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Post by hardly on May 18, 2014 20:50:41 GMT
I should also say they have made it very hard not to review very early in the game. The card appears on an obelisk thing and gets in the way of the gameplay. This means you are almost forced to review the game at 0.5% of the way through. If you were a first time mobile player how could you give it a negative review at this point?
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on May 18, 2014 21:19:30 GMT
Yeah that's just a cheap trick. If they had any decency they would try to trigger that review question the first time when somebody quits the game or something along those lines, or at the very least wait till somebody had played for at least 8 hours, which would still be quite early for a review.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on May 18, 2014 21:57:23 GMT
That's what i am saying since i found out about DeNA. They will do a good f2p mobile game. That's the plan. It's no problem to make money with such a game on mobile. I think they could have made money even with curiosity, as far as i know the only problem they had was apple stopping them because of some rules about monetization of gambling. So they started the second attempt but needed some money. And there is the problem i have with them.
Remember how unprepared the kickstarter was? And how fast the cube was stopped after the money was there? No 20million layers ... They had no plan B and a Problem with apple ... until they thought about Kickstarter. That's what i think what happend.
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Post by banned on May 18, 2014 22:20:39 GMT
That's what i am saying since i found out about DeNA. They will do a good f2p mobile game. That's the plan. It's no problem to make money with such a game on mobile. I think they could have made money even with curiosity, as far as i know the only problem they had was apple stopping them because of some rules about monetization of gambling. So they started the second attempt but needed some money. And there is the problem i have with them. Remember how unprepared the kickstarter was? And how fast the cube was stopped after the money was there? No 20million layers ... They had no plan B and a Problem with apple ... until they thought about Kickstarter. That's what i think what happend. I think you give them too much credit. Looks to me like they simply saw how stupid a chunk of the populace was and resolved to fleece without risking their own money. My bet is once the mobile is "successful" PM sells 22cans to kingcandy.EA/zynga and walks laughing. reality seems that prior he had to sell the co. to get the funding to finish. this time he got the seed money from the kickstarter and then used early access to launch mobile and shall soon sell out and walk to the bank. Yup, lost all respect and benefit of doubt. Scum floats to the top. He'll end by F'ing his staff, sadly. Their guilt by association shall be paid when they are dropped without recourse having done nothing more wrong than following instructions. But the taint shall linger.
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silvester
Participator
Posts: 11
Pledge level: IMMORTAL
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Post by silvester on May 19, 2014 12:31:04 GMT
My guess: They are silent on mobile because they aren't stupid and are learning. Now before you call me an idiot, think back to the original release onto PC. They release it with a bunch of fanfare, send out a sale on steam so lots of people buy it, everyones super happy and it is all good. Only the game is barely even made, so naturally after 30 mins everyone is "why did I buy this it's pretty shitty right now" and the reviews obviously followed with being super negative. Now that's bad for the game, bad for us and bad for 22cans. With mobile, reviews mean even more than with PC games, so they are carefully releasing it to a small number of people. These people can then test it, send back the reviews and maybe they will be negative if people don't like the game, but it's only in new zealand and 22cans get a lot of valuable data to use to change stuff before they do a proper mobile release at a much later date (when the game is actually made). Do you really feel the PC release was optimised for PC? - Are you sure you weren't just beta testing the mobile version? MobileCans, away!
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splitterwind
Master
Posts: 149
I don't like: Ignoring a unpleasant question or answering with something that is only loosely related or way to vague to actually answer something. Mods that Cherry-pick in discussions. Banning people for minor offenses.
