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Post by Crumpy Six on Jun 24, 2014 13:47:59 GMT
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Casinha
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Post by Casinha on Jun 24, 2014 13:49:54 GMT
Hmm, does an archaeological follower make sense, really? The purpose of digging things up is to examine the past, whereas the purpose of the stickers is to help advance towards a better future, no? Perhaps you could say that as a god you're calling a prophet/craftsman/artist to a given location in order to inspire them with an idea. That way the advancement of the civilisation can hinge on divine inspiration.
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Post by Crumpy Six on Jun 24, 2014 14:11:51 GMT
One of my past suggestions is that Godus could be a post-apocalyptic world, hundreds of years in the future when the remains of previous civilisations have been buried. Followers digging up artefacts from these civilisations could lead them to make rapid advancements in their own culture and society.
This could also result in non-linear progression. Randomised discoveries and the influence from the player to engineer where followers might explore would result in followers discovering different things, resulting in their society involving in different ways.
Having said that, I don't want to see this idea being crowbarred into the current sticker/card unlocking mechanic. I don't want to see my followers dig up a box of 20 Bread stickers allowing me to unlock the same card relating to shoes or whatever that I would have eventually unlocked anyway, using my Wonky Twigs stickers.
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Post by Monkeythumbz on Jun 24, 2014 14:41:19 GMT
Godus is simply not going to be the next Black and White. It's not trying to be. Did it initially pitch itself as such? I'd argue yes. But that's a topic we've already hashed out. I don't think Godus wants to be "if you liked X you'll love Godus", I think it wants to be something new and original and mould-breaking. As a backer long before I joined 22cans, I personally wouldn't say that Godus pitched itself as Black & White 3. I mean, it says right at the top of the Kickstarter page that Godus would be a " reinvention of the god game", so I always assumed it would be Peter going back to brass tacks and trying to create a Populous style game if he'd had modern technology at his disposal from the very beginning and designed to appeal to today's audience, hence the mobile version. But that's just me and I'm not saying your inference is incorrect or invalid, just that's not why I personally backed it.
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Post by Monkeythumbz on Jun 24, 2014 14:45:42 GMT
Hmm, does an archaeological follower make sense, really? The purpose of digging things up is to examine the past, whereas the purpose of the stickers is to help advance towards a better future, no? Perhaps you could say that as a god you're calling a prophet/craftsman/artist to a given location in order to inspire them with an idea. That way the advancement of the civilisation can hinge on divine inspiration. "Archaeological" was just a loose term I'd seen somebody else suggest - terminology is easy to address, it's the underlying mechanic that I think I and others find valid? Maybe referring to the idea as Collectors or Finders or something?
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Casinha
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Post by Casinha on Jun 24, 2014 14:47:30 GMT
One of my past suggestions is that Godus could be a post-apocalyptic world, hundreds of years in the future when the remains of previous civilisations have been buried. Followers digging up artefacts from these civilisations could lead them to make rapid advancements in their own culture and society. This could also result in non-linear progression. Randomised discoveries and the influence from the player to engineer where followers might explore would result in followers discovering different things, resulting in their society involving in different ways. Having said that, I don't want to see this idea being crowbarred into the current sticker/card unlocking mechanic. I don't want to see my followers dig up a box of 20 Bread stickers allowing me to unlock the same card relating to shoes or whatever that I would have eventually unlocked anyway, using my Wonky Twigs stickers. Interesting and makes sense, but raises more questions, like "Why aren't you there from the beginning?" or "What happened to cause this apocalypse?" and other questions that Godus just isn't equipped (or really meant) to handle.
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Casinha
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Post by Casinha on Jun 24, 2014 14:55:01 GMT
Hmm, does an archaeological follower make sense, really? The purpose of digging things up is to examine the past, whereas the purpose of the stickers is to help advance towards a better future, no? Perhaps you could say that as a god you're calling a prophet/craftsman/artist to a given location in order to inspire them with an idea. That way the advancement of the civilisation can hinge on divine inspiration. "Archaeological" was just a loose term I'd seen somebody else suggest - terminology is easy to address, it's the underlying mechanic that I think I and others find valid? Maybe referring to the idea as Collectors or Finders or something? Aye, the mechanic is sound, it's the in-game reason behind why it's happening that I was interested in. Collectors might work, but finders again implies to me the discovery of something that already exists, where what we want is the discovery of something new. I'm aware that we're currently discussing mechanics and I apologise for taking it off-topic, it's just that a rich universe with fluff that I don't have to explain away as "meh, it was just like that" is what I like. Granted, Godus is about making that fluff yourself, but even then things should be written to make sense rather than just be.
