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Post by Deth on Aug 11, 2014 16:25:39 GMT
I am going off Peters commentary that they will join you if you are happier then them. I have not gotten to that point and assume they breed true like the old bearded follower and such. My though was that it could be an evil choice to "breed slaves" that I could toss into the pit to make my people happy.
Feanix, I have not tried it yet to see what happens when someone jumps in. The basic item is not to bad it fits with the rest of the world. Maybe little burst of flames shooting out of it or smoke from time to time might be cool. If I think of it tonight I will throw a couple people in and see what happens and get back to you on that.
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Post by 13thGeneral on Aug 11, 2014 16:52:06 GMT
I am going off Peters commentary that they will join you if you are happier then them. I have not gotten to that point and assume they breed true like the old bearded follower and such. My though was that it could be an evil choice to "breed slaves" that I could toss into the pit to make my people happy. Feanix, I have not tried it yet to see what happens when someone jumps in. The basic item is not to bad it fits with the rest of the world. Maybe little burst of flames shooting out of it or smoke from time to time might be cool. If I think of it tonight I will throw a couple people in and see what happens and get back to you on that. They don't breed. They don't contribute belief. They don't farm. They are just bumps on a log taking up precious living space. As soon as I can I plan to obliterate the blighters; can't decide if I want to PoD them of FoG them. Option A nets me gems at the potential cost of happiness. Option B wastes belief, but would rid me of thier presence imediately. I already put some blighted swamp in thier ceremonial circle. I really wish they had been more thoroughly thought out and implemented to be more than a catalyst for another paywall scheme.
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Post by Danjal on Aug 11, 2014 16:57:19 GMT
I am going off Peters commentary that they will join you if you are happier then them. I have not gotten to that point and assume they breed true like the old bearded follower and such. My though was that it could be an evil choice to "breed slaves" that I could toss into the pit to make my people happy. Feanix, I have not tried it yet to see what happens when someone jumps in. The basic item is not to bad it fits with the rest of the world. Maybe little burst of flames shooting out of it or smoke from time to time might be cool. If I think of it tonight I will throw a couple people in and see what happens and get back to you on that. They don't breed. They don't contribute belief. They don't farm. They are just bumps on a log taking up precious living space. As soon as I can I plan to obliterate the blighters; can't decide if I want to PoD them of FoG them. Option A nets me gems at the potential cost of happiness. Option B wastes belief, but would rid me of thier presence imediately. I already put some blighted swamp in thier ceremonial circle. I really wish they had been more thoroughly thought out and implemented to be more than a catalyst for another paywall scheme. Its funny, FoG them and it costs you belief and happiness. PoD them and it costs you belief (leashing), even more happiness but provides you with gems. Leave them homeless and it'll cost you happiness. You could try leashing them to water and then drowning them?
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Post by Deth on Aug 11, 2014 17:11:32 GMT
OH so par for course. Another 22cans 1 step forward 6 steps back. I really need to stop expecting anything but cash grab options from them. Thanks for the info at least.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Aug 11, 2014 17:17:51 GMT
If we ever get the power to create volcanoes we wouldn't need a pit of doom but just push the little fuckers over the rim of the crater.
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Post by 13thGeneral on Aug 11, 2014 17:45:11 GMT
The best and simplest solution is to just make them integrate into the populous and contribute to your society, like the wildmen did (I miss those buggers). It just seems like an obvious obfuscation of a paywall mechanic disguised as a creative "balancing" feature via an adversarial obstacle (ergo, a challenge to overcome). How could they not have seen it as becoming an issue, and not developed it further to be more seemlessly implemented into the overall societal system?
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Post by 13thGeneral on Aug 11, 2014 22:10:03 GMT
If we ever get the power to create volcanoes we wouldn't need a pit of doom but just push the little fuckers over the rim of the crater. Do you think they'll be whistling as they climb? Getting back to the PoD; It still seems like a seriously dark element to include in an otherwise bright and cheery game. It's currently a bit out of place in the setting. I can't help but wonder if the temple will change with the ages {will anything actually change with "ages" for that matter?}, and what would it "upgrade" into (I can't help but picture an industrial furnace... which doesn't sit well). Just trying to concept an alternative way to keep the mechanic in the game, but refine it, without going further down a dark path.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Aug 11, 2014 22:21:49 GMT
Do you think they'll be whistling as they climb? Getting back to the PoD; It still seems like a seriously dark element to include in an otherwise bright and cheery game. It's currently a bit out of place in the setting. I can't help but wonder if the temple will change with the ages {will anything actually change with "ages" for that matter?}, and what would it "upgrade" into (I can't help but picture an industrial furnace... which doesn't sit well). Just trying to concept an alternative way to keep the mechanic in the game, but refine it, without going further down a dark path. This brings to mind a scene from Terminator 2.
