Matthew Allen
Former 22Cans staff
Full Time Rock Star
Posts: 295
Pledge level: Elemental
Steam: MrMatthewAllen
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Post by Matthew Allen on May 21, 2014 16:41:04 GMT
Put a thread up on the Ye Ol' Steam Forums that you all might be interested in. Essentially, we're trying to get a concise list of items that the collective community wants to see in order for GODUS to truly feel like a PC game. Pop over here if you're keen pn participating.
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Post by nerdyvonnerdling on May 21, 2014 16:49:37 GMT
Put a thread up on the Ye Ol' Steam Forums that you all might be interested in. Essentially, we're trying to get a concise list of items that the collective community wants to see in order for GODUS to truly feel like a PC game. Pop over here if you're keen pn participating. I responded in that thread, but just curious - do you really not have a list like that already compiled?
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Matthew Allen
Former 22Cans staff
Full Time Rock Star
Posts: 295
Pledge level: Elemental
Steam: MrMatthewAllen
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Post by Matthew Allen on May 21, 2014 16:52:52 GMT
Put a thread up on the Ye Ol' Steam Forums that you all might be interested in. Essentially, we're trying to get a concise list of items that the collective community wants to see in order for GODUS to truly feel like a PC game. Pop over here if you're keen pn participating. I responded in that thread, but just curious - do you really not have a list like that already compiled? We totally do (numerous spreadsheets and documents, in fact). That thread is more about trying to get a broad look at the actual numbers behind the requests (this many people want X, this many people want Y) but while also keeping it fluid enough to let people create their own Top 3 lists in their own words. So this is just meant to supplement the feedback we already have.
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arryu
Senior Apprentice
Posts: 80
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Post by arryu on May 21, 2014 16:54:08 GMT
Put a thread up on the Ye Ol' Steam Forums that you all might be interested in. Essentially, we're trying to get a concise list of items that the collective community wants to see in order for GODUS to truly feel like a PC game. Pop over here if you're keen pn participating. I responded in that thread, but just curious - do you really not have a list like that already compiled? The post even states some (if not the most) common requests (timers and stickers) tweaking and/or removal. If you know these are what people want to be changed why ask the question in the first place? You state that the team is keenly aware of the communities issues with said mechanics, yet after all this time they haven't been properly addressed?
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splitterwind
Master
Posts: 149
I don't like: Ignoring a unpleasant question or answering with something that is only loosely related or way to vague to actually answer something. Mods that Cherry-pick in discussions. Banning people for minor offenses.
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Post by splitterwind on May 21, 2014 17:00:24 GMT
If you know these are what people want to be changed why ask the question in the first place? You state that the team is keenly aware of the communities issues with said mechanics, yet after all this time they haven't been properly addressed? I have a theory. Peter Molyneux doesn't want to remove them (because they are sooooo delicious and are sooooo handy for monetization...) and is trying so hard to make them somewhat likable tolerable (the storm bringing new chests, voyages, timeline...) so they are collecting Evidence how hated these mechanics are to convince him to finally remove them. Edit: Ah just read the last paragraph in which its stated that we don't have to worry about including them... But I don't want them to be balanced, i want them to be removed so I include them anyway...
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Matthew Allen
Former 22Cans staff
Full Time Rock Star
Posts: 295
Pledge level: Elemental
Steam: MrMatthewAllen
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Post by Matthew Allen on May 21, 2014 17:03:00 GMT
I responded in that thread, but just curious - do you really not have a list like that already compiled? The post even states some (if not the most) common requests (timers and stickers) tweaking and/or removal. If you know these are what people want to be changed why ask the question in the first place? You state that the team is keenly aware of the communities issues with said mechanics, yet after all this time they haven't been properly addressed? I only mentioned the timers in the post, but the main intent of the thread is to try and quantify the specific bullet points. When it comes to timers, that's an area of feedback we don't quite need to quantify as much as it's near unanimous. So my thinking was that confirming that feedback on the timers has already been communicated to the team that this would leave more room to bring up other feedback issues (since we're only doing this in a Top 3 format).
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arryu
Senior Apprentice
Posts: 80
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Post by arryu on May 21, 2014 17:08:09 GMT
The post even states some (if not the most) common requests (timers and stickers) tweaking and/or removal. If you know these are what people want to be changed why ask the question in the first place? You state that the team is keenly aware of the communities issues with said mechanics, yet after all this time they haven't been properly addressed? I only mentioned the timers in the post, but the main intent of the thread is to try and quantify the specific bullet points. When it comes to timers, that's an area of feedback we don't quite need to quantify as much as it's near unanimous. So my thinking was that confirming that feedback on the timers has already been communicated to the team that this would leave more room to bring up other feedback issues (since we're only doing this in a Top 3 format). Apologies, I thought I saw "stickers" in there somewhere. The question still stands though, if you are "keenly aware" of the issue regarding them then why is that issue still there? How difficult is it to scale back the timers? That last question is legitimate, I don't know much about coding or such matters and would like clarification.
