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Post by Danjal on Aug 18, 2014 19:07:02 GMT
Oh wow... Now I want to see one of those PM 'zen-like' quotes be incorporated into the picture jpw linked above... PM being the chips bag =D
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Post by 13thGeneral on Aug 18, 2014 19:13:48 GMT
Alright, I need to enhance my calm.
If Peter, and in association also the Devs at 22cans, are really stuck on this "Zen experience" idea, I can work with that. I can come up with ways to make it work. So that begs the question, why then haven't they? Why, so far, is it such a disasters so far from Zen that it not only induces rage... but actually includes and encourages sacrifice? I mean, they managed to capture mindless repetition, so there's that. But where's the contemplation, where's the inner reflection, where is the sensation of harmonious beauty? Where is God?
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Post by 13thGeneral on Aug 18, 2014 19:15:13 GMT
Oh wow... Now I want to see one of those PM 'zen-like' quotes be incorporated into the picture jpw linked above... PM being the chips bag =D Actually, I was thinking "Pit of Doom" and line of sacrificial Followers. I'll be home in a couple hours and do some more quotes.
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Post by Gmr Leon on Aug 18, 2014 19:21:12 GMT
Don't forget another difference in Minecraft Notch doesn't tell you what to do. You can build up, down sideways, and any other method you can think of aswell as in any possible combination. On top of that Minecraft offers you a box of tools and toys to mess around with and when you're done with all of that Minecraft offers you the keys to the castle so you can modify the game to great lengths... Godus on the other hand does its best to limit you in all ways, afraid that you might actually ENJOY yourself rather than focusing on the games main component. Timers. Because timers put emphasis on the zen-like nature of Godus. If I wanted a Zen-like experience, I wouldn't sit playing a game - I'd go outside. Besides, if he wanted to make a game that was a reflection of Zen, that attempted to provide that experience and expose people to the juxtaposition of life, he should have said so in the Kickstarter and not sold it as a God game reminiscent of Populous… that was his first major error in judgement, and it's all gone to pot since then. He's just trying to rake around the chip bag now. Even then, if you want a zen gaming experience, play Flower or any of thatgamecompany's work. They know exactly how to make a soothing, yet exciting, but also relaxing game experience like no other.
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Post by morsealworth on Aug 18, 2014 19:49:52 GMT
If I wanted a Zen-like experience, I wouldn't sit playing a game - I'd go outside. Besides, if he wanted to make a game that was a reflection of Zen, that attempted to provide that experience and expose people to the juxtaposition of life, he should have said so in the Kickstarter and not sold it as a God game reminiscent of Populous… that was his first major error in judgement, and it's all gone to pot since then. He's just trying to rake around the chip bag now. Even then, if you want a zen gaming experience, play Flower or any of thatgamecompany's work. They know exactly how to make a soothing, yet exciting, but also relaxing game experience like no other. Well, about zen experiences...
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Post by Danjal on Aug 18, 2014 19:54:48 GMT
Haha, morsealworth - Yea I saw that one. First thing in my head, more godly than Godus! Maybe we should convince Matthew Allen to gift a copy to Peter or something. "Look Peter, this is a zen-like game. Its also more godly than godus."
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Post by 13thGeneral on Aug 18, 2014 20:03:25 GMT
Hah! There you go. Can't beat that zen simplicity.
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Post by Gmr Leon on Aug 18, 2014 20:21:09 GMT
Even then, if you want a zen gaming experience, play Flower or any of thatgamecompany's work. They know exactly how to make a soothing, yet exciting, but also relaxing game experience like no other. Well, about zen experiences...Reminds me of the Wii Fit mini-game where you just sit on the Wii Fit board and try to keep a candle lit or something by sitting still. Maybe that's too hardcore to be zen?
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Post by 13thGeneral on Aug 18, 2014 20:44:21 GMT
Reminds me of the Wii Fit mini-game where you just sit on the Wii Fit board and try to keep a candle lit or something by sitting still. Maybe that's too hardcore to be zen? Actually, that sounds fairly hardcore Taoist or Buddhist, which incorporates Zen.
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Post by 13thGeneral on Aug 19, 2014 17:08:38 GMT
I think it's fairly obvious at this point that the inclusion of the Pit of Doom essentially gives the players almost an unfettered and unrestricted access to unlimited belief and gems. It's clear that this "bandaid" feature is severly unbalanced and easily exploitable, and that's not necessarily a good thing at all in the long grand scheme of the game's design and development.