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Post by Monkeythumbz on Jun 24, 2014 15:04:43 GMT
Aye, the mechanic is sound, it's the in-game reason behind why it's happening that I was interested in. Collectors might work, but finders again implies to me the discovery of something that already exists, where what we want is the discovery of something new. I'm aware that we're currently discussing mechanics and I apologise for taking it off-topic, it's just that a rich universe with fluff that I don't have to explain away as "meh, it was just like that" is what I like. Granted, Godus is about making that fluff yourself, but even then things should be written to make sense rather than just be. It's still good feedback.
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Post by Deth on Jun 24, 2014 16:56:05 GMT
Sounds like it is to late for this suggestion but I assume it was made already. My self I would have preferred that people gather "stickers"/resources and that we were about to find new cards in the chest. Have a limited number of free cards or even keep all the cards you have now and let us find advanced cards. Thinking about it and to keep the same basic thing that is going on now, what if instead of stickers from the chest we found advanced cards we could plug into the existing cards. I.E. A advanced card that we attach to an abode card that upgrades the abode to hold more people or have it produce more belief or builders that build faster. If you really wanted to keep the sticker think have stickers upgrade the effect of the advanced card. I.E. The advanced card gives +1% build speed and each sticker adds +1% to a max of 10%. Okay, don't Shrines already have the same effect as the advanced cards you mention? Also, wouldn't special stickers that fully upgrade a card all in one go some way to providing a solution? As for Followers collecting stickers/resources, as I mentioned in another post in this thread I've already made a note of the Archaeological Follower suggestion. Not across the board, I look at cards as a way of specializing my god. I may be wrong in the long run but right now it seems like, with enough work you could get every card. I personally want the ability to customize my world/ followers. I do not see the ability to make a evil race of followers or a pacifistic followers so I am looking for other ways to customize my followers. I understand about the Archaeological Follower what I meant was doring day to day living the followers build up stickers/resources, by farming, cutting down tries, gather stone ext. You then use these "points" to unlock the basic cards and advanced cards. The idea from the first part was you have a basic set of cards that all Civilizations have. Cards like Abodes, settlements and such, but in a chest, which would be rarer then now, you might find a War Footing card, that you could spend your resource points on that is maybe a new look so your people now wear Armour or could have an in game effect that your different settlements raid each other and you end up with fewer followers but they are stronger for mutliplayer battles or in voyage battles, if those are ever added back. That way new styles of play could be unlocked, the cards could be traded with other gods if it is not your play stale or there is a card you are really looking for that someone else has. About the advanced card verses Statue, as said earlier the statue only effects an area and maybe aesthetics I do not want statues everywhere. Maybe advanced card is a bad name but a card modifier would be better. They do not have to be just game play modifying but also aesthetics modifying. I.E. Maybe I could get a Hobbit Hole card that changes my first abode card from a straw hut to a hill with a hole and window. Or a Mod card change the Meteor from fire to ice. For me it is all about customization.
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Post by Monkeythumbz on Jun 24, 2014 17:51:15 GMT
Hi deth, I think I understand more clearly now, thank you. Trading cards and even stickers is a great idea, as is the idea of using differences between cards to specialise your "religion", so to speak. I've made a note of both.
The ability to make an evil race or pacifist race of followers will come as part of commandments.
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Post by Qetesh on Jun 24, 2014 18:04:20 GMT
I think the name "stickers" is somewhat juvenile too. I think of stickers and think of kids not a God game. A God should have commandments and judgments not stickers. The Voyages would be greatly improved if they were more puzzle like, like in Monkey Island. Another thing Monkey Island has that makes the game fun, is a bit of humor. If you want to cater to all ages, it should not be that hard to come up with some "Bugs Bunny"/ " Toy Story" style of humor that the adults get but goes waaaaaaaaaaaaaaay over the head of the little ones not meant for with the double meanings. Instead of "Help em" something like " Hey you up there on your cloud, can I get some help?" and "If I promise to pray more, will you help me live" would be much more interesting.
I also think your store is lacking interesting things to purchase like cool avatars, building, god powers and what not, or even a time travel device that lets you go to different ages for short periods of time.
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Matthew Allen
Former 22Cans staff
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Post by Matthew Allen on Jun 24, 2014 18:59:12 GMT
I think the name "stickers" is somewhat juvenile too. I think of stickers and think of kids not a God game. I've sometimes wondered if there's an element of the issue that's based in semantics? I appreciate that the brunt of the concerns are to do with the sticker resource distribution as a game mechanic (more or less), but I occasionally wonder if calling it "stickers" might be what some are taking issue with. Just thinking out loud (ie, with my keyboard).
