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Post by 13thGeneral on Oct 27, 2015 0:37:51 GMT
Possible bug fixes coming soon, according to post by Aynen on Steam; So, uh, officially dead yet?(topic was immediately locked, I assume because the "question" was answered - derive your own conspiracy opinions.) I wasn't able to ask a question about this release in the post - probably because they're waiting to release it before even announcing what it is - but I'll see if anyone will reply to the query in PM. Therefore, no word yet on if it'll be an opt-in test branch or main release branch.
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Post by Deth on Oct 27, 2015 10:54:37 GMT
I would guess the lawsuit comment got it locked not the question be answered.
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Post by mindless on Oct 27, 2015 11:00:03 GMT
update coming soon, the standard soonus response. and from a moderator who technically doesn't know anything, where is the dev participation? this is early access right?
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Post by 13thGeneral on Oct 28, 2015 11:58:48 GMT
That's odd, I swear when I first saw that post it said "bug fix"... now it just says, "update coming soon". Either I hallucinated it or got it mixed up with another post. Wish I had taken a screenshot of it.
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Post by eddiemonsta on Oct 30, 2015 9:06:29 GMT
Anybody think there is any chance of an update on actual game progress today, what with it being November next week and the last game related update being on September 11th?? No, me neither.
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Deleted
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Post by Deleted on Oct 30, 2015 10:04:03 GMT
Anybody think there is any chance of an update on actual game progress today, what with it being November next week and the last game related update being on September 11th?? No, me neither. We can always hope. 22Cans and their volunteer mods staunchly defend Godus and its progress consistently. I certainly wouldn't be willing to put my professional reputation and name on the line if I didn't have some sort of faith in what I was fronting for... unless of course I was morally bankrupt...
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Post by 13thGeneral on Oct 30, 2015 15:56:51 GMT
Last week they said we were getting an update next week (which is now), then they said they're "trying" to get it ready for this week, then finally (as typically) became "as soon as its ready". I think we all doubted it. The clock is ticking down to proving someone wrong. Who's it gonna be?
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Post by mindless on Oct 30, 2015 19:34:00 GMT
This is the problem of not working to a deadline, with no hard end point the project just crawls along, taking longer and longer, and you feel no urgency to your work, as a programmer myself i know how easy it is to come up with something new, and think well i'll just add this in here, change this over here, and if you set yourself no end date, you can just keep working away forever, without ever approaching the finishing line.
Saying that something will be ready when its ready, really just signals to everyone that your dev team have no clue how long its all going to take, possibly from their lack of experience, or having to fight with the marmalade framework, they lack the ability to accurately predict their work load, or maybe they just have a habit of missing internal deadlines. whatever the reason, saying soonus all the time speaks volumes about whats going on behind the scenes.
They need to explicitly target a release date, and push hard for that, and maybe even if the game is half broken at that point push it out anyway, just put into the release notes all the know issues, and explain what works and what doesn't. Then you at least give your customer something to play with.
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Post by hardly on Oct 30, 2015 20:19:15 GMT
This is the problem of not working to a deadline, with no hard end point the project just crawls along, taking longer and longer, and you feel no urgency to your work, as a programmer myself i know how easy it is to come up with something new, and think well i'll just add this in here, change this over here, and if you set yourself no end date, you can just keep working away forever, without ever approaching the finishing line. Saying that something will be ready when its ready, really just signals to everyone that your dev team have no clue how long its all going to take, possibly from their lack of experience, or having to fight with the marmalade framework, they lack the ability to accurately predict their work load, or maybe they just have a habit of missing internal deadlines. whatever the reason, saying soonus all the time speaks volumes about whats going on behind the scenes. They need to explicitly target a release date, and push hard for that, and maybe even if the game is half broken at that point push it out anyway, just put into the release notes all the know issues, and explain what works and what doesn't. Then you at least give your customer something to play with. I agree with Mindless, having no plan and no deadlines has completely undermined the whole development process. What I cant be sure of is what is intentional and unintentional failure.