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Lord Ba'al
Supreme Deity
Posts: 6,260
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I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
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Post by Lord Ba'al on May 21, 2014 17:10:45 GMT
What a great initiative! So to be clear, we can suggest either things to be incorporated, or removed, or changed?
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Matthew Allen
Former 22Cans staff
Full Time Rock Star
Posts: 295
Pledge level: Elemental
Steam: MrMatthewAllen
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Post by Matthew Allen on May 21, 2014 17:13:40 GMT
I only mentioned the timers in the post, but the main intent of the thread is to try and quantify the specific bullet points. When it comes to timers, that's an area of feedback we don't quite need to quantify as much as it's near unanimous. So my thinking was that confirming that feedback on the timers has already been communicated to the team that this would leave more room to bring up other feedback issues (since we're only doing this in a Top 3 format). Apologies, I thought I saw "stickers" in there somewhere. The question still stands though, if you are "keenly aware" of the issue regarding them then why is that issue still there? How difficult is it to scale back the timers? That last question is legitimate, I don't know much about coding or such matters and would like clarification. That's something that I imagine design can elaborate on with a bit more clarity than myself (perhaps in a blog post or a video update), but right now it's more about experimentation. The balance files aren't set in stone and they won't be for quite some time, so what you're seeing now isn't the way it will always be. In the latest opt-in version, for example, I think the timers have been the most conservative they've been in a while. This stuff just tends to fluctuate at this stage in the game's development. What a great initiative! So to be clear, we can suggest either things to be incorporated, or removed, or changed? Yes please, that'd be perfect!
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Post by nerdyvonnerdling on May 21, 2014 17:24:52 GMT
I responded in that thread, but just curious - do you really not have a list like that already compiled? We totally do (numerous spreadsheets and documents, in fact). That thread is more about trying to get a broad look at the actual numbers behind the requests (this many people want X, this many people want Y) but while also keeping it fluid enough to let people create their own Top 3 lists in their own words. So this is just meant to supplement the feedback we already have. Right on. Thanks for replying. I was honestly confused, because I just assumed that this was probably one of the primary parts of your guys's's's(?!?) job, but I have no idea. You mention that feedback on timers was near-universal. Totally true, but that's clearly a balance issue, right? Stickers seem to be the most apparent universal complaint (either that they exist at all, or the way they are implemented) in regards to mechanics. Is this something that's been conveyed? I mean, I know people touched upon that as a question during the AMA, but from your perspective, and I expect that you won't be able to answer, is it troubling that one of the biggest complaints about this game at the moment essentially has to remain due to it being a crucial monetization point in the mobile version?
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splitterwind
Master
Posts: 149
I don't like: Ignoring a unpleasant question or answering with something that is only loosely related or way to vague to actually answer something. Mods that Cherry-pick in discussions. Banning people for minor offenses.
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Post by splitterwind on May 21, 2014 18:18:31 GMT
I wouldn't call it a balancing issue, They shouldn't be part of the game. How many (not F2P and PC) simulation/strategy games can you name that have timers or cooldowns that last longer then 20 minutes? (which is already too long for something ordinary).
If they have its something like a superpower, not part of usual gameplay. Or they have ability to drastically fast forward time.
This game can never be called a PC game with such timers.
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Post by engarde on May 22, 2014 10:04:23 GMT
I've just levelled to 1200 followers in my most recent go around. So That sees me expanded enough to need 18 hours+ to unlock the next expansion (to be fair it was 3 days+ in 2.04) but it's nothing like balancing...
Like needing crops and ore to do anything isn't enough of a problem, here the next population level is nearly twice (2200) the current one you've taken a week to get...
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on May 22, 2014 17:11:08 GMT
I still haven't had time to collect my thoughts on the things I would like to see removed from Godus and such.
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Tau
Wannabe
Posts: 28
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Post by Tau on May 22, 2014 18:18:27 GMT
I still haven't had time to collect my thoughts on the things I would like to see removed from Godus and such. For me it's quite simple: Keep the artwork, drop / redo everything else.
