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Post by deadspear on May 20, 2015 16:57:17 GMT
I wish someone would actually make a real spiritual successor to Black & White with the tech of From Dust, that the actual team that was behind B&W to work on a new game just not call it Black & White 3. The gameplay would stay the same, maybe even the general story of helping a nomad tribe. Same concept just a diffrent name. Not like Godus that is suppost to be a reimagening, but a true god game, not farmville. The same way former Rare developers are making Yooka & Laylee
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Deleted
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Post by Deleted on May 20, 2015 17:19:56 GMT
I wish someone would actually make a real spiritual successor to Black & White with the tech of From Dust, that the actual team that was behind B&W to work on a new game just not call it Black & White 3. The gameplay would stay the same, maybe even the general story of helping a nomad tribe. Same concept just a diffrent name. Not like Godus that is suppost to be a reimagening, but a true god game, not farmville. The same way former Rare developers are making Yooka & Laylee I agree with you completely... I can't tell you how disheartening it was when we figuratively started to see the F2P dollar signs growing in Molyneux's eyes at the beginning of this project.
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Post by 13thGeneral on May 20, 2015 17:28:55 GMT
Sadly, this project was barely out the Kickstarter gate when we began to get the realization that our hopes of seeing a true spiritual successor were being exploited. We thought we were getting an Arabian Stallion, only instead to be presented a miniature donkey.
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Post by eddiemonsta on May 20, 2015 19:02:01 GMT
I wish someone would actually make a real spiritual successor to Black & White with the tech of From Dust, that the actual team that was behind B&W to work on a new game just not call it Black & White 3. The gameplay would stay the same, maybe even the general story of helping a nomad tribe. Same concept just a diffrent name. Not like Godus that is suppost to be a reimagening, but a true god game, not farmville. The same way former Rare developers are making Yooka & Laylee I wish someone would make a modern version of powermonger, or if it exists, i wish someone would tell me what it is. While i'm musing (and under the influence of johnnie walker, black label), all this VR talk has got me wondering. Now bare with me here, because i may be harking back to some seriously shite film from the mid nineties, but do the glove things exist as a technology to be used in conjunction with a VR headset? Imagine how good Godus could be through that VR headset, where you used you glove things as your godly hands, whilst you floated merrily above the jupiter sized landscape. It could be EPIC! if only people had imagination....rather than greed.
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Post by deadspear on May 20, 2015 20:32:37 GMT
From Dust would be a good guess, but in From Dust, you cant directly influence your followers, just instructions. From Dust has that Uplay thing, which could be why most people avoid it.
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Post by Spiderweb on May 20, 2015 20:51:50 GMT
From Dust would be a good guess, but in From Dust, you cant directly influence your followers, just instructions. From Dust has that Uplay thing, which could be why most people avoid it. I read somewhere from dust is playable in the chrome browser. Not played it there myself but have it in steam Uplay. Incredible if those physics are available in that. chrome.google.com/webstore/detail/from-dust/anelkojiepicmcldgnmkplocifmegpfj?hl=enI would of loved it if Godus had been more along those lines.
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Post by deadspear on May 20, 2015 21:26:28 GMT
From Dust on Chrome is just the Trial version of the game.
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Post by Spiderweb on May 20, 2015 21:37:39 GMT
From Dust on Chrome is just the Trial version of the game. Right a "Demo" but you can unlock the full game? It run like a dog on my laptop, but still cool it can work via just the browser.
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Post by deadspear on May 20, 2015 22:09:14 GMT
I think technically, Godus could easily be a flash game or whatever type of format From Dust is on Chrome. The reason why they don't do it, is because that would cut into their sales. If they released it, on Chrome, they would have to put up the version from mobile, so microtransations would play a big part in it, just like on mobile. They would have to split the development into 3, Mobile, Steam and Browser. Which would probably be another nail in Godus' coffin.
The big problems with Godus, is that its not making money for 22cans, that is why its not their main priority. Thats the main reason they went mobile. I wonder what would have happened if those stretch goals were never reached. Furthermore, I think they shot themselves in the foot when they choose the engine Godus is running on, since it not exactly visually impressive like From Dust (it has a unique art style), but I think it limits them gameplay wise as well. Since I read somewhere that in the Marmalade engine its hard to code multiplayer.