What concerns me is how they spin a number of factors as being normal or fundamental. By fundamental I mean a state that must exist in all scenarios. They've created this alternate reality where project GODUS must have no accountability, no timelines, no plan and an incredibly small workforce. They've maintained at different times that the number of people is not the issue and yet it is obvious they cant even address basic issues nor do multiple things at one (e.g. bug fixing and long term development). The speed of the development is ridiculous and clearly insufficient to conclude the game this decade.
This last point demonstrates the absurdity of GODUS and the present situation. They have conditioned us to believe that the game cannot be developed any faster. This is patently false. The development proceeds at the pace that it does because they stripped all the development resources from it for BeTrail.
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Post by petermolyneux on Oct 31, 2015 2:07:23 GMT
Anybody think there is any chance of an update on actual game progress today, what with it being November next week and the last game related update being on September 11th?? No, me neither. We can always hope. 22Cans and their volunteer mods staunchly defend Godus and its progress consistently. I certainly wouldn't be willing to put my professional reputation and name on the line if I didn't have some sort of faith in what I was fronting for... unless of course I was morally bankrupt...
Neither Simon, Colin, Aynen, or Muir have any sort of "professional reputation". I'd imagine that's why they accepted those positions in the first place.
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heggers
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Post by heggers on Oct 31, 2015 16:50:05 GMT
Not that fair to say that of Simon, after all they did hire him as CEO (of a dying company but CEO non the less).
Colin... Eh... Well its PR and he seems to be failing with it but I guess he must have had some kind of reputation in that field though its likely only to be known by other PR types.
Aynen? Well no-one knows who he is aside from "one of the two jobsworth fanboys 22Cans enlisted as a mod" but in the video gaming industry, yeah I'd agree.
As for Muir. Well all I remember from the old 22Cans forum is them talking about being on a Train2Game course and making some really shoddy games on it. Likely to be the only one of the group that actually might be looking to develop a "professional reputation".
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Post by petermolyneux on Oct 31, 2015 19:32:42 GMT
Not that fair to say that of Simon, after all they did hire him as CEO (of a dying company but CEO non the less). Colin... Eh... Well its PR and he seems to be failing with it but I guess he must have had some kind of reputation in that field though its likely only to be known by other PR types. Aynen? Well no-one knows who he is aside from "one of the two jobsworth fanboys 22Cans enlisted as a mod" but in the video gaming industry, yeah I'd agree. As for Muir. Well all I remember from the old 22Cans forum is them talking about being on a Train2Game course and making some really shoddy games on it. Likely to be the only one of the group that actually might be looking to develop a "professional reputation".
Look at Simon and Colin's LinkedIn profiles and you'll see why my observation was quite fair. The former ran two tiny shovelware companies into the ground and the latter did some busywork for a few obscure gaming sites and an equally-obscure online game store. Not much of a reputation, won't demand much money, a perfect match for 22Cans.
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Post by robin on Nov 2, 2015 20:31:10 GMT
To talk about combat, I don't think Peter, Jack or the team ever really reflected on how the initial combat implementation went.
There were two separate versions, one that mandated you build really quickly and sculpt to force your opponent to build large inefficient buildings. The first version didn't work well enough, but it really was quite fun. I played so many battles.
The second version included AI battles with new objectives (like mining). I don't remember it being quite as fun though.
It'll be interesting to see what was retained from this time.
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Post by 13thGeneral on Nov 2, 2015 22:57:37 GMT
To talk about combat, I don't think Peter, Jack or the team ever really reflected on how the initial combat implementation went. There were two separate versions, one that mandated you build really quickly and sculpt to force your opponent to build large inefficient buildings. The first version didn't work well enough, but it really was quite fun. I played so many battles. The second version included AI battles with new objectives (like mining). I don't remember it being quite as fun though. It'll be interesting to see what was retained from this time. I really enjoyed the more simple Battles, for what they were, but can understand the desire to break them out of the stand-alone self-contained instances. We'll see, tho they're overdue for that update, which was reportedly going to drop last week - surprising nobody when nothing manifested and they didn't bother to jump on to even say it was delayed.
