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Post by 13thGeneral on Jun 3, 2015 16:46:38 GMT
From my perspective, it's still an extremely networking based industry. Make all the right contacts and you can do very well financially. Go straight to the label as a potential artist and it will be much tougher. But if you 'have a friend who knows a friend...' stuff gets done, and you get a bigger piece of the pie. This is exactly, and unsurprisingly, accurate and true to a fault. Granted some people get lucky with the direct approach, mostly it comes down to your connections and using that network to your advantage. I have a number of connections to people in the US entertainment industry, and get to hear some really great stories about getting into "the biz", and sometimes gossipy or terribly heartbreaking tales about how insane it is to "make it"... Or just break into it if for a brief time. For every one famous person there are hundreds, if not thousands, of people struggling or failing at it. Same goes for the script writers, producers, crew, etc. It's tough. I imagine for every moderately successful game, there are similar numbers of games left in the wake - compared to movies, TV, and music. They all cost money to make, and not everyone gets much of a slice, because so many take a slice.
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Post by Deleted on Jun 6, 2015 14:12:12 GMT
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Lord Ba'al
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Posts: 6,260
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I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Jun 6, 2015 15:54:51 GMT
Remind me to read that when I'm home.
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Post by Deleted on Jun 6, 2015 21:07:28 GMT
Remind me to read that when I'm home. Ba'al... read that.... when you are home...
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Post by hardly on Jun 6, 2015 21:36:08 GMT
I've just been listening to a podcast interview with Glenn beck (don't worry I don't like him either) but he makes the point companies have their priorities in the wrong order - protect your customers first, then your product and the profit will come as a result. If you start by worrying about protecting your profit you'll fail. I'm paraphrasing obviously but it's a principle I've believed in for a long time.
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Post by Deleted on Jun 7, 2015 0:52:29 GMT
I've just been listening to a podcast interview with Glenn beck (don't worry I don't like him either) but he makes the point companies have their priorities in the wrong order - protect your customers first, then your product and the profit will come as a result. If you start by worrying about protecting your profit you'll fail. I'm paraphrasing obviously but it's a principle I've believed in for a long time. It is a sad day when even that fellow can realise how to do good business and how to better establish business relationships than those trying to abuse relatively unregulated industries.
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Post by hardly on Jun 7, 2015 1:46:16 GMT
I've just been listening to a podcast interview with Glenn beck (don't worry I don't like him either) but he makes the point companies have their priorities in the wrong order - protect your customers first, then your product and the profit will come as a result. If you start by worrying about protecting your profit you'll fail. I'm paraphrasing obviously but it's a principle I've believed in for a long time. It is a sad day when even that fellow can realise how to do good business and how to better establish business relationships than those trying to abuse relatively unregulated industries. If you ask have 22cans protected their customers the answer is almost definitely no. PC gamers have been subjected a series of actions that deliver them no benefit, set backs in progress and design decisions that border on punitive. But I think the most interesting case is mobile where players have been sold a Alpha with no warning of that. Their time has been stolen from them in some cases with 22cans ascribing it no value. They see no grounds for recompense where somebody loses their time when we all know it's a valuable commodity. I wonder if the protagonists will reflect on these matters when this is all over and honestly consider what they have done. On an unrelated matter I watched Peter Molyneux on the documentary The Video Game "a movie". He is a great communicator and I think he should stick to advising or inspiring not running a business. I know this has been said before many times but watching him speak I was reminded he does have a contribution to make.
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Post by Deleted on Jun 7, 2015 2:23:43 GMT
If you ask have 22cans protected their customers the answer is almost definitely no. PC gamers have been subjected a series of actions that deliver them no benefit, set backs in progress and design decisions that border on punitive. But I think the most interesting case is mobile where players have been sold a Alpha with no warning of that. Their time has been stolen from them in some cases with 22cans ascribing it no value. They see no grounds for recompense where somebody loses their time when we all know it's a valuable commodity. I wonder if the protagonists will reflect on these matters when this is all over and honestly consider what they have done. On an unrelated matter I watched Peter Molyneux on the documentary The Video Game "a movie". He is a great communicator and I think he should stick to advising or inspiring not running a business. I know this has been said before many times but watching him speak I was reminded he does have a contribution to make. This is where I will re-state that as an idea guy, PM is golden. He CAN inspire a team and come up with some good ideas, some bizarre, and his games tend to have a good bit of humour. But as a businessman or manager he's become complete rubbish, which has in turn affected his ability as a designer as he now has acquiring money overriding any good design that could possibly be created under his management. Some of his best work at Bullfrog was in trying in spite of EA's publishing behaviours then. However... PM has become EA.
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Post by Deleted on Jun 7, 2015 2:34:36 GMT
If you ask have 22cans protected their customers the answer is almost definitely no. PC gamers have been subjected a series of actions that deliver them no benefit, set backs in progress and design decisions that border on punitive. But I think the most interesting case is mobile where players have been sold a Alpha with no warning of that. Their time has been stolen from them in some cases with 22cans ascribing it no value. They see no grounds for recompense where somebody loses their time when we all know it's a valuable commodity. I wonder if the protagonists will reflect on these matters when this is all over and honestly consider what they have done. On an unrelated matter I watched Peter Molyneux on the documentary The Video Game "a movie". He is a great communicator and I think he should stick to advising or inspiring not running a business. I know this has been said before many times but watching him speak I was reminded he does have a contribution to make. This is where I will re-state that as an idea guy, PM is golden. He CAN inspire a team and come up with some good ideas, some bizarre, and his games tend to have a good bit of humour. But as a businessman or manager he's become complete rubbish, which has in turn affected his ability as a designer as he now has acquiring money overriding any good design that could possibly be created under his management. Some of his best work at Bullfrog was in trying in spite of EA's publishing behaviours then. However... PM has become EA. He even self identified as a rubbish businessman early on in the development of Godus, which makes it even more boggling why it took him so long to let go of the reins...
