jpw
Master
Posts: 159
Pledge level: Patron+Acorn+Poster
I like: Populus
What I thought Godus was going to be...
I don't like: Waiting
Collecting belief
Stickers
Sculpting
Voyages
Managing settlements
Not being a god in a god game
Chests
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Post by jpw on May 17, 2014 19:59:11 GMT
Also, a few day earlier we get promised the roadmap / design documents and just yesterday they couldn't release it because of a few problems. And we got told that only parts of it will be released anyway. The roadmap wasn't released because of problems, it wasn't released because I was simply too busy with ther tasks (mostly spreadsheet based) to complete on it last week. It'll be my priority for next week. Do you think you could address the main issue of this thread? Namely how cheesed off all the backers are feeling with this mobile release, I have seen threads else where comment on how sluggish the touch screen sculpting feels. I mean come on guys... sort this game out!
Leaving that aside what about the fact that KS backers were told by PM to upgrade their pledges to have multiple copies on different devices, how is that a valid pledge given the game is f2p on mobile and iPad...? Why would I want three copies of the PC version?
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on May 17, 2014 20:58:06 GMT
Yeah there sure are plenty of reasons to be pissed off with 22Cans and Peter Molyneux.
Regarding this mobile release, right now I don't really seem to give a shit. We all knew it was coming. It's been obvious from the start. Yeah it all sucks when you think about all the promises and assurances that were made in the past. I'm not at all surprised that Peter fucked us over again.
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Post by hardly on May 18, 2014 7:45:44 GMT
Hi,
I live in New Zealand so ill give it a go. I don't know if I can bag it just because it's a bad PC game. It will be interesting to see if its the same game with a shop or if there are material differences like longer timers lol.
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Post by morsealworth on May 18, 2014 9:51:58 GMT
Hi, I live in New Zealand so ill give it a go. I don't know if I can bag it just because it's a bad PC game. It will be interesting to see if its the same game with a shop or if there are material differences like longer timers lol. It's not , because it's not .
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Post by hardly on May 18, 2014 9:56:15 GMT
I'm not an expert on the state of PC Godus (I haven't played it for a few patches) but this seems to be the same game. Peter told the truth about the "pay to invest" not being upfront. I'm two hours in and there is no shop. The game plays pretty well on a iPhone. The only issues I had was a lack of precision, I wasted some believe with accidental sculpting, and there seems to be a big where I couldn't paste all my stickers. I don't think the sticker interface makes sense on iOS. You have the cards above you timeline so why not open the card and add stickers there?
Anyway it's the same as PC so all the state criticisms apply except this the cow clicker platform so is it ok here for free? Perhaps. The truth is what was boring on the PC will doubtless be boring here. I was watching tv the whole time. Is that what gaming is about? Should a game be only tolerable when you are mutilscreening?
I can see lots of people downloading this, not sure about how many people will spend money in the shop. They are certainly getting good ratings by the looks of things. It's probably better than candy crush and more innovative so if beating that very low threshold means they deserve financial success then I guess they do.
For PC gamers I'm sure we will not forget or forgive what happened here. Perhaps that is what counts more than 22Cans success or failure.
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splitterwind
Master
Posts: 149
I don't like: Ignoring a unpleasant question or answering with something that is only loosely related or way to vague to actually answer something. Mods that Cherry-pick in discussions. Banning people for minor offenses.
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Post by splitterwind on May 18, 2014 10:00:57 GMT
The roadmap wasn't released because of problems, it wasn't released because I was simply too busy with ther tasks (mostly spreadsheet based) to complete on it last week. It'll be my priority for next week. Do you think you could address the main issue of this thread? Namely how cheesed off all the backers are feeling with this mobile release, I have seen threads else where comment on how sluggish the touch screen sculpting feels. I mean come on guys... sort this game out!
Leaving that aside what about the fact that KS backers were told by PM to upgrade their pledges to have multiple copies on different devices, how is that a valid pledge given the game is f2p on mobile and iPad...? Why would I want three copies of the PC version?
He said on the steam forum that 22cans isn't allowed to speak about the mobile version - most likely because of their publisher for the mobile version (DeNA). By the way, 22cans promised on kickstarter that no publisher will be part of development and thus we'll have unbridled communication.
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Post by banned on May 18, 2014 13:50:46 GMT
So the hubbub was all about the iOS release, not hub world? I think this is a very long way off. Despite Matthew and George's promises on Steam that suggest something might be happening soon, as the team near the end of a push.
like multiplayer on Black and white2. a long way off, or "yeah, um, that was cut because a designer's most important consideration is a quick cash grab."