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allon
Wannabe
Posts: 24
Pledge level: Benefactor
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Post by allon on May 22, 2014 23:31:12 GMT
Gonna actually try and be constructive. For the record, I don't believe for a second I'm actually being listened to (as a backer and player, not a special snowflake. ), but I want to give my two cents anyway. Also before I start, I got so infuriated with the game I up and uninstalled it recently. I'd given up. I'm also quite tired and should go to bed, if I ramble I apologise. I actually really like where Wheat and Ore are going, BUUUUUT it's currently a pain in the nuts trying to expand. I like using Wheat to expand, but perhaps limit that to larger, more advanced abodes, and even larger, more advanced abodes for Ore. This would mitigate the problem I had of trying to expand my population but lacking the belief to so with farms. Which brings me to the crux of the issue. Belief, Wheat and Ore generation (not sure how Ore works actually, having NEVER gotten to it) needs to be automatic. It needs to generate slowly, with the option to try and accelerate it briefly. That means it still limits mass spending sprees, but doesn't ever stall the player for long. Hey, you could even keep the bubble popping that way! Make the bubbles appear less often, but provide an immediate boost to belief when tapped. I actually think that's a nice middle ground. My main issue wit the game at the moment is that it feels like it's actively trying to stop me playing. This is because this is shamelessly being turned into a Free to Play mobile cow-clicker and as someone who backed DAY ONE for a project I've been waiting for years to appear, this absolutely incenses me. There is a fantastic game trying to get out, but this horrid monetisation plan is throttling it. Whilst I'm trying to find nice middle grounds, stickers. The mechanic is fine, but I think it needs a new coat of paint. Sticker acquisition is fine at the moment I feel, I had plenty before I nuked the game from my hard drive, but I'd like to see it... well look like something else. Don't use chests, get your people to build or discover certain technologies, or get them to harvest certain materials to gather stickers. The stickers could be used to show progress throughout time, and where you get the stickers from could reflect this. Early on, rock stickers and wood stickers would come from rocks and trees. Then as time goes on, your people gain the ability to create paper and paper stickers begin to appear from certain houses. We already have regenerating stickers with the storms, I feel this is a better way to show it. Something else I actually appreciate, one of the blogs showed off a rough plan of the new tutorial, and I like the nod to Black & White (for those of you who have not played it, you are born into the world by the desperate prayers of a couple helplessly watching their child drown, and you save them). I think the tutorials would be far less frustrating to do repeatedly if they were part of the game world. The homeworld is the same each time right? So that's a controlled environment you can plan around to make tutorials. Make the tutorials part of the world, rather than dragging players to different screens. For the first sculpting tutorial, don't go to another screen, just have them sculpt to save the people. If I think of anything else and feel I'm actually reaching anyone, I might post more at a later date. Honestly, I'd like some way of knowing the team has gotten a message, any message, and has at least glanced over it. :/
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Post by banned on May 23, 2014 0:08:02 GMT
unfortunately this was yet another pointless "buy time while pretending we care." new video proves mobile shlock was is and all there shall be. No PC game ever intended. Just more "trust us" which really means "shut up! you'll get a P2W fruitpad game and like it!"
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Post by sidara on May 23, 2014 4:44:44 GMT
I've added mine over on the 22cans forum, but it's more out of having something to do than any real expectation that things will happen.
After all, I've looked over what other people have typed, and it's the same sort of things that we've been saying for a year now, and nothing has changed.
Most posts relate to core mechanics stuff - overhauling the game to have an actual PC feel. This isn't going to be possible while keeping the same codebase as the mobile version - sure, art, music and other assets can be reused, but the whole game has got to go in a different direction - and even if 22cans had the staff to do that, I'm not sure Peter is interested.
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Post by hardly on May 23, 2014 5:20:20 GMT
Matthew, I think its a really good idea to request these suggestions, and to acknowledge "that's an area of feedback we don't quite need to quantify as much as it's near unanimous", but I'm a bit worried that our suggestions will languish in the same place as our earlier feedback - Peter's desk.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on May 23, 2014 5:21:07 GMT
It is completely mindblowing how ignorant they are or actually how ignorant they are pretending to be. Because it is plain obvious to anyone that apart from a number of individuals who can be counted on one hand nobody likes anything about Godus. We all want them to pretty much scrap the whole thing and start over. And we have been telling them this for ages. Yet all we get is a message every couple of months that they have heard our pleas and understand our frustration but they are still going to ignore that and continue to produce their piece of crap what may not be called a game. They are insulting us and we are accepting it.
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odin13
Wookie
Where am I? It's dark in here, Please PM turn on the light!
Posts: 38
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Post by odin13 on May 23, 2014 5:25:31 GMT
Same old song & dance, "Peter collected stickers as a kid, He likes them, get used to it, it ain't gwine change." Good lord, let it go, tell us the truth, it's an FTP mechanic, it's there to make money. What is so hard about telling the truth? Without it, you will never gain any faith from the PC players. Lies like this are so transparent, a blind person can see them.
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