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Post by hardly on Feb 12, 2016 19:39:11 GMT
Started with a P and ended with aywall? To be fair, Hardly said "significantly adjusted what they are doing to take account of our feedback" and not "reacted appropriately for being called out by the gaming press on the most asinine design/release yet for 2016 in the video game industry". Putting in or taking out a paywall isn't really a change to the game, it's a change to how you pay for the game. One of the issues with GODUS was that although it didn't have a shop, the game was still built to have a shop. 22Cans can't say "we listened to feedback and took out the shop" when the whole design necessitated one. I hope this makes sense as I'm doing a terrible job of explaining it.
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Post by morsealworth on Feb 12, 2016 20:13:49 GMT
Yeah, I actually recall much of the early concepts being a bit darker in context than what was initially in game. The blood and God evisceration is just unexpected, and a bit jarring, given the otherwise quirky atmosphere of the game. It makes sense for the followers to meet a violent end. It is war, after all, and they're made of meat. But the gods themselves? That's a little weird. (not that there's not precedence for that — I mean, Osiris was dismembered by his brother, and Jesus was crucified, among countless others) Osiris wasn't exactly dismembered. He was scattered. And to help you understand the distinction I remind that Osiris was the harvest and Seth was the hot wind of the desert.
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Mandrake
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Post by Mandrake on Feb 12, 2016 22:18:24 GMT
Putting in or taking out a paywall isn't really a change to the game, it's a change to how you pay for the game. One of the issues with GODUS was that although it didn't have a shop, the game was still built to have a shop. 22Cans can't say "we listened to feedback and took out the shop" when the whole design necessitated one. I hope this makes sense as I'm doing a terrible job of explaining it. Three words that explains 22cans' attention towards "PC feedback": Pit of Doom That instead came off as more of an insult that PC users would like microtransaction mechanics if they had a sacrifice mechanic in place of gems, the currency that temporarily made Godus' design suck just a little bit less. Then was the "feedback" that had 2.0 turning more mobile-centric with stickers on cards and Voyages. Then along comes offline progression that in turn makes some timers worse because you actually have to play through those, prompting development of another sloppy fix for a core gameplay issue - the Balance File Editor...that is probably no longer going to be supported given that Pavle left. Then out came the "Story" in blue chests...like paragraph stickers onto a story card. Everyone said "Sucks!" 22cans basically said "Whatever, we get another bit of the Kickstarter we don't have to fulfill anymore because we think we can get by with edited by instead of written by." and moved onto something else as soon as possible. Then all of the feedback from the "Combat Update" design somehow resulted in Godus Wars, including the paywall after a long history of feedback about mobile monetisation in a PC game all the way back to the original release of Godus. Same 22cans, Different Day
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Post by greay on Feb 13, 2016 2:21:19 GMT
It makes sense for the followers to meet a violent end. It is war, after all, and they're made of meat. But the gods themselves? That's a little weird. (not that there's not precedence for that — I mean, Osiris was dismembered by his brother, and Jesus was crucified, among countless others) Osiris wasn't exactly dismembered. He was scattered. And to help you understand the distinction I remember that Osiris was the harvest and Seth was the hot wind of the desert. True, my bad. Dismembered was not the right word; there were far more pieces.
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Post by earlparvisjam on Feb 18, 2016 1:02:00 GMT
If Godus Wars was the offering as Godus when it released on Steam, this would be a completely different narrative. Wars at least has the potential to become a fairly decent game. Unfortunately, it (like its predecessor) is little more than a proof of concept. We've pretty much come full circle to the reintroduction of the mini-game from 1.0 after all this time.
On nearly every level, it lacks in content. God powers are anemic and scarce. There's effectively only one unit and that unit is ranged?!. It's a rts with only one building and no resource building functionality. The minions don't even do anything.
At this point, it has a decent idea for the campaign map. I hate the keys concept but that can be worked with. I don't hate the cards. It's still fruity but a damn site better than the stickers and cards from Godus. Given a couple years and some serious effort, it's possible this could become a mediocre rts title. At this stage in the game, it's far too little far too late...
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Mandrake
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Posts: 113
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Post by Mandrake on Feb 18, 2016 1:21:58 GMT
If Godus Wars was the offering as Godus when it released on Steam, this would be a completely different narrative. Wars at least has the potential to become a fairly decent game. Unfortunately, it (like its predecessor) is little more than a proof of concept. We've pretty much come full circle to the reintroduction of the mini-game from 1.0 after all this time. If 22cans didn't make such a mess, which appears intentional for publicity, then it probably would have had a chance. Instead, it's apparently planned to languish again in Early Access Dev Hell until some country legislates against intentionally faulty products with specific verbiage to address Steam. The actual design of Godus Wars and how it still has "microtransactions" all of it is what really shows 22cans' hand. Sounds like that would be the perfect opportunities/topics for 22cans to engage their community and obtain some better feedback and advice instead of offering what nearly amounts to form replies when a reply is given at all. Instead, it really sounds like they desire the game to be something that might get some sales on the F2P markets, but see no problems releasing a competitor for Citadels as Worst RTS on Steam - probably hoping to cadge in on some more "free publicity" about that as well.
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Post by Deleted on Feb 29, 2016 12:00:05 GMT
Godus war 's apparently a game evolution of Godus itself. I believe as said in other posts of this forum that there's nothing to expect from that project. I blame people who has invested a lot of money in Godus' kickstarter, anyway, the could afford it... @lord Baal : I remember reading 22cans forum that PM home diner occured (KS reward) The good of all of this, is that people in here got in touch with each other through that godus board community, and now you can sail to other games through steam or whatsoever. 3 years in a game project and no real result, I think it's enough. Cheers !
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Post by Qetesh on Feb 29, 2016 12:26:13 GMT
I gave it as a gift to a loved one. I don't think the onus falls on backers in any way. That type of thinking is like saying it's okay if rich people got robbed. It should not detract upon the act of the crime in any way. Neither should how much any backer could afford to be defrauded or not.
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Mandrake
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Posts: 113
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Post by Mandrake on Mar 4, 2016 11:25:55 GMT
I gave it as a gift to a loved one. I don't think the onus falls on backers in any way. That type of thinking is like saying it's okay if rich people got robbed. It should not detract upon the act of the crime in any way. Neither should how much any backer could afford to be defrauded or not. One big scam or lots of little ones, which is worse? As for the whole making an intentionally fraudulent contract bit...I'll let folks consider again that by what 22cans explicitly stated that they would provide in exchange for money, 22cans effectively made a contract in the US state of New York, with all applicable laws therein. Again, in the US contracts are based upon the covenant - implied to be considered explicit in spirit to every contract - of good faith. Which basically means that in Britain someone normally makes a contract and has to be taken to court with a nauseous amount of evidence provided in order to prove the other party of the contract wasn't doing their part in order to recover much of anything; the contractual version of "buyer beware" as it was explained to me. In the US it can often become a precursor to some criminal proceedings if it can be demonstrated if they just didn't give a damn and made a contract to obtain money while clearly not providing a good faith attempt on their part. Then there's that lovely international bit that opens it up to US Federal Law/US Code. I wonder if it is of any small coincidence that those of some minor company ownership left 22cans after they were made aware of these facts. The US and the UK have an extradition treaty.
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