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Post by Qetesh on Dec 19, 2014 17:52:34 GMT
The military settlements and archers are new too. The implementation is currently rather crude right now, but you'll be seeing rapid iterations as the systems are refined come the new year. This really isn't the end of the PC sprints either. We plan to focus heavily on the pc side starting January for an extended period of time, we can't ignore mobile as we have obligations to our publisher, but as far as I'm concerned pc will come first. There were pretty serious obligations to us backers as well, and we have been left to twist in the wind for 2 years, not to mention the insults and name calling. I am willing to bet that PM would never dare to do that to his publisher and it really is why I said the PC sprint is just sad. There should have never been a need for one since that was how the game should have designed FIRST, as promised and the only reason why the game got backed to begin with. If you promise a game like Populous it should not be so similar to Farmville or Settlers Online.
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Post by 13thGeneral on Dec 19, 2014 18:00:44 GMT
Let's get drunk and naked and drive this baby into the ground. Ok everybody, back on the pile! The military settlements and archers are new too. The implementation is currently rather crude right now, but you'll be seeing rapid iterations as the systems are refined come the new year. This really isn't the end of the PC sprints either. We plan to focus heavily on the pc side starting January for an extended period of time, we can't ignore mobile as we have obligations to our publisher, but as far as I'm concerned pc will come first. There were pretty serious obligations to us backers as well, and we have been left to twist in the wind for 2 years, not to mention the insults and name calling. I am willing to bet that PM would never dare to do that to his publisher and it really is why I said the PC sprint is just sad. There should have never been a need for one since that was how the game should have designed FIRST, as promised and the only reason why the game got backed to begin with. If you promise a game like Populous it should not be so similar to Farmville or Settlers Online. Although I completely agree with you - that a designated PC focus shouldn't have had to happen this late in the development, just to align with the original project - unfortunately that's where we are. At least they are currently stating they're making attempts to rectify that, as far as the game goes (obviously they cannot travel back in time to fix it). Whether or not I believe they will deliver on the new promise is irrelevant, so long as they keep showing progress in their efforts. I will remain skeptical and obtuse and sarcastic in my opinion of their sincerity and motives, and highly objectional about any dubious moves or lack-of, but I won't be a complete bothersome jack-ass (just a half-assed one). Instead I shall entertain myself by keep them on thier toes and holding them to promises (and pointing it out in forums), with my venerable wit and charm and immaculately concise diatribes. For the most part I am just waiting to see what the final outcome is before plotting their demise. Did I say "demise"? I meant recompense.
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Post by Qetesh on Dec 19, 2014 18:18:03 GMT
Let's get drunk and naked and drive this baby into the ground. Ok everybody, back on the pile! There were pretty serious obligations to us backers as well, and we have been left to twist in the wind for 2 years, not to mention the insults and name calling. I am willing to bet that PM would never dare to do that to his publisher and it really is why I said the PC sprint is just sad. There should have never been a need for one since that was how the game should have designed FIRST, as promised and the only reason why the game got backed to begin with. If you promise a game like Populous it should not be so similar to Farmville or Settlers Online. Although I completely agree with you - that a designated PC focus shouldn't have had to happen this late in the development, just to align with the original project - unfortunately that's where we are. At least they are currently stating they're making attempts to rectify that, as far as the game goes (obviously they cannot travel back in time to fix it). Whether or not I believe they will deliver on the new promise is irrelevant, so long as they keep showing progress in their efforts. I will remain skeptical and obtuse (and sarcastic) in my opinion of their sincerity and motives, and highly objectional about any dubious moves or lack-of, and insted entertain myself by keep them on thier toes and holding them to promises (and pointing it out in forums), for the most part I am just waiting to see what the final outcome is before plotting their demise. Did I say "demise"? I meant recompense. Sure but all I have seen are promises of a new coat of paint on the car. Godus needs a total engine re haul, new tires, new brakes, new muffler etc...
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Post by FuriousMoo on Dec 19, 2014 18:24:22 GMT
Indeed, I myself was a backer before I joined 22cans and understand your frustrations. It is not my place to discuss the reasons for the direction of the development thus far, but what I can say is that we are now in a position where so long as we generate enough revenue from the mobile version (which is why it cannot be ignored), we can continue to develop with a pc focus. It's something a lot of us at 22cans have been wanting to do for a long time. Essentially what you have been seeing for a long time is mobile focus with trickle down to pc, we are reversing that direction.
