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Post by morsealworth on Nov 6, 2014 10:57:40 GMT
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Post by Danjal on Nov 6, 2014 11:28:08 GMT
The episodes are locked to region sadly.
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Post by morsealworth on Nov 6, 2014 14:10:12 GMT
Now that's a problem. Not for me in Russia, bus still. Can you use proxy?
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Post by rubgish on Nov 6, 2014 17:23:42 GMT
if you want the relevant scene.
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Post by morsealworth on Nov 6, 2014 18:40:19 GMT
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Post by 13thGeneral on Nov 7, 2014 3:38:27 GMT
Haha, and now South Park is taking on the whole Freemium / F2P games issue! Have a look!Hah. I saw that last night and immediately thought of Godus.
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Post by Gmr Leon on Nov 7, 2014 5:20:26 GMT
*grumblegrumble*
Fuck freemium. Fuck money.
Just want humanity building cool stuff 'cause they wanna build cool stuff. Not this bullshit. It's trading fake value (money) for fake value ("fake" money), regardless of how you play it.
*grumblegrumble*
I'm an unrealistic idealist, I know. >_>
(But it's 'cause I I fucking know people will build cool stuff regardless of compensation. Because people like being productive. Until you starve them out, anyway. Then they become lots of dying and dead and can't do that anymore, so they sacrifice independent productivity for less creative and interesting low productivity nothing jobs because someone has to because of complex reasons and blagh, life is silly and let the robots take over already.)
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Nov 7, 2014 10:20:29 GMT
Ouh yeeaah... this is just the alternative to pokies, Casino slot machines, except you don't even have to move to a casino, you can do it from your bed. What an amazing standard of awesomeness that is. That is wonderful, probably I can buy my place to Paradise from the internet now ? xD (That south park episode got it right, lol)
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Post by morsealworth on Nov 7, 2014 11:10:12 GMT
*grumblegrumble* Fuck freemium. Fuck money. Just want humanity building cool stuff 'cause they wanna build cool stuff. Not this bullshit. It's trading fake value (money) for fake value ("fake" money), regardless of how you play it. *grumblegrumble* I'm an unrealistic idealist, I know. >_> (But it's 'cause I I fucking know people will build cool stuff regardless of compensation. Because people like being productive. Until you starve them out, anyway. Then they become lots of dying and dead and can't do that anymore, so they sacrifice independent productivity for less creative and interesting low productivity nothing jobs because someone has to because of complex reasons and blagh, life is silly and let the robots take over already.) Money isn't a fake value. it's a universal merchandise that is used as a scale for pricing of all other merchandise. You wouldn't call volts a fake value, would you?
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Post by Monkeythumbz on Nov 7, 2014 12:25:17 GMT
Money isn't a fake value. it's a universal merchandise that is used as a scale for pricing of all other merchandise. You wouldn't call volts a fake value, would you? How I feel every time I see one of morsealworth's posts: "What do you want me to do? LEAVE? Then they'll keep being wrong!"
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Post by morsealworth on Nov 7, 2014 13:14:46 GMT
Every time? Including my posts full of love for music?
Now that's a discovery.
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Post by Danjal on Nov 7, 2014 16:58:58 GMT
Just want humanity building cool stuff 'cause they wanna build cool stuff. Not this bullshit. It's trading fake value (money) for fake value ("fake" money), regardless of how you play it. Money isn't a fake value. it's a universal merchandise that is used as a scale for pricing of all other merchandise. You wouldn't call volts a fake value, would you? Its a matter of perspective, in many ways "money" or anything that passes as currency these days. IS indeed "fake value". Which is to say, it generally carries no true value of itself (mind you, there are and have been exceptions - used to be coins held value in their own right). "Volts" are a measurement unit - they directly represent something. And unless you go around believing that that which "volts" represent is useless (I.E. you can't use or won't acknowledge electricity) 1 volt is always worth 1 volt within the same circumstances. Money on the other hand is an 'IOU' - and without the common belief of their own worth, they aren't worth anything. Which is to say, "Canadough" or "Canadian Bucks" are a 'fake currency' used in the freemium game within the South Park episode. They *are* a currency, yet because they are used within a game it is labeled as a fake currency. In other words, society doesn't believe it represents value. Even though it does represent a direct value in real-world currency. The american dollar similarly is only worth its value as long as the public perception stands for it. Hence inflation is a thing, print more money and flood the market and the value of the money plummets. If a dollar had "real value", it would always be worth the same. It isn't. Meanwhile a volt will always be a volt. The equation if you mess with the resistance or current - but each volt remains a volt. A centimeter is always 10 millimeter, a kilogram is always 1000 grams, a minute is always 60 seconds and so on. But a dollar is not always a dollar - nor is 1 US Dollar always worth 0.81 Euro.