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Post by splitterwind on May 19, 2014 12:52:30 GMT
My guess: They are silent on mobile because they aren't stupid and are learning. Now before you call me an idiot, think back to the original release onto PC. They release it with a bunch of fanfare, send out a sale on steam so lots of people buy it, everyones super happy and it is all good. Only the game is barely even made, so naturally after 30 mins everyone is "why did I buy this it's pretty shitty right now" and the reviews obviously followed with being super negative. Now that's bad for the game, bad for us and bad for 22cans. With mobile, reviews mean even more than with PC games, so they are carefully releasing it to a small number of people. These people can then test it, send back the reviews and maybe they will be negative if people don't like the game, but it's only in new zealand and 22cans get a lot of valuable data to use to change stuff before they do a proper mobile release at a much later date (when the game is actually made). I don't think that they are more careful because they are learning. I rather think that the mobile audience is just way more important for them. Generating hype and releasing Godus on steam way too early even though it was mostly negatively received on the backers forum was just the best strategy to make the most money to finance their mobile game and get bug-reports.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on May 19, 2014 13:58:44 GMT
My guess: They are silent on mobile because they aren't stupid and are learning. Now before you call me an idiot, think back to the original release onto PC. They release it with a bunch of fanfare, send out a sale on steam so lots of people buy it, everyones super happy and it is all good. Only the game is barely even made, so naturally after 30 mins everyone is "why did I buy this it's pretty shitty right now" and the reviews obviously followed with being super negative. Now that's bad for the game, bad for us and bad for 22cans. With mobile, reviews mean even more than with PC games, so they are carefully releasing it to a small number of people. These people can then test it, send back the reviews and maybe they will be negative if people don't like the game, but it's only in new zealand and 22cans get a lot of valuable data to use to change stuff before they do a proper mobile release at a much later date (when the game is actually made). I don't think that they are more careful because they are learning. I rather think that the mobile audience is just way more important for them. Generating hype and releasing Godus on steam way too early even though it was mostly negatively received on the backers forum was just the best strategy to make the most money to finance their mobile game and get bug-reports. Exactly. The more i know the more i think it's all like it was intended. There is no marketing desaster, in fact they managed to keep backers calm until they could release their mobile game. Look, some are sitting there right now in hope that everything gets fine. It took us so long to even leave the closed backer forum (we have to thank Gray and Stone or one of them ). I don't think they have to learn.
Peter talking about EA and Dungeon Keeper Online - great marketing - look they are bad, Godus is better - even a great german game magazine called for Peter Molyneux to make a better and worthy successor to Dungeon Keeper while Peter does an even more terrible f2p game (the delightful Godus).
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jpw
Master
Posts: 159
Pledge level: Patron+Acorn+Poster
I like: Populus
What I thought Godus was going to be...
I don't like: Waiting
Collecting belief
Stickers
Sculpting
Voyages
Managing settlements
Not being a god in a god game
Chests
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Post by jpw on May 19, 2014 16:57:43 GMT
Interesting... steamcommunity.com/app/232810/discussions/0/558756256409924669/
Censoring with one hand, directing to here with the other. I don't know what to think. I agree that Steam is about the PC game, and agree that this is a good place to come, but given that Steam for all appearances seems to have been reduced to a grounds for play testing a mobile game it's a bit much to say wrong environment to be discussing this. Steam is the wrong environment to launch a f2p mobile PC game under appearance of open access. Or is that just me?
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razz
Participator
Posts: 17
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Post by razz on May 19, 2014 17:02:53 GMT
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jpw
Master
Posts: 159
Pledge level: Patron+Acorn+Poster
I like: Populus
What I thought Godus was going to be...
I don't like: Waiting
Collecting belief
Stickers
Sculpting
Voyages
Managing settlements
Not being a god in a god game
Chests
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Post by jpw on May 19, 2014 17:04:34 GMT
I also just checked out the iTunes page itunes.apple.com/nz/app/godus/id815181808?mt=8144 reviews, 4.5 stars. Only three written comments. Who are we to blame 22cans, they have given the people what THEY want, they may have made a very successful f2p game.
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jpw
Master
Posts: 159
Pledge level: Patron+Acorn+Poster
I like: Populus
What I thought Godus was going to be...
I don't like: Waiting
Collecting belief
Stickers
Sculpting
Voyages
Managing settlements
Not being a god in a god game
Chests
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Post by jpw on May 19, 2014 17:06:57 GMT
I think in the interests of fairness it has to be reviewed as a f2p test game for the mobile, and to be honest, it is a good quality effort. If I had joined at this point in time, and got to play Godus on my iPad for free I would be happy enough. I think if we could all opt to be in that position we would!
I don't think it's fair to slate a game just because of how the money for its production was raised. That is a different issue.
