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Post by distraction on Dec 4, 2014 19:01:58 GMT
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Post by Gmr Leon on Dec 4, 2014 19:28:40 GMT
Do you ever get the feeling that Peter just likes to throw you live grenades from time and expects everyone else to handle the chaos that follows? I hope you lot are paid well to deal with this kind of crap. Also on the topic of Peter being surprised that people expected him to make what he promised didn't he say in interviews while his Kickstarter was running that he was looking forward to being held to account for his promises and be made to fulfil them? (I can't remember where he said it and to be honest I cannot be arsed to go trawling for it either) Well, if you do find it, please let me know - feel free to PM me or something. Roughest things I've found are some stuff about people caring about the experience. Peter Molyneux on GODUS: Co-op, Kickstarter, and being "a god with unbelievable prowess" "The thing about Kickstarter that you have to remember is that if someone has pledged money, you know they're going to care about the experience—it's why I want to use it in the design process." Interview: Peter Molyneux Talks Godus, Kickstarter and Managing Expectations "Well, yes. Kickstarter is so new, but now things are settling down it’s inevitable that there will be a backlash. For me it’s a wonderful way to engage with the people we are making games for, without the burden of the middlemen of publishers." "I feel it’s the most honest way to make something, yes. It’s very scary but very, very engaging. Our promises can be delivered daily, our ambitions can be seen hourly." distraction: Those are the first ones that came to mind as well.
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Post by Qetesh on Dec 4, 2014 22:28:17 GMT
It is amazing some still think PM intends to actually make what he promised.
I don't.
I can hear the fat lady warming up her pipes now...
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Post by bed on Dec 5, 2014 2:40:57 GMT
Godus needs to hurry up and die already so we can move on
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Post by Deleted on Dec 5, 2014 12:38:11 GMT
It is amazing some still think PM intends to actually make what he promised. I don't. I can hear the fat lady warming up her pipes now... What? Do you mean filming inside the studio w/ a go pro on the head? Seriously people who r too irritated by Godus dev should go on "the trail": a fabulous walk or bike ride in the Nature without any internet devices, or concern w/ internet stunning world. Better "to play on LAN" to this, that is to say go on the trail in a group. Next chapter, some project called "the throw": take ur device to an open space, throw it and measure the distance. Cool.
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Post by Qetesh on Dec 5, 2014 14:48:50 GMT
It is amazing some still think PM intends to actually make what he promised. I don't. I can hear the fat lady warming up her pipes now... What? Do you mean filming inside the studio w/ a go pro on the head? Seriously people who r too irritated by Godus dev should go on "the trail": a fabulous walk or bike ride in the Nature without any internet devices, or concern w/ internet stunning world. Better "to play on LAN" to this, that is to say go on the trail in a group. Next chapter, some project called "the throw": take ur device to an open space, throw it and measure the distance. Cool. I can't even begin to explain how full my life is outside of Godus. Country hopping and a our wedding coming up next month. That still does not stop making me sick to watch PM twist and spin more BS. I have too much respect for myself and fellow backers and SEA players bamboozled by 22cans. I have no problem if Ba'al changed the name of this forum to "Godus and Beyond" because regardless of Godus, I really adore this community.
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Post by Deleted on Dec 5, 2014 17:27:22 GMT
What? Do you mean filming inside the studio w/ a go pro on the head? Seriously people who r too irritated by Godus dev should go on "the trail": a fabulous walk or bike ride in the Nature without any internet devices, or concern w/ internet stunning world. Better "to play on LAN" to this, that is to say go on the trail in a group. Next chapter, some project called "the throw": take ur device to an open space, throw it and measure the distance. Cool. I can't even begin to explain how full my life is outside of Godus. Country hopping and a our wedding coming up next month. That still does not stop making me sick to watch PM twist and spin more BS. I have too much respect for myself and fellow backers and SEA players bamboozled by 22cans. I have no problem if Ba'al changed the name of this forum to "Godus and Beyond" because regardless of Godus, I really adore this community. Nope, of course you don't need it to explain how fulfil your life is, or to tr anspose it online.
Happy life stuff happening! : )
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Post by Qetesh on Dec 5, 2014 18:00:01 GMT
I can't even begin to explain how full my life is outside of Godus. Country hopping and a our wedding coming up next month. That still does not stop making me sick to watch PM twist and spin more BS. I have too much respect for myself and fellow backers and SEA players bamboozled by 22cans. I have no problem if Ba'al changed the name of this forum to "Godus and Beyond" because regardless of Godus, I really adore this community. Nope, of course you don't need it to explain how fulfil your life is, or to tr anspose it online.
