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Post by eddiemonsta on Jan 20, 2016 19:12:48 GMT
Why would he be playing GODUS (present steam version) if they have an advanced new version yet to be released? This suggests the GODUS Wars development is a hoax. Maybe he is comparing mechanics/features/gameplay, new and old? We can but dream! The biggest thing that worries me about the ongoing silence is actually the impending aniversary of the press shitstorm from last march, was it? By that i mean that even 22cans must realise that is a deadline they can't miss. Imagine 12 months with no updates after all that was said following said shitstorm. Surely that would be the final nail in PM's metaphorical coffin, and he must be fully aware that is the case, or am i wide of the mark here?
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Post by hardly on Jan 20, 2016 19:28:26 GMT
Why would he be playing GODUS (present steam version) if they have an advanced new version yet to be released? This suggests the GODUS Wars development is a hoax. Maybe he is comparing mechanics/features/gameplay, new and old? We can but dream! The biggest thing that worries me about the ongoing silence is actually the impending aniversary of the press shitstorm from last march, was it? By that i mean that even 22cans must realise that is a deadline they can't miss. Imagine 12 months with no updates after all that was said following said shitstorm. Surely that would be the final nail in PM's metaphorical coffin, and he must be fully aware that is the case, or am i wide of the mark here? It was actually mid February. I was looking at the Guardian article yesterday. You'd think there would be some realisation of this by 22Cans but I doubt it. They don't seem to care about their reputation.
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Post by eddiemonsta on Jan 20, 2016 19:39:40 GMT
So that just makes their situation worse. Might explain the silence as it's potentially all hands to the pumps? I suppose we'll find out one way or the other in the next 3 weeks!
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Post by Gmr Leon on Jan 21, 2016 2:19:38 GMT
I didn't realise how close 22cans are to Guildford Hospital, I've been there twice recently. I could of popped in to say hello (among other words)! oh and Konrad is still play testing (156 hours in the last 2 weeks).... steamcommunity.com/profiles/76561198013512309Why would he be playing GODUS (present steam version) if they have an advanced new version yet to be released? This suggests the GODUS Wars development is a hoax. Maybe running a bunch of integration tests of new build into existing build. Know I have several more hours in games than I normally would have simply from troubleshooting them (e.g. Rage and Godus), could be similar with Konrad and Godus.
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Post by hardly on Jan 21, 2016 5:00:55 GMT
Why would he be playing GODUS (present steam version) if they have an advanced new version yet to be released? This suggests the GODUS Wars development is a hoax. Maybe running a bunch of integration tests of new build into existing build. Know I have several more hours in games than I normally would have simply from troubleshooting them (e.g. Rage and Godus), could be similar with Konrad and Godus. Would that show up as play time on Steam though? Do Devs have the ability to plan unreleased versions of their game through Steam
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Post by Praesme on Jan 21, 2016 7:26:01 GMT
156 hours over 2 weeks? why do I think thats a partially inflated by godus itself number... assuming no days off that is 156/14 or an average of 11.14 hours a day every day assuming a 5 day work week that is 156/10 or 15.6 hours a day of godus while at work, having played godus and the extending wait timers that it is, it's hard to believe that godus is actively engaging for that amount of time.
So I think all we can actually determine is konrad's computer was left running godus for a week before someone realized and turned it off as they were clearing out the last of the office.
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Post by echocdelta on Jan 21, 2016 8:04:09 GMT
Automated build push to testing, running rudimentary AI to bug test is my bet. As far as I know many game developers on mobile platforms have setups that push their main branches to testing environments, which play out all day every day, same loops over and over. It's anecdotal, I've seen some amazing testing setups, but it's the best bet I can think of.
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Post by echocdelta on Jan 21, 2016 8:07:41 GMT
Also, as a level 8 steam user, seeing people's profile stats makes me look like a filthy casual.
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Post by hardly on Jan 21, 2016 8:46:12 GMT
Automated build push to testing, running rudimentary AI to bug test is my bet. As far as I know many game developers on mobile platforms have setups that push their main branches to testing environments, which play out all day every day, same loops over and over. It's anecdotal, I've seen some amazing testing setups, but it's the best bet I can think of. Would that happen on steam though or an offline test version?
