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Post by mindless on Feb 9, 2016 21:17:30 GMT
I dont understand why they would release the gsme with so few units. It confoundd me even more that one of the units was to be locked away on the continent that you had to pay for.
Great value indeed simon
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Mandrake
Master
The Vault Boogeyman
Posts: 113
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Post by Mandrake on Feb 9, 2016 22:28:50 GMT
I dont understand why they would release the gsme with so few units. It confoundd me even more that one of the units was to be locked away on the continent that you had to pay for. Great value indeed simon I can think of a few reasons why, but for the sake of any media looking for quotes or family-orientated references I cannot say those reasons in public.
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Post by hardly on Feb 9, 2016 22:29:10 GMT
I dont understand why they would release the gsme with so few units. It confoundd me even more that one of the units was to be locked away on the continent that you had to pay for. Great value indeed simon It's an obsession with ticking boxes and not thinking about the big picture of whether it works. It is insane to release a RTS with one game and one resource (two if we count people). GODUS Wars isn't terrible on all accounts if it is truely early access. But the sense (partly because they were already inserting microtransactions) is that this is semi finished in terms of its ambition.
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Post by 13thGeneral on Feb 9, 2016 22:40:04 GMT
Thanks for sharing the video, Sense of disgust didn't allow me to install that crap and now I see it was right - the intended audience is clearly about 9 year old with all those bad narrative and amount of blood everywhere. The inclusion of the blood splatters, and the weird evisceration 'finishing' move when you defeat another God, is very strange given Peter's original insistence that this game was "intended to be very Zen-like" and is a radical divergence from the more cartoonist animation style that set the quirky atmosphere of Godus early on. I understand that, in a battle game, it makes some sense, but its quite peculiar they've progressively got more brutal in their style choices. Even the 'Pit of Doom' still had/has a bit of humor infused in an otherwise grim situation. I can't help but feel it possibly reflects their own growing frustrations with the project, with the community, with the media - whatever it may be - and is bleeding (no pun intended... but, pun nevertheless) into their work; whether its unconsciously or as some kind of artistic-expression commentary, we can only speculate.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Feb 9, 2016 22:57:56 GMT
While doing the kickstarter updates I noticed blood gore and chopped off heads in the concept art of one of the very early updates.
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Post by hardly on Feb 9, 2016 23:00:06 GMT
I dont understand why they would release the gsme with so few units. It confoundd me even more that one of the units was to be locked away on the continent that you had to pay for. Great value indeed simon It's an obsession with ticking boxes and not thinking about the big picture of whether it works. It is insane to release a RTS with one game and one resource (two if we count people). GODUS Wars isn't terrible on all accounts if it is truely early access. But the sense (partly because they were already inserting microtransactions) is that this is semi finished in terms of its ambition. That was supposed to read one unit and not one game.
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Post by hardly on Feb 9, 2016 23:59:14 GMT
Thanks for sharing the video, Sense of disgust didn't allow me to install that crap and now I see it was right - the intended audience is clearly about 9 year old with all those bad narrative and amount of blood everywhere. The inclusion of the blood splatters, and the weird evisceration 'finishing' move when you defeat another God, is very strange given Peter's original insistence that this game was "intended to be very Zen-like" and is a radical divergence from the more cartoonist animation style that set the quirky atmosphere of Godus early on. I understand that, in a battle game, it makes some sense, but its quite peculiar they've progressively got more brutal in their style choices. Even the 'Pit of Doom' still had/has a bit of humor infused in an otherwise grim situation. I can't help but feel it possibly reflects their own growing frustrations with the project, with the community, with the media - whatever it may be - and is bleeding (no pun intended... but, pun nevertheless) into their work; whether its unconsciously or as some kind of artistic-expression commentary, we can only speculate. More evidence of turnover/lack of planning. They don't know what GODUS is anymore and it shows in everything they do.
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Deleted
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Post by Deleted on Feb 10, 2016 0:47:52 GMT
While doing the kickstarter updates I noticed blood gore and chopped off heads in the concept art of one of the very early updates. Doesn't Pro-boards prohibit such depictions of wanton and excessive violence and gore?!??!
