Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
|
Post by Lord Ba'al on Feb 8, 2016 22:38:19 GMT
So it's safe to say they haven't used/implemented it yet? I haven't played the game since I left as I don't have a copy of it... Which just seems a bit odd now I think about it. But, I don't think it's in there yet. I would have to see what the current version looks like / plays like. Well it's on sale on Steam right now. Step up and claim your prize!
|
|
|
Post by hardly on Feb 8, 2016 22:40:16 GMT
It was the revamped microtransactions system wasnt it There is a microtransaction system? Where? I downloaded Godus for Android a few months ago to show off the land and water rendering code, only to find out someone thought that adverts were a good idea. Soul lost a chunk that day. Please tell me the microtransaction stuff is either (A) a lie, and just trolling, or (B) only in the mobile version. No they put a paywall in GODUS wars. If you wanted to go to the second continent (which is where you get your second unit after archers) you needed to pay. They removed it after an outcry but I bet it will be back at the third continent because it is "good value".
|
|
Raspofabs
Former 22Cans staff
Posts: 227
I like: coding, high peat single malts, ... , yeah, that's about it.
I don't like: object oriented design, and liver.
Steam: raspofabs
|
Post by Raspofabs on Feb 8, 2016 22:48:19 GMT
|
|
Mandrake
Master
The Vault Boogeyman
Posts: 113
|
Post by Mandrake on Feb 8, 2016 23:46:50 GMT
But, I'm sure it will undoubtedly be included in the mobile version of Godus Wars - because we know it's inevitable. The game as developed is already with that written all over it - 2 continents, ~25 maps per continent, one unit per continent, one unit already behind a paywall 22cans "graciously" removed because "they listen to their community" or something like that. More like it was to just grub on negative publicity and knowing that Godus Wars would undoubtedly make it to several lists - if it were awful enough. Unlockable maps, consumable cards, several other opportunities for microtransactions to be inserted, and oh... What appears to be a launcher specific for the PC release to avoid any notice of an actual store (except for the aforementioned paywall). The world map seems to be the only PC-specific feature (though it is rather lovely) as I am sure with the pacing and else of Godus Wars' design there will be a lot more content-by-the-numbers on the mobile release with much more simplistic interface/graphics. Not a bad thing if it's entertaining, but the PC doesn't need to continue to be a testing bed for mobile, and that's where it clearly looks like where it's going already went. Just waiting for the ink to dry with DeNA announcement any moment now...
|
|
|
Post by petermolyneux on Feb 9, 2016 5:04:54 GMT
I have the vague suspicion that the paywall was an incidental feature from mobile-centric development and that nobody at 22Cans actually expected to make any money off the PC iteration off this "feature". Simon was hired to make sure the company was driven into the ground as profitably as possible, as he was able to do at his last two mobile shovelware companies, so I expect a similar result here. Neither he nor Colin have a secondary education; one imagines that the gradual liquidation of 22Cans will remain the crescendo of their careers.
|
|
|
Post by Spiderweb on Feb 9, 2016 6:23:00 GMT
Well, yeah, I guess it has been 6 months since I left the company, so I don't think I'm under any legal obligation to keep it a secret any more. However, because of what it was, I don't feel like I should tell anyone yet, just in case the combat update has it in it, which would make it a less impressive update. However, I can say, I never did work on combat, so it's not actually related to combat itself. well fabs will know if it's in combat or not now! I reckon it was animals and it's still not in it. They had problem with the wolves and their walking. Maybe he fixed that before he left?
|
|
Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
|
Post by Lord Ba'al on Feb 9, 2016 7:27:24 GMT
For the record, I did not "like" your post because I like to see you cry.
|
|
|
Post by 13thGeneral on Feb 10, 2016 4:06:48 GMT
For the record, I did not "like" your post because I like to see you cry. Those bastards made Raspofabs cry! Monsters. SHAME!
|
|
|
Post by hardly on Feb 10, 2016 6:58:13 GMT
colin22cans can you please address this? This "Fab's secret project" has been a 22Cans generated mystery for almost a year. Like many things 22Cans the wait is intolerable. Please, lets just lance this boil and get the disappointment over with.
|
|
sjoerd93
Wannabe
Posts: 20
Pledge level: Patron
|
Post by sjoerd93 on Feb 14, 2016 15:54:42 GMT
But, I'm sure it will undoubtedly be included in the mobile version of Godus Wars - because we know it's inevitable. Certainly. But to be fair to them, I don't think these paywalls are too bad for mobile apps. In fact, I think Godus was a pretty good mobile game. The outrage however, is about the fact we were promised a PC game. A re-invention of the god-game, a true successor to the era of Populous and B&W. Instead we got some mobile F2P game with a few PC tweaks. If they pitched a mobile god-game during the Kickstarter, I would be perfectly happy. But that's not what I paid for.
|
|
Mandrake
Master
The Vault Boogeyman
Posts: 113
|
Post by Mandrake on Feb 15, 2016 0:14:37 GMT
I think the worst part was in seeing Werner Herzog turn into Uwe Boll.