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Post by 13thGeneral on Dec 19, 2014 18:28:06 GMT
Sure but all I have seen are promises of a new coat of paint on the car. Godus needs a total engine re haul, new tires, new brakes, new muffler etc... True. But for some reason - I wonder why - I fear we're more likely to just be presented with a scenario I shall dub "Godus' New Clothes". Indeed, I myself was a backer before I joined 22cans and understand your frustrations. It is not my place to discuss the reasons for the direction of the development thus far, but what I can say is that we are now in a position where so long as we generate enough revenue from the mobile version (which is why it cannot be ignored), we can continue to develop with a pc focus. It's something a lot of us at 22cans have been wanting to do for a long time. Essentially what you have been seeing for a long time is mobile focus with trickle down to pc, we are reversing that direction. Coming from you, I find that a bit more reassuring. I sincerely hope you can course correct enough to align with expectations as closely as possible. Having any faith that it will result in any comparably satisfying way is understandably tough to muster at this point.
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Post by Qetesh on Dec 19, 2014 18:29:45 GMT
Indeed, I myself was a backer before I joined 22cans and understand your frustrations. It is not my place to discuss the reasons for the direction of the development thus far, but what I can say is that we are now in a position where so long as we generate enough revenue from the mobile version (which is why it cannot be ignored), we can continue to develop with a pc focus. It's something a lot of us at 22cans have been wanting to do for a long time. Essentially what you have been seeing for a long time is mobile focus with trickle down to pc, we are reversing that direction. I believe you mean that but your boss will make those decisions and he has NO goodwill in my book. I believe only what I see from him. It is sad, but this is what happens when you use deception and manipulation. You (PM) are now a deceiver and a manipulator. I would love him to prove me wrong but only the game promised would do that for me. Nothing less.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Dec 19, 2014 19:22:02 GMT
So the military settlements are a PC specific thing then?
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Post by hardly on Dec 19, 2014 20:38:33 GMT
The military settlements and archers are new too. The implementation is currently rather crude right now, but you'll be seeing rapid iterations as the systems are refined come the new year. This really isn't the end of the PC sprints either. We plan to focus heavily on the pc side starting January for an extended period of time, we can't ignore mobile as we have obligations to our publisher, but as far as I'm concerned pc will come first. It seems the inmates have taken over the asylum (in a good way).
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Post by FuriousMoo on Dec 19, 2014 21:23:05 GMT
I'm not here to reassure or make promises or foster goodwill, I think we are beyond that. Nor am I here to dismiss or make judgments on your grievances. However I'm assuming that your continued activity on these boards means you still have interest in Godus beyond venting your frustrations, so I will simply inform you as best I can on the current state of play.
As it currently stands Peter has given the go ahead to focus on the pc side, not for one or a few sprints, but indefinitely. Since the 'PC Sprint', we have been finishing up some outstanding work on the mobile side (back end and support stuff, not features) and planning the transition into the pc focus. Our new methodology should be finalized at the start of January. At that stage I will be able to say more on what we are working on specifically in the short term.
We are aware of the short comings of the pc version of Godus (many of us are hardcore pc gamers with little interest in mobile games, myself included) and there is no quick fix. Changes will come in gradual increments over a long period of time because quite frankly there is a tonne of work to do. And yes the military settlements are currently a pc specific thing, but will probably be incorporated into the mobile version in some form down the line. This is how most new features will work; develop for pc, adapt and integrate with mobile. Like I said, financial realities dictate that we must maintain and continue to support the mobile version. So long as mobile is ticking over nicely I can obsess about the pc side.
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Post by Qetesh on Dec 19, 2014 21:48:23 GMT
I'm not here to reassure or make promises or foster goodwill, I think we are beyond that. Nor am I here to dismiss or make judgments on your grievances. However I'm assuming that your continued activity on these boards means you still have interest in Godus beyond venting your frustrations, so I will simply inform you as best I can on the current state of play. As it currently stands Peter has given the go ahead to focus on the pc side, not for one or a few sprints, but indefinitely. Since the 'PC Sprint', we have been finishing up some outstanding work on the mobile side (back end and support stuff, not features) and planning the transition into the pc focus. Our new methodology should be finalized at the start of January. At that stage I will be able to say more on what we are working on specifically in the short term. We are aware of the short comings of the pc version of Godus (many of us are hardcore pc gamers with little interest in mobile games, myself included) and there is no quick fix. Changes will come in gradual increments over a long period of time because quite frankly there is a tonne of work to do. And yes the military settlements are currently a pc specific thing, but will probably be incorporated into the mobile version in some form down the line. This is how most new features will work; develop for pc, adapt and integrate with mobile. Like I said, financial realities dictate that we must maintain and continue to support the mobile version. So long as mobile is ticking over nicely I can obsess about the pc side. I am an Admin on this board and this is the only one I post on for some time now. I call it as I see it and don't pull punches or mince words. I stand by what I said. I will believe it when I see it or I want my money back and would support any actions to achieve it. I am also not as "over it" as some might hope. I appreciate your information, but, I have heard it all before. Actions speak louder than words. Time will tell.
