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Post by mindless on May 28, 2015 12:05:49 GMT
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Post by eskaton23 on May 28, 2015 12:10:01 GMT
All I can think of is an old saying we have here.....go take your respective faces for a shite!
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on May 28, 2015 13:02:32 GMT
Kind of sounds like a subversive way to say 22cans has been bought.
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Post by Crumpy Six on May 28, 2015 13:07:42 GMT
Appointing a CEO is a good move for 22Cans. I was wondering how they were going to fill the void of business acumen left behind with the departure of Peter Murphy. None of the other appointments look interesting to me other than Colin the PR manager. Looking forward to the next waterfall of gurning, glossy puffery.
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Post by 13thGeneral on May 28, 2015 13:15:08 GMT
Well, that's... Interesting. I'll hold judgment until enough time passes. I'll have to go read up on this guy in the meantime.
For now, welcome Mr. Phillips (may we call you Simon?), and we look forward to seeing what you have to offer.
However, having Peter still in charge of creativity makes me apprehensive to believe that this changes anything.
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Post by Crumpy Six on May 28, 2015 13:45:27 GMT
I think 22Cans would be the kind of environment where the finance/business departments are constantly at loggerheads with the 'creatives' and developers. PM has said in the past that he understands the need to make money, but the team has also shown they're completely inept at keeping to deadlines, working to plans and strategies, basically anything that involves forward planning and working in a disciplined way. That would drive you crazy if you worked in finance. The CEO is going to have a tough job on his hands.
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Post by eskaton23 on May 28, 2015 15:44:52 GMT
Probably an administrator rather than CEO.....administrating the end lol.
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Matthew Allen
Former 22Cans staff
Full Time Rock Star
Posts: 295
Pledge level: Elemental
Steam: MrMatthewAllen
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Post by Matthew Allen on May 28, 2015 17:37:43 GMT
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on May 28, 2015 17:55:47 GMT
Gotta love the description of 22cans... They just had to put that bit in there about Peter Molyneux being an industry legend who created the god game genre. A bit arrogant to put that in the description of the company, especially in the first line. (and especially especially considering the history and status of the project) Lol, they are focusing on multi-platform AND mobile. Would those platforms be Linux, Mac, PS, XBox etc.? You're not sculpting every inch because 99% of the map remains out of reach due to the ridiculous way players are leashed through the game map. Apparently we've been moulding every aspect of our totally unique utopias. Because every one has a completely different world to play with and there really is a ton of aspects to mould. A civilization will blossom across tarnish your land and offer you force you to perform mind numbing repetitive manual labour to collect their belief. The more followers that believe in you, the more powerful you will become manual labour you'll have to perform.
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Post by 13thGeneral on May 28, 2015 18:17:40 GMT
That company overview is so full of misdirection and fallacies, I can't even.
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Post by Gmr Leon on May 28, 2015 18:30:26 GMT
Gotta love the description of 22cans... They just had to put that bit in there about Peter Molyneux being an industry legend who created the god game genre. A bit arrogant to put that in the description of the company, especially in the first line. (and especially especially considering the history and status of the project) Lol, they are focusing on multi-platform AND mobile. Would those platforms be Linux, Mac, PS, XBox etc.? The key word is focus. They're having lots of fun thinking about them, but they've only enough productive focus to push whatever out on mobile.
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Post by hardly on May 28, 2015 19:28:42 GMT
Some thoughts:
• if I was the new CEO I would be redoubling the efforts to space base GODUS. Why wouldn't I? The only thing that to be lost is Peter's reputation and if I'm the CEO I put the company's future before that. • this is really an admission that Peter has serious deficits and needs managing. • for those of us angry with the bans and how the community is being managed, this could be another avenue for appeal to have that changed.
I wonder if we should prepare a community briefing about the history of godus as he likely won't get the full truth from the team at 22cans. Well Moo will probably give him a pretty honest account but can you imagine what Peters handover would look like.
How much of 22cans does Peter own? Could this have been forced on him or would he have to agree?
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Post by hardly on May 28, 2015 19:38:55 GMT
This line: "It’s important for us, as a studio, to fully understand what it is we do best and what our role is in delivering our ideas. I want to ensure the lifeblood of the studio is as creative and dynamic as possible.”
In my experience in business speak "understanding what it is we do best" is often a prelude to cutting something we are rubbish at. What is it 22cans are particularly bad at? Developing God games on PC. Cya GODUS.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on May 28, 2015 19:40:18 GMT
How much of 22cans does Peter own? Could this have been forced on him or would he have to agree? Or did he beg?
