|
Post by Mandrake on Dec 10, 2015 12:43:21 GMT
When Colin first arrived, he kept inventing excuses for his perpetual absences from the forum. Now there's just silence.
I believe that when he first arrived he may have felt that a turn around of the company could be achieved fairly quickly, and only with having spent some time there has he come to understand that change will actually be slow, and difficult, results will be few and far between for a long time to come. Maybe thats why he doesn't want to say anything more until they actually have something to show. Really? That's quite a favourable impression, because when both of their presences were announced I figured both Colin and Simon for sleazy jobsworths trying to take advantage of the situation and haven't been disappointed in that assessment since. Whenever they'd like to actually start taking part of the Early Access program instead of merely paying it lip-service... When has competence, or good ideas, been anything close to what we could expect from 22cans at any time?
|
|
|
Post by Bob the Builder on Dec 10, 2015 18:57:36 GMT
I saw what I did first hand (although, admittedly- I was only looking over the shoulder of the one who was playing), and it was on PC. Cool (sorry I missed the comment about the mouse earlier). Some expert cafe stalking by the sounds of it Hopefully we can get to see it !!!SOONUS!!! fixt
|
|
The Emerald Prophet
Guest
|
Post by The Emerald Prophet on Dec 10, 2015 19:42:11 GMT
I'm pretty sure they were just using Unity for bug testing & tweaking, sorry 3:
|
|
|
Post by Praesme on Dec 10, 2015 21:00:59 GMT
Well the tweet on dec 4th says merry Xmas...
so i guess Christmas holiday has started already and nothing more is forthcoming in any form till February or so according to habits and patterns from 22cons and Peter Molyfraud,
So glad 22cans is an open and honest company, makes me feel secure about the future of Godus </sarcasm>
Soonus it will be epic! Just suck it and see...
Well it really looks like your gonna go more than a year between and update and declaring Godus complete.
The fail is so impressive it deserves a sitcom.
Colin@22cans, Simon@22cans what is so difficult about typing once month for even 5 minutes? don't want to get sued for being frauds? not sure what else could be a valid reason to completely bail on every single front that is godus PR. No tweets, no replies on the 22cans site, nothing on steam, nothing here... complete withdrawal achieved.
|
|
|
Post by hardly on Dec 10, 2015 21:39:03 GMT
Well the tweet on dec 4th says merry Xmas... so i guess Christmas holiday has started already and nothing more is forthcoming in any form till February or so according to habits and patterns from 22cons and Peter Molyfraud, So glad 22cans is an open and honest company, makes me feel secure about the future of Godus </sarcasm> Soonus it will be epic! Just suck it and see... Well it really looks like your gonna go more than a year between and update and declaring Godus complete. The fail is so impressive it deserves a sitcom. Colin@22cans, Simon@22cans what is so difficult about typing once month for even 5 minutes? don't want to get sued for being frauds? not sure what else could be a valid reason to completely bail on every single front that is godus PR. No tweets, no replies on the 22cans site, nothing on steam, nothing here... complete withdrawal achieved. Lol when you are already massively behind on meeting your deadlines why not take 3 months off a year.
|
|
|
Post by Bob The Builder on Dec 11, 2015 0:12:01 GMT
The Trail is Love! The Trail is Life!
|
|
|
Post by Deth on Dec 11, 2015 0:40:11 GMT
|
|
|
Post by greay on Dec 11, 2015 0:53:44 GMT
I'd been hoping that maybe 22Cans were just taking a day or two to put together a response to this. No idea where I got that kind of optimism from. Assuming Emerald Prophet's post is true, and also assuming he saw this game content very recently, it doesn't look like we'll be seeing the War update any time soon. It sounds a like a prototype a long way from being ready for release, given that 22Cans have as good as abandoned the opt-ins. Does anyone have any thoughts on the claim that this prototype was in Unity? What are the technical implications of this? Could this mean they've ported the whole PC build from Marmalade to Unity, or could it be the case that they develop in Unity then port to Marmalade for compatibility reasons...? The latter sounds incredibly inefficient, but if it was the former you'd think they might have said something about it (fabs secret project?). Unity supports more platforms than Marmalade, so if they did redo the whole thing in Unity they'd actually be able to do the Linux release they're obligated to. It'd be a huge amount of work, so sadly I don't think it's likely, but it probably would be in their better interests. As far as technical implications... Marmalade is a lower-level SDK, so they're able to get "closer to the metal" & I'm sure they chose Marmalade over Unity for this reason (performance, mostly). But Unity allows you to write plugins in native code, so while Marmalade still has the advantage there, it's not as big as it could be otherwise. Developing in Unity & then porting to Marmalade isn't really feasible. They're different enough that any "port" would be a one-time thing, not something that happens regularly. That said, it's possible that they'd do small (emphasis on small) prototypes in Unity, because it's pretty quick, and then once they settle on something rewrite it in Marmalade.