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Post by Spiderweb on Jun 7, 2015 5:06:51 GMT
If you ask have 22cans protected their customers the answer is almost definitely no. PC gamers have been subjected a series of actions that deliver them no benefit, set backs in progress and design decisions that border on punitive. But I think the most interesting case is mobile where players have been sold a Alpha with no warning of that. Their time has been stolen from them in some cases with 22cans ascribing it no value. They see no grounds for recompense where somebody loses their time when we all know it's a valuable commodity. I wonder if the protagonists will reflect on these matters when this is all over and honestly consider what they have done. On an unrelated matter I watched Peter Molyneux on the documentary The Video Game "a movie". He is a great communicator and I think he should stick to advising or inspiring not running a business. I know this has been said before many times but watching him speak I was reminded he does have a contribution to make. This is where I will re-state that as an idea guy, PM is golden. He CAN inspire a team and come up with some good ideas, some bizarre, and his games tend to have a good bit of humour. But as a businessman or manager he's become complete rubbish, which has in turn affected his ability as a designer as he now has acquiring money overriding any good design that could possibly be created under his management. Some of his best work at Bullfrog was in trying in spite of EA's publishing behaviours then. However... PM has become EA. I hope this proves true that he can inspire changes in Godus. Time will tell. It is unfortunate most of his attention in on the trail, 2.5 years down the line, some might say maybe it's good PM isn't on Godus as much.
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Post by totallytim on Jun 7, 2015 9:12:41 GMT
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Jun 7, 2015 9:45:15 GMT
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Post by Spiderweb on Jun 7, 2015 9:49:24 GMT
Reading that it sounds like the same description that went up for Richards position, I reckon they are being lazy and put the same thing up.
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Post by morsealworth on Jun 7, 2015 11:06:00 GMT
So the "interns for Godus" practise is still there.
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tikigod
Master
Resistance is mean.
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Post by tikigod on Jun 7, 2015 13:01:38 GMT
"There will be plenty of support provided while coming up to speed and also there will be the opportunity to move onto the new IP as soon as practical."
So please 22Cans, do continue to tell us how you're committed to seeing Godus through and delivering everything it should have......
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Post by totallytim on Jun 7, 2015 13:12:56 GMT
No clue. I just saw that on the steam forums and checked if its true. To me this seems like they're admitting Godus is more or less just a hobby project that happens to make some money for them on mobile. As soon the Trial gets released, this gets spacebased. If it succeeds until then... great, if not... sucks to be the people who spent money on the game. They're either deceiving us by telling us how everything is fine and how Godus has the full support of 22Cans or they're trying to trick programmers to join up, by promising them they'll be able to work on the real deal if they finish the internship successfully. I suspect it's a bit of both.
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Post by Deleted on Jun 7, 2015 13:30:25 GMT
It's basically reinforcing what is pretty much evident already - the Godus team can't do squat on the game because it's small, inexperienced, and appears to have little to no long-term direction behind it as it lulls in a post-release support state. Remember, some employment laws make it so that you can't hire on folks under deceptive means, so we have to take honesty from 22cans wherever we can find it. The development state of Godus is reinforced by what Fabs said about having to fight to be put back on Godus. Much like the video about Peter saying the same thing being whitewashed from the Steam forums by the double-plus happy police. Then we're expected to believe some rubbish involving how they can't put more people on Combat, how they can only do Combat during Combat sprint, and other excuses that insist one would have to suffer severe head trauma - until we resemble a character in the Fat Slags film - to believe any of them. It wouldn't seem so insulting if 22cans were at least a bit honest about any of this, though just merely sparing us the silly excuses would mean that they'd go silent again. They can either start trying better or actually start telling the truth about the development, as per part of the Kickstarter contract and the Steam Early Access program. The recent bit of refunds is twofold - one, it covers VALVe's ass as per some consumer laws as they were forced to, while as for two... It is to identify all of their problem children - especially the Early Access dirt merchants - and to see how many developers have completely alienated their community to CAUSE the inspiration for all of those customer advisory groups to rate Steam poorly. It is a neat method of acquiring customer feedback to figure out which ones are a problem, and then while sifting through the feedback, to identify exactly how the problem children are causing liability for VALVe in turn. I hope 22cans will give this serious thought, because VALVe already has. Peter already (through his son, no less) took shots at VALVe a few years ago - what would happen if Godus were made into one of the poster-children for VALVe having to step in?
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Post by colin22cans on Jun 7, 2015 18:54:27 GMT
No clue. I just saw that on the steam forums and checked if its true. To me this seems like they're admitting Godus is more or less just a hobby project that happens to make some money for them on mobile. As soon the Trial gets released, this gets spacebased. If it succeeds until then... great, if not... sucks to be the people who spent money on the game. We actually are looking for talented folk to join the Godus team They're either deceiving us by telling us how everything is fine and how Godus has the full support of 22Cans or they're trying to trick programmers to join up, by promising them they'll be able to work on the real deal if they finish the internship successfully. I suspect it's a bit of both. Well..looks like you've godus all figured out there! (See what I did there? Where's the "Oh you.." dog when you need him!)
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Post by totallytim on Jun 7, 2015 19:05:49 GMT
Talk is cheap mate. Prove me wrong.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Jun 7, 2015 19:30:47 GMT
Not if Peter Molyneux is talking.
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