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Post by Deth on May 22, 2014 1:08:55 GMT
Tim Rance that is the one that I think is the real driving force behind the 22scams and Peter just does not have the balls or know how to deal with him.
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Post by banned on May 22, 2014 1:30:24 GMT
Tim Rance that is the one that I think is the real driving force behind the 22scams and Peter just does not have the balls or know how to deal with him. While you may be on to something, "London School of Business" seems a perfect place to learn to ruin things with "monetize everything!", I suspect you are letting Peter off way to easy. PM is as culpable as anyone for this.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on May 22, 2014 1:38:10 GMT
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Post by bed on May 22, 2014 4:12:40 GMT
and this new information (to me) makes *everything* make sense. Except they didn't disclose the free to play mobile design model in the kickstarter - because they knew if they did nobody would have backed it.
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stuhacking
Master
Posts: 170
Pledge level: Partner
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Post by stuhacking on May 23, 2014 8:57:13 GMT
This article makes it sound like a lot of time was spent (wasted?) chopping and changing between development and process technologies and not getting things done. Spending project time switching from one versioning system to another is not productive, but I suppose it makes a good 'prodical son' story for Perforce. I wonder has there also been project time spent evaluating different project management techniques before finally settling on the Agile-Scrum-Waterfall-ZeroDocumentation Dynamic approach they apparently use? And don't forget time spent evaluating Unity, then returning to a more C++ geared workflow (I imagine this decision increased the expected project effort). I wonder was all this experimentation done with the Kickstarter funds, or had they done this before starting the crowd funding phase? I'm not sure how other Kickstarter projects run, whether they do their technology and process evaluation before starting the main development process which is where Kickstarter backers expect their money to be used... I'd still be interested in seeing the financial breakdown of the Kickstarter pledges. That's one of the suggestions Kickstarter makes for projects that are struggling
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Post by banned on May 23, 2014 22:19:29 GMT
I'd still be interested in seeing the financial breakdown of the Kickstarter pledges. 22*50k = 1.1m close enough for you? projects run over budget when not completed on time. (please note 50k as an average salary for the 22cans team was pulled straight from my ass.)
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