splitterwind
Master
Posts: 149
I don't like: Ignoring a unpleasant question or answering with something that is only loosely related or way to vague to actually answer something. Mods that Cherry-pick in discussions. Banning people for minor offenses.
|
Post by splitterwind on Jul 4, 2014 0:37:44 GMT
In this thread I will try to collect everything positive about the development of Godus like fulfilled promises and patches. For a collection of everything negative like broken promises look in >this thread<I'll add sources and possibly other information to these points at a later point, it's written mostly by memory. Again, feel free to make suggestions and discuss entries or the list itself. Game or development relatedPositive things that are already implemented or practiced• The ability to hold and drag your mouse to collect something • Opt-In Build that is supposed to be more frequently updated (Opt-In builds are currently often delayed)• Clear statement that there will be no shop using real money in the PC version. Note: It seems it's still a possibility that a in-game shop will be implemented where you simply can't buy anything for real money. Source for that note: steamcommunity.com/app/232810/discussions/0/46476144884339275/#c46476145176419709• The God-Seed power to plant trees. Certainly Planned• Settlement Revamp Source: steamcommunity.com/app/232810/discussions/0/540744299961945464/• Ability to close game via exit button as opposed to kill the process in task manager Source: godus.boards.net/post/5394 Note: Will come along with the settlement revamp.• Re-Implementing features that had been removed by recent patches • PC sprint of uncertain length where 22cans will focus on the PC version • Rework of resource gathering and management as part of the sprint Source: steamcommunity.com/app/232810/discussions/0/540743213069116780/#c540744937480608124• Shrine of belief Explanation: A shrine that will automatically collect belief produced by nearby housesNote: IIRC there are open questions about the shrine - how big will the radius be, how much will it cost. There is also a bit of skepticism towards the shrine of belief.• Challenges in singleplayer • Dynamic Water is still planned • Commandments that aren't just black and white but will offer a "shades of grey" morality. Source: godus.boards.net/post/5406Possibly / Considered• Reduction of timers to something comparable with other strategy games (< 20 minutes) Source: godus.boards.net/post/4695, godus.boards.net/post/4768, steamcommunity.com/app/232810/discussions/0/540743213069116780/#c540744937480608124• Checking if Gifts need unique behavior or re-balancing for PC. Source: steamcommunity.com/app/232810/discussions/0/540743213069116780/#c540744937522476497• Potentially adding the ability to skip the tutorial along with PC sprints Source: godus.boards.net/post/5370• Giving Timers a plausible context. • Alternative to beacons (expansion shrines) Source: steamcommunity.com/app/232810/discussions/0/540743213069116780/#c540744937480608124Ambiguous Upcoming things that are received mixed or with some skepticism. • Rare stickers Note: might doesn't matter for us once resource managements gets overhauled• Happiness meter • Gifts Community related• Stepping up communication with community. • Start of a roadmap • Having an AMA on reddit and possibly having a second AMA during the PC sprints. • Promise to give us further information after mobile release and explanation why these information were kept secret prior. Source: steamcommunity.com/app/232810/discussions/0/540743213069116780/#c46476145003701849• Warning people first before banning them right away for harmless offenses. • Starting with a low number of days when banning someone for the first time. • Acknowledging our Feedback Note: Thats quite a improvement over claiming that we just play godus the wrong way or that according to internal statics everything is fine• No longer censoring threads/posts • Collecting feedback for PC sprints, thread dedicated for suggestions • Community managers being quite active outside of steam board Other• Updated the Steam shop page Explanation: Page received critique for not informing about the cross-plattform development Link to shop page• Promise by PM to release design notes once Godus is (100%) complete
|
|
|
Post by 13thGeneral on Jul 4, 2014 1:59:51 GMT
Good work! Thanks for doing all this for the community. You get 50 forum bonus points!
|
|
Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
|
Post by Lord Ba'al on Jul 4, 2014 2:41:40 GMT
Good work! Thanks for doing all this for the community. You get 50 forum bonus points! Wow! That brings him up to probably around -375. Just kidding of course splitterwind.
