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Post by hardly on Dec 16, 2014 7:33:58 GMT
I see references to the PC Sprint. I'm assuming it is happening now? What will it deliver when complete? Have 22Cans written a PC sprint roadmap or other document stating what the sprint will deliver?
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Deleted
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Post by Deleted on Dec 16, 2014 8:16:01 GMT
... Have 22Cans written a PC sprint roadmap or other document stating what the sprint will deliver? Haha, you are kidding, aren't you?
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Post by hardly on Dec 16, 2014 8:20:10 GMT
... Have 22Cans written a PC sprint roadmap or other document stating what the sprint will deliver? Haha, you are kidding, aren't you? Perhaps a little bit but honestly I haven't been paying attention much these days. I go on steam and I see an official looking post with the words "PC Sprint" in it and now Im asking what are we sprinting towards?
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Post by Deleted on Dec 16, 2014 14:42:14 GMT
The PC Sprint - what is it?
-> That's the question I would really have been interested to get an answer from 22cans studio.
It has run for a week now, I'm not sure it's going to run that long if I remember what the roadmap was. >_<
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Post by Deth on Dec 16, 2014 15:12:17 GMT
They have said they do not have a road map they work from. From what I have heard it seems like the PC sprint is adding multiplayer and maybe some kind of timer belief balance pass?
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Post by Deleted on Dec 16, 2014 18:15:50 GMT
The cynical side of me thinks that the PC Sprint will net us a handful of scrapped-together ideas that 22cans will be able to flap their arms about and say "Hey, Look! We "technically" fulfilled all the Kickstarter promises!!1 SEE!!!" and nothing more.
The hopeless gaming enthusiast side of me hopes they deliver what Peter actually promised, as recorded on their Kickstarter page and subsequent videos/blogs etc.
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Post by hardly on Dec 16, 2014 18:33:19 GMT
The cynical side of me think that the PC Sprint will net us a handful of scrapped-together ideas that 22cans will be able to flap their arms about and say "Hey, Look! We "technically" fulfilled all the Kickstarter promises!!1 SEE!!!" and nothing more. The hopeless gaming enthusiast side of me hopes they deliver what Peter actually promised, as recorded on their Kickstarter page and subsequent videos/blogs etc. That's what worries me.
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Post by hardly on Dec 16, 2014 18:35:29 GMT
They have said they do not have a road map they work from. From what I have heard it seems like the PC sprint is adding multiplayer and maybe some kind of timer belief balance pass? I get that a year ago they didn't have a design document or roadmap but surely this far in there is greater certainty about what the finished product will look like. After all didn't Ras say on steam peter was surplus to requirements and had time to work on the Trail. If this is true he must have left them with a completed design document that describes what they need to do.
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Post by Deth on Dec 16, 2014 18:39:12 GMT
I want to say one of the Devs that hangs around here has said with-in the last month that no they do not do a road map. He said, not his word but mine, they throw ideas against the wall and see what stick and go with that.
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Post by Qetesh on Dec 16, 2014 19:51:33 GMT
What is it?
Sad.
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Post by 13thGeneral on Dec 16, 2014 21:57:23 GMT
I'm sticking to my prediction about the PC sprint; they'll wash thier hands of it all before Winter ends. The signs are already in the air that they've moved on - they just don't want to publicly admit it yet... not until after the holidays.
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Raspofabs
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Post by Raspofabs on Dec 17, 2014 10:42:46 GMT
I want to say one of the Devs that hangs around here has said with-in the last month that no they do not do a road map. He said, not his word but mine, they throw ideas against the wall and see what stick and go with that. I don't mind you reinterpreting what people say, but I would like to steer that a little: We didn't road map the whole game, because we can't know what needs to be done until we've explored the ground we've just broken. Each sprint has a goal, a set of goals actually, and the PC sprint we just did was set as BFE, and general community driven tweaks. The next sprint is likely to be more community driven goals (gameplay things that move the game away from f2p), and some movement towards desktop only technology (i.e. graphics things that we've not been able to do because of mobile hardware deficiencies).
