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Post by 13thGeneral on Aug 10, 2014 20:13:03 GMT
The worst example is the leash. 100 belief just for directing a person. And in future, there will be a downside to this - as CLEARLY as a god you should be guiding your followers, not controlling them. It would appear that Peter believes the more a player takes an active role in playing the game, the more the player needs to be corrected that this is the 'wrong' way of playing the game. So, in other words, the player should only be reactive instead of proactive? Ergo, "Don't do anything unless we force tell you to."?
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Post by Danjal on Aug 10, 2014 20:16:52 GMT
Exactly.
Only do minimal amount of sculpting (sweep the floors, don't reconstruct the entire house). Allow your followers to do their thing, don't meddle in their affairs unless you REALLY need to. Take your time, wait hours or days if you have to - this game should last your for the upcoming years so don't plan on finishing it soon. If you do choose to rush ahead, numerous game mechanics will block your way. From respawn timers, to wheat product and ore production later on (and I can only assume future resources like trade aswell), the happiness and now even the gems.
And the list goes on. The more you actually PLAY the game, the more the game will resist your actions.
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Post by hardly on Aug 10, 2014 22:23:35 GMT
We've talked about it before but why not have a fast forward button?
I just want something and creative to do. Sculpting seems like it should be the default thing to chip away at while you wait. If I could do something creative with sculpting that would be fun but sculpting is basically a no go because it exhausts my belief in minutes.
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Post by hardly on Aug 10, 2014 22:24:54 GMT
Oh and has anybody else noticed that the capacity of settlements is shit in terms of belief (no more 20,000 like the good old days) so you have to log in every 30 mins to get value. Thanks 22cans.
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Post by 13thGeneral on Aug 10, 2014 23:02:15 GMT
Oh and has anybody else noticed that the capacity of settlements is shit in terms of belief (no more 20,000 like the good old days) so you have to log in every 30 mins to get value. Thanks 22cans. Yeah. I've had the game running all day and it's just shite; I can't earn enough belief to do anything worthwhile, like sculpt close to the wheat fields so I can build a settlement, because sculpting costs too much; by the time I have an area cleared, I'm out of belief and have to wait a half hour again for it to generate. In the meantime, my followers leave for the Astari... so my next task has to be planting happiness trees... so, I run out of belief again. It's freaking pointless. EDIT: Also, why can't we trade Breeders for Farmers? I mean, just LOOK at this; It's nuts, and the timer hasn't budged in hours.
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Post by 13thGeneral on Aug 11, 2014 3:28:50 GMT
Aaand, my workers keep abandoning this Expansion Beacon; Is it because of the swamp? I've been running this game all day - playing off and on when I had belief built up - and feel like I've barely made any progress. This is just madness. I'm going to bed....
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Aug 11, 2014 7:22:37 GMT
Aaand, my workers keep abandoning this Expansion Beacon; Is it because of the swamp? I've been running this game all day - playing off and on when I had belief built up - and feel like I've barely made any progress. This is just madness. I'm going to bed.... My guess would be the blighted land is draining their stamina and/or will to live, much like godus does. Maybe someone can cast a beautify spell over us so we'll be happy to do our chores.
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Post by nikink on Aug 11, 2014 7:41:46 GMT
Seems like Peter has listened to complaints that endless flat plains are dull and BORING, so he has ensured you don't have enough belief to make endless plains. Brilliant fix!
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Post by Danjal on Aug 11, 2014 7:51:40 GMT
Correct, the tainted/blighted land needs to be removed with beautify. Similarly - yes, it seems that the solution Peter has figured is to monetize our complaints and to simply make the things he can't monetize utterly impossible to do at all.
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Post by 13thGeneral on Aug 11, 2014 13:07:29 GMT
Correct, the tainted/blighted land needs to be removed with beautify. Similarly - yes, it seems that the solution Peter has figured is to monetize our complaints and to simply make the things he can't monetize utterly impossible to do at all. It sure seems that way. How is any of this revolutionary? Theh reimagined the God game by making it a P2W game. They either need to reduce the belief cost of things or increase the amount/speed of belief generated. Of course, I doubt they will because it'll invalidate the "pay wall" scheme, although if there's any truth to this "PC sprint" there's a chance... a slim chance, but it's all we have short of just quitting. None of this news either; same complaints, same problems, same frustrating mess.
