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Post by Gmr Leon on Aug 11, 2014 21:42:49 GMT
Could one of the mods edit OP to include this so we keep the post at hand for easy verification of this info? I think that would be really useful given Steam's search flakiness and the certainty that the relevant thread will slip off the front page. Edit: Speaking of, I think it might do us well to keep a thread similar to the irrelevant tweets thread for copying over some of the more noteworthy posts from 22cans staff. E.g. this post, the stance on gems, on timers, etc.
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Post by 13thGeneral on Aug 11, 2014 22:01:36 GMT
Looks like George got stuck in a logic loop over on Steam forums. Sorry, Mate. I feel for your situation. EDIT: not sure what happened to the link. :/
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Aug 11, 2014 22:04:07 GMT
Funny thing is I play Dungeon Keep on my phone from time to time and to me it is no where near in my face F2P as Godus. There is no flashing "Buy Gems" when I try to do something and do not have an Imp. It says, "Try pressing harder Keeper and you might make it work." or some such. Where as Godus keeps waving things in my face saying "Hey buy me with gems!" It is sad that the game Peter says he thinks is f2P done wrong, to me at least is done better then his game. I wonder if he is bitter that they took his baby way from him and did it with out him. On Topic, I agree with others why did they not just tell us they wanted to do a press embargo. I can understand this and understand some would take it baddly no matter what but again it is better being open with us and say "Hey we want to build some hype for the mobile release, sorry PC fans, but this is not focused at you anyway but again you will get your day." It's kind of funny how he tells everyone that f2p slowly burns the customer and that he has a better way to do it called invest2play. But if you look at the game it's like if they read f2p for dummies. They do everything you have to do to make the most money possible out of a f2p game. I have read some articles on game dev sites about f2p and it really looks like they read the same articles and took everything, put some graphics over it and said this is godus - it's invest2play. But why, why does he go out there and tells everybody that his way to do it is such a difference? I can't see it.
It's like his opinion about dungeo keeper online, here is a german link ( gamestar sorry i have no english one). He said that his first reaction was customer like, that was the one when he said DKO is absurd. But from developer view it is brilliant. So he tells us that it's the job of a game designer to make games that are absurd in the customer view? And he really thinks that his customers, which kickstartet this, will be happy with it? What the hell is in those e-cigarettes?
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Aug 11, 2014 22:04:32 GMT
Looks like George got stuck in a logic loop over on Steam forums. Sorry, Mate. I feel for your situation. Lol. Nice link bro.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Aug 11, 2014 22:11:35 GMT
Could one of the mods edit OP to include this so we keep the post at hand for easy verification of this info? I think that would be really useful given Steam's search flakiness and the certainty that the relevant thread will slip off the front page. Isn't this already part of the OP? Please give me exactly what you would like me to add to the OP. Edit: Speaking of, I think it might do us well to keep a thread similar to the irrelevant tweets thread for copying over some of the more noteworthy posts from 22cans staff. E.g. this post, the stance on gems, on timers, etc. You are free to start that thread. I will sticky it for you.
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Post by Gmr Leon on Aug 11, 2014 22:14:05 GMT
Could one of the mods edit OP to include this so we keep the post at hand for easy verification of this info? I think that would be really useful given Steam's search flakiness and the certainty that the relevant thread will slip off the front page. Isn't this already part of the OP? Please give me exactly what you would like me to add to the OP. Nope. It's missing the @george tag and a source link. That's what I was referring to. So this part: quote source="http://steamcommunity.com/app/232810/discussions/0/35220315880505291/#c35220315888081768" author=" Monkeythumbz" But with brackets [].
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Aug 11, 2014 22:14:16 GMT
It's kind of funny how he tells everyone that f2p slowly burns the customer and that he has a better way to do it called invest2play. But if you look at the game it's like if they read f2p for dummies. They do everything you have to do to make the most money possible out of a f2p game. I have read some articles on game dev sites about f2p and it really looks like they read the same articles and took everything, put some graphics over it and said this is godus - it's invest2play. But why, why does he go out there and tells everybody that his way to do it is such a difference? I can't see it. It's like his opinion about dungeon keeper online, here is a german link ( gamestar;sorry i have no english one). He said that his first reaction was customer like, that was the one when he said DKO is absurd. But from developer view it is brilliant. So he tells us that it's the job of a game designer to make games that are absurd in the customer view? And he really thinks that his customers, which kickstarted this, will be happy with it? What the hell is in those e-cigarettes? Sometimes a simple "like" isn't enough. Unfortunately we don't have any other buttons. So, like².