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Post by banned on May 18, 2014 13:58:16 GMT
Do you think you could address the main issue of this thread? Namely how cheesed off all the backers are feeling with this mobile release, I have seen threads else where comment on how sluggish the touch screen sculpting feels. I mean come on guys... sort this game out!
Leaving that aside what about the fact that KS backers were told by PM to upgrade their pledges to have multiple copies on different devices, how is that a valid pledge given the game is f2p on mobile and iPad...? Why would I want three copies of the PC version?
He said on the steam forum that 22cans isn't allowed to speak about the mobile version - most likely because of their publisher for the mobile version (DeNA). By the way, 22cans promised on kickstarter that no publisher will be part of development and thus we'll have unbridled communication. DeNA is only a distribution platform. They were not signed on for anything but getting delivering the code and updates, honest, pinky swear, why won't you believe me?, you're so mean and negative. a few other paraphrases come to mind but that is the gist of my conversation with them over a year ago.
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silvester
Participator
Posts: 11
Pledge level: IMMORTAL
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Post by silvester on May 18, 2014 15:43:40 GMT
Splitterwind - you are so far off, you couldn't even see the put.
Also, I believe I can share my suspicions that since the beta in Febuary, we've been play testing the mobile version. The graphics settings alone (Imposter image graphics) were a big hint.
The vid for the iOS version seems not different from a playthrough of what the 'PC' version has right now.
Perhaps this is where Peter M. wants to go? Mobile? Leave behind the PC world, and go mobile. His words about 'tapping' and 'dragging' make so much more sense if you think Godus as a pure Mobile game. And wasn't the 'play test' (Curiosity: The Cube) only on mobile devices?
22Cans isn't 22Cans anymore, it's MobileCans if you'd ask me.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on May 18, 2014 15:44:38 GMT
Hi, I live in New Zealand so ill give it a go. I don't know if I can bag it just because it's a bad PC game. It will be interesting to see if its the same game with a shop or if there are material differences like longer timers lol. Thanks for trying it out and giving us a lowdown. I'm sure the shop will magically pop up at some point when it is unlocked by your achieving a certain population count or something along those lines. Just like the day/night cycle. Because it all makes sense, right? It's the natural evolution of your people to start with a land where the sun is always shining and that you are only allowed to have nights after your tribe is large enough. And you'll only be allowed to have a shop when you have the right amount of people because otherwise the shopkeeper won't be able to sustain himself. It's only logical. If not this then the shop is just turned off to allow "players" to ease into the game and get stuck and bored at a point where progression takes forever at which point 22Cans will swoop in and save the day by opening the store.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on May 18, 2014 15:48:23 GMT
Splitterwind - you are so far off, you couldn't even see the put. I suppose you can't enlighten us about this because you're still bound by a non disclosure agreement? it's MobileCans if you'd ask me. Lol. Mobilecans. Yesterday I already lol'ed when I read someone calling them 22bans on the Steam forums. How about 22phones? Good to see you again by the way.
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silvester
Participator
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Pledge level: IMMORTAL
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Post by silvester on May 18, 2014 16:01:13 GMT
Splitterwind - you are so far off, you couldn't even see the put. I suppose you can't enlighten us about this because you're still bound by a non disclosure agreement? Yes. But I can tell you that Splinterwind is wrong with his guess that the 'not talking about mobile' is because of DeNA. Really really wrong. And why can I tell you this, and not other stuff? Logic. DeNA == Publisher. Publisher =+ Advertising. NDA =- Advertising. DeNA =! NDA. without the symbolics; DeNA IS A Publisher. Publisher WANTS Advertising. NDA HAMPERS Advertising. DeNA would NEVER* issue an NDA about Game news / releases. *I am almost certain that DeNA does have some NDA's spinning in their clockworks. Just not those that would kill a good 'free' hype, that would lead to game purchases.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on May 18, 2014 16:11:11 GMT
Good point. But then the mystery of the mobile silence gets even more mysterious.
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splitterwind
Master
Posts: 149
I don't like: Ignoring a unpleasant question or answering with something that is only loosely related or way to vague to actually answer something. Mods that Cherry-pick in discussions. Banning people for minor offenses.
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Post by splitterwind on May 18, 2014 16:47:20 GMT
Okay, so its not because of DeNA. It was just a guess.
Is there any hint what else causes their silence?
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jpw
Master
Posts: 159
Pledge level: Patron+Acorn+Poster
I like: Populus
What I thought Godus was going to be...
