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Post by simon22cans on May 30, 2015 8:14:08 GMT
Combat's a pretty big task in itself and despite the general opinion being that its slower because it's only got a small team on it, it wouldn't really go much quicker with more people on it. I think that most people understand that throwing more people at combat won't speed up the completion of combat. That's not really the issue, though. It's crazy to suggest that Godus development is progressing just as fast w/a team of 4-8 people, or whatever it is now, as it was w/22 people. With this small team, it's really only possible to work on one thing at a time. So right now, it's combat. But I don't buy for a second that with a larger team, you couldn't maybe work on two things at once. Or even more! It would be great if there was one small team working on combat, and another... oh, fixing the resource system. Or working on any one of the "top 3 requests for Godus" that as far as we know have been completely forgotten about. Sure, it's not commercially viable to have multiple sprint teams on the game permanently. There's been a lot of investment into the combat code, so the priority is to finish that area.
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Post by simon22cans on May 30, 2015 8:16:16 GMT
All hail the new overlord, may their reign involve slightly less boxing off behind closed doors whilst pointing their finger screaming at the nearest object that it's all their fault, than the last! Also may they attempt to properly engage the community and be frank with them, having perhaps realised from the previous overlords actions that skirting around committing to clear answers be they good news or bad news is what drags things on rather than definite "Yeah, it's a lost cause based on what you want. Sorry". I will engage as and when I can and it's pretty easy to be frank as I can't really be arsed to write long bloaty posts
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Post by simon22cans on May 30, 2015 8:26:42 GMT
I think that most people understand that throwing more people at combat won't speed up the completion of combat. That's not really the issue, though. It's crazy to suggest that Godus development is progressing just as fast w/a team of 4-8 people, or whatever it is now, as it was w/22 people. With this small team, it's really only possible to work on one thing at a time. So right now, it's combat. But I don't buy for a second that with a larger team, you couldn't maybe work on two things at once. Or even more! It would be great if there was one small team working on combat, and another... oh, fixing the resource system. Or working on any one of the "top 3 requests for Godus" that as far as we know have been completely forgotten about. Exactly...that there is a team which can only focus upon one narrow aspect of the game at a time...not exactly very reassuring if we're to expect that there will actually be a PC version someday...or in which year are we to finally expect this to be re-released as a PC title? Bluntly, it looks like they're just doing that for show while the rest of 22cans are off working on The Trail as the next attempt for a cash cow as soon as possible - as I doubt that The Trail's team are only working upon one small section at a time within a roped-off area. Unfortunately we don't have the luxury of doing things for show, its pretty expensive. 'Attempt for a cash cow' is a great description of business in general The trail team works pretty much in the same way, although now with a slightly more production bias as does Godus. On that note, I know the community would like to know what is possibly being considered for what we have been told before: "Combat, Multiplayer, ??, The PC title will definitely be different!" That area isn't too reassuring at all, so if 22cans has any explanation for that...it has been something the community has been waiting for - for a few months now. It's combat. We will iterate through combat and when we think its in a position to get decent valuable feedback it will be released to opt-in. That's as far as absolute concrete plans go. When that's released to opt-in we will take feedback and a balanced view (including a commercial one) as to what gets developed next. This is not transparent development. So on THAT note... Does 22cans intend to finally participate in the development which was stated in the Kickstarter and is a required part of continuing to participate in the Steam Early Access program? To be transparent, we need to have solid plans, otherwise its just speculation. Kickstarter and EarlyAccess form the basis for those plans. Simon
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Post by colin22cans on May 30, 2015 8:26:52 GMT
Who?