Another problem is that Godus has no real direction its heading, and it shows, since when I bought it back in 2013, it was said everything was almost finished, that future stages were just locked away because of bugs. That multiplayer and the Jupiter sized planet (Lets be honest its technically almost impossible, since the land is hand crafted last time I checked and it would take ages to even orbit that planet if it was in the current Godus engine, and you could only run it on a freaking spaceship).But here we are a revamp and several sprints later, and we barely advanced an age, which only changed the building. Combat, I remember, was in 1.3, if you can call it that, it was just in the minigame where you fought fake friends, the people would wait until the timer is done then start smacking each other until everyone on the other team was dead. It disappeared after the revamp and now almost a year later, we have 4 people working on it and what is their main goal? Finish the game. Like they have been promising to do in 2013. That goal is almost impossible since they have a lack of resources and people, and what really is the main goal of the devs at this point? Implementing all the ages? Making a jupiter sized planet? A real resource system? I don't think any of those goals are likely to happen in the next few months or the next year.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on May 21, 2015 0:07:56 GMT
They should have chosen Unity for the engine, easy multiplatform development, including apparently browser.
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Deleted
Deleted Member
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Post by Deleted on May 21, 2015 1:40:30 GMT
They should have chosen Unity for the engine, easy multiplatform development, including apparently browser. It really baffles me with Unity as the obvious go-to engine for EVERYTHING that they pitched they would ignore it in favour of Marmalard. Banking your contractual obligations on future SDK development that doesn't exist in its current form is a patently stupid mistake to make. If they went with Unity, they would not only be able to fulfill their contractual obligations, but also be able to offer Godus upon a wider audience than they previously were aiming at - including consoles - relatively easily. That would have been the ultimate decision (as per the job) of Tim Rance, the "Technical Director" - or one of those lovely design dictations by the publisher, DeNA. Then again, we've also pointed out how refunding the Kickstarter - which Peter claimed to have still on-hand a few months ago and that he made more from the publisher - would completely absolve 22cans of those contractual obligations, but they seem more intent on appearing completely incompetent.
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Post by hardly on May 21, 2015 3:04:06 GMT
I can't wait to see when they meet the Linux stretch goal...
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arryu
Senior Apprentice
Posts: 80
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Post by arryu on May 21, 2015 7:41:36 GMT
I can't wait to see when they meet the Linux stretch goal... Probably about the same time someone makes a Linux version that programs a good god game by itself.
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Post by deadspear on May 21, 2015 10:39:09 GMT
Peter really has the dev team under a tight leash, they cant change anything without his say so. I think the whole dynamic of 22cans is a big problem, since everyone knows each other there, which can cause people to become lazy and complacent, since there is no consequences of doing something bad to the game, Peter probably wont fire anyone if something goes wrong with Godus.
Moving to Unity now would probably delay the development of Godus, but in retrospect would be a really good step in the right direction, it would probably make thing look better and run better, same thing that the developers did behind Wasteland 2 when they moved to Unity 5.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on May 21, 2015 12:28:31 GMT
My guess is they chose marmalade because Peter liked the way it rolled off his tongue.
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Post by mindless on May 21, 2015 12:35:03 GMT
I would suspect that marmalade is the tool they used to create curiosity, and as he has admitted to employing staff with no industry experience, he probably didn't have confidence in their ability to switch over to a new game engine/development environment. He probably figured that they have enough experience with getting curiosity up that this would be enough foundational knowledge to carry on and implement godus in marmalade.
(I admit this is speculation on my part, I have no idea what game engine they used for curiosity, but I would suspect it to be marmalade)
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Post by deadspear on May 21, 2015 13:25:03 GMT
Figures since now with combat, their implementing stuff that wasn't in the engine before, their having to making big changes to the code, so it would work, having inexperienced coders working on combat and Godus as a whole shows, especially the early 2.0 versions shows the big flaws in the game itself, with bugs and some elementary mistakes like the not being able to even quit the game properly. I'm guessing the sticker system wasn't put it because its "good" its because they cant program a basic resource system, besides numbers increasing.
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Post by Spiderweb on May 21, 2015 14:48:18 GMT
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Post by deadspear on May 21, 2015 15:21:48 GMT
Upgrading to Unreal 4 for Godus would be overkill for 22cans.
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tikigod
Master
Resistance is mean.
Posts: 115
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Post by tikigod on May 21, 2015 19:48:24 GMT
UE4 is most certainly cross platform. More and more 'higher end' mobile games are utilising it at the moment. So it's likely 22Cans go-to engine for The Trail. The likelyhood of Godus seeing a complete engine replacement.... pretty much non-existent I'd say. If it was something their army of producers would consider greenlighting, they probably would have done so 12 odd months back. Instead they stuck with it knowing the problems they were having due to it, I'd say shifting the main focus of the company to a new project pretty much sealed Godus into the realms of "Decide what this is, get it there with as marginal a cost and effort as possible and just wrap it up".
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