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Post by rubgish on May 19, 2014 17:21:02 GMT
My guess: They are silent on mobile because they aren't stupid and are learning. Now before you call me an idiot, think back to the original release onto PC. They release it with a bunch of fanfare, send out a sale on steam so lots of people buy it, everyones super happy and it is all good. Only the game is barely even made, so naturally after 30 mins everyone is "why did I buy this it's pretty shitty right now" and the reviews obviously followed with being super negative. Now that's bad for the game, bad for us and bad for 22cans. With mobile, reviews mean even more than with PC games, so they are carefully releasing it to a small number of people. These people can then test it, send back the reviews and maybe they will be negative if people don't like the game, but it's only in new zealand and 22cans get a lot of valuable data to use to change stuff before they do a proper mobile release at a much later date (when the game is actually made). Do you really feel the PC release was optimised for PC? - Are you sure you weren't just beta testing the mobile version? MobileCans, away! When did I ever say the release was optimised for PC? I'm really not sure how you read that out of my post at all.
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Post by Crumpy Six on May 19, 2014 17:22:24 GMT
They probably want to isolate the online reviews of PC Godus (as if such a thing exists...) from mobile Godus, so that if questioned they can say "oh, all those negative reviews relate to the PC version, we made a few mistakes there, but the mobile one really is great!"
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Post by rubgish on May 19, 2014 17:28:11 GMT
I also just checked out the iTunes page itunes.apple.com/nz/app/godus/id815181808?mt=8144 reviews, 4.5 stars. Only three written comments. Who are we to blame 22cans, they have given the people what THEY want, they may have made a very successful f2p game. Objectively speaking, godus is a good mobile game, so it's not going to get bad reviews and it doesn't deserve bad reviews. It's a bad PC game, and people need to deal with that distinction. We (as a community) seem to be continually focused on "Blah blah it's a mobile game fuck you 22cans blah blah", which isn't productive and isn't going to help anything. Instead of repeating questions like "Why did you give us a shitty mobile game" or "Are you all a bunch of money-grabbing bastards" we should be focusing on a joint effort of asking questions like "Peter, we are concerned that the controls for PC are bad and the PC version of godus is lacking content. What can you tell us to stop us thinking this will continue to be the case?". If you hit up social media/send a bunch of emails all asking the same thing, it's much harder to brush off than what appears to be a small minority of players basically throwing insults back and forwards.
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Post by Deth on May 19, 2014 17:44:55 GMT
I doubt many if any PC games and probably very few backers have played the mobile game yet. Godus as a mobile game is just like every other mobile game out there and I doubt we will see a whole lot of bad reviews till it becomes more wide spread. In the long run sadly we will have to see how the PC game turns out, but based on the 2 being linked I do not have high hopes for the PC version not that I have for a long time. As others have said I just wish they would split them and start over with the PC version.
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jpw
Master
Posts: 159
Pledge level: Patron+Acorn+Poster
I like: Populus
What I thought Godus was going to be...
I don't like: Waiting
Collecting belief
Stickers
Sculpting
Voyages
Managing settlements
Not being a god in a god game
Chests
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Post by jpw on May 19, 2014 18:09:22 GMT
I also just checked out the iTunes page itunes.apple.com/nz/app/godus/id815181808?mt=8144 reviews, 4.5 stars. Only three written comments. Who are we to blame 22cans, they have given the people what THEY want, they may have made a very successful f2p game. Objectively speaking, godus is a good mobile game, so it's not going to get bad reviews and it doesn't deserve bad reviews. It's a bad PC game, and people need to deal with that distinction. We (as a community) seem to be continually focused on "Blah blah it's a mobile game fuck you 22cans blah blah", which isn't productive and isn't going to help anything. Instead of repeating questions like "Why did you give us a shitty mobile game" or "Are you all a bunch of money-grabbing bastards" we should be focusing on a joint effort of asking questions like "Peter, we are concerned that the controls for PC are bad and the PC version of godus is lacking content. What can you tell us to stop us thinking this will continue to be the case?". If you hit up social media/send a bunch of emails all asking the same thing, it's much harder to brush off than what appears to be a small minority of players basically throwing insults back and forwards. Exactly this. As I said in my previous post. It's a good f2p mobile game, it just sucks that we financed it.