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Aug 11, 2014 22:18:52 GMT
Isn't this already part of the OP? Please give me exactly what you would like me to add to the OP. Nope. It's missing the @george tag and a source link. That's what I was referring to. So this part: quote source="http://steamcommunity.com/app/232810/discussions/0/35220315880505291/#c35220315888081768" author=" Monkeythumbz" But with brackets []. Done.
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zeruelb
Junior Apprentice
Posts: 63
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Post by zeruelb on Aug 12, 2014 12:47:29 GMT
We should stop seeing Godus as a game. Its more a favor PM does us in doing things noone should be doing. That can save other studios in miserably failing by just learning what 22Cans made wrong. If everyone else out in the industry sees and understands the Godus story, we will maybe get better games. Not from 22Cans of course, but others.
What we paid for is a big pile of "Things you shouldnt even be remotely doing".
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Aug 14, 2014 9:34:56 GMT
...snip
Also Danjal, I apologise - that was very unfair calling you out like that. To tell the truth, I was looking for a way to lock that thread so it'd get bumped down the forum. I wanted to live up to my promise and get the word out, but I'm also worried that revealing such details would negatively impact our business-to-business relationships. So yes, that was a really shitty move and I was merely trying to cover my own arse - sincere apologies, you deserved better. What can I say? I can be a selfish cunt sometimes. Sorry. You said cunt!
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Post by Crumpy Six on Aug 14, 2014 9:40:30 GMT
Well George, I feel like we've sort of bullied it out of you. If you're concerned (I have no idea whether you'd actually be contravening anything by what you've said here), put your mind at rest by deleting the post. These forums aren't THAT obscure and particularly since the iOS launch have had a lot of visitors.
Edit: And as for being selfish and covering your arse.. you should definitely do that! Any unhappiness in the community is directed squarely at 22Cans and even the most vitriolic of us wouldn't want you to personally take any heat over anything you'd told us.
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Post by muumipeikko on Aug 14, 2014 9:59:58 GMT
...snip There you have it. The reason to not even explain why they can't talk about anything is that they were worried that even hinting at a worldwide mobile release would stir up discussion that could hurt their chances at getting an Editor's Pick on the App store. It wasn't a concern about breaching the marketing or pr restrictions but risk of negative responses to the announcement to a worldwide release might impacted their chances to get an Editor's Pick. Gee, a worldwide release is a shocking surprise to us. We're totally amazed by this stunning turn of events. Also Danjal, I apologise - that was very unfair calling you out like that. To tell the truth, I was looking for a way to lock that thread so it'd get bumped down the forum. I wanted to live up to my promise and get the word out, but I'm also worried that revealing such details would negatively impact our business-to-business relationships. So yes, that was a really shitty move and I was merely trying to cover my own arse - sincere apologies, you deserved better. What can I say? I can be a selfish cunt sometimes. Sorry.I have a bit of a problem here, I'm not calling you a lying scumbag or anything like that but what you say doesn't make any sense. You telling me that because you were doing a limited release in a few countries you were forbidden to discuss the game. Hang on, how are the people in Ireland and Sweden suppose to know you have released Godus to them if your not allowed to discuss it? Hang on, if you're not allowed to discuss it how did I know you were releasing to these countries. This is a classic 1+1=3. I can't find any evidence on the net to support what seems to me to be a nonsense claim, but could be true as I haven't looked that hard... Then you're then telling me that you can't prove this as Apple won't let you discuss what seems like a standard policy... Hum 1+1+1 = 45...
I wonder if this is complete BS feed to you by your publisher/managers who quite correctly assert that any info has a very limited shelf life and thus if you would have talked about Godless while in a limited release than that news and the "interest" it may stir up would largely be wasted on the limited userbase and forgotten by the time you go worldwide.. To me this makes much more sense. It dose seem very convenient that Apple has a hidden policy which you can't discuss or disclose which does exactly what you wanted it to do...