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Post by Danjal on Aug 11, 2014 22:22:33 GMT
If we ever get the power to create volcanoes we wouldn't need a pit of doom but just push the little fuckers over the rim of the crater. Do you think they'll be whistling as they climb? Getting back to the PoD; It still seems like a seriously dark element to include in an otherwise bright and cheery game. I can't help but wonder if the temple will change with the ages, and what would it "upgrade" into (I can't help but picture an industrial furnace... which doesn't sit well). Just trying to concept an alternative way to keep the mechanic in the game, but refine it, without going further down a dark path. I suspect the main reason they put the PoD in is because so many players were asking for an 'evil' option. Apparently sacrifice is the go-to solution for all evil gods. I'm just a bit sad that its so poorly implemented... =( It feels like I have no reason to play 'good' other than out-of-game morality... On the other hand there are so many ingame reasons to play 'evil' and just mass-sacrifice the shit out of them. I guess its the waiting game to see when they decide to expand on that. (Luckily Pillars of Eternity will go into beta next week)
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Post by earlparvisjam on Aug 11, 2014 22:30:18 GMT
Do you think they'll be whistling as they climb? Getting back to the PoD; It still seems like a seriously dark element to include in an otherwise bright and cheery game. I can't help but wonder if the temple will change with the ages, and what would it "upgrade" into (I can't help but picture an industrial furnace... which doesn't sit well). Just trying to concept an alternative way to keep the mechanic in the game, but refine it, without going further down a dark path. I suspect the main reason they put the PoD in is because so many players were asking for an 'evil' option. Apparently sacrifice is the go-to solution for all evil gods. I'm just a bit sad that its so poorly implemented... =( It feels like I have no reason to play 'good' other than out-of-game morality... On the other hand there are so many ingame reasons to play 'evil' and just mass-sacrifice the shit out of them. I guess its the waiting game to see when they decide to expand on that. (Luckily Pillars of Eternity will go into beta next week) My speculation is that they were looking for some hack to give pc players a means of acquiring gems without an in-game store and thought they'd kill two birds with one stone. I can hear it now "hey, if we let people sacrifice villagers for gems, the pc players won't need access to the store". Of course, this was met with a lot of back slapping and nobody thought that it might screw up their new happiness implementation.
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Post by Danjal on Aug 11, 2014 22:37:52 GMT
Well lets be honest, even if you do not kill off all the Astari (and I see no reason why you wouldn't, but lets pretend)... If you wait untill AFTER the festival and then sack all your followers. Depending on how far into the game you are, you can get a couple dozen or even hundreds of gems.
These gems you invest into some gift structures (fountains and trees, 20 gems for the first sets, 40 for the second etc) these structures you can then use to boost up your happiness every 10 minutes. If you have 2~4 of them, you can buff up your happiness really quickly to above the point the Astari are at. From that point on, you can just keep sacking followers for gems.
The trick is that once you're at 0 happiness it doesn't go lower... So you go down by 10~15% per follower till you're at 0% - and then you go up by 10~15% per gift building per 10 min cycle.
Now I'm willing to bet that this mechanic will get rebalanced later on, but for now - please tell me what the incentive is to play good versus to play evil? =D *edit* Did I mention how well the statues of capacity work with this playstyle?
Just imagine, a sprawling beach of slum-like size-1 buildings, a statue of capacity providing you with a second builder per hut... A bunch of starter belief to kickstart your leashing operation. A train of followers heading towards their demise....
After that a grand festival to remember our fallen comrades and perhaps some beautification to boost the belief generation per hut =D
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zeruelb
Junior Apprentice
Posts: 63
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Post by zeruelb on Aug 12, 2014 12:52:36 GMT
why cant we sacrifice other tribes?
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Post by Danjal on Aug 12, 2014 12:56:05 GMT
why cant we sacrifice other tribes? I'm not sure how you intend this - if you mean it like in B&W, simply pick up other tribes/gods people and sacrifice them. Then indeed this isn't possible within the current game mechanics. But once you convert Astari, you are free to sacrifice them to your hearts content. At the normal cost of unhappiness to your people. As Astari are currently otherwise useless, this is effectively the best course of action. Unless you do not mind having some otherwise useless huts around.
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zeruelb
Junior Apprentice
Posts: 63
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Post by zeruelb on Aug 12, 2014 13:02:55 GMT
capture the astari and throw them down the pit as astari. also makes your people happy. fighting may occur beforehand. godpower for lifting followers and enemies. Flinging them around maybe would be too much black and white...
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Post by Danjal on Aug 12, 2014 13:08:39 GMT
I think that, having tribes and civilizations or even rival gods/deities battle eachother. Resulting in the various peoples bringing war to eachothers doorstep and ultimately taking prisoners of war or even taking people as slaves. If you keep that in mind, a logical next option would indeed be to sacrifice them.