|
|
|
Post by Bob The Builder on Dec 11, 2015 6:39:56 GMT
I think it's sexy when Colin and Simon log into the ProBoards in-betwixt The Trail sessions. mmmmmmmmm.
|
|
|
Post by Sapphire Prophet on Dec 11, 2015 11:31:59 GMT
I've heard that it's actually called Godus Warriors. PS I suppose it could be quite sext with Colin and Simon browse the proboards after a hard trail session
|
|
|
Post by Gmr Leon on Dec 15, 2015 0:49:59 GMT
I'd been hoping that maybe 22Cans were just taking a day or two to put together a response to this. No idea where I got that kind of optimism from. Assuming Emerald Prophet's post is true, and also assuming he saw this game content very recently, it doesn't look like we'll be seeing the War update any time soon. It sounds a like a prototype a long way from being ready for release, given that 22Cans have as good as abandoned the opt-ins. Does anyone have any thoughts on the claim that this prototype was in Unity? What are the technical implications of this? Could this mean they've ported the whole PC build from Marmalade to Unity, or could it be the case that they develop in Unity then port to Marmalade for compatibility reasons...? The latter sounds incredibly inefficient, but if it was the former you'd think they might have said something about it (fabs secret project?). As greay mentioned, might be easy for prototyping, but if they were moving the entire project over to Unity, I suspect the reason they wouldn't say anything is because: 1. More delays. 2. If they fail, they look bad, again. 3. They get a big community, "We told you so," that they don't want to deal with. I'd bet more on 1 and 2, but more likely than either of those is that they're not moving everything over to a new engine this late in the game...Albeit this wouldn't be the first time they've overhauled tech stuff given what we've read in the past about the move from the alpha to the eternal beta Godus has been in, so who even knows at this point.
|
|
|
Post by hardly on Dec 15, 2015 1:24:20 GMT
In the spirit of Christmas I just want to say it is only 48 hours until I see Star Wars.
|
|
|
Post by Spiderweb on Dec 15, 2015 8:26:08 GMT
I'd been hoping that maybe 22Cans were just taking a day or two to put together a response to this. No idea where I got that kind of optimism from. Assuming Emerald Prophet's post is true, and also assuming he saw this game content very recently, it doesn't look like we'll be seeing the War update any time soon. It sounds a like a prototype a long way from being ready for release, given that 22Cans have as good as abandoned the opt-ins. Does anyone have any thoughts on the claim that this prototype was in Unity? What are the technical implications of this? Could this mean they've ported the whole PC build from Marmalade to Unity, or could it be the case that they develop in Unity then port to Marmalade for compatibility reasons...? The latter sounds incredibly inefficient, but if it was the former you'd think they might have said something about it (fabs secret project?). As greay mentioned, might be easy for prototyping, but if they were moving the entire project over to Unity, I suspect the reason they wouldn't say anything is because: 1. More delays. 2. If they fail, they look bad, again. 3. They get a big community, "We told you so," that they don't want to deal with. I'd bet more on 1 and 2, but more likely than either of those is that they're not moving everything over to a new engine this late in the game...Albeit this wouldn't be the first time they've overhauled tech stuff given what we've read in the past about the move from the alpha to the eternal beta Godus has been in, so who even knows at this point. Apparently Lua and Unity don't mix well either, so their game scripting/modding would probably break.
|
|
|
Post by greay on Dec 15, 2015 10:27:42 GMT
As greay mentioned, might be easy for prototyping, but if they were moving the entire project over to Unity, I suspect the reason they wouldn't say anything is because: 1. More delays. 2. If they fail, they look bad, again. 3. They get a big community, "We told you so," that they don't want to deal with. I'd bet more on 1 and 2, but more likely than either of those is that they're not moving everything over to a new engine this late in the game...Albeit this wouldn't be the first time they've overhauled tech stuff given what we've read in the past about the move from the alpha to the eternal beta Godus has been in, so who even knows at this point. Apparently Lua and Unity don't mix well either, so their game scripting/modding would probably break. That's not actually true. I'm currently working on a Unity project that uses Lua scripts for most of the game logic.