Happy life stuff happening! : )
Yes and I don't feel any need to unplug due to PM or Godus, I love my internet aside from that debacle. No trail for me unless it offers some wine and snacks along the way, that would be hard to turn down.
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Post by earlparvisjam on Dec 5, 2014 18:47:49 GMT
If (when?) Godus gets scrapped, I hope that the backers push to at least get the source code released to the public. That way, people can both see what was done with the money they put in and someone might be able to retool the whole thing into a game worth playing. The core framework has potential. The sculpting (with some modifications and adding a raise terrain feature) is good. Buildings are workable. Parts of the god power set are decent.
I could see a decent Godking rts game being made from it for the pc. Add in actual adversary Godkings, buildings placed by the player, and an actual resource system that makes sense to make something people would care about. Then, once a fun game is made, we could see about adding in things to be more godly like commandments and happiness to challenge the typical rts tropes. For example, imagine a zerg rush having to counter a consequence that the population starts resenting you as your minions keep dying and the rush collapses due to them deserting your army due to unhappiness. There could be counteractions but they'd cause their own issues.
So much possibility wasted...
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Lord Ba'al
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Post by Lord Ba'al on Dec 5, 2014 18:57:16 GMT
If (when?) Godus gets scrapped, I hope that the backers push to at least get the source code released to the public. That way, people can both see what was done with the money they put in and someone might be able to retool the whole thing into a game worth playing. The core framework has potential. The sculpting (with some modifications and adding a raise terrain feature) is good. Buildings are workable. Parts of the god power set are decent. I could see a decent Godking rts game being made from it for the pc. Add in actual adversary Godkings, buildings placed by the player, and an actual resource system that makes sense to make something people would care about. Then, once a fun game is made, we could see about adding in things to be more godly like commandments and happiness to challenge the typical rts tropes. For example, imagine a zerg rush having to counter a consequence that the population starts resenting you as your minions keep dying and the rush collapses due to them deserting your army due to unhappiness. There could be counteractions but they'd cause their own issues. So much possibility wasted... And then once we've managed to create something fun and exciting from the whole mess we could Kickstart it.
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Post by Deleted on Dec 5, 2014 19:13:30 GMT
If (when?) Godus gets scrapped, I hope that the backers push to at least get the source code released to the public. That way, people can both see what was done with the money they put in and someone might be able to retool the whole thing into a game worth playing. The core framework has potential. The sculpting (with some modifications and adding a raise terrain feature) is good. Buildings are workable. Parts of the god power set are decent. I could see a decent Godking rts game being made from it for the pc. Add in actual adversary Godkings, buildings placed by the player, and an actual resource system that makes sense to make something people would care about. Then, once a fun game is made, we could see about adding in things to be more godly like commandments and happiness to challenge the typical rts tropes. For example, imagine a zerg rush having to counter a consequence that the population starts resenting you as your minions keep dying and the rush collapses due to them deserting your army due to unhappiness. There could be counteractions but they'd cause their own issues. So much possibility wasted... That's totally possible to so such... if the initial project has enough potential as you wrote, and if some peops are motivated so as to make mods or to revamp the whole thing... we've already seen that with various well "successful" games...
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Post by Danjal on Dec 5, 2014 20:34:52 GMT
If (when?) Godus gets scrapped, I hope that the backers push to at least get the source code released to the public. That way, people can both see what was done with the money they put in and someone might be able to retool the whole thing into a game worth playing. The core framework has potential. The sculpting (with some modifications and adding a raise terrain feature) is good. Buildings are workable. Parts of the god power set are decent. I could see a decent Godking rts game being made from it for the pc. Add in actual adversary Godkings, buildings placed by the player, and an actual resource system that makes sense to make something people would care about. Then, once a fun game is made, we could see about adding in things to be more godly like commandments and happiness to challenge the typical rts tropes. For example, imagine a zerg rush having to counter a consequence that the population starts resenting you as your minions keep dying and the rush collapses due to them deserting your army due to unhappiness. There could be counteractions but they'd cause their own issues. So much possibility wasted... That's totally possible to so such... if the initial project has enough potential as you wrote, and if some peops are motivated so as to make mods or to revamp the whole thing... we've already seen that with various well "successful" games... So, whats with you? You question the potential that Godus has and you're continually apologetic about it? Saying that people shouldn't question the developer and if they don't like it they should just go on with their lives and give up on getting their money's worth? It truely makes me wonder what kind of standards you uphold that you're so willing to dismiss anything and everything into mediocrity.
