Post by earlparvisjam on Jul 7, 2014 18:08:53 GMT
"22Cans Autumn" revision 1:
steamcommunity.com/app/232810/discussions/0/46476145571234705/
June 7th, Muir says the PC sprint will begin in approximately 3 months. This puts 22Cans Autumn in October. So far 22Cans is only 1 month out of synch with everyone else's calendar. However, we've also been warned that until 22Cans Autumn begins, the PC feedback and development plans won't even be reviewed by the dev team. This is likely to be a fairly long process (or alternatively an extremely swift process, if we're to judge by the apparent time spent considering user feedback in the past). It could realistically be November before any real work begins on PC content and changes. In addition, the team are going to be busy responding to the fallout from the mobile release. It's difficult to believe PC gamers will see anything before Christmas.
Ironically, the only diversion from my timeline so far is that I was a little optimistic in predicting the release of mobile updates. Nevermind "intermittent" - I gather there have been none at all.
He he he, yesterday I commented in the Something Jack Said... thread over on Steam:
The thing is, there's no big change in the works for stickers. 22Cans hasn't even looked at changing it and won't do so until "autumn". My prediction is that this project is going to continue to flounder around until Hubworld is fairly functional. The only feedback the developers will listen to are the few things we've convinced G.K. to harrangue them to look at. Everything else will be steamrolled through their nebulous "mix it together and hope it doesn't stink, explode, or make everyone sick" system of design.
Once the pc focus kicks off, they'll likely cut down some timers (which PM said were just entries into a spreadsheet in one of the videos), try to get the game to shut down properly, and try to get settlements to actually work since they were written for mobile and not fully tested on pc. Then, feeling smug about putting some effort into the pc (I'm betting 1 month, 2 if we're lucky) they will announce the mobile sprint and we'll be waiting again. My prediction is that the pc focus will be November and December (2 months though the team will likely take the latter 2 weeks of December off) so mobile development resumes in January.
Once the pc focus kicks off, they'll likely cut down some timers (which PM said were just entries into a spreadsheet in one of the videos), try to get the game to shut down properly, and try to get settlements to actually work since they were written for mobile and not fully tested on pc. Then, feeling smug about putting some effort into the pc (I'm betting 1 month, 2 if we're lucky) they will announce the mobile sprint and we'll be waiting again. My prediction is that the pc focus will be November and December (2 months though the team will likely take the latter 2 weeks of December off) so mobile development resumes in January.