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Post by morsealworth on Sept 25, 2015 17:00:29 GMT
What do I have to do? I have a mail from Molyneux from 2014 where he claims he's not doing mobile game nor Pay to win. Was that a private email, or a mass email to all kickstarters? any chance you can post that up here so we can all see it? Private email. But I see that posting that for everyone to see isn't as fair as providing it as evidence (the main reason is that I'm lazy, though, as all the formatting will go to hell and I'll have to do it manually). Why would he say that (the first part)? Of course they were making the game for mobile; it was in the kickstarter. He claimed they were not focused on mobile, to be more precise. Not the meaning you got.
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Post by petermolyneux on Sept 25, 2015 19:35:35 GMT
Username: colin22cans Last Online: 16 minutes agoI'm not sure if they're trying to mock us or if it's their way of saying "Start the hype train for The Trial!" I don't think they have intent, there is simply nothing to say so they say nothing.
I don't believe you can call what is happening development. I don't know what it is but unless they have a wealth of secret progress there is no way that GODUS is ever completed.
Assume the best case scenario - they have almost finished combat and are about to release it. If that is true then in 9 months they have completed a small component of a game lacking several ages, huge swathes of assets, a resource system, animals, etc. This ignores the three to six months of bug fixing they'll probably have to do on combat after they release it.
I know Simon says Peter fucked up and has said it publicly but Peter's biggest lie was that development without a plan could work. Peter has never admitted that not having a plan and not sharing a real plan was a form of deceit.
I'm not angry about GODUS anymore, there is nobody left to be angry at. Who could I be angry at? Simon? He came late and bears no blame. Jack? He is long gone and was probably as used by Peter. Only Peter is left to blame and he has been whipped enough.
Ultimately GODUS is just a sad joke with no punch line. It wont even go out with a bang, just one day they'll come into work and say "should we keep working on GODUS?" and conclude "Nah, lets do something else." It wont be a big decision, just final recognition of the reality staring them in the face since at least December last year.
As I said, just a sad joke.
I think being disingenuous after making a big show of claiming otherwise is certainly condemnable.
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Post by RoverPromise on Sept 26, 2015 20:27:30 GMT
And thus begins the countdown to the day a pack of disingenuous liars covering for amoral liars will probably lie to us again.. I can't wait for a steaming sack of camel-fluff b.s. post from sphillips where he tries to come off snarky but only remains so in his head.
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Post by petermolyneux on Sept 26, 2015 21:46:49 GMT
And thus begins the countdown to the day a pack of disingenuous liars covering for amoral liars will probably lie to us again.. I can't wait for a steaming sack of camel-fluff b.s. post from sphillips where he tries to come off snarky but only remains so in his head. Yep. Gotta love how soon he went from "Opennesscommunityhonestyfeedbacktrustsecondchance" to actually taunting/belittling the community in over a third of his posts over on the Steam forums. I really can't say Simon or Colin have any more decency than Molyneux at this point, maybe less.
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FragglerockPhillips
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Post by FragglerockPhillips on Sept 30, 2015 2:01:49 GMT
Hey Aynen,
Re-read the Godus Kickstarter page again.... then come back here and tell me 22Cans hasn't abandoned most of those promises.
Tell me those sweet sweet lies you've told yourself again and again over the past few years.
I want to hear them.
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Post by petermolyneux on Sept 30, 2015 2:19:18 GMT
Hey Aynen, Re-read the Godus Kickstarter page again.... then come back here and tell me 22Cans hasn't abandoned most of those promises. Tell me those sweet sweet lies you've told yourself again and again over the past few years. I want to hear them. Get a load of this tripe. This is from the same person who, mysteriously enough, has been logging in an awful lot during this current silent period, moreso than he's done for the last couple of months. I wonder why? Good faith, indeed.
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Post by spaceape on Oct 2, 2015 10:43:43 GMT
So...according to this little nugget of information from way back when in February this year; Source: www.theguardian.com/technology/2015/feb/13/peter-molyneux-game-designer-interview-godus That's in a months time! A MONTH! We haven't even got combat yet, let alone multiplayer, hubworld or god of gods. Yes Hubworld, I said it. This product is still being advertised with hubworld as a key feature, that alone is enough to report them to the 50 million people, a planet the size of Jupiter. So what's going on. Oh yeah, fuck all!
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Post by petermolyneux on Oct 2, 2015 16:48:14 GMT
So...according to this little nugget of information from way back when in February this year; Source: www.theguardian.com/technology/2015/feb/13/peter-molyneux-game-designer-interview-godus That's in a months time! A MONTH! We haven't even got combat yet, let alone multiplayer, hubworld or god of gods. Yes Hubworld, I said it. This product is still being advertised with hubworld as a key feature, that alone is enough to report them to the 50 million people, a planet the size of Jupiter. So what's going on. Oh yeah, fuck all! Well, our good friend Simon felt fit to tell all those nice interviewers that "multiplayer requires combat, which...in itself requires hub world stuff", "multiplayer will take years to develop", and "the commercial reality is that we can't work on Godus forever". I think you can see what he's trying to hint at there. Apparently, having 2-4 interns/"paid" interns working on Godus, as is happening now, has turned into an enormous financial expenditure for 22Cans.
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Post by HoverPromise on Oct 2, 2015 17:28:40 GMT
Well, 22Cans isn't known for making deadlines... or following through... or... well.. doing much of anything they've promised to do in the time frame they themselves have set, which brings everything into a new level of absurdity considering how confident they came of during the Kickstarter. For those of you who haven't seen this comic... how prophetic can you get... hah. www.dorkly.com/post/66182/how-to-run-a-successful-videogame-kickstarter
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Post by earlparvisjam on Oct 6, 2015 5:49:54 GMT
I think we've hit the Christmas silence early this year. So, anyone taking bets on a total staff restructure (i.e. everyone there having left and new interns swapped in) after a "totally amazing" surprise reveal in a month or so?
