Aron
Master
Posts: 125
Steam: http://steamcommunity.com/profiles/76561198023768234/
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Post by Aron on Aug 24, 2014 16:44:24 GMT
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Post by Danjal on Aug 24, 2014 16:49:30 GMT
*called it*
How generous, a full month of PC focused development. I'm sure that will buy them a LOT of positive feedback as they manage to put in... Well... Nothing really... I guess the whole balance deal is the only thing they'll do after which its back to getting scraps from the iOS table.
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Post by Crumpy Six on Aug 24, 2014 17:11:21 GMT
Right after the iOS global release, PM said Hubworld would be ready "in a few weeks". I have no idea how this fits in with mobile/PC sprint. I think it was a horrible mistake not to include Hubworld in the inital iOS release, and can only think this was a result of disastrous over-runs in the development schedule.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Aug 24, 2014 17:18:14 GMT
Quelle suprise?
I would be tickled pink if this is wrong, but I doubt this is very far off the mark, especially considering Peter's thinly veiled contempt for the PC community. People have been saying for months that as soon as 22cans have their pound printing machine rolling on mobile that they were going to hastily shovel out some half-arsed PC game and say something to the effect of "Iteration > Promises, lololololol."
Despite this.. I'm still hopeful that we'll see 22cans polish this turd into a diamond somehow. However, I guarantee if it plays out the way the steam thread suggests, there will be a refund movement that I doubt 22cans will be able to avoid with any "that's not our policy" bs.
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Post by neonero on Aug 24, 2014 17:31:12 GMT
So how much time already passed from the "PC Sprint". Does the time since the announcement of the change balance ability(14. august) count. So is there only 3 weeks or less left?
This is bullshit
How long was the "Mobile Sprint" again a YEAR?
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Post by Danjal on Aug 24, 2014 17:34:27 GMT
Right after the iOS global release, PM said Hubworld would be ready "in a few weeks". I have no idea how this fits in with mobile/PC sprint. I think it was a horrible mistake not to include Hubworld in the inital iOS release, and can only think this was a result of disastrous over-runs in the development schedule. That'd be a great idea... Only... Hubworld doesn't work =D (Which is why we've seen it delayed for so long...)
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Post by Crumpy Six on Aug 24, 2014 17:38:18 GMT
People have been saying for months that as soon as 22cans have their pound printing machine rolling on mobile that they were going to hastily shovel out some half-arsed PC game and say something to the effect of "Iteration > Promises, lololololol." I think this is 100% accurate. I don't care what the 22Cans staff and PR say at this point. The company has zero interest in the PC build, and we'll be lucky if we see anything even close to being finished, even if we maintain the lowest of expectations with regard to what 'finished' might mean. All we'll ever get is rebalanced iOS releases. I think 22Cans should drop the PC build, give all the SEA customers and Kickstarter backers their money back and focus on iOS. Everyone can be happy with that. It's disappointing but it would be the right thing to do. It's appalling that they keep trying to insist that Godus is exactly what they promised it would be and what supporters should have expected when they put up their cash. Previously refunds weren't an option because 22Cans were so desperately short of cash, but it looks like the mobile release isn't doing too badly. So come on PM. Admit you got it wrong and put it right.
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Post by Danjal on Aug 24, 2014 17:56:42 GMT
I agree, if they're making as much as they claim from the iOS release their best it is to just buy their way out of it and offer refunds to the PC customers that aren't satisfied with their iOS endeavours.
Just get it all over and done with and then celebrate with a victory dance under a F2P cash shower.
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Aron
Master
Posts: 125
Steam: http://steamcommunity.com/profiles/76561198023768234/
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Post by Aron on Aug 24, 2014 18:31:05 GMT
I agree, if they're making as much as they claim from the iOS release their best it is to just buy their way out of it and offer refunds to the PC customers that aren't satisfied with their iOS endeavours. Just get it all over and done with and then celebrate with a victory dance under a F2P cash shower. the best is they tweaked the IOS timers and we have to do it on our own.....
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Post by hardly on Aug 24, 2014 19:29:36 GMT
It's hard to know if this is true or not. Has anyone else heard that part of the commentary.