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Post by simon22cans on May 30, 2015 8:34:49 GMT
Cool. I only wish I had more time Ill try and keep light on all the BS and not flood this thread (Dave / Colin will sort out a better way of trying to bring more detail) but we want to keep an open mind on formats in the future, nothing is ruled out. The combat stuff being developed right now is very, very PC focussed. Combat's a pretty big task in itself and despite the general opinion being that its slower because it's only got a small team on it, it wouldn't really go much quicker with more people on it. Will it go to mobile? Possibly at some point. Let's get the PC combat working well first then we'll see where we are. On the note about the team, there's a misconception that having lesser 'experienced' people on it is a problem. The guys working on it are incredibly capable and have the full support (constantly) of everyone in the studio, that's from code, art, design and production etc. Interns come with a scarily good amount of experience and talent these days I guess a lot of these opinions were conceived from the daily dev updates, which I thought, being honest and with full respect to the guys producing them, were a bit boring, pointless and ultimately a bit patronising in the end (As I'm sure a lot of you are aware, development is a long repetitive process, that sounds far more exciting than it actually is). Hence they stopped. We'll find a better way of communicating what the Godus team is doing and how best to present that to the communities in good time. We remain very committed to Godus and committed to actually producing good quality updates for it. Cheers, Simon Personally my main concern is less that combat is taking so long to do, but that combat is the only thing being done and it has been regarded as the priority at present. Can't speak for any internal justifications for it, maybe it's being used as an example to try sell the idea for the PTB at 22Cans to be more open to significant injections of new features into the game. Or maybe it's something that was tasked to a WIP sub-team as a "Prove you can do this" mission before they're allowed to attack the game freely.... who knows. Thanks for the feedback. I think I've covered this a couple of times here. Sorry, PTB? But with all the things that could be picked, from all the pre-existing areas Godus could really do with some fundamental fleshing out, that the decision was made to essentially bolt on combat to me comes across as taking a foundation made of soggy rotten cardboard and trying to build a house of cards on top of it... it'll probably hold long enough to get the job done, but it'll eventually collapse in the near future. To give one example: We're faced with a civilisation of people that are souless. They do not adapt, learn, react, evolve or have any suggestion of sentience about them at all. Not even the illusion of any of those things exists. The people who started off living in tiny tents are on the exact same civilisation and cultural level as the people we're supposed to believe later have mastered agriculture, mineral extraction and now military tactics and waging war. And yet when you sit back and look at it, they haven't have they. They don't understand any of those things. A big hand in the sky goes "Wake up lad, I've placed your houses together and painted you green. It's time to go to this plot and build a farm", "And you, I've placed your houses together and painted you grey. It's time to go to this plot and build a mine". And the big hand in the sky has to keep doing this on a hourly or even minutely basis to make sure farmers realise they have to wake up and set up fields to make sure they don't starve, or to wake up miners to make sure they don't run out of raw materials to function. Well ok they'll never starve as people don't procreate unless the big hand in the sky tells them to move out of their parents house and get their own place. But without the big hand in the sky.... life just ceases to carry on. It grinds to a halt and nothing ever happens. Without the big hand in the sky, your people will forever exist as a snapshot of how they were when you left them, the monkeys you've trained to do a one very specific and limited routine will continue to loop through that routine, but that is all. This game to my knowledge still intends to be a game that extends across a half dozen or more epochs of civilisation. Yet... the civilisation never actually leaves the primordial era. Instead you're babysitting primates that you've trained to repeat one set routine and that is their only function in life. And that's how the game progresses..... it's called the "Stone age", "Bronze Age", "Imperial Age" and so forth, but the only thing actually evolving and showing any signs of change is the big hand in the sky. Just throwing on more toys and paths for the big hand in the sky seems to be the entirely wrong focus. If this is meant to be a game about the relationship of a people and their god and how the two shape each other and evolve. There first needs to be an actual people that show some degree of sentience simulated to change. Otherwise it's just a game about a zoo keeper finding new tricks to teach their extremely lobotomised monkey. And the only thing it will ever be about is just a zoo keeper. Even when multiplayer eventually gets tackled, it won't be players pitting their civilisations against each other and seeing which one survives. It'll be warring primates being told to just smash whatever the big hand in the sky hands them into the other primates. Why? Because that's the basic action they were programmed to do by big hand in the sky. They don't understand what they're doing. They don't CARE what they're doing... they're just following the routine until the big hand in the sky points them in another direction. Where's the entire relationship dynamic between a living and self-aware civilisation and their god? Will it ever actually exist? Or is this game set to be lobotomist zoo keeper? And if the latter, how is the lobotomist zoo keeper ever meant to feel anything but detached from the whole thing and seeing it as essentially pointless after the novelty factor of being able to program lobotomised chimps to follow one sit routine in life wears off? Thanks for taking the time to put all this down. Something for the team to take on board.