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Post by morsealworth on Nov 7, 2014 20:30:35 GMT
Money isn't a fake value. it's a universal merchandise that is used as a scale for pricing of all other merchandise. You wouldn't call volts a fake value, would you? Its a matter of perspective, in many ways "money" or anything that passes as currency these days. IS indeed "fake value". Which is to say, it generally carries no true value of itself (mind you, there are and have been exceptions - used to be coins held value in their own right). "Volts" are a measurement unit - they directly represent something. And unless you go around believing that that which "volts" represent is useless (I.E. you can't use or won't acknowledge electricity) 1 volt is always worth 1 volt within the same circumstances. Money on the other hand is an 'IOU' - and without the common belief of their own worth, they aren't worth anything. Which is to say, "Canadough" or "Canadian Bucks" are a 'fake currency' used in the freemium game within the South Park episode. They *are* a currency, yet because they are used within a game it is labeled as a fake currency. In other words, society doesn't believe it represents value. Even though it does represent a direct value in real-world currency. The american dollar similarly is only worth its value as long as the public perception stands for it. Hence inflation is a thing, print more money and flood the market and the value of the money plummets. If a dollar had "real value", it would always be worth the same. It isn't. Meanwhile a volt will always be a volt. The equation if you mess with the resistance or current - but each volt remains a volt. A centimeter is always 10 millimeter, a kilogram is always 1000 grams, a minute is always 60 seconds and so on. But a dollar is not always a dollar - nor is 1 US Dollar always worth 0.81 Euro. Volt is a volt. But again, volt doesn't exist without those who measure potential difference in volts. And money, is the same to a understandable extent. The difference between currency value is a difference between supply and demand - again, objective variables. The only problem you actually pointed out is government monopoly on currencies - which is the only problem in currency whatsoever as it does make high-scale fraud, which money overprinting totally is, possible. But then, there is a compensation mechanism, which is "price setting" and "concurrency". Yup, they are essentially one mechanism in the sense of fraud mitigation. And I want you to understand than difference in currency prices often reflects difference in commodity prices all over the world. There are interferences like politics or U.S. trying to print money enough for the whole world (in what they almost succeeded for a moment, but then crashed the world economy by their own "let dollar be main international currency" so when dollar crashed, everything crashed), but still most of the time currency really does reflect real economical values .Now if only we could free ourselves from these monopolies supported only by lethal force...
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Post by Danjal on Nov 7, 2014 22:10:08 GMT
Exactly... "Fake value" - it holds no inherent value of its own, just that what we ascribe to it.
No amount of government conspiracy or yapping about fraud changes that basic principle. Something is only worth as much as you believe it to be - which in a larger group/society means as much as society believes it to be. Meanwhile, a kilogram will always be the same kilogram as long as we're on earth. You may be stubborn and use the imperial system rather than the metric one - but that doesn't change that kilogram, merely your perspective of it. Unlike currency - which holds no value (other than its material worth) without that perspective.
And you don't need lethal force to alter that. All you need is for a large enough group to stop acknowledging a currency, stop accepting it. BECAUSE it has no inherent value. Just like gems or WoW gold or EVE online ISK have no "real" value - only perceived value.
Unlike physical goods, which always retain their base value. Even if the relative value changes, it never becomes "nothing".
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Post by morsealworth on Nov 7, 2014 22:29:51 GMT
Yet even if you change currency, the commodity prices will stay roughly the same, just differently measured.
Yes, money has no value of its own. It doesn't need any. Money always has much lower price than any other merchandise - because it's unit of measure and trade, it has absolutely no use outside it.
So, in your terms of comparing to physical values, we would be talking about kilogram of nothing. The measure itself apart from measurable, degree of mass without matter containing the measured energy.
