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Post by Gmr Leon on Nov 12, 2014 5:15:49 GMT
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Nov 12, 2014 10:38:42 GMT
Disgusting.
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Post by Qetesh on Nov 12, 2014 13:39:57 GMT
Good golly, don't give them any more ideas.
You would think they would realize that hackers will figure out a way to hack all the mobile games too, and the more they piss them off with this kind of shit, the quicker it will happen.
Greed is such an ugly thing and always comes back in bites you in the ass in the end. +
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Post by Monkeythumbz on Nov 12, 2014 15:18:35 GMT
I think arguments against in-game micro-transactions on console would carry more weight if arcades had never existed.
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Post by engarde on Nov 12, 2014 15:33:29 GMT
...and I think you are wrong.
How many arcades games did you still feed with coins when you could play the game at your leisure at home on a console.
I'll be annoyed if my new shiny legacy 'Creed game is similarly imbued, but I've no interest in that side of the game anyway. If I want it I'll kill in game for it...
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Post by morsealworth on Nov 12, 2014 15:33:30 GMT
I think arguments against in-game micro-transactions on console would carry more weight if arcades had never existed. Bullshit. Arcades with their pay-to-play system are the very opposite of microtransactions. Arcades are way closer to rental games or pay-to-play subscription-bases MMOs like WoW, contrary to microtransaction-based crap like TERA or ArcheAge.
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Post by Gmr Leon on Nov 12, 2014 16:25:33 GMT
I think arguments against in-game micro-transactions on console would carry more weight if arcades had never existed. I don't follow.
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Post by Danjal on Nov 12, 2014 17:12:48 GMT
Arcades don't really compare to consoles - if anything arcades compare to mobile gaming. With their gem purchases.
On console its just the industry big hitters following the trends. Something I saw coming once Rockstar noticed that their micro-transactions in GTA Online were "A gift that just keeps on giving." 'Oh wow, people actually PAY for that?! We have to do that in all our games!'
The stupidity of the mainstream consumer keeps astounding me... They literally do not care that they're being screwed over as long as they get their high. As a result, the quality assurance keeps dropping and dropping. Soon enough titles such as Cookie Clicker aren't gonna be free browser games but are gonna be sold for $5~10 a piece and titles that you wouldn't even find in a bargain bin 10~15 years ago are gonna be sold as $60 blockbuster equivalents.
Afterall, why bother making a good game, if people pay you $60 for a shitty one!
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Post by 13thGeneral on Nov 12, 2014 18:36:16 GMT
Sorry to interrupt the flow of conversation, but what happened to the "Godus Articles" thread? I can't seem to locate it. There was an short article on pocketgamer.biz today that I wanted to post on the dartboard.
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Post by hardly on Nov 12, 2014 18:36:16 GMT
If George's argument is that arcade games were the biggest ripoff of all time, I agree. Most arcade games were designed to extra the maximum amount of money through some pretty manipulative mechanics.
I hate DLC, so much dlc these days is content deliberately withheld for sale after the game is released. Just look at the Sims4. Dlc can be done well with dota2 being a great example of doc done right because it's conpletely cosmetic.
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Post by Monkeythumbz on Nov 12, 2014 18:40:26 GMT
I think arguments against in-game micro-transactions on console would carry more weight if arcades had never existed. Bullshit. Arcades with their pay-to-play system are the very opposite of microtransactions. Arcades are way closer to rental games or pay-to-play subscription-bases MMOs like WoW, contrary to microtransaction-based crap like TERA or ArcheAge. Did I mention TERA or ArcheAge? No. I was cleaerly talking about AC: Unity. But hey, I appreciate your insightful and well-mannered contribution nonetheless. Thanks for participating, I really mean that. If George's argument is that arcade games were the biggest rip-off of all time, I agree. Most arcade games were designed to extra the maximum amount of money through some pretty manipulative mechanics. This, basically. I hadn't stated a personal position on this, all I'm saying is that a precedent exists. Moreover, one that didn't attract complaints at the time, despite the simultaneous existence of home consoles/gaming PCs. I suppose it's that precedent that's being leveraged by the industry now the technology is around to add a similar kind of functionality to home console games.
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Post by morsealworth on Nov 12, 2014 18:45:07 GMT
AC:Unity is even worse, as it doesn't provide even the smallest justification for microtransactions.
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Post by Monkeythumbz on Nov 12, 2014 18:46:24 GMT
AC:Unity is even worse, as it doesn't provide even the smallest justification for microtransactions. Well, I guess that's just, like, your opinion, man.
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Post by morsealworth on Nov 12, 2014 18:52:05 GMT
Not just mine, as you can see.
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Post by morsealworth on Nov 12, 2014 20:11:17 GMT
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Post by Gmr Leon on Nov 12, 2014 20:55:20 GMT
If George's argument is that arcade games were the biggest rip-off of all time, I agree. Most arcade games were designed to extra the maximum amount of money through some pretty manipulative mechanics. This, basically. I hadn't stated a personal position on this, all I'm saying is that a precedent exists. Moreover, one that didn't attract complaints at the time, despite the simultaneous existence of home consoles/gaming PCs. I suppose it's that precedent that's being leveraged by the industry now the technology is around to add a similar kind of functionality to home console games. Well, there's a few reasons arcades faded out as home console ownership rose...Which I suspect we can attribute, at least in part, to consumer recognition of the value of an end-product with a single-cost compared to service with multiple costs, which I think you could argue arcades more or less were. Although, I'm not entirely familiar with how those worked in terms of hashing out the revenues drawn, but their basic form as an entertainment service-product seems fitting in my head. Regardless of how they were operated, I think the closest you can come to tolerable games as service models are found in free to play with cosmetic only stuff, if online game buy once, microtransaction currency and aesthetic only DLC can work (or, buy once sub fee, but that's proving difficult to maintain), if single player buy once, some microexpansions/DLC and overall expansions can work. However, as Assassin's Creed: Unity displays, there is some, perhaps only a loud minority, resistance to the notion of microtransaction currencies in full-priced, single-player games and, I'd say, for good reason. The possibility of designing the systems to exploit the presence of these currencies becomes a necessity to justify their presence.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Nov 12, 2014 21:12:20 GMT
Arcades never asked you to input extra coins while you were playing a game to 'enhance' the gaming experience.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Nov 12, 2014 21:13:42 GMT
Sorry to interrupt the flow of conversation, but what happened to the "Godus Articles" thread? I can't seem to locate it. There was an short article on pocketgamer.biz today that I wanted to post on the dartboard. I'm not sure which thread you are referring to but if it was on this board it must be somewhere as I haven't deleted any. It could be in the archive section if it is an old thread.
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Post by Gmr Leon on Nov 12, 2014 21:17:48 GMT
Arcades never asked you to input extra coins while you were playing a game to 'enhance' the gaming experience. Wasn't there sometimes an option to insert coins for extra lives or more continues though? =O I seem to vaguely remember that with some games.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Nov 12, 2014 21:27:37 GMT
Arcades never asked you to input extra coins while you were playing a game to 'enhance' the gaming experience. Wasn't there sometimes an option to insert coins for extra lives or more continues though? =O I seem to vaguely remember that with some games. Yes, but that's not the same thing as adding content for money. You either have the choice to quit the game and try again from the beginning some other time or to insert a coin if you want to play some more without having to start from scratch.
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