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Post by rubgish on Aug 11, 2014 13:14:53 GMT
I actually don't think that's a blighted land issue... it's actually far worse. You know the pop-up that constantly says "Check on the Astari", and then it says they are mocking your people? Well if you don't check on them, they distract your people from what they are doing. So not only is it a 5h timer to expand to the next area, you have to micro-manage it by moving a teeny tiny bit of land next to it to stop the astari from distracting your people from actually doing it
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Aug 11, 2014 13:22:13 GMT
It sure seems that way. How is any of this revolutionary? Theh reimagined the God game by making it a P2W game. They either need to reduce the belief cost of things or increase the amount/speed of belief generated. Of course, I doubt they will because it'll invalidate the "pay wall" scheme, although if there's any truth to this "PC sprint" there's a chance... a slim chance, but it's all we have short of just quitting. None of this news either; same complaints, same problems, same frustrating mess. They did warn us beforehand that we were not going to like this update because it is completely mobile oriented. But if I look at the current state of the game and then think about the PC sprint I can't help but think there is no way that they could ever turn this into a proper game within the short time-span they have set out for it. My guess would be that the PC sprint would have to be about a year long. I mean, how do you turn THIS into a proper PC game? You would have to strip it to the bones and completely rethink and rebuild the whole concept. The way I see it there are two goals to be achieved. - Create a stunning and absorbing PC game. - Maintain PC and mobile compatibility. In my opinion, at this point, there is no way that both of these goals can be achieved. So I guess 22Cans are going to have to make a decision. Do they want to create an awesome PC game, or do they want to create a mediocre one?
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Post by Danjal on Aug 11, 2014 15:32:28 GMT
Noticed a problem with the pit of doom.
If you send people to it from multiple directions at once, they will block eachother off and just stand there. I've had people coming from 3 sides just standing right in front of it... Waiting...
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Post by 13thGeneral on Aug 11, 2014 15:44:04 GMT
I actually don't think that's a blighted land issue... it's actually far worse. You know the pop-up that constantly says "Check on the Astari", and then it says they are mocking your people? Well if you don't check on them, they distract your people from what they are doing. So not only is it a 5h timer to expand to the next area, you have to micro-manage it by moving a teeny tiny bit of land next to it to stop the astari from distracting your people from actually doing it Seems like a terribly, poorly thought out system, except it works perfectly for a mobile game with p2w micro-transactions. For the PC it's awful. I suggest some kind of warrior class to accompany the workers to protect them from the Astari, or perhaps some kind of godly blessing. As it stands, it's not necessarily the micro-managing that's killing things (tho it's a factor) but the fact all this happens beyond your control while logged out. Adding some more control for protection would work in both platforms.
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Post by 13thGeneral on Aug 11, 2014 15:50:20 GMT
Noticed a problem with the pit of doom. If you send people to it from multiple directions at once, they will block eachother off and just stand there. I've had people coming from 3 sides just standing right in front of it... Waiting... Sounds like AI pathing still needs work. I actually haven't tried the Pit yet; I was trying to play a benevolent god, but apparently that's not how Peter wants us to play. In fairness, I'll give it a 'test' just so I can comment on it properly.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Aug 11, 2014 16:09:48 GMT
Noticed a problem with the pit of doom. If you send people to it from multiple directions at once, they will block eachother off and just stand there. I've had people coming from 3 sides just standing right in front of it... Waiting... They couldn't decide which one of them wanted to die first.
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Post by Deth on Aug 11, 2014 16:16:57 GMT
I have been having a lot of pathing issues on one of the voyages. 2 or 3 of the people want to wonder around the starting hill side and get stuck. I do not have the belief to un-stick them and have lost the mission like 6 times now.
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Post by rubgish on Aug 11, 2014 16:51:46 GMT
I actually don't think that's a blighted land issue... it's actually far worse. You know the pop-up that constantly says "Check on the Astari", and then it says they are mocking your people? Well if you don't check on them, they distract your people from what they are doing. So not only is it a 5h timer to expand to the next area, you have to micro-manage it by moving a teeny tiny bit of land next to it to stop the astari from distracting your people from actually doing it Seems like a terribly, poorly thought out system, except it works perfectly for a mobile game with p2w micro-transactions. For the PC it's awful. I suggest some kind of warrior class to accompany the workers to protect them from the Astari, or perhaps some kind of godly blessing. As it stands, it's not necessarily the micro-managing that's killing things (tho it's a factor) but the fact all this happens beyond your control while logged out. Adding some more control for protection would work in both platforms. With your suggestions it would be fine. I mean hell, get rid of the timer, and instead have a warrior part of Astari come to attack you if you try and take it. That way it's still effectively timer blocked (because you have to have a certain number/skill of warriors which takes time to achieve), but it's timer blocked in a productive way (you actively have to expand and create warriors to take the expansion with). I mean hell, you can even have it the peaceful way too. Just whack back in the preisty-people from populus who try and convert the Astari to your side by explaining how good and happy your people are.
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Post by 13thGeneral on Aug 11, 2014 17:01:35 GMT
Oh yeah, a priest class or a holy missionary would work, too. I also wish that i could toss a lightening bolt at the astari to scare them, instead of the ridiculous "sculpt the ground" nonsense. I really don't get what these devs are thinking half the time - such beautiful landscape with terribly uncreative gameplay concepts.
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Post by Danjal on Aug 11, 2014 17:44:42 GMT
I believe this is mentioned before, but I'll throw it down again as I keep running in to it. Who had the bright idea to make voyages restricted?
I mean, yes, we don't like them and we hate repeating them. But if they are the ONLY thing we can do to reliably acquire stickers and the alternative is to leave the game running itself for half a day or more it kinda defeats the purpose of playing in the first place. So could we either get more variety in voyages or atleast cut down the 7 day timer? Because thats just ludicrous.
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