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Post by Qetesh on Nov 7, 2014 23:28:35 GMT
.................well, the whole point of that SP ep to me is most F2p games are blood sucking greed mongers that exist to leech off the weaknesses of others that should be fighting to keep food on their tables in these shit economic times and not getting addicted to these deceitful games they thought were a cheap way to escape their woes.
I find these types of game makers to be predatory scum and so do the makers of SP it seems and also millions and millions of their followers as you will see by any comments made on SP fan forums.
Still think we should embrace this crap PM?
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Post by Gmr Leon on Nov 8, 2014 0:45:01 GMT
At any rate, because I absolutely abhor the approach to free to play that 22cans is taking, I decided to tear into the gem exchange design.Cuts down to, integrate gems into the world more so that they're used more as follower currency for investment in civic projects (e.g. gifts) and foreign relations (e.g. purchasing wheat/ore from other tribes, selling wheat/ore to other tribes, and/or bribing other tribes to convert to your side). Make acquirable through farming fields/mining pits (oh look, we found some random gems tilling the dirt/mining ore) and sculpting (either keep existing gem vein idea or have you recover some as you're shifting the land around). However, make it so that you can stockpile excess gems as surplus for use with aesthetic/cosmetic microtransactions/microDLC on mobile. For PC, just scrap the idea of using gems to buy that stuff and allow direct purchase of aesthetic/cosmetic microDLC or bigger DLC packs (ala Sims furniture/decor/clothing packs/expansions).
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Post by Danjal on Nov 8, 2014 0:57:53 GMT
Hmmm, thats an interesting approach - initially I had viewed gems purely as a divine currency, mostly because to me, the way they are currently portrayed gems simply don't make sense.
What does a 'god' need gems for? However by binding gems to followers, and using them as a hard ingame currency (actual gems, rather than freemium gems) this could work. Though I'd still love to see a break between physical resources and 'spiritual'/metaphysical resources - splitting the gems as they are now acquired through sacrifice away from their physical counterparts - that is mostly a preference thing though.
The idea that gems and even stickers (or their "replacement" token resources if the timeline gets reworked) are acquired by our followers through follower actions like farming, mining and so on aswell as "found" by an explorer/geologist style follower that can dig up chests, treasures and more. That would fit far better within the game from a PC gamers perspective than a real-money microtransaction currency exchange.
I would highly recommend 22cans stay away from DLC packs for the forseeable future - at the very least untill the game is "released". And not charge existing players more. Thats just gonna ignite a spark over an already volatile situation.
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Post by Gmr Leon on Nov 8, 2014 1:07:28 GMT
Hmmm, thats an interesting approach - initially I had viewed gems purely as a divine currency, mostly because to me, the way they are currently portrayed gems simply don't make sense. What does a 'god' need gems for? However by binding gems to followers, and using them as a hard ingame currency (actual gems, rather than freemium gems) this could work. Though I'd still love to see a break between physical resources and 'spiritual'/metaphysical resources - splitting the gems as they are now acquired through sacrifice away from their physical counterparts - that is mostly a preference thing though. The idea that gems and even stickers (or their "replacement" token resources if the timeline gets reworked) are acquired by our followers through follower actions like farming, mining and so on aswell as "found" by an explorer/geologist style follower that can dig up chests, treasures and more. That would fit far better within the game from a PC gamers perspective than a real-money microtransaction currency exchange. I would highly recommend 22cans stay away from DLC packs for the forseeable future - at the very least untill the game is "released". And not charge existing players more. Thats just gonna ignite a spark over an already volatile situation. Yeah, part of my mindset with this is built upon this idea. I think dividing the timeline for clearer, and possibly better paced, civilization and divine progression could be used to improve the game as a whole. In this way, followers develop themselves with different resources to gods, which simply makes sense in my mind. Greater jumps, however, would mix a little with metaphysical/divine resources (which also makes sense to me, as these would be ideological in nature). Regarding the DLC stuff, I absolutely agree, but I think that something along those lines would function fine for the mobile playerbase which is already operating under the idea of a "complete-ish" game.
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Post by bed on Nov 8, 2014 2:31:27 GMT
Haha, and now South Park is taking on the whole Freemium / F2P games issue! Have a look!it was absolute GOLD
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