|
|
|
Post by engarde on Jul 4, 2014 9:51:09 GMT
The timer reduction is only in your mind, that needs to be in the negative set. Reducing from 3 days to 2 or 6 days to 5 is not a reduction particularly when they cannot countdown/sequence chronologically so that time actually passes to match them.
|
|
|
Post by Monkeythumbz on Jul 4, 2014 10:07:08 GMT
Personally, speaking, I'd say our commitment to adding in a shades-of-grey morality system with Commandments is worth mentioning, too.
|
|
Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
|
Post by Lord Ba'al on Jul 4, 2014 10:43:15 GMT
It's a small thing, but I like that storms now bring new chests instead of damaging buildings.
|
|
|
Post by engarde on Jul 4, 2014 10:46:05 GMT
Unless your collecting of the chests causes s3e dumps, as it does for me
|
|
Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
|
Post by Lord Ba'al on Jul 4, 2014 11:00:36 GMT
Unless your collecting of the chests causes s3e dumps, as it does for me Have you tried a reinstall? I did that yesterday and haven't had any problems yet.
|
|
|
Post by engarde on Jul 4, 2014 11:31:16 GMT
If I have to play the first dozen hours again without it having changed significantly, there may be blood on the walls. Actually as of last night close of play having raised the chest crash report, I lost the ability to target leashed followers, I can pick them up (paying repeatedly to do so) without them having a marker to walk too, then I lost the ability to unhome then. I appear to have maxed out the current .245 in stability terms. I've a little under 2200 followers - saw no reason to over populate (I've only got one builder settlement too). I've long maxed out crops (currently have 450 or something for the max of 420), I've not placed a farmer settlement in more than a week. I've got about 260 ore with a target of 390 but when I've cleared high land to drop the settlement it does not want to position, so then I tried the chests etc and now I've got s3e everywhere. They did suggest that non-update last week due to the merged sprints might mean we get something this week or in two weeks, so not keen to start from 2 followers if we get a new version in the next day or so... Now where did I put that mop. Not that I want to hijack the positive thread...
|
|
|
Post by engarde on Jul 4, 2014 11:37:44 GMT
So click to leash, abodes shows -10 - wait a bit because sometimes there is a delay when you force an exit from abode or start a leash - the slightly blurry digits are not a cheap video card artefact its the -10s floating by and multiples of them. switching from leash a group of abodes to a single dragging to just in front does render the leash target but they do not exit. Just trying to evict (waiting a minute or so no effect). All those barrels in deep water show a grid when excavating which typically trigger s3e. before completely locking up when not actually doing anything..
|
|
Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
|
Post by Lord Ba'al on Jul 4, 2014 12:44:11 GMT
I uninstalled and reinstalled but did not lose any progress. Then I deleted the prf files because I wanted to start from scratch.
|
|
|
Post by 13thGeneral on Jul 4, 2014 13:31:46 GMT
It's a small thing, but I like that storms now bring new chests instead of damaging buildings. I still don't think the mechanism makes any sense, even in the terms of this representing a 'living board game'. But at least for now it eases up the sticker deficit... some. Or, at least I've heard it does as I haven't played in months.