Given that the nature of the game wants to have you as a god in a guiding role. The only 'direct' way to pick them up without the usage of your people would be your pet/familiar/creature. A concept that might actually have been scrapped or been put (permanently?) on hold for the time being. I do agree that picking them up directly and being able to subsequently fling them - however satisfying - would not be very much in nature of Godus as it stands.
Although I would not complain if I obtained the power to fling rocks, trees, followers and other objects (fireballs!).
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Aug 12, 2014 13:11:56 GMT
Yeah, let's rip some trees out of the earth and beat people with them.
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Post by 13thGeneral on Aug 12, 2014 13:12:18 GMT
Well lets be honest, even if you do not kill off all the Astari (and I see no reason why you wouldn't, but lets pretend)... If you wait untill AFTER the festival and then sack all your followers. Depending on how far into the game you are, you can get a couple dozen or even hundreds of gems. These gems you invest into some gift structures (fountains and trees, 20 gems for the first sets, 40 for the second etc) these structures you can then use to boost up your happiness every 10 minutes. If you have 2~4 of them, you can buff up your happiness really quickly to above the point the Astari are at. From that point on, you can just keep sacking followers for gems. The trick is that once you're at 0 happiness it doesn't go lower... So you go down by 10~15% per follower till you're at 0% - and then you go up by 10~15% per gift building per 10 min cycle. Now I'm willing to bet that this mechanic will get rebalanced later on, but for now - please tell me what the incentive is to play good versus to play evil? =D *edit* Did I mention how well the statues of capacity work with this playstyle? Just imagine, a sprawling beach of slum-like size-1 buildings, a statue of capacity providing you with a second builder per hut... A bunch of starter belief to kickstart your leashing operation. A train of followers heading towards their demise.... After that a grand festival to remember our fallen comrades and perhaps some beautification to boost the belief generation per hut =D Sounds like an exploit players could start taking advantage of, until it gets nerfed. I can see the analytics from that puzzling, and frustrating the devs; "They're sacrificing all the followers for gems! Why would they do that… ?"
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Post by muumipeikko on Aug 13, 2014 12:04:48 GMT
Wouldn't the good alternative to the Pit of Doom be as simple as a Temple of Worship, where you can leash your followers to in a similar fashion, only instead of sacrificing themselves they're collectively praising you and offering up sacrament? Honestly, I'd love to see the Pit of Doom be less harsh and allow for a flipping of happiness. Sacrifice so many people and while initially there are the existing downsides (breed less often-preferably somehow changed), eventually when you hit zero happiness it suddenly switches around to where sadistic actions are found pleasurable to your followers, changing their disposition. Once this is done, the more sacrifices and other cruel stuff you do, you get boosts of happiness, more gems, and instantly collectible belief from abodes with each sacrifice/cruel action. The flipside of this is if you go the Temple of Worship route, it's easier to pull this off somewhat, but makes responses to stuff like destroying your own followers' stuff for whatever reason reduces their happiness, making the "good" approach a balancing act in its own right. (E.g. "good" gifts would reduce the happiness of cruel followers, as would stuff like beautify, and so on. You'd make appropriately themed gifts/powers for the cruel side to complement the good side.) Yea taking gems from players an "accidental bug"... Accidental in the same way that a pickpocket accidentally puts his hand it your trousers pocket and relives you of your wallet...
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Post by dozvati on Aug 13, 2014 14:14:21 GMT
Just imagine, a sprawling beach of slum-like size-1 buildings, a statue of capacity providing you with a second builder per hut... A bunch of starter belief to kickstart your leashing operation. A train of followers heading towards their demise.... funny.... i had the same idea.
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Post by Gmr Leon on Aug 13, 2014 20:52:44 GMT
Wouldn't the good alternative to the Pit of Doom be as simple as a Temple of Worship, where you can leash your followers to in a similar fashion, only instead of sacrificing themselves they're collectively praising you and offering up sacrament? Honestly, I'd love to see the Pit of Doom be less harsh and allow for a flipping of happiness. Sacrifice so many people and while initially there are the existing downsides (breed less often-preferably somehow changed), eventually when you hit zero happiness it suddenly switches around to where sadistic actions are found pleasurable to your followers, changing their disposition. Once this is done, the more sacrifices and other cruel stuff you do, you get boosts of happiness, more gems, and instantly collectible belief from abodes with each sacrifice/cruel action. The flipside of this is if you go the Temple of Worship route, it's easier to pull this off somewhat, but makes responses to stuff like destroying your own followers' stuff for whatever reason reduces their happiness, making the "good" approach a balancing act in its own right. (E.g. "good" gifts would reduce the happiness of cruel followers, as would stuff like beautify, and so on. You'd make appropriately themed gifts/powers for the cruel side to complement the good side.) Yea taking gems from players an "accidental bug"... Accidental in the same way that a pickpocket accidentally puts his hand it your trousers pocket and relives you of your wallet... Er...What does this have to do with my post?
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