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Tau
Wannabe
Posts: 28
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Post by Tau on May 19, 2014 18:31:59 GMT
Objectively speaking, godus is a good mobile game, so it's not going to get bad reviews and it doesn't deserve bad reviews. It's a bad PC game, and people need to deal with that distinction. Every game (doesn't matter if PC or Mobile) with such horrible microtransactions, which is also balanced around those microtransactions CAN'T be called a good game. Period. *snip* we should be focusing on a joint effort of asking questions like "Peter, we are concerned that the controls for PC are bad and the PC version of godus is lacking content. What can you tell us to stop us thinking this will continue to be the case?". *snip* This was the tone a year ago and it didn't helped at all. We (as a community) seem to be continually focused on "Blah blah it's a mobile game fuck you 22cans blah blah" *snip* If you would remove those rose-tinted glasses, then maybe you could read the concerns (and claims) a bit more... Objectively.
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Post by nerdyvonnerdling on May 19, 2014 18:41:39 GMT
Yeah, I have to say, I don't think we can call this a good mobile game. Certainly not objectively. It will be interesting to see if the game does well on mobile, but I'm highly skeptical that it will, personally. To me, it's just not a good game on so many levels, I don't think it matters what device you play it on.
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Post by Qetesh on May 19, 2014 18:56:53 GMT
I think the whole point is I don't like being lied to. I don't and won't ever accept that it was okay for them to do so. I have asked countless times since the first mention of "gems" if this was going to be a F2P game and was told, not once, not twice but several times that this was not the case. They even came out and said "they hate those type of games"....bullshit bullshit bullshit bullshit.
I was tricked into backing this game, and then when I saw the writing on the one, I was told to stop going Off topic and "constantly bringing up gems" well..........it seems there was a reason they did not want them brought up, they were building this F2P store that very much included the gems and there is not anything they can say to prove that they did not LIE about it.
My pink font self does not accept that mobile F2P as anything more than a Farmville ripoff. TBH, Farmville is more fun to play than Godus. Lots of people love to eat bugs too, but I sure as hell don't want to. If you promise me a chocolate chip cookie, it sure as fuck had better have some chocolate and not crunchy beetle parts covered in cocoa. This fucking sucks, why the fuck would I ever invest in a game made for mobile when neither me nor Ba'al have a fucking tablet or touchscreen computer? To play on a fucking phone? Never. This is why WOW is as popular as they are and Godus will never be more than a fruit fly on the teet of life.
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Post by rubgish on May 19, 2014 18:59:12 GMT
Objectively speaking, godus is a good mobile game, so it's not going to get bad reviews and it doesn't deserve bad reviews. It's a bad PC game, and people need to deal with that distinction. Every game (doesn't matter if PC or Mobile) with such horrible microtransactions, which is also balanced around those microtransactions CAN'T be called a good game. Period. *snip* we should be focusing on a joint effort of asking questions like "Peter, we are concerned that the controls for PC are bad and the PC version of godus is lacking content. What can you tell us to stop us thinking this will continue to be the case?". *snip* This was the tone a year ago and it didn't helped at all. We (as a community) seem to be continually focused on "Blah blah it's a mobile game fuck you 22cans blah blah" *snip* If you would remove those rose-tinted glasses, then maybe you could read the concerns (and claims) a bit more... Objectively. The game isn't balanced around microtransactions, it just speeds up a lot if you spend a lot of money. That's a universal trait of mobile games and some F2P PC games too (I mean just take a look at LoL's model, it's horrific if you want to unlock everything without spending money). Compared to the standard quality of games on mobile, Godus is good. I'm not denying that we asked for stuff a year ago and not much happened, but if you think that sitting here moaning and doing nothing constructive is going to work, you're just flat out wrong. What's been the most successful thing that happened community wise recently? The AMA. How did that occur? Someone asked and Peter said yes. Hell I might just send a tweet to peter or send an email and say "Hey Peter, i'm some random guy whos involved in the Godus community, do you fancy doing a quick interview or having a chat with me about the game so I can ask some questions the community is interested in & report back to them?" I'm fully aware of the concerns and whats going on, it's just that it's people rehashing the same things over and over again as though typing it twice will make it better. I think as a community, we are really pretty destructive as apposed to constructive right about now, and I would like to change that.
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