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Post by Danjal on Dec 17, 2014 14:32:43 GMT
I still believe its insanely worrisome that you as a company can't set yourselves public goals or targets you want to achieve. Sure, sometimes the road towards that goal changes - and in extreme cases you're forced to adjust your goal for various reasons. But ultimately you've got SOME idea what you want the game to become, some plan or design that you want to fullfill. Even if its as vague as "We want the 'release-candidate' to contain these features/modes." or something of the sort. As it stands, Godus remains a mystery - what will it become? Especially with features dropping like flies as they turn out to be too difficult to realize... (Which implies very poor planning and overestimating ones abilities - which is also worrisome.) The fact that after almost 2 years, you have no functional multiplayer (even though according to Peter multiplayer is *THE* component that would pull the game together) and no clear indication what the game will become other than "More than we have right now, we just don't know what we'll do next or after that." Its rather worrisome. I've seen a wide range of roadmaps with Early Access/Crowdfunded projects - some worked out in great detail (almost to the day), while others only have vague milestones or even more nebulous 'planned features' lists. But atleast they had an idea what they wanted their game to become. And they weren't afraid to say "This is what we want." (Even if they weren't sure whether or not they could realize it.) And yes, that means sometimes you have to readjust those goals when you find out that its not possible for whatever reason. And yes, sometimes scrapping a feature will cause people to get pissed off because that feature was pretty much one of the big things that they were interested in your project in the first place. (StarForge's "Fortress Defense"-mode springs to mind.) Things I'd like to see/know about Godus 'release' goal: - Target number of ages / age progression.
- Planned enemies/obstacles (if any)
Example: New tribes, minor deities, natural disasters, bandits/raiders/pirates, hostile wildlife.
- Planned gamemodes/minigames/game objectives.
Example: Dedicated sandbox mode or puzzle/mission mode (tied into steam workshop so players can create challenges). Example: Conquest voyages, skirmish-style combat vs AI, build challenge/defense mission. Example: Follower given missions, buried treasure/artifacts, "guide" (akin to B&W's guides) that gives objectives. - Planned godpowers and potential 'customization' levels (how will players diversify themselves from other players)
- Planned timeline expansion/alteration (tech-progression).
- Removal/alteration of freemium gem-mechanic for PC
That kinda stuff.
I again link to examples such as Stonehearth and Starbound which have some very clearly defined target objectives - without binding them down too much in specifics or dates. Acknowledging that this roadmap is a *TARGET* not a set in stone fact. This is what you want to achieve. This isn't a sales pitch, you don't have to exaggerate to sell more copies - we've already bought into your concept. (Something Peter fails to realize I think - he's still in the "must hype for sales" mode of development... Even though that backfires more often than not.)
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Lord Ba'al
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Post by Lord Ba'al on Dec 17, 2014 19:24:06 GMT
I don't mind you reinterpreting what people say, but I would like to steer that a little: We didn't road map the whole game, because we can't know what needs to be done until we've explored the ground we've just broken. Each sprint has a goal, a set of goals actually, and the PC sprint we just did was set as BFE, and general community driven tweaks. The next sprint is likely to be more community driven goals (gameplay things that move the game away from f2p), and some movement towards desktop only technology (i.e. graphics things that we've not been able to do because of mobile hardware deficiencies). There has been a pc sprint?
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Raspofabs
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Post by Raspofabs on Dec 17, 2014 19:35:39 GMT
I don't mind you reinterpreting what people say, but I would like to steer that a little: We didn't road map the whole game, because we can't know what needs to be done until we've explored the ground we've just broken. Each sprint has a goal, a set of goals actually, and the PC sprint we just did was set as BFE, and general community driven tweaks. The next sprint is likely to be more community driven goals (gameplay things that move the game away from f2p), and some movement towards desktop only technology (i.e. graphics things that we've not been able to do because of mobile hardware deficiencies). There has been a pc sprint? Yes. The optin had the progress, I think kyreal said it was going to main today.
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Lord Ba'al
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Posts: 6,260
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I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
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Post by Lord Ba'al on Dec 17, 2014 19:38:01 GMT
What's new in it?
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Post by Deleted on Dec 18, 2014 15:46:31 GMT
What s in the pc sprint? That s the thing that interets the people on this forum, it s as well the title of the thread. Is there gonna be a video update for it? Can Rapsofab and Monkeythumbz do that update? Gracias.
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Raspofabs
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I like: coding, high peat single malts, ... , yeah, that's about it.
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Post by Raspofabs on Dec 18, 2014 16:37:40 GMT
I'm pretty sure it's all the stuff that's being going on in the opt-in builds over the last few weeks. Balance File Editor, workshop publishing, and Balance changes based of opt-in players changes Landscape / Level editor / Procedural Landgen Bug fixes for stuff like the 1200 follower lag issue. I'm not really sure what is in there other than what was loud, and what I did. Kyreal has the most accurate list of stuff.
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Post by FuriousMoo on Dec 19, 2014 12:04:31 GMT
The military settlements and archers are new too. The implementation is currently rather crude right now, but you'll be seeing rapid iterations as the systems are refined come the new year. This really isn't the end of the PC sprints either. We plan to focus heavily on the pc side starting January for an extended period of time, we can't ignore mobile as we have obligations to our publisher, but as far as I'm concerned pc will come first.
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World Stroking Simulator 2014™
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Oh hey, Godus, that was a thing. Yeah. *shakes head*
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Post by World Stroking Simulator 2014™ on Dec 19, 2014 14:15:15 GMT
Let's get drunk and naked and drive this baby into the ground.
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