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Post by hardly on Oct 6, 2015 6:05:39 GMT
The possibilities:
(A) They've made very little progress and are afraid to tell us about it. (b) They've made good progress and don't want to tell us about it.
Either way it is confusing and annoying. Why cant this project use dates and milestones like every other project in history.
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Post by mindless on Oct 6, 2015 11:06:45 GMT
Another possibility could be that the memory and game breaking bugs they told us about a while ago may have not been fixed. Or possibly gotten worse. This might explain the silence. Out of embarrassment that they haven't even got a working game anymore
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Post by colin22cans on Oct 6, 2015 15:37:11 GMT
The possibilities: (A) They've made very little progress and are afraid to tell us about it. (b) They've made good progress and don't want to tell us about it. Either way it is confusing and annoying. Why cant this project use dates and milestones like every other project in history. Another possibility could be that the memory and game breaking bugs they told us about a while ago may have not been fixed. Or possibly gotten worse. This might explain the silence. Out of embarrassment that they haven't even got a working game anymore It's option B with a few of caveats (mindless was on somewhat of the right track, if a little crazy with the over exaggeration!) - We are getting close to an Opt-In release and were suppose to have an internal studio playthrough but were hit with another crashing bug (not as complicated as the previously posted one) but it slowed progression for a few days on both PC & Mac and after this there were numerous build errors that Andy has been sorting. The build errors have been due to something completely new that we've added to Godus and it hasn't been playing nice with the whole program - (I'm not a technical code person!) I'll be able to go into more detail on that soon. I've been playing/trying it out now properly for roughly a week (inbetween being pretty ill - a good few bottles of cough syrup, boxes of tissues and flu meds have been consumed/used/demolished), there's full studio playthrough this week that if successful will determine the Opt-In date - After a successful playthrough, bug squashing and minor polish will be the main priority in order to get it in to players hands to try out. Here's a screenshot I took from playing earlier today. We're also getting ready to send out the Art Book reward to the relevant Kickstarter tiers. Once the books arrive, I'll put up a few images of them
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Post by 13thGeneral on Oct 6, 2015 17:12:23 GMT
Oh, hai there! Welcome back, Colin. Thanks for the belated, but timely update on where things stand. Looking forward to the fruits and fruition from that of which you speak. Although the silence is still a bit of a... contentious issue with 22Cans, we understand when unexpected things impede progress; Things like game breaking bugs, as well as the human breaking bugs. I still firmly believe that something, anything, should be posted at least once a week - no matter what - to retain community involvement and attention, and maintain positive, vested interest in your project/product. If you, or any community engaging individual, is unable to do so then there needs to be someone else set up to step in for the interim. Just my opinion and experience, and seems "common sense" way of managing things. But aaaaanyhow, enough of the badgering and lashings - it is appreciated that you are here, despite having been ill, to get some info to us. The combat update has been a long time coming, so any news - especially about developmental hurdles and/or challenges - is welcomed. Please let us know as things progress, or don't progress, as soon as potentially possible.
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Post by ThatWasEasy on Oct 7, 2015 3:33:32 GMT
The possibilities: (A) They've made very little progress and are afraid to tell us about it. (b) They've made good progress and don't want to tell us about it. Either way it is confusing and annoying. Why cant this project use dates and milestones like every other project in history. Another possibility could be that the memory and game breaking bugs they told us about a while ago may have not been fixed. Or possibly gotten worse. This might explain the silence. Out of embarrassment that they haven't even got a working game anymore It's option B with a few of caveats (mindless was on somewhat of the right track, if a little crazy with the over exaggeration!) <snip> All it would take to minimize these "crazy exaggerations!!!!1!" would be a timely update that is more in line with the promises 22Cans have made to the community. Let's time a few examples shall we?... for science! "Hey guys, I'm out sick and won't be giving the community an update this week." - ~3 seconds "Hey guys, a few more bugs have sprung up so we'll be pushing the opt-in back a week or even more, I'll update you next week." - ~5 seconds "Hey guys, our lack of communication is in no way a sign of disingenuousness or a broach of our self-asserted Kickstarter promises." - ~6 seconds
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Post by HuberPromise on Oct 23, 2015 21:17:55 GMT
Happy Oct 23rd Everybody! Also known affectionately as "22Canners are as good at PR as they are at Deadlines" day.
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Post by Drake on Oct 24, 2015 0:02:51 GMT
I vote to officially start calling them 22 cons.
Whoever agrees, post so, and lets be consistent with referring to them as 22 cons in every single post.
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Post by TheShoeSniffer on Oct 24, 2015 4:58:19 GMT
Or what about calling them the 22 Can'ts
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Post by DuberPromise on Oct 24, 2015 6:05:43 GMT
Even if it calling a rose a rose... Honestly I doubt calling them anything makes any sort of difference. Con-men tend to have little or no social conscience, as they have displayed time and time again over the last few years. The exceptions being; Monkey, Fabs, Matthew, and Konrad, they always seemed to at least care and be blunt with us, when they were allowed to talk to us that is.
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Post by eskaton23 on Oct 24, 2015 10:18:02 GMT
22 C*nts? ....too far?
It surely is a bad thing to tar everyone under the roof with the same brush but there has to come a point when you realise the wholly appalling nature of the setup and the fact that so many feel morally wronged. If I were in that situation....and I have been in similar....I would up sticks and move on.
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