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Post by earlparvisjam on Dec 7, 2014 7:51:20 GMT
If (when?) Godus gets scrapped, I hope that the backers push to at least get the source code released to the public. That way, people can both see what was done with the money they put in and someone might be able to retool the whole thing into a game worth playing. The core framework has potential. The sculpting (with some modifications and adding a raise terrain feature) is good. Buildings are workable. Parts of the god power set are decent. I could see a decent Godking rts game being made from it for the pc. Add in actual adversary Godkings, buildings placed by the player, and an actual resource system that makes sense to make something people would care about. Then, once a fun game is made, we could see about adding in things to be more godly like commandments and happiness to challenge the typical rts tropes. For example, imagine a zerg rush having to counter a consequence that the population starts resenting you as your minions keep dying and the rush collapses due to them deserting your army due to unhappiness. There could be counteractions but they'd cause their own issues. So much possibility wasted... That's totally possible to so such... if the initial project has enough potential as you wrote, and if some peops are motivated so as to make mods or to revamp the whole thing... we've already seen that with various well "successful" games... The big thing is that I don't see anything short of under the hood adjustment to be worth the effort. Large portions of the core mechanics need to be torn out and rewritten from scratch. The biggest thing that needs rework right off the bat is the entire sticker/timeline system. It's so badly handled that anything short of tearing it out and reworking from scratch just isn't going to cut it. 22Cans may somehow pull an acceptable system from out of their asses, but the biggest thing we've seen them do is putting bandaids over things and trying to twist mechanics to work in ways they just don't do. Every change going into the pc version is hampered by the base code being designed for a free to play mobile model. Slapping a veneer over the top may provide a semblance of what we'd like to see, but will be highly inefficient and most likely buggy. A decent resource generation, collection, and spending system will take a fair amount of power to run on top of what already exists. And that's just one of the big areas that are showstoppers. 22Cans is now in the process of trying to rework a motorcycle into a minivan. While I'm happy to see they appear serious about looking at the pc version, I don't have an iota of confidence they're going to manage to turn this water into wine. They don't have the manpower to handle all the things on their plate. They don't have a clear plan to keep them from losing focus. They don't have a patient community any more. In April, they couldn't handle managing development of both pc and mobile and they've only heaped work on themselves since then. Nobody has an idea just what Godus is SUPPOSED to be. We (including 22Cans) know what it is, it could be, and what it won't be but have zero information as to what it will be. The community is exhausted. The enthusiasm is stretched to the breaking point and far too many "one more chances" have been given to expect anything different. This project's problems go back to initial planning. Had it been a mobile app developed for mobile devices, it could have been the success PM had hoped it would be. There' wouldn't be a large community with torches and pitchforks at the ready. From the beginning, they either thought they could come up with a gaming philosopher's stone or else thought pc gamers wouldn't mind modified free-to-play mechanics and simplistic strategy. What's even worse is that this was buried in the typical over-promises and exaggerations PM is well known for. It's a house of cards built on a water bed. I know that my desire is a pipe dream. The source won't ever be released to the public, even if Godus was scrapped today. There's no way egos would allow it. Plus, 22Cans has enough cash to keep limping along and it's going to string this project until they have a version that's close enough to technically fulfill the Kickstarter requirements. I'd be curious to know if there's anyone that honestly believes that they wouldn't drop the pc version if they though they could get away with it and not lose their shirts in litigation.
