant new-hire have any real information or knowledge on the subject? Why would a 'community manager', or whatever his title is, have any intimate finance details on the company, at all? For that matter, why would any employee outside of whoever is directly responsible with finance/accounting? How would that make any sense? Anything he can publicly state on the subject can only be bulletin-point summations given to him, and frankly, what he's stated in this thread here just sounds like absolute nonsense. Is he actually a CPA (or whatever the equivalent is over there)? So many questions with this company. So much nonsense. Because I asked whether money from Kickstarter or Steam Early Access had been used to fund mobile development and was told no, it was the mobile publisher who'd funded the costs involved with that. You know that this would imply that ALL money of Kickstarter and Early Access is yet untouched as the Mobile Development includes all Graphics, Sounds and Documents that have been created? I'm more likely to think that you didn't receive the neccessary information to answer that question (well, "no", as it is stated, is pretty much the information you were given and you gave that info to us, what else could you do) My guess is that the Publisher funded only the parts that were neccessary to release the current PC Version onto the AppStore, which are maybe Fees to put your app onto there (?) and maybe some manhours as payment to get it up and running (paying for the development of Mobile Version Cash Shop of course should have been paid as well). But as far as we know, the PC Version and the Mobile Version are nearly identical, so our thought is: "This (the PC Version) was made for the mobile version, there is no PC Version yet", which explains the Timers, Stickers/Cards and basically the most of the progression mechanics and even the Cash Shop.
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Post by greay on May 21, 2014 6:51:55 GMT
Oh and my other point that I forgot George is are you saying that they are completely different builds, different code and have different programming teams? Because if so how come they are almost exactly the same game? They're different branches, and yes, different builds. But they still share the same code base and they probably regularly merge some (but not all) changes back into the main branch semi-regularly (where the main branch could be PC, could be mobile, or even none of the above). It's not at all unheard of to have two teams, working on two different branches, for two different platforms. We actually did this at my last job for one of our projects – this was iPhone and iPad, but it was 2 separate apps, and we shared a core code base (so one team could actually fix bugs in their app and that same bug fix would translate over to the other when we merged).
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Post by nerdyvonnerdling on May 21, 2014 15:08:52 GMT
It's not at all unheard of to have two teams, working on two different branches, for two different platforms. We actually did this at my last job for one of our projects – this was iPhone and iPad, but it was 2 separate apps, and we shared a core code base (so one team could actually fix bugs in their app and that same bug fix would translate over to the other when we merged). This isn't uncommon, true. What I find ridiculous is the assertion that this small-ass indie company parsed their revenue streams in such a fashion that zero revenue from KS and EA went into mobile development. That's clearly nonsense. I also don't buy for a second that a community manager would have any intimate knowledge of how the finances at his company break down. He shouldn't even know basic details about payroll, much less specifics on what they're doing with revenue.
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splitterwind
Master
Posts: 149
I don't like: Ignoring a unpleasant question or answering with something that is only loosely related or way to vague to actually answer something. Mods that Cherry-pick in discussions. Banning people for minor offenses.
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Post by splitterwind on May 21, 2014 15:35:41 GMT
*chirp* *chirp* *chirp* ...
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razz
Participator
Posts: 17
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Post by razz on May 21, 2014 22:49:56 GMT
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