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Post by Gmr Leon on Aug 2, 2014 23:38:55 GMT
Well thank goodness for that. I backed a project that is a year late in delivery as they have decided to shaft me by putting 0.5% effort into what they promised me. Luckily the by product of my money is that one day 22Cans will possibly deliver what they promised. -snip-We'll be returning our focus to the PC version of the game later this year, which is where you'll see us implement a slew of PC-specific enhancements and refinements. It's probably come to your attention by now, perhaps, but I don't buy this anymore. I was optimistic with the roadmap release, but I can't see this happening in anything other than an extremely minimal capacity this year (and that's being gracious on my part). The drastic overhaul of the game to 2.0 took around 5 months, and while you've admittedly improved to a degree with this Settlement Revamp (what version no. will this be by the way?), we still don't have it yet so we can't firmly say that. At most, you've cut your production time in half or a little over that (about 1.5 months going on almost 2.5, right?), but even at that rate, you'll just barely be able to squeeze in the PC sprint into this year. Let's use the existing updates to gauge the plausibility of the PC focus hitting this year, setting aside the 5 month drought: March 12- Big update finally hits. Version 2.0.~two days, hurrah~ March 14- Minor fixes. Version 2.0.1~two weeks and three days, um...Yay?~ March 31- "New" Homeworld, more fixes. Opt-In update, version 2.0.3.~four days, woo!~ April 4- Another "New" Homeworld. Optimizations, aesthetic polish, new cards, more bug fixes. Version 2.0.4. First substantial update for main branch.~four days, oh man, is this consistency?~ May 8- Storms replenishing chests, settlement redesign, bug fixes. Opt-in update, version 2.0.5.75.~week, um, okay...~ May 15- Bug fixes. Opt-in update, version 2.0.5.122.~a week and two days, uh oh~ May 24- Version 2.0.5.122 hits main branch. V. 2.0.5.165 hits opt-in, more bug fixes.~five days, woohoo maybe~ May 29- Bug fixes. Opt-in update, version 2.0.5.178.~two months and x days/weeks, not agaain. Next "silence" begins.~ August x-pending Settlement revamp. Three weeks + two days between 2.0.4 and 2.0 on the main branch. Then nearly 2 months (50 days) from 2.0.4 to 2.0.5.122 reaching main branch. The only consistent pattern I can discern is that of bulkier updates taking months at a time, which isn't too unexpected, but to then try to push that we'll still see any results of the PC sprint within this year just seems too optimistic to me. At most I could only see the beginnings of internal discussion towards the final quarter of this year, and only late into that, if I'm honest. I see the mobile sprint lasting into mid-October from where we stand now, unfortunately, and possibly lasting even past that depending on how things go.
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Post by hardly on Aug 2, 2014 23:59:06 GMT
I think we are screwed either way - if they get an update out this year it won't be as far reaching as we hope, if they don't get one out well be waiting until next year for the results of the sprint.
I think 22cans are having really trouble with mobile. Otherwise I'd expect the design team to be talking to is about the next steps while the quality guys and coders polish the settlement update and mobile release.
I'm still really confused about the mobile release and how much work they need to do to finish this. Is hubworld a must have for mobile release?
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Post by Gmr Leon on Aug 3, 2014 0:16:01 GMT
I think we are screwed either way - if they get an update out this year it won't be as far reaching as we hope, if they don't get one out well be waiting until next year for the results of the sprint. I think 22cans are having really trouble with mobile. Otherwise I'd expect the design team to be talking to is about the next steps while the quality guys and coders polish the settlement update and mobile release. I'm still really confused about the mobile release and how much work they need to do to finish this. Is hubworld a must have for mobile release? Yeah, I'm not really sure where the cutoff point for the mobile sprint is supposed to be anymore either. I think Peter's somewhat deadset on getting Hubworld into it, but before they do that, from what Matthew has said here, I'm left thinking the Settlement Revamp has either (optimistically) managed to fold into it some of the aimed at Homeworld features that will make a later appearance in Hubworld or (pessimistically) it has delayed work on them, necessitating the extension of the mobile sprint.