|
|
|
Post by engarde on Jul 4, 2014 15:03:39 GMT
Not sure why reinstalling that way, sans prf removal, would fix it - if all I get is s3e this weekend I may retain my prf and try the reinstall route. May support will be able to tell me what has happened from the large number of files I've sent them.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 4, 2014 15:14:05 GMT
It's a small thing, but I like that storms now bring new chests instead of damaging buildings. I still don't think the mechanism makes any sense, even in the terms of this representing a 'living board game'. But at least for now it eases up the sticker deficit... some. Or, at least I've heard it does as I haven't played in months. I'm almost positive the ONLY reason storms were changed to give out stickers is to circumvent the broken game play. There are certain scenarios where you can pigeon-hole yourself into a situation where you absolutely cannot progress without collecting more stickers to unlock cards (I've done it once early on in one play through, and there are a few examples of this on the bug section of the steam forums). Nothing more that a band-aid for a pretty big black eye on the design side. "Oh, you can't progress? Silly god, wait for a delicious and zen-like storm to blow some random cards your way. "
|
|
|
Post by engarde on Jul 4, 2014 15:30:42 GMT
Maybe if you squint and pretend the chests are flotsam and jetsam from that previously failed civilisation whose temples and buildings our followers repair... I feel wrong/cringey just having typed that
|
|
|
Post by 13thGeneral on Jul 4, 2014 16:57:17 GMT
I still don't think the mechanism makes any sense, even in the terms of this representing a 'living board game'. But at least for now it eases up the sticker deficit... some. Or, at least I've heard it does as I haven't played in months. I'm almost positive the ONLY reason storms were changed to give out stickers is to circumvent the broken game play. There are certain scenarios where you can pigeon-hole yourself into a situation where you absolutely cannot progress without collecting more stickers to unlock cards (I've done it once early on in one play through, and there are a few examples of this on the bug section of the steam forums). Nothing more that a band-aid for a pretty big black eye on the design side. "Oh, you can't progress? Silly god, wait for a delicious and zen-like storm to blow some random cards your way. " Well, yeah. That's exactly what it is; a quick way to "fix" the lack of stickers for the time being, hopefully/supposedly until they can get to the PC sprint later this year - I think. It really doesn't address the issue, of course, and it's not fooling anyone (though I don't think they presented it either way), and we have not been informed of even a middling of an idea about how they potentially might fix it at some future time (unless I missed or forgot something, which is entirely possible). Unfortunately we've pushed for an answer but it's clear we'll just have to wait until indefinitely. Maybe if you squint and pretend the chests are flotsam and jetsam from that previously failed civilisation whose temples and buildings our followers repair... I feel wrong/cringey just having typed that Oh, I feel you on that. I've been somewhat defending, or at least mediating an understanding of, the MODs and 22Cans/Godus - it feels a little dirty, and makes me a bit nervous that I might come off as a disingenuous "positive supporter" since I'm actually a heavy critic of the whole project. But, again, I'm the type that works in a middle ground or fairness and positivity - or try to be. It's a learned and practiced perspective that I'm still working on balancing, despite personal opinions, because reasons.
|
|
|
Post by earlparvisjam on Jul 4, 2014 19:56:05 GMT
I've been somewhat defending, or at least mediating an understanding of, the MODs and 22Cans/Godus - it feels a little dirty, and makes me a bit nervous that I might come off as a disingenuous "positive supporter" since I'm actually a heavy critic of the whole project. But, again, I'm the type that works in a middle ground or fairness and positivity - or try to be. It's a learned and practiced perspective that I'm still working on balancing, despite personal opinions, because reasons. I think the hard part is that most of the criticism seems directed at them when it generally isn't. They aren't the ones putting out the disappointing pushes and features. When Matthew came on board, I said it was going to be rough for this very reason. The same thing goes for Monkeythumbz. While I might frequently disagree with what they say, I understand where they are coming from. Whenever you start to feel that way, just remember that no matter how supportive you sound, you'll never be as obtuse as Aynen. I might disagree with some of Muir's actions and attitudes, but I've never felt like I was talking to someone out of touch with reality. Aynen is a sycophant that makes actual supporters of Godus look bad with just how saccharine his/her attitude is. Cripes, it's only been a few days and I'm already getting sick of having to respond to him as if he's completely unaware of anything from the last 18 months of this project. Back on topic: I'm feeling really frustrated because I know there should be more to this on the game or development related side. It's making me nervous that I can't come up with anything to add to this because I feel there's something missing. Am I becoming a crotchety old man?! Heaven help me...