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Post by hardly on Dec 19, 2014 21:52:07 GMT
I'm not here to reassure or make promises or foster goodwill, I think we are beyond that. Nor am I here to dismiss or make judgments on your grievances. However I'm assuming that your continued activity on these boards means you still have interest in Godus beyond venting your frustrations, so I will simply inform you as best I can on the current state of play. As it currently stands Peter has given the go ahead to focus on the pc side, not for one or a few sprints, but indefinitely. Since the 'PC Sprint', we have been finishing up some outstanding work on the mobile side (back end and support stuff, not features) and planning the transition into the pc focus. Our new methodology should be finalized at the start of January. At that stage I will be able to say more on what we are working on specifically in the short term. We are aware of the short comings of the pc version of Godus (many of us are hardcore pc gamers with little interest in mobile games, myself included) and there is no quick fix. Changes will come in gradual increments over a long period of time because quite frankly there is a tonne of work to do. And yes the military settlements are currently a pc specific thing, but will probably be incorporated into the mobile version in some form down the line. This is how most new features will work; develop for pc, adapt and integrate with mobile. Like I said, financial realities dictate that we must maintain and continue to support the mobile version. So long as mobile is ticking over nicely I can obsess about the pc side. Thanks Moo. Just out of interest who are you and what is your official role at 22Cans. Apologies if that has been explained somewhere else.
I cant say I'm optimistic about your efforts but I certainly think there is honour in what you do so I wish you all the best.
Is Peter still actively involved in the design or has that been delegated now he is working on the Trail?
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Post by Gmr Leon on Dec 19, 2014 22:26:40 GMT
I'm not here to reassure or make promises or foster goodwill, I think we are beyond that. Nor am I here to dismiss or make judgments on your grievances. However I'm assuming that your continued activity on these boards means you still have interest in Godus beyond venting your frustrations, so I will simply inform you as best I can on the current state of play. As it currently stands Peter has given the go ahead to focus on the pc side, not for one or a few sprints, but indefinitely. Since the 'PC Sprint', we have been finishing up some outstanding work on the mobile side (back end and support stuff, not features) and planning the transition into the pc focus. Our new methodology should be finalized at the start of January. At that stage I will be able to say more on what we are working on specifically in the short term. We are aware of the short comings of the pc version of Godus (many of us are hardcore pc gamers with little interest in mobile games, myself included) and there is no quick fix. Changes will come in gradual increments over a long period of time because quite frankly there is a tonne of work to do. And yes the military settlements are currently a pc specific thing, but will probably be incorporated into the mobile version in some form down the line. This is how most new features will work; develop for pc, adapt and integrate with mobile. Like I said, financial realities dictate that we must maintain and continue to support the mobile version. So long as mobile is ticking over nicely I can obsess about the pc side. Thanks Moo. Just out of interest who are you and what is your official role at 22Cans. Apologies if that has been explained somewhere else.
I cant say I'm optimistic about your efforts but I certainly think there is honour in what you do so I wish you all the best.
Is Peter still actively involved in the design or has that been delegated now he is working on the Trail?
Since I was curious about this myself and I don't mind some quick checks every now and then, I looked over here. He appears to be one of the design people, though what that entails I'm not sure, since all the main designers are "cutely" called creatives instead. Some clarification on that would be awesome, certainly.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Dec 19, 2014 22:36:36 GMT
He's in charge of the doors.
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Post by Qetesh on Dec 19, 2014 22:40:37 GMT
He's in charge of the doors. As in the Librarian doors? Nifty.
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Post by FuriousMoo on Dec 19, 2014 23:16:03 GMT
I'm not here to reassure or make promises or foster goodwill, I think we are beyond that. Nor am I here to dismiss or make judgments on your grievances. However I'm assuming that your continued activity on these boards means you still have interest in Godus beyond venting your frustrations, so I will simply inform you as best I can on the current state of play. As it currently stands Peter has given the go ahead to focus on the pc side, not for one or a few sprints, but indefinitely. Since the 'PC Sprint', we have been finishing up some outstanding work on the mobile side (back end and support stuff, not features) and planning the transition into the pc focus. Our new methodology should be finalized at the start of January. At that stage I will be able to say more on what we are working on specifically in the short term. We are aware of the short comings of the pc version of Godus (many of us are hardcore pc gamers with little interest in mobile games, myself included) and there is no quick fix. Changes will come in gradual increments over a long period of time because quite frankly there is a tonne of work to do. And yes the military settlements are currently a pc specific thing, but will probably be incorporated into the mobile version in some form down the line. This is how most new features will work; develop for pc, adapt and integrate with mobile. Like I said, financial realities dictate that we must maintain and continue to support the mobile version. So long as mobile is ticking over nicely I can obsess about the pc side. Thanks Moo. Just out of interest who are you and what is your official role at 22Cans. Apologies if that has been explained somewhere else.