The question now becomes "How do you fix it?". And simply nerfing things further isn't the right answer.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Aug 19, 2014 17:18:12 GMT
I think it's fairly obvious at this point that the inclusion of the Pit of Doom essentially gives the players almost an unfettered and unrestricted access to unlimited belief and gems. It's clear that this "bandaid" feature is severly unbalanced and easily exploitable, and that's not necessarily a good thing at all in the long grand scheme of the game's design and development. The question now becomes "How do you fix it?". And simply nerfing things further isn't the right answer. I don't think the answer to ANY of the timer/gem/PoD criticisms lie within a nerf. Imo they just aren't interesting choices. It's a treadmill. a boring, repetitive treadmill of SIMILAR choices. I think if they want to make any of this palatable they need to introduce some lore, introduce some meaning, and give us a reason to care about any of it. By the by... Speaking of exploitable. The newest Metacritic review confirms that the "set-time-forward-timer-exploit" works on mobile. Woopsie. Looks like 22cans might be getting some analytics on how much people enjoy NOT paying to avoid ridiculous pay wall timers.
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Post by Danjal on Aug 19, 2014 17:44:50 GMT
You mean, like introducing some relevant choices and consequences that actually matter? *shock* How innovative~
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Aug 19, 2014 17:47:55 GMT
You mean, like introducing some relevant choices and consequences that actually matter? *shock* How innovative~ ikr. The justification behind any of it is indefensible... its galling just how shallow and cheap these f2p mechanics are.
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Post by 13thGeneral on Aug 19, 2014 17:57:52 GMT
I think it's fairly obvious at this point that the inclusion of the Pit of Doom essentially gives the players almost an unfettered and unrestricted access to unlimited belief and gems. It's clear that this "bandaid" feature is severly unbalanced and easily exploitable, and that's not necessarily a good thing at all in the long grand scheme of the game's design and development. The question now becomes "How do you fix it?". And simply nerfing things further isn't the right answer. I don't think the answer to ANY of the timer/gem/PoD criticisms lie within a nerf. Imo they just aren't interesting choices. It's a treadmill. a boring, repetitive treadmill of SIMILAR choices. To true. It's just a string of loosly asociated commodity trading. There's no real game here other than carefully balancing numbers. We can all agree on that, it's just up to them to accept how empty the game is and actually start adding real meaningful features. The proverbial ball is in their court, but they keep tossing fouls and playing defence, instead of making a play for the net. Or something like that... I'm not a sports guy. Oh really? Yikes. What a catastrophe. That's got to be collosally embarrassing.
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Post by Danjal on Aug 19, 2014 17:59:53 GMT
But but but, the mobile version is a 'seperate' version =P Yes, thats quite embarrassing...
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Post by 13thGeneral on Aug 19, 2014 18:07:39 GMT
But but but, the mobile version is a 'seperate' version =P Yes, thats quite embarrassing... But but but, it's a massive oversight which makes thier internal testing highly questionable, and the programming capability extremely suspect (sorry Raspofabs & feanix). And besides, I thought they were made aware of that exploit ages ago?
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Deleted
Deleted Member
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Post by Deleted on Aug 19, 2014 18:09:47 GMT
Maybe it's old news/fixed already? who knows. I don't have the desire to test it out.
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jaquio
One Hit Wonder
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Post by jaquio on Sept 3, 2014 19:44:00 GMT
Maybe it's old news/fixed already? who knows. I don't have the desire to test it out.
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Matthew Allen
Former 22Cans staff
Full Time Rock Star
Posts: 295
Pledge level: Elemental
Steam: MrMatthewAllen
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Post by Matthew Allen on Sept 4, 2014 0:47:07 GMT
I'd be very surprised if the Pit of Doom balancing didn't get changed in either small or major ways over the course of development, not to mention balancing in general. This is the first major iteration with it present, at least, so I wouldn't expect its implementation to be static. Even then, if you want a zen gaming experience, play Flower or any of thatgamecompany's work. They know exactly how to make a soothing, yet exciting, but also relaxing game experience like no other. Well, about zen experiences...Actually been wanting to take that for a spin. Not at all sure what to make of it (been lots of interesting reactions all across the board).
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Post by 13thGeneral on Sept 4, 2014 1:13:12 GMT
I'd be very surprised if the Pit of Doom balancing didn't get changed in either small or major ways over the course of development, not to mention balancing in general. This is the first major iteration with it present, at least, so I wouldn't expect its implementation to be static. Actually been wanting to take that for a spin. Not at all sure what to make of it (been lots of interesting reactions all across the board). Prediction: They nerf balance the Pit of Doom either with a timer, or with an increase of unhappiness, or make it reliant on a resource, or something along those lines, once again failing to understand the fundamental problem behind the reason why we now abuse the crap out of it. Place your bets!
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