|
Post by hardly on May 12, 2015 0:25:04 GMT
Talking about godus obviously.
We had the mobile reorientation, the abandonment in favour of the trail which both followed periods of silence.
Could the latest silence indicate a temporary shift of resources to the betrayal? Or have they switched off the lights?
Could this be like the allies retreating from Gallipoli? Are Muir and Aynen volunteers to make it seem like there are still people manning the trenches?
It wouldn't surprise me if in a week or so they just declared GODUS over. How good would all the protests of "we are still working on it" look then.
|
|
|
Post by 13thGeneral on May 12, 2015 1:19:45 GMT
None that I can recall; and I've been either aware of, or present and involved during, all of them. My biggest involvement was late 2013, right after the closed Alpha debacle - which I was only mildly aware of, because of the closed private forum - during what we (lower tier Backers) thought was going to be a closed Beta release. However, instead of that, they went dark for a couple months and suddenly reappeared with the Steam Early Access release. Then, around Nov-Dec of that year, they went quiet again (claiming holiday) and didn't re-emerge until late Feb-March with the baffling Settlement changes and the half-hearted timeline. It's been all "Go dark and re-emerge every few months with unusual changes or no real progress" ever since.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on May 12, 2015 1:34:13 GMT
Could the latest silence indicate a temporary shift of resources to the betrayal? Or have they switched off the lights? I saw some folks moving around on the 22cans Twitch channel...about the same time (2PM London) as what appears to be Peter Molyneux's profile on Steam playing GTAV: steamcommunity.com/id/pmolyneuxSo was that Peter "working" on office time, his son playing on his profile, or a bogus profile that includes a friends list with many associated (past and present) with 22cans as well as being a Steamworks Developer (with the same date as Godus being shoveled into Early Access)?
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on May 12, 2015 7:01:42 GMT
Has anything good ever followed any kind of period?
|
|
|
Post by hardly on May 12, 2015 7:18:27 GMT
Has anything good ever followed any kind of period? Touché
|
|
|
Post by Gmr Leon on May 12, 2015 7:23:09 GMT
|
|
|
Post by hardly on May 12, 2015 7:37:48 GMT
You did such a good job with that GMR.
|
|
|
Post by hardly on May 12, 2015 19:36:28 GMT
Do you believe their explanation for stopping the daily updates? Could it be they stopped them because it gave insight into how many people were working on GODUS? Maybe somebody else has left that we don't know about and they don't want to advertise it.
|
|
|
Post by greay on May 12, 2015 20:00:23 GMT
Do you believe their explanation for stopping the daily updates? Could it be they stopped them because it gave insight into how many people were working on GODUS? Maybe somebody else has left that we don't know about and they don't want to advertise it. Honestly? I believe it. I mean, it's basically "development is progressing so slowly it became difficult to come up with anything to say". Couple that with the fact that it was on each individual dev to take time out of their day to write it up, rather than on a producer / PR folk to just, y'know, take notes during their daily standup. Add in their utter disregard for anything resembling communication w/the community, and I'm actually surprised the daily dev updates lasted as long as they did.
|
|
|
Post by Spiderweb on May 12, 2015 20:15:22 GMT
Do you believe their explanation for stopping the daily updates? Could it be they stopped them because it gave insight into how many people were working on GODUS? Maybe somebody else has left that we don't know about and they don't want to advertise it. Looking at twitch the devs and Konrad were still there today and Dave posted the belated "we've stopped daily updates" we never see the artist and I think the production and QA guys sit they other side of the visible desks so I don't think the Godus team has changed.
|
|
|
Post by totallytim on May 12, 2015 20:15:59 GMT
Well, to be fair I didn't even bother to read the updates after just a few days, because they were the same everyday or just too vague to mean anything. So I usually just counted the number of pictures. They probably figured that out themselves. That being said, I still believe they just used them to make it appear like the whole thing hasn't died off completely yet as some kind of PR move. It felt like 6 students working on a mandatory school project with minimal effort while having to write a daily diary about it to show that haven't just been slacking off. I also don't believe that a team of organised people is able to progress as slow as they do... unless they're working on other stuff as well. Or they only have one computer and that's being used by Peter to play GTA (300+h in the last 2 weeks... yikes).