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Lord Ba'al
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Post by Lord Ba'al on Jun 24, 2014 19:14:33 GMT
Interesting and makes sense, but raises more questions, like "Why aren't you there from the beginning?" or "What happened to cause this apocalypse?" and other questions that Godus just isn't equipped (or really meant) to handle. It seems they may have tried to mess with Lord Ba'al and as a result were wiped from existence.
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Post by Deth on Jun 24, 2014 19:19:36 GMT
I would say yes. I for one do not like the name and visual look of sticker and even card metaphor bothers me, makes me feel more of like a child playing with ants then a god leading a people. But I also dislike the random types of resources. I for one can come up for some crazy lore reasons that some things happen in games, but the whole sticker/cards and adding starshine( I do not remember sticker names) an abode card so my followers can build a new home type does not set right for me. I am not sure if I would want to go with a more scientific naming style or a more fantasy. I lean towards scientific right now because I do not have any god powers but could see my self going the other way once I have god cards and or can re-skin my people to a more fantasy style. Also the age look would effect it for me. I would want the naming to change based on age and look. SO if I am at the space age and could re-skin to orcs in space I would not want steel and nuclear power as stickers but Blood metal and Blood magic or something.
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Post by Qetesh on Jun 24, 2014 19:27:32 GMT
I think the name "stickers" is somewhat juvenile too. I think of stickers and think of kids not a God game. I've sometimes wondered if there's an element of the issues that's based in semantics? I appreciate that the brunt of the concerns are to do with the sticker resource distribution as a game mechanic (more or less), but I occasionally wonder if calling it "stickers" might be what some are taking issue with. Just thinking out loud (ie, with my keyboard). For me it does and actually I think the pink bubbles also makes it feel like a child's game as well. Bubblegum pink and Powder Puff blue are colors that belong in baby showers and Barney eps. I don't like the belief at all, but perhaps a swirling circle of gold and sliver might seem more devout than pink.
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Post by Deth on Jun 24, 2014 19:38:38 GMT
Or maybe simple "prayer" pictures? Like a wheat sheaf for requesting food or an abode for a house. Just a little simple picture in a bubble of what the follower is "praying" for. It does not have to be anything they need just something representing a prayer that might be put in that age. In the Space age it my be a $ or a follower face for love.
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Post by Monkeythumbz on Jun 24, 2014 19:40:59 GMT
For me it does and actually I think the pink bubbles also makes it feel like a child's game as well. Bubblegum pink and Powder Puff blue are colors that belong in baby showers and Barney eps. I don't like the belief at all, but perhaps a swirling circle of gold and sliver might seem more devout than pink. You mean, like halos or something?
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Post by Qetesh on Jun 24, 2014 19:54:54 GMT
For me it does and actually I think the pink bubbles also makes it feel like a child's game as well. Bubblegum pink and Powder Puff blue are colors that belong in baby showers and Barney eps. I don't like the belief at all, but perhaps a swirling circle of gold and sliver might seem more devout than pink. You mean, like halos or something? Sure, something more mystical than a pink bubble, because tbh bubbles are pretty childish sounding too. So, if you talk about Godus right now, you have stickers, pink bubbles and cards. These are just things in my mind that I would expect to see in a Winnie the Pooh game and not an all age God game unless Godus is supposed to be geared towards children in which case heavy clicking and less thinking would make more sense. There is not much strategy or planning involved and again this make it feel more like a child's game. OTOH, if you were to be aiming towards children you want not want to really be adding in the multi player battles because that would lead to violence and not really what I would want my young child playing. I think in order for Godus to become a better game it needs to lean towards more on the adult side and maybe if that was a hit, later you could put out a child's version. I don't really think one side or the other can really get a great game if you try to meld the two into one all ages game. This is just my two cents worth...
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Post by Monkeythumbz on Jun 24, 2014 20:08:31 GMT
I don't really think one side or the other can really get a great game if you try to meld the two into one all ages game. Minecraft? I do get your points, just playing devil's advocate.
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Post by Qetesh on Jun 24, 2014 20:30:11 GMT
I don't really think one side or the other can really get a great game if you try to meld the two into one all ages game. Minecraft? I do get your points, just playing devil's advocate. Np, it is just my opinion and suggestions. They are intended in a constructive way. This is just my colorful way to emphasize what I mean.
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