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Deleted
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Post by Deleted on Feb 10, 2016 0:51:14 GMT
Thanks for sharing the video, Sense of disgust didn't allow me to install that crap and now I see it was right - the intended audience is clearly about 9 year old with all those bad narrative and amount of blood everywhere. The inclusion of the blood splatters, and the weird evisceration 'finishing' move when you defeat another God, is very strange given Peter's original insistence that this game was "intended to be very Zen-like" and is a radical divergence from the more cartoonist animation style that set the quirky atmosphere of Godus early on. I understand that, in a battle game, it makes some sense, but its quite peculiar they've progressively got more brutal in their style choices. Even the 'Pit of Doom' still had/has a bit of humor infused in an otherwise grim situation. I can't help but feel it possibly reflects their own growing frustrations with the project, with the community, with the media - whatever it may be - and is bleeding (no pun intended... but, pun nevertheless) into their work; whether its unconsciously or as some kind of artistic-expression commentary, we can only speculate. I've had a similar feeling. I don't know whether or not I would put it past Molyneux to turn the game into a bloody gore-fest simply because that's what he thinks this trollish, meanie-filled community wants, or is doing it as some kind of meta-artistic-retaliation. Unfortunately for him Mortal Kombat already fills the niche in for the wanton gore seekers... so he yet again really isn't doing anything anyone else has done any better.
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Mandrake
Master
The Vault Boogeyman
Posts: 113
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Post by Mandrake on Feb 10, 2016 1:10:09 GMT
It's an obsession with ticking boxes and not thinking about the big picture of whether it works. It is insane to release a RTS with one game and one resource (two if we count people). GODUS Wars isn't terrible on all accounts if it is truely early access. But the sense (partly because they were already inserting microtransactions) is that this is semi finished in terms of its ambition. Here's the thing...if it's Early Access then it has some rules that it must follow. Releasing a tech demo is a guideline, but kind of a moot point considering some of the hard rules 22cans broke and are still breaking. Which ones? *looks over the documentation* It seems like it would be briefer to list the Early Access rules 22cans actually DO follow, and I'll have to get back to you on that when I've found anything definite. This long, two units with one behind a paywall initially...something tells me that we haven't seen the lowest point yet. At this point, I think 22cans are deliberately trying to start something between them and VALVe, especially after that whole refunds bit. On a more positive note...S***adels finally has competition for Worst RTS Sold on Steam: store.steampowered.com/app/238870/
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Post by hardly on Feb 10, 2016 7:03:28 GMT
I dont understand why they would release the gsme with so few units. It confoundd me even more that one of the units was to be locked away on the continent that you had to pay for. Great value indeed simon It makes no fucking sense. I don't know how they released it with a straight face.
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Post by hardly on Feb 10, 2016 7:07:18 GMT
Another video review/opinion piece on Godus Wars (warning NSFW language): <video deleted> I'm only at 5 minutes and I'm really enjoying that video. The only thing I'd enjoy more is watching a video of Simon and Colin watching the video.