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on May 12, 2015 22:04:21 GMT
It is curious. With so few members on the team, and obviously moving and apparently talking on Twitch stream, exactly how are we to believe that there's no idea what folks are working on at any time? Someone should know exactly what they are working upon; the exact programming routines, the bit of art they were working upon, the sound assets, what design is being revised and worked upon, and the community concerns addressed so the communication channels aren't piecemeal all around while obviously going through a big filter. Richard, Konrad, and Martin usually had details they could describe for what they were doing, with Pavle unfortunately sounding a bit vague on "some mobile work" for what seemed like a few times (but to be fair the mobile version could use some maintenance, no need to neglect it), though the 22cans Twitter made it sound as if new content was soon to be coming to mobile (check the Tweets thread for this). The team is supposedly right there in the same room unless this has become a "meta" simulation we're all playing into, where some digital Weekend at Bernie's 2 thing is happening, that the bodies move when the music plays and the camera turns on.
Hey, that would be an awesome PR idea. @22cans: Have a public meeting on the Twitch channel, describing what you did yesterday and what you're planning on working on today. Doesn't have to be long at all, usually takes less than 15 minutes for a team the size of the entirety of 22cans while the producer records audio to then log it all down for his records/reports/direction plans, who then hands a detailed list to the PR guy to relate to either a publisher, or in this case, the public and community of the game. Another worrysome thing that is going to come back and bite 22cans? Upon the site, in the spot where everyone expects there to be a new Daily Developer Update, without any notice put into the last entry it looks like 22cans just went arse-up about a week ago. If you wish, you may be Movin' Like Bernie.
|
|
|
Post by Gmr Leon on May 14, 2015 20:38:40 GMT
So, just to let people know, I think we may have only received a response after I asked on Twitter. While I haven't been as actively monitoring the situation around here as before, I did see someone jokingly mention saying something to them about mobile on Twitter in another thread, so I thought it'd be worth a try with a more direct question. They didn't respond to me publicly via tweets since we happen to be following each other, which is a little odd, but the direct message they sent was pretty much what they tossed up over on Steam and eventually stickied.
|
|
|
Post by 13thGeneral on May 14, 2015 21:28:06 GMT
So, once again, it took some random query on some other unofficial channel to (potentially) spur any kind of response. Typical abysmal 22Cans communications.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on May 14, 2015 21:42:52 GMT
So, once again, it took some random query on some other unofficial channel to (potentially) spur any kind of response. Typical abysmal 22Cans communications. This is a common problem with a lot of modern "indie" developers and their PR - their team follows Twitter more than anything else until it actually cripples all other communication. Many of them pick a social butterfly, not exactly the kind of person to handle dissatisfied customers, and so instead of doing their job they'll simply just shut down while reacting in ways that create even more of a mess for their company.
|
|
|
Post by hardly on May 26, 2015 22:18:55 GMT
The silence continues. No ETAs, no road maps, no answers to relevant questions. What is happening at the cans?
|
|
|
Post by morsealworth on May 26, 2015 22:49:11 GMT
|
|
|
Post by 13thGeneral on May 27, 2015 3:33:55 GMT
The silence continues. No ETAs, no road maps, no answers to relevant questions. What is happening at the cans? It's called "brooding".
|
|
|
Post by mindless on May 27, 2015 3:48:27 GMT
The silence continues. No ETAs, no road maps, no answers to relevant questions. What is happening at the cans? Business as usual
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on May 27, 2015 4:53:55 GMT
The silence continues. No ETAs, no road maps, no answers to relevant questions. What is happening at the cans? Business as usual And yet at the same time, probably not for much longer: This could mean even more fun happy time if employees were offered shares in the company to offset lower pay. Keep in mind that is probably counting the Kickstarter AND what Peter boasted that he got from DeNA, and I doubt the Kickstarter was counted towards "liabilities" even though 22cans have treated them as such ever since taking their money. The probable reason for Tim Rance to bail is that as director...it's his ass in the fire on a number of recent additions to laws over the last decade in the UK, the Consumer Protection from Unfair Trading Regulations 2008 being the one that readily comes to mind. Here is another magical date to keep an eye upon: Next Accounts due 30/09/2015
|
|