Peter has complained about the state of the relationship with the community. If he doesn't fulfil his promise with a meaningful PC sprint then he will experience a whole new level of denouncement from us.
One thing that I have appreciated is the gaming media including the mobile gaming media have picked up on our concerns and have started challenging him on them. I think peter was a but shocked in that interview that he was actually asked to justify his behaviour.
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Post by Gmr Leon on Aug 24, 2014 20:17:15 GMT
It's hard to know if this is true or not. Has anyone else heard that part of the commentary. Peter has complained about the state of the relationship with the community. If he doesn't fulfil his promise with a meaningful PC sprint then he will experience a whole new level of denouncement from us. One thing that I have appreciated is the gaming media including the mobile gaming media have picked up on our concerns and have started challenging him on them. I think peter was a but shocked in that interview that he was actually asked to justify his behaviour. Can confirm. As Digital Jam indicates, you can find it in your files without having to suff enjoy waiting on playing Godus, file location here: Program Files (x86)\Steam\SteamApps\common\Godus\windows\SoundBanks\Windows\Audio_commentary\39_the_last_card_mining_village.mp3. I agree, if they're making as much as they claim from the iOS release their best it is to just buy their way out of it and offer refunds to the PC customers that aren't satisfied with their iOS endeavours. Just get it all over and done with and then celebrate with a victory dance under a F2P cash shower. You're kidding right? Fuck the record, they're not gonna scrap another escape route. They're going to outlast us and then revise the history of events based off technicalities. We've seen this in motion the whole way. No offense to George, but he's been ridiculously complicit in pulling this since 2.1 hit before he went on vacation. Sure, he may be close to right based off a tiny nitpicky detail, but that's the kind of behavior that ruins good riddles and puzzles and amusingly enough, games. "Well based off this little piece the solution was obvious if you followed this convoluted line of reasoning." It's what killed point and click adventure games there for awhile even, I'd say. The only thing this benefits is/are the person/people behind the whole operation, because they can entrench their position on the basis that it does work if you just get over its wholly unintuitive face. I mean if you just got in their head and didn't think on your own for a second, it'd be obvious, so get over it.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Aug 24, 2014 22:01:49 GMT
This is very insulting. A whole month for the pc sprint. Wooptiefuckingdoo. What an asshole.
It's so blatant that you would almost overlook the first sentence in that audio clip. "You're nearly at the end of the game" Like WHAT?!? Are we supposed to play this game backwards? Coz I was still kinda waiting for it to start.
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Post by 13thGeneral on Aug 24, 2014 22:30:19 GMT
This is very insulting. A whole month for the pc sprint. Wooptiefuckingdoo. What an asshole. It's so blatant that you would almost overlook the first sentence in that audio clip. "You're nearly at the end of the game" Like WHAT?!? Are we supposed to play this game backwards? Coz I was still kinda waiting for it to start. I hope he meant, " You're nearly at the current end of the game [content]..." and just forgot to imply that more content will be added later - because otherwise, what happened to the other ages? Basing off the current, barely there content, we're not even close to the Nuclear Age or Space Age yet (though the in-game age progression is merely symbolic, of course, and not a true representation of epochs of time delineation). Seems a bit misleading to say that, when it's not even close to true. It certainly doesn't instill any trust from those that are aware of the game history and development. It's definitley tailored to the iOS build.
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Post by banned on Aug 24, 2014 22:41:40 GMT
exactly as expected. "PC sprint" meant porting cash shop crap from mobile to PC. 22scams is quite a piece. And no that doesn't end with "of work".
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Post by banned on Aug 24, 2014 22:52:12 GMT
How do they live with themselves? Is their company motto, "lets be scummier tomorrow!"?
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Post by neonero on Aug 24, 2014 22:52:59 GMT
What will the "PC-Sprint"(Hate this word)bring in term of new content?
The ability to change the timers and more Farmville-like decorations?
That will raise the number of positive reviews, I'm sure. G.K. & Co. will hear lot of complains from the "PC-Community" because of the lacking "PC-Sprint".
