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Post by earlparvisjam on Jul 1, 2014 16:54:40 GMT
I thought I'd toss this here to see if I'm the only one thinking multiplayer Voyages when I hear this description of Hubworlds: This is from the answers given in the Questions thread on steam.
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Lord Ba'al
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Post by Lord Ba'al on Jul 1, 2014 17:29:59 GMT
Yeah it does sound kind of like a crossover between homeworld and voyages.
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Matthew Allen
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Post by Matthew Allen on Jul 1, 2014 17:42:59 GMT
I thought I'd toss this here to see if I'm the only one thinking multiplayer Voyages when I hear this description of Hubworlds: This is from the answers given in the Questions thread on steam. Hubworld has multiple levels, but Jack was only really talking about the first one in that answer. Also keep in mind the design isn't locked; it's all iterative. (I think I might take a shot every time I write the word iterative. That would be one epic drinking game. We'd be smashed.)
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Post by Deleted on Jul 1, 2014 17:44:35 GMT
I thought I'd toss this here to see if I'm the only one thinking multiplayer Voyages when I hear this description of Hubworlds: This is from the answers given in the Questions thread on steam. Hubworld has multiple levels, but Jack was only really talking about the first one in that answer. Also keep in mind the design isn't locked; it's all iterative. (I think I might take a shot every time I write the word iterative. That would be one epic drinking game. We'd be smashed.) Or "revamp" for that matter. (or maybe that's G.K.'s buzzword, haha)
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Post by earlparvisjam on Jul 1, 2014 17:51:04 GMT
I thought I'd toss this here to see if I'm the only one thinking multiplayer Voyages when I hear this description of Hubworlds: This is from the answers given in the Questions thread on steam. Hubworld has multiple levels, but Jack was only really talking about the first one in that answer. Also keep in mind the design isn't locked; it's all iterative. (I think I might take a shot every time I write the word iterative. That would be one epic drinking game. We'd be smashed.) It still sounds like an amped up version of Voyages. We have no idea what "multiple levels" means so the closest thing I imagine is the multiple Voyages levels as an analog. As far as iterative, we know. The problem is that we have to discuss the plan as it stands now and what it's appearing to be rather than pretend we didn't hear about it and hope it's not what it sounds like. At this point, the first level of Hubworld sounds terrible and doesn't evoke the first encounter description PM has been talking about since this game went green on Kickstarter. It sounds like Hubworld will be nothing more than a series of short term maps that have no lasting meaning apart from victory or failure.
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Matthew Allen
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Post by Matthew Allen on Jul 1, 2014 18:17:02 GMT
Hubworld has multiple levels, but Jack was only really talking about the first one in that answer. Also keep in mind the design isn't locked; it's all iterative. (I think I might take a shot every time I write the word iterative. That would be one epic drinking game. We'd be smashed.) It still sounds like an amped up version of Voyages. We have no idea what "multiple levels" means so the closest thing I imagine is the multiple Voyages levels as an analog. As far as iterative, we know. The problem is that we have to discuss the plan as it stands now and what it's appearing to be rather than pretend we didn't hear about it and hope it's not what it sounds like. At this point, the first level of Hubworld sounds terrible and doesn't evoke the first encounter description PM has been talking about since this game went green on Kickstarter. It sounds like Hubworld will be nothing more than a series of short term maps that have no lasting meaning apart from victory or failure. We really only talked about multiple levels within the context that level two was gladiatorial, but there's still much more to be revealed about Hubworld which might explain things a bit more. For now, the roadmap does the best job of explaining what's next (+/- three months, mind you). From the roadmap: - Players will have the ability to progress up through successive Hubworld levels.
- Each group of four gods earns the right to progress up a Hubworld level.
- One god from each Hubworld will be voted up to the next Hubworld where they will meet three other gods, each drawn from different Hubworlds in the same way.
- Gameplay changes dramatically between levels. For example, in a higher level Hubworld, each player’s Followers will trade blows in Gladiatorial-style combat.
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Lord Ba'al
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I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
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Steam: stonelesscutter
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Post by Lord Ba'al on Jul 1, 2014 19:22:36 GMT
What I think I understand from this is that at the end of the first hubworld (where 4 players are cooperating together) the players choose one of them to represent the entire group in a battle with 3 other representatives of 3 other groups of 4 players. Those players will battle it out and the winner gets to go to the next hubworld level along with the 3 other players in his original group.
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Post by earlparvisjam on Jul 1, 2014 22:10:47 GMT
What I think I understand from this is that at the end of the first hubworld (where 4 players are cooperating together) the players choose one of them to represent the entire group in a battle with 3 other representatives of 3 other groups of 4 players. Those players will battle it out and the winner gets to go to the next hubworld level along with the 3 other players in his original group. It still makes no sense. Either all 4 go up or not. If the representative goes up to the next level and gets 3 other "chosen ones" what do the 3 not chosen get when they go up the level? It still sounds like Hubworld is a series of throwaway experiences as you progress up a ladder that may or may not require you to defeat the three other opponents you encounter. I played that trivial and simplistic pseudo-pvp from the 1.x days. It was mediocre at best and sort of simplistic to boot. There's all this talk of new offensive god powers but I wonder which "level" you finally get that tornado power. How long is it in progression before you unlock that meteor that's been lurking in and out of the code base for months? When I see something so vague it appears to contradict itself, it sets me on edge. I'm not even going to dignify gladiatorial style combat until I see an inkling of what that's supposed to mean. It all sounds like "hey, let's put a mini-fighting game in for variety." My guess is play will go something like this: 4 players will queue up for a Hubworld match. They are all plopped down on a fresh map for whatever level they're playing and they sprint to accomplish whatever objectives they need to win. The winner will move up a level. The rest can queue up for a new match and try again. Each level has a different objective and power set so they are all different. Nothing that a player does in Hubworld carries over (apart from win/loss). If that's how it's going to be, it'd make sense to not have chatting. What gets me is that it goes completely counter to every interview PM made where he brought up player interaction. If a level has concrete goals, we all know exactly how players are going to react when they meet each other. There's no questioning what they'll do. It's all based on the level objectives. If the objective is to be last man standing, then death and destruction ensue. No surprises, no mystery, and no way people are going to enjoy it in the long term. It feels like being led by the nose.
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Lord Ba'al
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Posts: 6,260
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I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
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Post by Lord Ba'al on Jul 2, 2014 0:08:41 GMT
It still makes no sense. Either all 4 go up or not. If the representative goes up to the next level and gets 3 other "chosen ones" what do the 3 not chosen get when they go up the level? The way I wrote it, all 4 players do get to go up to the next level. Whether the whole group moves on to the next level or not however will be decided by the outcome of a battle between the chosen representative of your group and the chosen representatives of 3 other groups. Of course this is pure speculation on my part.
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