|
|
|
Post by 13thGeneral on Jul 4, 2014 20:53:50 GMT
I've been somewhat defending, or at least mediating an understanding of, the MODs and 22Cans/Godus - it feels a little dirty, and makes me a bit nervous that I might come off as a disingenuous "positive supporter" since I'm actually a heavy critic of the whole project. But, again, I'm the type that works in a middle ground or fairness and positivity - or try to be. It's a learned and practiced perspective that I'm still working on balancing, despite personal opinions, because reasons. I think the hard part is that most of the criticism seems directed at them when it generally isn't. They aren't the ones putting out the disappointing pushes and features. When Matthew came on board, I said it was going to be rough for this very reason. The same thing goes for Monkeythumbz. While I might frequently disagree with what they say, I understand where they are coming from. Quite true. I feel very much the same. Whenever you start to feel that way, just remember that no matter how supportive you sound, you'll never be as obtuse as Aynen. I might disagree with some of Muir's actions and attitudes, but I've never felt like I was talking to someone out of touch with reality. Aynen is a sycophant that makes actual supporters of Godus look bad with just how saccharine his/her attitude is. Cripes, it's only been a few days and I'm already getting sick of having to respond to him as if he's completely unaware of anything from the last 18 months of this project. I can't say that Aynen has rubbed my nerves quite as ostensively much as so many others profess, but I do find it a bit unusual just how steadfastly positive his/her attitude is towards Godus/22Cans and the entirety of the project - despite when shown any evidence to support certain factual missteps - but I also haven't seen anything approaching a 100% refusal to compromise his/her viewpoints; there have been a few "moments of clarity" or admittance that it's not all completely been sunshine and roses. Likewise, as with the dismissal of said evidence in particular, I detect an subtle self-inflicted naivety about Aynen that is tough to pin down what influence, purpose, or cause of such an outlook could be derived from, or the intent there-of. Perhaps he/she is just an overtly positive person, by choice or experience, and no degree of goading will change that. Perhaps the desire for a positive outcome outweighs and offsets any thought of the negative; be positive, get positive? Whatever the reason, we really are devoting wasting an awful lot of time psychoanalyzing someone that we have no real right or justification to. There are far more matters to focus on and be concerned about than Aynen's opinion. Though, I agree adopting such a positive supporter as a MOD might - as has occurred - put off those opposing the state of things; perhaps they should stabilize the balance by recruiting someone on the opposite polarity of views? Back on topic: I'm feeling really frustrated because I know there should be more to this on the game or development related side. It's making me nervous that I can't come up with anything to add to this because I feel there's something missing. Am I becoming a crotchety old man?! Heaven help me... Me too; it seems like there are at least a few more "positive" things we could list. And probably a few more "negatives" too. What about the (re)planting trees suggestion? It's something that was requested starting in Alpha, and surfaced again during Beta and Early Access - and has since then been implemented as "God Seed" power [that still sounds a slight bit... filthy]. Though I don't think it still quite matches the players requests or views entirely, but it was a good start. Although I'm fast approaching 40 (come August this year - good heavens) I feel my memory is still quite sharp, but it's easily distracted and influenced by the large amount of information I try to ingest. So, crotchety? No. Old? That's debatable, and a matter of perspective. Besides, who's expected to remember every little detail that has come up in this entire process? Not even Peter can keep it straight...
|
|
|
Post by Qetesh on Jul 4, 2014 21:49:30 GMT
Well, I met Monkeythumbz and Jack in person and they were awesome people. I think maybe I did drink a bit of the Koolaid to some extent to go back to the "wait and see" but then again, what's a few more months when we have come this far? I have chosen to try to look at it as a bit more of an adventure than a journey and I, for now, keep myself in check with the negative thoughts. This all being in hopes that PM does not come out with some horrid speech again in between now and then. ..............if he does.............then no promises. LOL.
|
|
splitterwind
Master
Posts: 149
I don't like: Ignoring a unpleasant question or answering with something that is only loosely related or way to vague to actually answer something. Mods that Cherry-pick in discussions. Banning people for minor offenses.
|
Post by splitterwind on Jul 5, 2014 12:34:59 GMT
Personally, speaking, I'd say our commitment to adding in a shades-of-grey morality system with Commandments is worth mentioning, too. Added it. I tried to add anything I could think of, including things that in my opinion should be granted, like a working exit button or no shop in a game you pay for playing. It's especially the "already implemented or practiced" section that is rather small. And on other points I could nag about the implementation. The Opt-In build for example is currently not really frequently updated. In my opinion the most positive things are in the community section, George and Matthew really did more positive than the company they work for, being active outside the backer and steam board, initiating an AMA, starting the roadmap, stopping censorship, keeping us informed as best as possible... I hope that the first section will get bigger with the PC sprints. Edit: I Added the God Seed power, it's an improvement nonetheless.
|
|