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Post by simon22cans on May 30, 2015 8:48:06 GMT
If they would have hired Buddy Rich, I would be impressed... (The joke is that Simon Phillips is a famous drummer...) Indeed! Basically, this news means nothing. In fact ANY statement by 22cans, that doesn't clarify which direction the game is taken, is an exercise in futility. "we are still working on the game" is as "clear" as the may 2014 announcement of the "PC sprint". In other words, credibility, there is NONE left. ZERO Credibility. Credit rating C (Obligations rated C are the lowest rated and are typically in default, with little prospect for recovery of principal or interest.) Thanks for the encouragement
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Post by simon22cans on May 30, 2015 8:50:02 GMT
Right, before I get banned for taking the thread off-topic (too soon?), I have to go. I genuinely appreciate the feedback and will genuinely do my best to get back to the PM's and questions as and when I can.
Simon
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on May 30, 2015 8:55:06 GMT
Right, before I get banned for taking the thread off-topic (too soon?), I have to go. I genuinely appreciate the feedback and will genuinely do my best to get back to the PM's and questions as and when I can. Simon Banned for going off topic. Hahahahaha, that's a good one. Keep em coming.
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Post by Deleted on May 30, 2015 9:09:21 GMT
Unfortunately we don't have the luxury of doing things for show, its pretty expensive. 'Attempt for a cash cow' is a great description of business in general The trail team works pretty much in the same way, although now with a slightly more production bias as does Godus. But The Trail's team is able to focus upon more than one thing, right? I doubt that their programmers are all working on one section, the reason why they couldn't do more on Godus, right? That more programmers couldn't work on Combat at the same time was the go-to excuse for a while, when the rest of the game still needs much attention, so that just focusing alone on Combat is silly at this point - especially when the underlying mechanics are a mess of mobile whatevers. Yes, it's combat. Which we've been really hearing NOTHING except "try the combat opt-in" for months now. Combat is basically a plaster on a sucking chest wound - looks pretty, but will eventually only show the gaping flaws in the design in the rest of the game...probably because the rest of the game is a mess that doesn't know what it is trying to be. It really does nothing to offer any hope for "Fabs' Secret Project" that we were told somehow to expect it to make a PC title of the current mobile port. If only Combat can be worked on, when/how will that be worked upon? Was that just something to entertain Fabs and the community, to give him something to do while he was still at the company, or is it something real? Indeed, so what about anything like a roadmap? An FAQ? What 22cans plans to aim for in a finished game? All of these things have been sorely lacking on part of 22cans, notably from the Kickstarter details (edit: and part of participating in the Early Access program, it's not just about flogging an unfinished game), particularly how 22cans plans to achieve them. THAT is the communication that is lacking. You can tell us combat and still in development, but that appears to just be stating "status quo".
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Post by Deleted on May 30, 2015 10:42:52 GMT
Welcome to the forums, Simon! I can't tell you how (guardedly) excited I am for some fresh thinking/managing at the Cannery. Here's hoping you are able to rebuild the goodwill 22cans has cluster-bombed over the past years/months. I'm glad you are dedicated to honesty, and at least for my part, am truely interested in Godus becoming the best game it can be. Cheers, and good luck! Thanks. ehem, Colin Silly me. Colin! Welcome!
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on May 30, 2015 10:57:40 GMT
Perhaps it's a good idea to let the guys get their bearings first and give them the opportunity to start a thread for themselves before we put them in the severe crossfire that is likely to ensue.
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Post by Deth on May 30, 2015 13:03:56 GMT
*Puts away his torch and pitchfork* OK.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on May 30, 2015 13:10:19 GMT
*Puts away his torch and pitchfork* OK. Make sure they're well cleaned and polished. I'm sure you'll get to use them soon.
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Post by eskaton23 on May 30, 2015 13:16:20 GMT
This is a great development....grabs popcorn, sits back and waits to see how long it takes to issue my refund.