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Post by Deleted on Dec 7, 2014 12:13:34 GMT
That's totally possible to so such... if the initial project has enough potential as you wrote, and if some peops are motivated so as to make mods or to revamp the whole thing... we've already seen that with various well "successful" games... The big thing is that I don't see anything short of under the hood adjustment to be worth the effort. Large portions of the core mechanics need to be torn out and rewritten from scratch. The biggest thing that needs rework right off the bat is the entire sticker/timeline system. It's so badly handled that anything short of tearing it out and reworking from scratch just isn't going to cut it. 22Cans may somehow pull an acceptable system from out of their asses, but the biggest thing we've seen them do is putting bandaids over things and trying to twist mechanics to work in ways they just don't do. Every change going into the pc version is hampered by the base code being designed for a free to play mobile model. Slapping a veneer over the top may provide a semblance of what we'd like to see, but will be highly inefficient and most likely buggy. A decent resource generation, collection, and spending system will take a fair amount of power to run on top of what already exists. And that's just one of the big areas that are showstoppers. 22Cans is now in the process of trying to rework a motorcycle into a minivan. While I'm happy to see they appear serious about looking at the pc version, I don't have an iota of confidence they're going to manage to turn this water into wine. They don't have the manpower to handle all the things on their plate. They don't have a clear plan to keep them from losing focus. They don't have a patient community any more. In April, they couldn't handle managing development of both pc and mobile and they've only heaped work on themselves since then. Nobody has an idea just what Godus is SUPPOSED to be. We (including 22Cans) know what it is, it could be, and what it won't be but have zero information as to what it will be. The community is exhausted. The enthusiasm is stretched to the breaking point and far too many "one more chances" have been given to expect anything different. This project's problems go back to initial planning. Had it been a mobile app developed for mobile devices, it could have been the success PM had hoped it would be. There' wouldn't be a large community with torches and pitchforks at the ready. From the beginning, they either thought they could come up with a gaming philosopher's stone or else thought pc gamers wouldn't mind modified free-to-play mechanics and simplistic strategy. What's even worse is that this was buried in the typical over-promises and exaggerations PM is well known for. It's a house of cards built on a water bed. --> I know that my desire is a pipe dream. The source won't ever be released to the public, even if Godus was scrapped today. There's no way egos would allow it. Plus, 22Cans has enough cash to keep limping along and it's going to string this project until they have a version that's close enough to technically fulfill the Kickstarter requirements. I'd be curious to know if there's anyone that honestly believes that they wouldn't drop the pc version if they though they could get away with it and not lose their shirts in litigation. <-- 22cans is f... up a bit with the community? Yes, well, it's true. But it depends who's or what's, at the moment, the community: the steam reviews about an early access game which is completed around 49-52% ? I pledge for a PC version of Godus, not the casual/mobile one. Anyway, I don't play if I play, on mobile. About planing project, what's done is done, true Minecraft model was a good one. Making a PC game, and then just transpose it on mobile. >_< Developing 2 games in one, what we see w/ Godus, doesn't seem a happy happy thing. Everything s however possible. I believe as well, that Mobile and PC versions have to be different: designers are conscious about it and have mentioned it in their last video updates. Is it going to be made? That's the question. I hope so. At last, for 22cans to release its code for Godus. Business plan with mobile seems complicated already to see that happening. The list of studios who have released their code 's not that huge. All right, that's it. I apologize for people on this forum who see that dev. project as a key turn for their own life, and who can mis/interpretate some comment of an entity from another planete within a nanosec. Take it easy, S.
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Post by Danjal on Dec 7, 2014 15:15:34 GMT
What I don't get is the whole "Its not complete yet, you can't review it!!!!" mentality.
You CAN and you SHOULD review it. Just because its not complete does not mean that it should not be reviewed or held up to standards. You SHOULD judge the product for what its worth and what it brings to the table. Even if its only 25 or 50% completed. And there's no discussing that point, a developer has certain responsibilities, even when they're in the process of development.
Now, the catch is that you should *NOT* judge an incomplete product as a complete one - but rather as an "as-is" status. You see how Steam altered their Early Access policy regarding the store page? A game should be sold based on merits that are currently present in the game. A game should be judged and reviewed and thus sold based on what it does *RIGHT NOW* - why? Because there is a big chance that the game may never reach that mythical 100% marker. Now, to kick the hornets nest a bit more, a little detail that people LOVE to forget is the fact that these percentage markers mean jack-squat.
22cans / Peter Molyneux have mentioned numerous times that these percentage markers do not reflect the state of the game but are a bit of an arbitrary market functioning primarily as a marketing tool. "Oh we're about halfway done now, a bunch of things are in place but we're still missing plenty!" So yes, assuming they want to go to 100%, things will change.
That does not mean that what is there right now will vanish or should just be ignored. Like with any creation, you build from the ground up and foundation is key. Do you guys recall when Peter said he wasn't happy with the game right now? Because I sure as hell do. The Lead Designer specifically mentions that he is not happy with the result of almost 2 years of work. That same Lead Designer has now moved on to a new project to leave the existing one to be finished by his team (A team that when they started in December 2012 consisted for a large portion of rookie developers.)
So, being positive is nice and all - but don't stray from being positive into being naive.
And just because you're not able to give something 100% attention and be serious about it - does not mean that when someone else is serious about it that they drop everything else in their lives to do so. I find it ridiculously insulting that you deem to judge others on these boards by your own standards and expect that we're a bunch of brainless washouts that have nothing better to do with our lives.
Perhaps you aspire to mediocrity and thats fine, but leave those standards in your own backyard please. (I.E. don't expect others to live up to them aswell.)
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Post by Qetesh on Dec 7, 2014 16:34:49 GMT
I speak for myself when I say, I don't need nor want anyone apologizing for me or my comments or thoughts. I consider it rude and presumptuous if any think they should be for anyone else also. I would not lower myself to start dictating how others would or should think and frankly don't give a rats bum about it.