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Post by echocdelta on Jan 21, 2016 9:16:24 GMT
Automated build push to testing, running rudimentary AI to bug test is my bet. As far as I know many game developers on mobile platforms have setups that push their main branches to testing environments, which play out all day every day, same loops over and over. It's anecdotal, I've seen some amazing testing setups, but it's the best bet I can think of. Would that happen on steam though or an offline test version? I don't know enough of their setup, but if it has multiplayer it might be testing peer-to-peer or testing new content/systems. The logical deduction, if I remove all anecdotal experience, is that active development would be less hours logged in main build running in Steam if they're not having automated/QA tests, so more hours in the game playing it actively would definitely equate to less hours out of the game, in engine, developing things. QA/Automation is a good thing. Disclaimer: I could be really wrong.
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Post by hardly on Jan 21, 2016 21:19:23 GMT
Maybe they are trying to boost their steam stats. After all which an average of only 50 people playing the game at any one time, leaving some 22cans computers on 24/7 could raise player numbers considerably. steamcharts.com/app/232810
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Post by Mandrake on Jan 22, 2016 1:36:53 GMT
156 hours over 2 weeks? why do I think thats a partially inflated by godus itself number... assuming no days off that is 156/14 or an average of 11.14 hours a day every day assuming a 5 day work week that is 156/10 or 15.6 hours a day of godus while at work, having played godus and the extending wait timers that it is, it's hard to believe that godus is actively engaging for that amount of time. So I think all we can actually determine is konrad's computer was left running godus for a week before someone realized and turned it off as they were clearing out the last of the office. The same happens with Starbound and others if you don't close down the launcher. Some even try continuing on in the background despite that.
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Post by Gmr Leon on Jan 22, 2016 5:52:48 GMT
Maybe they are trying to boost their steam stats. After all which an average of only 50 people playing the game at any one time, leaving some 22cans computers on 24/7 could raise player numbers considerably. steamcharts.com/app/232810Seems a bit much and obvious, more inclined to think maybe automated testing, but this is 22cans we're talking about, so anything unpleasant is always possible and almost more likely.
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Post by Praesme on Jan 23, 2016 20:00:58 GMT
Actually when I bothered to click on konrads link I see 151 hours in games... none of them seem to be Godus... where did this he is playing godus fact derive from?
oooh looking further I see he has played 38.4 hours of godus in the last 2 weeks and 77 hours of marvel super heros... He must be helping them on the marvel team too?
Sowhile initial reports looked promising as usual something we thought good about 22cans is merely puffery and misunderstanding.
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Post by vv [FuMM] on Jan 24, 2016 15:25:07 GMT
Has the china release happened yet? I'd say they are still finishing up on that first. This is just like before the iOS release forum banning spree except it's the reverse. Our PR bloke has been telling us that he's been doing stuff for china in regards to the launch lately. Check his linked in profile about doing stuff related to that. I'd say all hands on board for that launch first then we might get to see what godus wars is about. Unless godus wars is for china?
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Post by hardly on Jan 24, 2016 19:30:36 GMT
Has the china release happened yet? I'd say they are still finishing up on that first. This is just like before the iOS release forum banning spree except it's the reverse. Our PR bloke has been telling us that he's been doing stuff for china in regards to the launch lately. Check his linked in profile about doing stuff related to that. I'd say all hands on board for that launch first then we might get to see what godus wars is about. Unless godus wars is for china? I think China happened many months ago but I could be wrong.
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Post by eddiemonsta on Jan 24, 2016 20:51:54 GMT
They said the china release was being outsourced, if i remember correctly, implying that none of 22cans resources were required for that.
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Post by Deleted on Jan 24, 2016 21:12:31 GMT
They said the china release was being outsourced, if i remember correctly, implying that none of 22cans resources were required for that. 22cans says a lot of things... well, they used to. Maybe they got sick of being... "inaccurate"?
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Post by earlparvisjam on Jan 25, 2016 7:43:35 GMT
They said the china release was being outsourced, if i remember correctly, implying that none of 22cans resources were required for that. It's hard to understand how they can outsource the mobile portion now when PM flat out stated that they didn't have the resources to split the project into two pieces back when we discussed separating the mobile and pc versions. They didn't have the resources then but now magically came up with them after years of flailing around. This project has been one contradiction after another from the moment it went green on Kickstarter...
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Post by mindless on Jan 25, 2016 8:45:50 GMT
localisation is a fairly simple task if you have done it right, can be nothing more than a change to a single text file (but who are we kidding, do 22 cans ever do anything right)
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