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Post by Qetesh on May 31, 2015 1:17:53 GMT
How about our Backer rewards and promises Simon? The Backer rewards always form a large part of the future priorities of tasks. We don't have those priorities finalised and probably won't for a few months. They will depend on a number of factors such as feedback on combat (when and if that is considered shippable) and the constant commercial reality of them. I know that a number of things such as the Art book and Documentary are almost completely ready to ship. Simon Combat is but a fraction of Backer promises and rewards, one I might add, I could care less about. I care more about a FUN PC game similar to the likes of a sequel to Populous and not a God game version of Farmville. Sorry to be blunt, but it has been a few years and a few hundred dollars for me.
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Post by hardly on May 31, 2015 3:00:28 GMT
The Backer rewards always form a large part of the future priorities of tasks. We don't have those priorities finalised and probably won't for a few months. They will depend on a number of factors such as feedback on combat (when and if that is considered shippable) and the constant commercial reality of them. I know that a number of things such as the Art book and Documentary are almost completely ready to ship. Simon Combat is but a fraction of Backer promises and rewards, one I might add, I could care less about. I care more about a FUN PC game similar to the likes of a sequel to Populous and not a God game version of Farmville. Sorry to be blunt, but it has been a few years and a few hundred dollars for me. Im very much in agreement with sentiment that combat in the absence of a connection to an economy and strategic objectives is pointless. There is also the question of symetry versus asymmetry. Are we fighting an enemy playing by the same rules or different rules? Moo couldn't or wouldn't engage with these questions but they are very important. The community relationship would be much improved by public direction for the game that describes what godus will be when it's done. The "nobody knows what GODUS is" line has been unhelpful and I believe used to hide deceit. This can change. Now it's a bit much to ask Simon to come in to define what the game will be in days, weeks or even a few months. On the flip side it's unreasonable to be developing a game for almost 3 years with no longer term vision or plan. The game (initially expected to take 9 months post kickstarter) is now over two years and counting. Simon has been dealt a shitty hand, I hope he can do something good with it.
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Post by Deleted on May 31, 2015 3:31:08 GMT
Im very much in agreement with sentiment that combat in the absence of a connection to an economy and strategic objectives is pointless. There is also the question of symetry versus asymmetry. Are we fighting an enemy playing by the same rules or different rules? Moo couldn't or wouldn't engage with these questions but they are very important. Without much context of why we're supposed to be fighting, Combat does indeed feel like it is tacked-on like the story, to resemble a prosthetic third arm jutting out from someone's forehead. As much as we liked Moo's openness and honesty about some details, it should be remembered that he's still kind of new to the industry and in need of some good mentors. This has been a real important point, but it doesn't seem to be one that 22cans has up until now cared to really offer except for the "roadmap" from about a year ago that STILL hasn't been remarked to be obsolete - so that some folks may continue to think this roadmap is in any way still valid: www.22cans.com/godus-roadmap-where-are-we-headed/But as you have said: Exactly. Let us not forget that what was originally offered in Early Access then turned into a mobile port, which I doubt that anyone really asked for - in fact, people have been suggesting quite the opposite, on how to make this a PC title, with 22cans apparently uncaring to entertain even that much for "hope" in community management. So what is to prevent the same from being done again when it again conveniences 22cans to just slapdash a mobile port upon Steam? We saw what happened to a previous "PC-focused sprint". The lack of solid communication in light of empirical evidence is not that reassuring, so any break from status quo would be quite welcomed.
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Post by militairensneuvelen on May 31, 2015 7:54:24 GMT
Why isn't the first order of business getting rid of those Steam community clowns? Sorry, had to ask....
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Post by eskaton23 on May 31, 2015 9:04:48 GMT
Simon has been dealt a shitty hand, I hope he can do something good with it. We'll I hate to be pessimistic but by now I think we should all be expecting to have that very hand rubbed in our faces perhaps.
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Post by Spiderweb on May 31, 2015 10:12:07 GMT
Why isn't the first order of business getting rid of those Steam community clowns? Sorry, had to ask.... I suppose who else would want to drink that poisoned chalice
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