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Post by rubgish on Aug 24, 2014 23:41:37 GMT
Maybe worth pointing out that a "Sprint" in coding parlance doesn't usually last longer than 2-3 weeks, so assuming that Peter is talking without being careful about words, he'll be referring to one specific PC sprint. When that ends, it doesn't mean PC focus ends, just that they should have achieved some/all of the sprints aims and they will be sitting down to work on new aims/a new sprint. If we had been privy to mobile development section, we'd have seen multiple sprints in a row that focused on mobile.
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Post by 13thGeneral on Aug 25, 2014 1:24:54 GMT
Except they keep saying "pc-sprint" and not "pc-sprints". Not that it means anything, and I'm probably just nitpicking at a term... but it could also be a veiled Freudian slip.
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Post by Danjal on Aug 25, 2014 3:43:48 GMT
This is very insulting. A whole month for the pc sprint. Wooptiefuckingdoo. What an asshole. It's so blatant that you would almost overlook the first sentence in that audio clip. "You're nearly at the end of the game" Like WHAT?!? Are we supposed to play this game backwards? Coz I was still kinda waiting for it to start. 22cans, fullfilling PC-related promises based on technicalities ever since funding. Maybe worth pointing out that a "Sprint" in coding parlance doesn't usually last longer than 2-3 weeks, so assuming that Peter is talking without being careful about words, he'll be referring to one specific PC sprint. When that ends, it doesn't mean PC focus ends, just that they should have achieved some/all of the sprints aims and they will be sitting down to work on new aims/a new sprint. If we had been privy to mobile development section, we'd have seen multiple sprints in a row that focused on mobile. 22cans previous 'mobile sprint' lasted 6 months. The 'sprint' before that was the '5~6 month silence' to port the v1.3 version to the v2.0 mobile version. As you can see, they don't really do things as other companies do. I'd also like to point out for the record that the version numbering is a bit odd, considering that v1.0 is the "official release" usually. And works up from there. They're still in beta (or so they claim), though their product is far from feature complete so should barely be called an alpha. I think if we want to be pedantic we can point out many more such flaws in the 22cans work ethics.
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Post by rubgish on Aug 25, 2014 10:08:43 GMT
Maybe worth pointing out that a "Sprint" in coding parlance doesn't usually last longer than 2-3 weeks, so assuming that Peter is talking without being careful about words, he'll be referring to one specific PC sprint. When that ends, it doesn't mean PC focus ends, just that they should have achieved some/all of the sprints aims and they will be sitting down to work on new aims/a new sprint. If we had been privy to mobile development section, we'd have seen multiple sprints in a row that focused on mobile. 22cans previous 'mobile sprint' lasted 6 months. The 'sprint' before that was the '5~6 month silence' to port the v1.3 version to the v2.0 mobile version. As you can see, they don't really do things as other companies do. I'd also like to point out for the record that the version numbering is a bit odd, considering that v1.0 is the "official release" usually. And works up from there. They're still in beta (or so they claim), though their product is far from feature complete so should barely be called an alpha. I think if we want to be pedantic we can point out many more such flaws in the 22cans work ethics. They're just still being bad about giving us information. I don't actually recall them ever saying it was a 6-month mobile sprint (mainly because they never told us about the mobile focus in the first place). The only confirmations I can think of that the 6 months were focusing on mobile were the now deleted explanations from George, and Peter mentioning that we were 'repeatedly told that it was mobile focus for the last 6 months'. That doesn't mean it was a single sprint, and it is incredibly likely that it's multiple sprints focusing on different aspects of the mobile game. We aren't privy to internal processes to the extent we want to be, so speculating about what constitutes a sprint or not is also kinda silly. We can assume from the one bit we do know about ( this), about what an actual sprint looks like. It's also worth noting the stuff from that document is actually implemented almost exactly as it is at current. As for version numbering, honestly that's really such a silly point to raise. Version numbers are totally irrelevant, just divide them all by 10 if it makes you happier. In terms of beta vs not-beta, I agree typically a beta of a game is considered almost feature complete, but unfortunately that is just a general/typical thing, it's not a fixed definition at all. If they want to say it is a beta, then technically it is. It's the not being clear about the state of the game that is problematic (i.e. complaints about the store page). We do see other examples where alpha/beta are applied generously to games (great example see early minecraft), so it's not just a 22cans thing.
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