I guess this is a classic case of Guilt by association, I would normally give you the benefit of doubt as you seem a good honest guy, the problem is the people you associate with have proved to be complete strangers to the truth from the very beginning...
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Post by Crumpy Six on Aug 14, 2014 10:06:58 GMT
I have a bit of a problem here, I'm not calling you a lying scumbag or anything like that but what you say doesn't make any sense. You telling me that because you were doing a limited release in a few countries you were forbidden to discuss the game. Hang on, how are the people in Ireland and Sweden suppose to know you have released Godus to them if your not allowed to discuss it? Hang on, if you're not allowed to discuss it how did I know you were releasing to these countries. This is a classic 1+1=3. I can't find any evidence on the net to support what seems to me to be a nonsense claim, but could be true as I haven't looked that hard... Then you're then telling me that you can't prove this as Apple won't let you discuss what seems like a standard policy... Hum 1+1+1 = 45...
My understanding is that the limited release was New Zealand. After that, obviously NZ users could talk about Godus (and they did) but 22Cans couldn't do any specific PR or marketing for the global release in that time. The global release included stuff like the Settlements update which the NZ users didn't have yet so I don't think there were any regular users playing the latest release before the official announcement was made. Apple's "don't talk about the policy" policy is probably because that could also be spun as marketing and PR, but could also be a blanket NDA over the way they operate.
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Post by Monkeythumbz on Aug 14, 2014 10:11:01 GMT
My understanding is that the limited release was New Zealand. After that, obviously NZ users could talk about Godus (and they did) but 22Cans couldn't do any specific PR or marketing for the global release in that time. The global release included stuff like the Settlements update which the NZ users didn't have yet so I don't think there were any regular users playing the latest release before the official announcement was made. Apple's "don't talk about the policy" policy is probably because that could also be spun as marketing and PR, but could also be a blanket NDA over the way they operate. Bingo, that's exactly right.
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Post by Qetesh on Aug 14, 2014 10:11:49 GMT
I would not bet on this forum being obscure enough either, this forum has had over a thousand visitors at one point. George if you do decide you want this post deleted, let me know and I will remove from any that quote it on here as well. The last thing we want is for you to get yourself into any trouble of any sorts.
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Post by Monkeythumbz on Aug 14, 2014 10:18:30 GMT
I would not bet on this forum being obscure enough either, this forum has had over a thousand visitors at one point. George if you do decide you want this post deleted, let me know and I will remove from any that quote it on here as well. The last thing we want is for you to get yourself into any trouble of any sorts. Okay, good point. I've deleted my post. Please would you edit out the quote? Crumpy's comments are fine, IMHO.
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Post by Qetesh on Aug 14, 2014 10:24:36 GMT
Done, If you are concerned about any others, please let me know.
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Post by Monkeythumbz on Aug 14, 2014 10:36:28 GMT
Done, If you are concerned about any others, please let me know. Nah, it's all good - thanks!!
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Post by Qetesh on Aug 14, 2014 10:39:31 GMT
My pleasure. We want all 22cans peeps to feel safe here.
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Post by muumipeikko on Aug 14, 2014 11:08:34 GMT
My understanding is that the limited release was New Zealand. After that, obviously NZ users could talk about Godus (and they did) but 22Cans couldn't do any specific PR or marketing for the global release in that time. The global release included stuff like the Settlements update which the NZ users didn't have yet so I don't think there were any regular users playing the latest release before the official announcement was made. Apple's "don't talk about the policy" policy is probably because that could also be spun as marketing and PR, but could also be a blanket NDA over the way they operate. Bingo, that's exactly right. Nope, it still makes no sense. CrumpySix, think for a second what your suggesting, Your saying that their is a NDA which forbids you from disclosing the T&C to put an app on the App store. But hang on what is the barrier to entry to register as a developer on the App Store? Their aren't any, you don't even need to know how to program... Thus why would you have a NDA to protect info that anyone can access anyway?
In fact if you think about it you need to see the T&C before agreeing to them, thus the T&C are in the public domain as if you click No you are not bound by any conditions and can discuss them to your heart content. You can't protect info via a NDA which you have already put in the public domain as it's public knowledge and thus you can't suffer and loss from my disclosure as you have already disclosed it...
So on reflection, their argument isn't really standing up to scrutiny.
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