I don't like: Waiting
Collecting belief
Stickers
Sculpting
Voyages
Managing settlements
Not being a god in a god game
Chests
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Post by jpw on May 18, 2014 17:29:13 GMT
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Post by rubgish on May 18, 2014 17:36:04 GMT
My guess: They are silent on mobile because they aren't stupid and are learning.
Now before you call me an idiot, think back to the original release onto PC. They release it with a bunch of fanfare, send out a sale on steam so lots of people buy it, everyones super happy and it is all good. Only the game is barely even made, so naturally after 30 mins everyone is "why did I buy this it's pretty shitty right now" and the reviews obviously followed with being super negative. Now that's bad for the game, bad for us and bad for 22cans. With mobile, reviews mean even more than with PC games, so they are carefully releasing it to a small number of people. These people can then test it, send back the reviews and maybe they will be negative if people don't like the game, but it's only in new zealand and 22cans get a lot of valuable data to use to change stuff before they do a proper mobile release at a much later date (when the game is actually made).
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Post by 13thGeneral on May 18, 2014 19:21:50 GMT
14 reviews give it 5 stars. Hmm. Interesting to see how the reviews have changed every so slightly on the iTunes page.
Is how it began...
This is what it is now..
There are 86 Ratings now, at 4.5 stars. I think it's a bit telling that those "reviews" were there almost immediately after launch (within the first few hours), and sound WAY too overly positive. It just seems questionable, but time will tell as more reviews come in. I've seen a lot of fake reviews on sites like Amazon and GooglePlay; I also use to do some content work online (AmazonMechanicalTurk, etc.) and often picked jobs for hunting down potential fake reviews, and these are certainly like one's that I'd flag/suggest get investigated further. There's actually sound reasoning for questioning the initial reviews on a product so quickly after release, especially overtly positive ones; most people do not go out of their way to give positive reviews, but many will do so to give negative ones - the extreme or harsh the experience, the more likely they'll feel the need to express it. It's also interesting that the reviews got "tweaked/changed" later on, but still read as fairly positive - meaning either the "fakes" realized it was too positive sounding, or they really are players and will adjust their initial reaction review as time goes on (let's hope it's the latter). That video is really interesting, for several reasons: 3. Refreshing to see someone on iOS have the same issues with sculpting that I run into. I've read many times how the sculpting was designed for touch screen and works much better than on the PC, but from what I just saw that really isn't the case. I do find it odd that such an essential game mechanic still isn't working correctly, what struck me was just how little there was to do even in the first 25min of gameplay. I am fairly certain that it's a limitation of the game engine and will never be as reactive or as fluid as they would like (they over-promised and put foot directly into mouth). It is quite telling when the mouse or stylus is far better than a finger, despite it's mobile slant in gameplay. As for the reviews, if people who have never experienced Godus, and have had no involvement in the kickstarter or early access, I would venture that they would be fairly positive since they are approaching the game with a totally different set of expectations. Quite true, and a very good non-biased subjective observation, I'm not one to flatter this game, or it's management, but I still try to stay even-keeled and fair about it all (though, I will certainly express my dissatisfaction). Give them time tho, and I think the flaws will eventually hit home on mobile, too. They're giving it some leeway due to being "soft-launch" (e.g. early access beta) but that'll wear thin soon, as it eventually did (does) with the Steam community.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on May 18, 2014 19:22:28 GMT
Don't trust Silvester he is still part of the evil empire. In fact i think he is the secret head of 22cans. Look at his Avatar - it's still a toucan. You get it? 22cans - 20 toucans? I am sure they strive for world domination. They release a stupid app, everyone get's tired or gaga and the way to world domination is prepared. Don't trust him or you will be lost. muaaaahahaha.
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jpw
Master
Posts: 159
Pledge level: Patron+Acorn+Poster
I like: Populus
What I thought Godus was going to be...
I don't like: Waiting
Collecting belief
Stickers
Sculpting
Voyages
Managing settlements
Not being a god in a god game
Chests
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Post by jpw on May 18, 2014 19:34:54 GMT
Of the now 86 reviews only three have left a written comment. Hmm. The plot thickens.
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Post by hardly on May 18, 2014 20:48:21 GMT
I know for some justice would be Godus mobile getting a bad review. It also seems that some people are assuming that only a conspiracy could keep that from happening. The problem is that the standard of mobile games is so much lower than PC games. This is the reason godus failed in the first place on the PC. So I think you should all prepare yourselves for the possibility that godus is quite successful on the mobile platform. This doesn't mean its a good PC game and it doesn't mean that 22 Cans were right to have funded their mobile enterprise through kickstarter and early access funded by PC gamers.
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