|
|
|
Post by morsealworth on Feb 16, 2016 18:41:54 GMT
I don't think these paywalls are too bad Wait, what? Do you even realise the nature of paywalls?
|
|
Mandrake
Master
The Vault Boogeyman
Posts: 113
|
Post by Mandrake on Feb 17, 2016 4:01:09 GMT
I don't think these paywalls are too bad Wait, what? Do you even realise the nature of paywalls? In context, they were referring to mobile, and there are some real scumbag monetisation models on mobile. Compared to Godus' design around microtransactions, Godus Wars was frankly benevolent through dull content to be expected to pay another 1/3 of the current price tag for another unit. Yes, asinine, but nowhere near to that of the original design, so this might explain Simon's confusion about ~25 maps with one unit being a "good value".
|
|
Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
|
Post by Lord Ba'al on Feb 17, 2016 5:41:31 GMT
Turns out Fabs' secret project was a custom made numeric keypad.
|
|
|
Post by greay on Feb 17, 2016 13:22:14 GMT
No offense to fabs, but the time for this has long since passed.
It's clear it never made it into the game; the chances of that ever happening are pretty close to 0. And even if it was added to the game tomorrow (whichever one), I don't think I could bring myself to care enough to install it.
|
|
Mandrake
Master
The Vault Boogeyman
Posts: 113
|
Post by Mandrake on Feb 18, 2016 2:28:29 GMT
Turns out Fabs' secret project was a custom made numeric keypad. I have the feeling that Molyneux's conference remark against not wanting the programmer with "strange hobbies" was directed at Fabs in some way. The timing seemed about right... And along to what I pointed out in reply to that video, Fabs is the kind of tinkering, dreaming, problem-solving kind of hobbyist you actually DO WANT. Well, unless those pesky morals are a problem, where a programmer might not want to leave a project left unfinished like most of the studio went onto The Trail. After too long, it would seem futile to keep up with a work environment where you're probably one of the few who stand out by going contrary to "El Jefe". After dealing with THAT, I figured giving him the straight skinny about what was happening was nowhere as bad. Depending upon how much can be considered public knowledge, Fabs should be able to state what he worked on if it has been publicly released, and as freely disavow having participated upon other parts.
|
|
sjoerd93
Wannabe
Posts: 20
Pledge level: Patron
|
Post by sjoerd93 on Feb 18, 2016 17:27:11 GMT
I don't think these paywalls are too bad Wait, what? Do you even realise the nature of paywalls? Don't forget what I said after the part you quoted. I don't mind paywalls for mobile games. If they offer only a part of the game for free. And then put a paywall if people want to go further, then I don't really mind that on a mobile platform. Full-blown paid games simply don't sell on mobile (with the few exceptions). I think that's a shame, because the experience is infinitely better without the crappy monetisation models. To be honest, I think a paywall is better than microtransactions. Microtransactions are a fundamental part in your design. With a paywall (like they tried in Godus Wars) you don't have to sacrifice your entire design. I do expect microtransactions on mobile by the way. The nature of the collectible keys and cards, simply make it too tempting for them not to try that crap. I hardly play mobile games by the way. I've got my 3DS for that kind of stuff. So I don't have hard feelings about the mobile monetisation techniques. The case with Godus Wars was abysmal at least. I literally paid 60 GBP and was promised a full game with multiplayer and combat. That they failed in this, is beside the point. But you cannot make part of the kickstarter promise paid for your backers. That is literally the worst thing 22Cans has tried (yet) imho. More on topic. It's safe to say it hasn't made it into the game at this point. As fabs didn't think it was impossible whether it would be included in Godus Wars, I wouldn't rule it out to be included somewhere in the future. I wouldn't bet on it however, changes look pretty slim.
|
|
|
Post by morsealworth on Feb 18, 2016 18:19:31 GMT
No-no, that paywall was false advertising. And there's a fine line between paywall in your face and "unlock full game" kind of model, which, indeed, would be good, as it would be classic "game demo" model I fondly remember in Crimsonland. Boy, that game was good and was released as shareware that could be unlocked with a key issued through e-mail.
|
|
sjoerd93
Wannabe
Posts: 20
Pledge level: Patron
|
Post by sjoerd93 on Feb 18, 2016 19:13:22 GMT
Then we don't disagree here. Again, the paywal in Godus Wars was abysmal. The worst trick they tried yet. The thing that pissed me off the most, is that they tried to charge me for a game that I already backed on kickstarter. The features in the 'extra content' were part of the kickstarter pitch. I doubt they would have gotten away with it. Charging your backers extra for content that was promised in the pitch doesn't really sound like something that should be allowed. But for EA buyers it's false advertising as well, I agree with you on that. There's no mention of this at all at the Steam page. And it explicitly mentions access to trebuchets. Putting these trebuchets behind paywalls is a terrible scam.
My point was, that such a paywal wouldn't be so bad in a mobile version, given the first land would be free. This would be comparable to a classic demo.
|
|
Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
|
Post by Lord Ba'al on Feb 18, 2016 20:04:03 GMT
Maybe the paywall was Raspofabs' secret project!
|
|