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Post by rubgish on Aug 9, 2014 16:02:44 GMT
May I present... THE ZIGGURAT. Standing at a huge 7 stories high and housing a magnificent maximum of 22898 people, it's the biggest town in town!
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
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Post by Lord Ba'al on Aug 9, 2014 16:11:47 GMT
It's not a bug, on the commentary of one of the cards Peter specifically says that if you kill off all of them, you take control of the tribe. I meant that if they made it so easy to take over the tribe they obviously didn't think the design through well enough.
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Post by rubgish on Aug 9, 2014 16:15:16 GMT
It's not a bug, on the commentary of one of the cards Peter specifically says that if you kill off all of them, you take control of the tribe. I meant that if they made it so easy to take over the tribe they obviously didn't think the design through well enough. He said that the swamp shouldn't be permanent, but that it is at current, which is why it's so easy to do it that way.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Aug 9, 2014 16:16:42 GMT
I meant that if they made it so easy to take over the tribe they obviously didn't think the design through well enough. He said that the swamp shouldn't be permanent, but that it is at current, which is why it's so easy to do it that way. If it is possible to place swamps there, I assume it is also possible to godly finger them into oblivion. Right?
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Deleted
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Post by Deleted on Aug 9, 2014 16:19:48 GMT
May I present... THE ZIGGURAT. Standing at a huge 7 stories high and housing a magnificent maximum of 22898 people, it's the biggest town in town! Oh man.. I thought my Farming ARCO tower was big.. you have me well beaten.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Aug 9, 2014 16:21:55 GMT
May I present... THE ZIGGURAT. Standing at a huge 7 stories high and housing a magnificent maximum of 22898 people, it's the biggest town in town! Oh man.. I thought my Farming ARCO tower was big.. you have me well beaten. Maybe he made a typo. His tower doesn't look that much bigger than yours though. Only 1 extra layer.
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Post by neonero on Aug 9, 2014 16:22:50 GMT
He said that the swamp shouldn't be permanent, but that it is at current, which is why it's so easy to do it that way. If it is possible to place swamps there, I assume it is also possible to godly finger them into oblivion. Right? Godly finger works. Don't now if you can kill all. meteor doesn't kill the ones inside the settlement without them one doesn't have the annoying changing side of followers. No sudden unhappiness because of homeless immigrants. No empty abodes the atsori tribe/civilization only caused negative effects
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Aug 9, 2014 16:24:10 GMT
The settlement doesn't burn when you meteor it? rubgish, could you do us a favour and put a meteor strike on your super tower? Be sure to video capture it for us though.
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Post by neonero on Aug 9, 2014 16:26:10 GMT
it burns bud they don't die
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Deleted
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Post by Deleted on Aug 9, 2014 16:28:45 GMT
Oh man.. I thought my Farming ARCO tower was big.. you have me well beaten. Maybe he made a typo. His tower doesn't look that much bigger than yours though. Only 1 extra layer. It might be a Builder Settlement. Correct me if I'm wrong but I believe they house more followers than Farming/Mining Settlements.
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Post by rubgish on Aug 9, 2014 16:30:42 GMT
Tumblr post I made copied across to here (yes I am sorry I use tumblr)
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Post by rubgish on Aug 9, 2014 16:32:52 GMT
Also WRT numbers, both Isengard and that farming settlement hold about 700 people each. The reason my building settlement holds so many more is that the growth is exponential, and that my base is much wider than yours, when it says "can't get any bigger", you can just make more space around the base and it'll then continue to grow afterwards.
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Post by rubgish on Aug 9, 2014 16:34:00 GMT
The settlement doesn't burn when you meteor it? rubgish, could you do us a favour and put a meteor strike on your super tower? Be sure to video capture it for us though. I might make one out of the way and do a couple of tests first. If my memory of burning 1000's of people alive from v1.3 is correct, it irreparably crashed my game, and i'd like to avoid that
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Post by nerdyvonnerdling on Aug 9, 2014 16:50:13 GMT
Bravo, Rubgish. That is impressive stuff!
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Post by rubgish on Aug 9, 2014 19:19:09 GMT
Mission: Isolate the Astari Conclusion: They have some kind of water-force field.
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Post by 13thGeneral on Aug 9, 2014 19:29:25 GMT
Lol. Into the pit wif you! People on Steam are reporting the rotats is now Q & E buttons. No report if you can remap them. Also, they're saying it does that 'spring back to default' thing again. Can confirm, it does, but only if you go to pan with the mouse. If you pan with wasd, it will remain in the position you've rotated it to. Does anyone recall the file and code edit that gets rid of the rotate snapback? Someone once posted it way back when, but I can't seem to find it. Using the mouse to scroll around is just easier, and it's frustrating me. I hope they adjust it in the PC sprint, or at least add more custom options to the UI.
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Deleted
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Post by Deleted on Aug 9, 2014 20:19:47 GMT
can someone explain me how the river sculptin works somehow i manage to make it bugged now iam without any river...
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Post by neonero on Aug 10, 2014 1:03:35 GMT
Thoughts on "Happiness mechanic"
The "Happiness mechanic" depends heavily on the existence of the astari clan/tribe/civilization(?).
While Astariville is independent
Happiness causes
a) when your happiness > astari happiness then their people decide to switch to your side(10 or so people) this causes them to either use your resources (wheat) to build a new abode or stay homeless and cause unhappiness b) when your happiness < astari happiness then happiness makes your ungrateful follower switch to their side(10 or so people) this causes your side to possibly have empty abodes So, while Astarville is independent happiness brings no advantages and is only annoying
while Astarville is annexed
nobody cares for happiness your free to mass sacrifice your follower for gems. PS.
DON'T sacrifice worker from settlements the timer goes 4d and more on a height 4 settlement. don't even want to know for height 7(max height or?) settlement.
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Post by 13thGeneral on Aug 10, 2014 2:58:48 GMT
My game just crashed on me, no idea why. I guess running it for 7 hours straight was too much... Progress is soooooooooo slow. Restarted, played for a few minutes and quit... hung on exit. Submitting report.
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Post by 13thGeneral on Aug 10, 2014 3:04:22 GMT
Thoughts on "Happiness mechanic": The "Happiness mechanic" depends heavily on the existence of the Astari clan/tribe/civilization(?). ~snip~ So, while Astarville is independent happiness brings no advantages and is only annoying while Astarville is annexed... nobody cares for happiness... your free to mass sacrifice your follower for gems. PS. DON'T sacrifice worker from settlements the timer goes 4d and more on a height 4 settlement. don't even want to know for height 7(max height or?) settlement. I found happiness is actually really easy to achieve forgoing the Gifts ( Tree of Joy, Fountain, etc.) and using the " Holy Forest" power instead; a few well placed trees do wonders for happiness, at least in the early game (first 10 sluggishly grinding hours). And once you get the " Trees Buff Belief" card it's a double bonus. I just hate the the cost rises with each use... so eventually it won't be as cost effective.
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