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Post by Crumpy Six on Feb 10, 2016 8:31:05 GMT
Thanks for sharing the video, Sense of disgust didn't allow me to install that crap and now I see it was right - the intended audience is clearly about 9 year old with all those bad narrative and amount of blood everywhere. The inclusion of the blood splatters, and the weird evisceration 'finishing' move when you defeat another God, is very strange given Peter's original insistence that this game was "intended to be very Zen-like" and is a radical divergence from the more cartoonist animation style that set the quirky atmosphere of Godus early on. I understand that, in a battle game, it makes some sense, but its quite peculiar they've progressively got more brutal in their style choices. Even the 'Pit of Doom' still had/has a bit of humor infused in an otherwise grim situation. I can't help but feel it possibly reflects their own growing frustrations with the project, with the community, with the media - whatever it may be - and is bleeding (no pun intended... but, pun nevertheless) into their work; whether its unconsciously or as some kind of artistic-expression commentary, we can only speculate. I really don't like the "finishing move" on the enemy deity. I have no issue with violence in games, but because of the set-up in Godus Wars, it feels completely inappropriate and excessive for my deity to literally slice them to pieces. The dialog between the two characters until that point has been similar to little kids squabbling, making "your mom" jokes and stuff. I didn't like it when it was Morrigan, an annoying but harmless woman, but I found it particularly distasteful when it was Bryan, who is actually based on a real person (to whom 22Cans is currently massively indebted). Someone from 22Cans said Godus had originally been envisioned as some kind of celestial board game played between gods, where the followers are the pawns used to take the land. This would be a much better dynamic between the player and the AI deities. Right now, nothing about the dialog between the characters feels remotely god-like. It doesn't work on a comedic level because it's not funny. Also, Morrigan and Bryan speak and behave in the exact same way, so there's no attempt made at characterisation. It is abundantly clearly that no one at 22Cans can write worth a shit. This comes through in the most trivial tutorial text prompts, but it is most evident in more complex elements like the underlying story of the game. Past examples of horrible writing: the Mountain of the Gods script, the story chests in Godus. They need to fix this.
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Post by militairensneuvelen on Feb 10, 2016 10:19:50 GMT
Our complaints (at least mine) about our peeps not worshipping us are heard. One more step towards a finished game. (Which one b.t.w. )
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Post by morsealworth on Feb 10, 2016 11:43:09 GMT
The dialog between the two characters until that point has been similar to little kids squabbling, making "your mom" jokes and stuff. You know, it's the whole point. That slicing, the whole idea, is childish as hell.
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Post by 13thGeneral on Feb 10, 2016 14:47:58 GMT
While doing the kickstarter updates I noticed blood gore and chopped off heads in the concept art of one of the very early updates. Yeah, I actually recall much of the early concepts being a bit darker in context than what was initially in game. The blood and God evisceration is just unexpected, and a bit jarring, given the otherwise quirky atmosphere of the game.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Feb 10, 2016 20:38:58 GMT
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Post by greay on Feb 10, 2016 22:44:33 GMT
While doing the kickstarter updates I noticed blood gore and chopped off heads in the concept art of one of the very early updates. Yeah, I actually recall much of the early concepts being a bit darker in context than what was initially in game. The blood and God evisceration is just unexpected, and a bit jarring, given the otherwise quirky atmosphere of the game. It makes sense for the followers to meet a violent end. It is war, after all, and they're made of meat. But the gods themselves? That's a little weird. (not that there's not precedence for that — I mean, Osiris was dismembered by his brother, and Jesus was crucified, among countless others)
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Mandrake
Master
The Vault Boogeyman
Posts: 113
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Post by Mandrake on Feb 11, 2016 0:00:06 GMT
I really don't like the "finishing move" on the enemy deity. I have no issue with violence in games, but because of the set-up in Godus Wars, it feels completely inappropriate and excessive for my deity to literally slice them to pieces. The dialog between the two characters until that point has been similar to little kids squabbling, making "your mom" jokes and stuff. I didn't like it when it was Morrigan, an annoying but harmless woman, but I found it particularly distasteful when it was Bryan, who is actually based on a real person (to whom 22Cans is currently massively indebted). I suppose that was what they figured was a good element to take from Dungeon Keeper? They really need to go back and watch Clash of the Titans, the 1981 Laurence Olivier version, to see a better implementation by far of that concept from over thirty years ago. 22cans presented The Asylum version.
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Post by Gmr Leon on Feb 11, 2016 2:23:02 GMT
In other news, colin22cans finally confirmed what was more or less obvious about Godus Wars, in case there was any doubt, that it runs in the same engine. Kind of amused it took around a week to bother saying it outright, not that it was hard to tell. Edit:
Fun fact: C:\Program Files (x86)\Steam\steamapps\common\Godus Wars\windows\Godus Wars_Data\GameExecutables\release\art\environments\monuments\warshrine_group\rank1\textures There are textures for towers in here. Either those were scrapped, are available as a random card no one's gotten yet, or are possibly something to be tossed in an update. Who knows which it could be. Paging colin22cans for elaboration.
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