|
|
|
Post by Spiderweb on Dec 15, 2015 12:52:39 GMT
Apparently Lua and Unity don't mix well either, so their game scripting/modding would probably break. That's not actually true. I'm currently working on a Unity project that uses Lua scripts for most of the game logic. Fair enough I only examined the relationship with a quick google search - Most said write you own interpreter = don't mix well to me. I only tend to use c# myself and have only brushed the surface in using unity (in the little spare time I have) plus my only LUA experience is from Godus modding.
|
|
|
Post by 13thGeneral on Dec 15, 2015 15:06:01 GMT
This sounds an awful lot like The Universim, with some RTS elements. Which is sort of what was expected from the kickstarter pitch, so perhaps not too far fetched. Although, maybe a little too late, especially since several other games are already using the planet feature.
|
|
|
Post by Bob The Builder on Dec 15, 2015 16:41:45 GMT
If the leak is accurate, it makes me wonder if the combat update would be released as a companion app on mobile... And if that's the case, I wonder if we're seeing some kind of embargo similar to the one Godus originally experienced before its iOS release.
Hey, I'm currently twisting my moustache, far fetched theories are allowed!
|
|
|
Post by totallytim on Dec 15, 2015 18:09:29 GMT
Can anything be said in terms of scale, gameplay and mechanic "complexity"? Does it play like a traditional rts, or more like Dk or even B&W/B&W2 or is it just a more advanced version of Clash of Clans? Is it a PC game or does it feel like it was made with touchscreens in mind?
Thanks.
|
|
|
Post by Crumpy Six on Dec 15, 2015 18:22:52 GMT
It does actually sort of sound like Dungeon Keeper, where you move your banner around a map as you conquer new territories (though I guess that could be any number of RTS games). While the open world Jupiter-size planet malarkey is not being realised, it could still be a good approach to making a decent multiplayer campaign.
|
|
|
Post by Gmr Leon on Dec 16, 2015 4:29:53 GMT
Can anything be said in terms of scale, gameplay and mechanic "complexity"? Does it play like a traditional rts, or more like Dk or even B&W/B&W2 or is it just a more advanced version of Clash of Clans? Is it a PC game or does it feel like it was made with touchscreens in mind? Thanks. If it's anything like what was shown in the barebones combat, it's likely to be fairly simplistic like Black & White 2, where you control warbands instead of individual units. The scale, from the maps I recall them showing back when they showed anything, were fairly small, but if OP's details are correct, they may try to link these up in some way to represent a larger territorial conquest, but that's purely speculative at this point. As to the gameplay and mechanical complexity, again referring back to what they last showed us, it was pretty basic.* You could adjust them to work with attack moves wherein they would attack anything encountered as they went to their destination, as in some other RTS games (and I believe this was the default setting), or to march moves, which would ignore nearby enemies so that you could get them into position. There was also some work being done on height advantages, so that troops above others would deal more damage to those below, as well as covert moves through forests, as troops would become translucent/transparent when amidst trees. I don't recall if this provided any armor bonus alongside the advantage of being hidden, but I don't believe so. There was also a functioning experience system in place, if I'm not mistaken, where warbands would in fact improve as they survived longer, however I don't think this did much past increasing the troop's attack power, at least in what we saw. Fairly standard stuff as far as gameplay and mechanics were concerned. I think the last biggest sticking point we'd heard about was hammering out some bugs and getting the AI up to par. Plus there was very little said of how the god powers were being integrated, with only tiny hints in relation to sculpting and last time they said anything, there was a little about Rain of Purity's use in some fashion, but next to nothing about it suggested anything that made it sound like they would heavily distinguish it from other RTSs. I know this is a longshot, but what the hell, any comment FuriousMoo ? Will you loosen the reigns a little simon22cans , or grab some notes from him colin22cans ? *Edit: I almost forgot to mention, you can also set warbands to hotkeys and group several together this way, like in a standard RTS. I know, I know, it's little, but it's probably the most PC-related feature they've bothered with since...Uh...The basic modding tools we got, I think?
|
|