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Post by banned on Aug 3, 2014 0:42:57 GMT
I think we are screwed either way - if they get an update out this year it won't be as far reaching as we hope, if they don't get one out well be waiting until next year for the results of the sprint. I think 22cans are having really trouble with mobile. Otherwise I'd expect the design team to be talking to is about the next steps while the quality guys and coders polish the settlement update and mobile release. I'm still really confused about the mobile release and how much work they need to do to finish this. Is hubworld a must have for mobile release? Yeah, I'm not really sure where the cutoff point for the mobile sprint is supposed to be anymore either. I think Peter's somewhat deadset on getting Hubworld into it, but before they do that, from what Matthew has said here, I'm left thinking the Settlement Revamp has either (optimistically) managed to fold into it some of the aimed at Homeworld features that will make a later appearance in Hubworld or (pessimistically) it has delayed work on them, necessitating the extension of the mobile sprint. sadly, cut off is where they port to PC and it does not work.
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Post by Gmr Leon on Aug 3, 2014 1:15:02 GMT
Yeah, I'm not really sure where the cutoff point for the mobile sprint is supposed to be anymore either. I think Peter's somewhat deadset on getting Hubworld into it, but before they do that, from what Matthew has said here, I'm left thinking the Settlement Revamp has either (optimistically) managed to fold into it some of the aimed at Homeworld features that will make a later appearance in Hubworld or (pessimistically) it has delayed work on them, necessitating the extension of the mobile sprint. sadly, cut off is where they port to PC and it does not work. So you mean they finish up whatever they're working on and leave us with the unmodified same as mobile minus gem store build, like what we have now. Yep, that's what the ultimate pessimistic mindset would leave me at too.
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Post by banned on Aug 3, 2014 14:10:14 GMT
sadly, cut off is where they port to PC and it does not work. So you mean they finish up whatever they're working on and leave us with the unmodified same as mobile minus gem store build, like what we have now. Yep, that's what the ultimate pessimistic mindset would leave me at too. pessimist = someone that is sadly often correct but occasionally pleasantly surprised. optimist = someone that is always disappointed.
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Post by nerdyvonnerdling on Aug 3, 2014 15:26:33 GMT
I think 22cans are having really trouble with mobile. I know, right? Almost as if, contrary to how they seem to be thinking, 'mobile gamers' and 'pc gamers' are all mostly the same people, who happen to have both computers and smartphones! Almost as if all those complaints they've gotten from the get-go were actually, you know, valid and about the fundamental aspects of the game being, well, bad.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Aug 4, 2014 22:10:13 GMT
unfortanly we really dont know how much Money is left and the fact that the mobil Version is hackable (gems) i hope this will not the last update
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Post by banned on Aug 9, 2014 1:36:00 GMT
unfortanly we really dont know how much Money is left and the fact that the mobil Version is hackable (gems) i hope this will not the last update but their focus on P2W elements ala Zynga were to make them a can't fail mint, just like Zynga! Oh, wait.... finance.yahoo.com/q?s=ZNGA
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Sept 15, 2014 18:55:08 GMT
I just found this thread lingering on page 4 of the discussion forum and I thought it deserved just a little bit of love and attention so I hereby bump it back up.
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Post by Qetesh on Sept 15, 2014 18:56:58 GMT
Sadly, I don't think anything has changed.
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Post by 13thGeneral on Sept 15, 2014 19:55:03 GMT
Sadly, I don't think anything has changed. No thinking about it required, because nothing has - at least not anything that aligns with or reflects any thing discussdd in this thread, or the many like it. They feign interest in suggestive feedback, and then just keep doing what they want - and we keep falling into the trap. One year ago this month, we were providing a great many ideas that they could have utilized since then, as the Steam EA had just launched (which should have been a PC focused sprint); here we are, only with slightly different aspects of the same terrible mechanics and gameplay, and nothing more to show for all that time and creative energy.
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