What I do care about is getting lied too and that is not something I will ever lay down for or accept as okay. I also feel that not speaking up and allowing backers to go through that type of bait and switch and further mistreatment sets a very dangerous precedent and so ultimately 22cans must pay for it's sins. There is nothing anyone can say to change my mind about it at this point. Nothing. Feel free to stay as positive as you wish, but don't try to make me feel in any way I should not feel as I do. I also find this line of thought quite insulting.
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Post by earlparvisjam on Dec 7, 2014 18:06:50 GMT
22cans is f... up a bit with the community? Yes, well, it's true. But it depends who's or what's, at the moment, the community: the steam reviews about an early access game which is completed around 49-52% ? I pledge for a PC version of Godus, not the casual/mobile one. Anyway, I don't play if I play, on mobile. About planing project, what's done is done, true Minecraft model was a good one. Making a PC game, and then just transpose it on mobile. >_< Developing 2 games in one, what we see w/ Godus, doesn't seem a happy happy thing. Everything s however possible. I believe as well, that Mobile and PC versions have to be different: designers are conscious about it and have mentioned it in their last video updates. Is it going to be made? That's the question. I hope so. At last, for 22cans to release its code for Godus. Business plan with mobile seems complicated already to see that happening. The list of studios who have released their code 's not that huge. All right, that's it. I apologize for people on this forum who see that dev. project as a key turn for their own life, and who can mis/interpretate some comment of an entity from another planete within a nanosec. Take it easy, S. Apart from a few hard core apologists (and a couple hard-core optimists), the community has little sympathy for 22Cans at this point. When 22Cans said they couldn't handle developing pc and mobile concurrently, we were in serious trouble. They've over-planned and under-developed and members of the pc community have been warning about this issue since SEA released and they found out Godus was a free-to-play game shovel-ported to pc. With the history of Godus' development, their ability to produce content over the last year, and the way things have fallen apart, there's no chance this game is going to be "made" anywhere close to what it was promised as. Hubworld's turned into a pipe dream. Since PM's already talking about a new project, there's no chance they're going to hemorrhage more money on this game by renting out servers for that multiplayer experience they've been touting since Kickstarter. I'll say it again as I've said over and over again: For a game touted as an mmo, it's insanity that Godus has yet to release a single networked feature after 2 years of development. The current efforts are nothing more than 22Cans attempting to reach a mediocre status so they can dump the game and move on to a new project. Chances are, they'll leave one or two guys on the project so they can say that they're technically working on it and throw the rest of their staff on PM's new half-baked project. I'm not just making stuff up. Let's look at some facts that don't add up: *22Cans doesn't have enough staff to split their efforts on multiple platforms (much less projects) *PM promised another 2 years of development for Godus *The links in the OP show PM promising a new project in development *Hubworld is over 8 months late *There has been almost no pc development on this title since it went green on Kickstarter. (We could argue technicalities but this is a reality) Kickstarter isn't the reason Godus is a flop. SEA isn't the reason Godus is a mess. All of that falls on 22Cans. They designed a mobile f2p game and marketed to pc gamers for funds in the hopes they'd be able to retool it into a decent pc title without too much trouble. They needed us to get Godus off the ground but didn't want us to know that they weren't really making something FOR us. Thus, the glossed over mentions of mobile in the KS though the first alpha had no resemblance to a pay to play pc title. None of the backers put money into this game with the expectation of a f2p model. Mobile players don't back f2p title development and pc players despise the idea pretty much on principal. Few of us are surprised at the idea that 22Cans misled their backers. With 22Cans looking at a new project, the possibility of litigation is growing into a real scenario. Godus needs too much work and it's going to become more and more difficult to maintain the facade that 45%+ of this game will be completed before they give up and move on. I don't envy the CM because they're likely feeling pressure from PM. If they let the mask slip too far too soon, 22Cans is in trouble. It's possible that they still believe the hype and honestly think Godus is going to transform into a decent pc title, but there has to be some serious uncertainty going on at this point.
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Post by Gmr Leon on Dec 7, 2014 20:25:38 GMT
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Post by hardly on Dec 7, 2014 20:47:32 GMT
I agree danjal, the biggest lesson out of Godus has been that you absolutely must just judge a game as it is as soon as it goes on sale. If developers aren't comfortable with that, don't sell it until you are.
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Post by morsealworth on Dec 7, 2014 21:47:49 GMT
"I promised them a game and they now expect the game I promised. How can't you see that's a catastrophe! These annoying backers are making it too difficult to make a F2P crap absolutely different from they paid for!"
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