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Post by 13thGeneral on Nov 6, 2015 21:35:27 GMT
So, no update this week either?
Not surprised.
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Post by colin22cans on Nov 9, 2015 17:16:08 GMT
So, no update this week either? Not surprised. When did we say that there would be an update last week? Um.. we've not announced a date for anything yet?
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Post by totallytim on Nov 9, 2015 18:14:50 GMT
Well it will be two months on Wednesday since your last steam "update", which contained 2 new "stickers" (jack shit) and claims of bugs being fixed.
Do I really have to remind you that this is a kickstarted early access title which was supposed to be completed, but you (22cans) missed multiple deadlines set by yourselves? The game is still the same it was more than a year ago plus a story which made the community wish you would spend the time on something else. The most significant updates this year were Peter abandoning Godus, losing programmers, and getting two guys in return whos only purpose is seemingly to suck more money out of actual game development. Everything else was silence, censorship and bans with the occasional snark from the staff.
And here we have the audacity to expect updates.
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Post by 13thGeneral on Nov 9, 2015 18:42:33 GMT
So, no update this week either? Not surprised. When did we say that there would be an update last week? Um.. we've not announced a date for anything yet? Well, naturally, you haven't stated any specific dates, however you've been hinting and teasing for over a month that an update was imminent. Albeit, extremely vague about any potential timeframe, but still enough to seem like it was within a few weeks. I do swear there was at least one post - either from you or one of your crew - that did say an update was likely to be pushed out within a week or two, but I can't locate it any longer (seems to happen too often.) Not sure if I have shoddy memory, or something else is going on. I really should screenshot everything... So, until I can find the specific "next week" post, these will have to suffice; Here are a few posts that at least made it appear there was an update approaching "soon": godus.boards.net/post/24335/threadgodus.boards.net/post/24267/threadgodus.boards.net/post/24215/thread - "We'll have a full post on Kickstarter regarding combat in the coming weeks!" ~ Colin, Oct 9, 2015 at 11:27am godus.boards.net/post/24182/thread - "...there's full studio playthrough this week that if successful will determine the Opt-In date - After a successful playthrough, bug squashing and minor polish will be the main priority in order to get it in to players hands to try out." ~ Colin, Oct 6, 2015 at 10:37am EXIT: Oh, right... then there was also this; So, uh, officially dead yet? "It's not dead. A big update is coming soon actually" ~ Aynen Moderator Oct 26 @ 2:41pm Maybe I have a different understanding, or impression, from you as to the meaning of "soon", but this routine is growing seriously tiresome. I don't really enjoy chasing this stuff down, and using your own words against you (trying not to twist them, honestly), but as a backer I feel its our duty to keep tabs on th7s stuff. I do apologize that I may be putting a slanted interpretation on your posts, its not my desire, nor intention. Sadly, we've become a bit of a jaded, tinfoil hat wielding lot and this is what we're reduced to. But, hey, I'm happy people are finally getting the art book - for an unfinished game - so at least that's something.
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Post by Deleted on Nov 9, 2015 20:05:54 GMT
I don't think I'm being too unreasonable to surmise that when any one of the 22Cans is involved in supplying a timeline of "in the coming weeks" the plural is meant to be understood as a range from 2 to 1337, with weight resting heavily on the latter..
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Post by Crumpy Six on Nov 10, 2015 0:09:26 GMT
So, no update this week either? Not surprised. When did we say that there would be an update last week? Um.. we've not announced a date for anything yet? We who? Estimated delivery date for project Godus: September 2013Source: Kickstarter campaignOk, is that a cheap shot? We all know you guys missed that one! How mean of me. What about this, slightly more contemporary one? "My hope is that in six to nine months time, people start to finally see the game they really did pledge for." - Peter Molyneux, majority shareholder and founder of 22Cans, February 2015Source: www.theguardian.com/technology/2015/feb/13/peter-molyneux-game-designer-interview-godusWhat do you make of these self-imposed deadlines, Colin Gallacher of 22Cans? Have these deadlines been met? Why weren't they met? Looking forward to you timely and considered response! But I bet I won't get one!
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