I cant say I'm optimistic about your efforts but I certainly think there is honour in what you do so I wish you all the best.
Is Peter still actively involved in the design or has that been delegated now he is working on the Trail?
I'll have you know doors are a big thing in video games: www.gamasutra.com/blogs/LizEngland/20140423/216092/quotThe_Door_Problemquot_of_Game_Design.phpI'm a designer, basically, the designer on the Godus team now. Peter will still be involved in Godus, but I've been given a lot of freedom in terms of the direction of the continued development for Godus. Before you ask, it should be pretty obvious not everyone at 22cans will be working on Godus anymore. It means our team will be smaller and there are less resources to untilise. However with the shift of focus it's still a net benefit to Godus pc in terms of attention, which I couldn't have seen happening if Trail wasn't a thing. We won't be rebuilding the game from the ground up, but have enough resources to implement change. Hold on to your skepticism, honestly I have doubts myself, time will indeed tell. Believe it or not I am an Idol level backer, I want the game that was pitched and I think there's opportunity now to move in that direction. Will it be exactly like the pitch? I can't see that happening, but there is still room for a good pc god game to be had. That's just my personal opinion anyway.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Dec 19, 2014 23:17:06 GMT
Maybe slightly off-topic, but the similarities between this guy's funding attempt and the Godus Kcikstarter are uncanny, UNCANNY I say!
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Post by Gmr Leon on Dec 19, 2014 23:41:05 GMT
Thanks Moo. Just out of interest who are you and what is your official role at 22Cans. Apologies if that has been explained somewhere else.
I cant say I'm optimistic about your efforts but I certainly think there is honour in what you do so I wish you all the best.
Is Peter still actively involved in the design or has that been delegated now he is working on the Trail?
I'll have you know doors are a big thing in video games: www.gamasutra.com/blogs/LizEngland/20140423/216092/quotThe_Door_Problemquot_of_Game_Design.phpI'm a designer, basically, the designer on the Godus team now. Peter will still be involved in Godus, but I've been given a lot of freedom in terms of the direction of the continued development for Godus. Before you ask, it should be pretty obvious not everyone at 22cans will be working on Godus anymore. It means our team will be smaller and there are less resources to untilise. However with the shift of focus it's still a net benefit to Godus pc in terms of attention, which I couldn't have seen happening if Trail wasn't a thing. We won't be rebuilding the game from the ground up, but have enough resources to implement change. Hold on to your skepticism, honestly I have doubts myself, time will indeed tell. Believe it or not I am an Idol level backer, I want the game that was pitched and I think there's opportunity now to move in that direction. Will it be exactly like the pitch? I can't see that happening, but there is still room for a good pc god game to be had. That's just my personal opinion anyway. That's weird. Not sure what you can say, but are we talking original pitch pre-Peter crazy hubworld hype? 'Cause that seems like it would still be pretty doable. Smooth out some of the controls, progression system, add in later ages, hammer out map generation, get solid competitive play via peaceful/hostile means in, and it'd be pretty spot on with the original pitch, I feel. It would still be a pretty substantial amount of work since you guys have been scattered to the winds across platforms and Peter's peterness, but I don't see the project as being a complete and utter loss. The stupid high ideal cross-platform play and over ambitious multi stuff, yeah, that's a loss but I don't know that that's what people bought into it for to begin with. A straightup modern god game with a new coat of paint and blending of some old games' elements seems like what many were after. That takes work, sure, but it's not impossible.
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Post by hardly on Dec 20, 2014 0:01:34 GMT
Wow that is way more frank than I expected a 22cans staff member to be. It is appreciated.
GMR I think realistically we can kiss any non-instanced multiplayer good bye. I think we should pin our hopes on an improved single player game.
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Post by Gmr Leon on Dec 20, 2014 0:11:24 GMT
Wow that is way more frank than I expected a 22cans staff member to be. It is appreciated. GMR I think realistically we can kiss any non-instanced multiplayer good bye. I think we should pin our hopes on an improved single player game. Absolutely, I agree, and frankly I never bought that it was ever a realistic possibility with such a small team that seemed to display significant problems with coordinating development. Under a different lead/better coordinated team, I'd be tentatively more hopeful, but I always went into this thinking the multi would be standard, instanced stuff. I'm way more hopeful of the single-player being salvaged, which is why I'm a little curious as to what elements of it FuriousMoo has in mind as being recoverable from the original pitch.
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Post by Qetesh on Dec 20, 2014 0:15:01 GMT
I was just being a smartass and throwing some levity in about the Librarian doors.
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