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Post by 13thGeneral on May 28, 2015 20:01:23 GMT
Well, a little research into Fair Play Media shows that they have largely been focused on making mobile apps and games in the last few years - and Simon Phillips was the CEO. So, take that how you will. I have been unable to find when/if he left that company... But I have limited capacity on my mobile to do proper research.
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Matthew Allen
Former 22Cans staff
Full Time Rock Star
Posts: 295
Pledge level: Elemental
Steam: MrMatthewAllen
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Post by Matthew Allen on May 28, 2015 22:53:02 GMT
Well, a little research into Fair Play Media shows that they have largely been focused on making mobile apps and games in the last few years - and Simon Phillips was the CEO. So, take that how you will. I have been unable to find when/if he left that company... But I have limited capacity on my mobile to do proper research. Simon was with FairPlay Media as the CEO between January 2007 to December 2014. He then joined 22cans as the Executive Director between March and May of this year before becoming CEO later this month.
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Post by Crumpy Six on May 28, 2015 23:22:03 GMT
How much of 22cans does Peter own? Could this have been forced on him or would he have to agree? Peter owns more than half of 22Cans, so there's no question of this being forced on him. CEO is a grandiose title, but 22Cans is still a small company so he's kinda just... a senior manager. CEOs are appointed by and report to the board of directors. The directors of 22Cans are Peter and Dimitri. Matthew has mentioned that Simon Philips previously held the role of "executive director" but he was not actually on the 22Cans board of directors as recorded with Companies House (unless 22Cans have failed to file their paperwork) so that was also just a title. They probably needed to call the role "CEO" to get this guy interested, given his previous experience.
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Post by hardly on May 29, 2015 0:36:31 GMT
Well, a little research into Fair Play Media shows that they have largely been focused on making mobile apps and games in the last few years - and Simon Phillips was the CEO. So, take that how you will. I have been unable to find when/if he left that company... But I have limited capacity on my mobile to do proper research. Simon was with FairPlay Media as the CEO between January 2007 to December 2014. He then joined 22cans as the Executive Director between March and May of this year before becoming CEO later this month. So a planned transition then. They've moved on Tim Rance and Peter Murphy and now Peter has been contained. I imagine Simon has been pretty involved in the intervening time so that is a shame since it means he is more likely to be accepting of the present state of affairs.
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Post by hardly on May 29, 2015 0:37:26 GMT
How much of 22cans does Peter own? Could this have been forced on him or would he have to agree? Peter owns more than half of 22Cans, so there's no question of this being forced on him. CEO is a grandiose title, but 22Cans is still a small company so he's kinda just... a senior manager. CEOs are appointed by and report to the board of directors. The directors of 22Cans are Peter and Dimitri. Matthew has mentioned that Simon Philips previously held the role of "executive director" but he was not actually on the 22Cans board of directors as recorded with Companies House (unless 22Cans have failed to file their paperwork) so that was also just a title. They probably needed to call the role "CEO" to get this guy interested, given his previous experience. Could the share holdings be out of date?
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Deleted
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Post by Deleted on May 29, 2015 1:00:06 GMT
You're not sculpting every inch because 99% of the map remains out of reach due to the ridiculous way players are leashed through the game map. Apparently we've been moulding every aspect of our totally unique utopias. Because every one has a completely different world to play with and there really is a ton of aspects to mould. A civilization will blossom across tarnish your land and offer you force you to perform mind numbing repetitive manual labour to collect their belief. The more followers that believe in you, the more powerful you will become manual labour you'll have to perform. This is the thing that irks me the most about the failings of the game as a god game. You're not a god, you're a planetary caretaker following the orders of your real god - the breadcrumb script leading you through a series of microtransaction-inspiring hurdles in a single-player game, so there's really no reason to keep investing unless you're someone with an addictive personality. I am a bit incorrect in that - there is one reason. Paying anything into it only makes the game suck less for a little while, then it goes back into the same rubbish design as before, which is a direct contrast to the rather more successful games Godus tried to copy and is now attempting to get back to anything involving multiplayer (and even most of those games are shite except for some multiplayer competition, which Godus utterly lacks in present form, and anything you pay advances you a bit in capability in that multiplayer arena). Unless you buy the PC version, where you can pay to edit out the game's suck to a limited degree.
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