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Post by petermolyneux on Dec 16, 2015 5:58:54 GMT
Can anything be said in terms of scale, gameplay and mechanic "complexity"? Does it play like a traditional rts, or more like Dk or even B&W/B&W2 or is it just a more advanced version of Clash of Clans? Is it a PC game or does it feel like it was made with touchscreens in mind? Thanks. If it's anything like what was shown in the barebones combat, it's likely to be fairly simplistic like Black & White 2, where you control warbands instead of individual units. The scale, from the maps I recall them showing back when they showed anything, were fairly small, but if OP's details are correct, they may try to link these up in some way to represent a larger territorial conquest, but that's purely speculative at this point. As to the gameplay and mechanical complexity, again referring back to what they last showed us, it was pretty basic.* You could adjust them to work with attack moves wherein they would attack anything encountered as they went to their destination, as in some other RTS games (and I believe this was the default setting), or to march moves, which would ignore nearby enemies so that you could get them into position. There was also some work being done on height advantages, so that troops above others would deal more damage to those below, as well as covert moves through forests, as troops would become translucent/transparent when amidst trees. I don't recall if this provided any armor bonus alongside the advantage of being hidden, but I don't believe so. There was also a functioning experience system in place, if I'm not mistaken, where warbands would in fact improve as they survived longer, however I don't think this did much past increasing the troop's attack power, at least in what we saw. Fairly standard stuff as far as gameplay and mechanics were concerned. I think the last biggest sticking point we'd heard about was hammering out some bugs and getting the AI up to par. Plus there was very little said of how the god powers were being integrated, with only tiny hints in relation to sculpting and last time they said anything, there was a little about Rain of Purity's use in some fashion, but next to nothing about it suggested anything that made it sound like they would heavily distinguish it from other RTSs. I know this is a longshot, but what the hell, any comment FuriousMoo ? Will you loosen the reigns a little simon22cans , or grab some notes from him colin22cans ? *Edit: I almost forgot to mention, you can also set warbands to hotkeys and group several together this way, like in a standard RTS. I know, I know, it's little, but it's probably the most PC-related feature they've bothered with since...Uh...The basic modding tools we got, I think? Username: furiousmoo Last Online: May 8, 2015 at 8:01am
Username: colin22cans Last Online: 4 hours ago
This stuff is comedy gold.
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Post by Mandrake on Dec 17, 2015 7:36:16 GMT
Username: furiousmoo Last Online: May 8, 2015 at 8:01am
Username: colin22cans Last Online: 4 hours ago
This stuff is comedy gold.
What's even funnier is that 22cans appears to have forgotten that they also have forums of their own: 22cans.com/forum/memberlist.php?mode=group&g=11 (Outdated as hell forum staff list, most of those folks are long gone.*) News & Announcements The absolute latest news from the team and company. Last post by MrDrPink Fri May 15, 2015 4:00 pm (Pavle leaving.) The support forums haven't even been offered a "I'll forward your problem to support!" since Jun and neglected completely after that. It also appears they forgot that they have a website, too: www.22cans.com/latest-news/ Combat Design Progress Update – June 19th * - For kicks, more last logins from their own forums: pmolyneux Tue Apr 08, 2014 7:29 am MuirDH Wed Jun 03, 2015 1:44 pm Aynen Sat Nov 28, 2015 12:58 pm
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Post by Spiderweb on Dec 17, 2015 9:31:37 GMT
Username: furiousmoo Last Online: May 8, 2015 at 8:01am
Username: colin22cans Last Online: 4 hours ago
This stuff is comedy gold.
What's even funnier is that 22cans appears to have forgotten that they also have forums of their own: 22cans.com/forum/memberlist.php?mode=group&g=11 (Outdated as hell forum staff list, most of those folks are long gone.*) News & Announcements The absolute latest news from the team and company. Last post by MrDrPink Fri May 15, 2015 4:00 pm (Pavle leaving.) The support forums haven't even been offered a "I'll forward your problem to support!" since Jun and neglected completely after that. It also appears they forgot that they have a website, too: www.22cans.com/latest-news/ Combat Design Progress Update – June 19th * - For kicks, more last logins from their own forums: pmolyneux Tue Apr 08, 2014 7:29 am MuirDH Wed Jun 03, 2015 1:44 pm Aynen Sat Nov 28, 2015 12:58 pm They'll rebrand, release the Trail as something else under another company, there is far to much negativity round 22cans for people to take their new offering in a positive light. PM will stay well away, only way we'll find out is if someone lets it slip. That is my guess anyway.
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Post by Mandrake on Dec 17, 2015 10:13:15 GMT
They'll rebrand, release the Trail as something else under another company, there is far to much negativity round 22cans for people to take their new offering in a positive light. PM will stay well away, only way we'll find out is if someone lets it slip. That is my guess anyway. If the OP is correct, and with the silence provided by 22cans since the last updates of crumbs of information about the Combat Update (compared to the OP), then that scenario does seem the most likely. 22cans have tried to go silent except for where people call them out on their silences, and again have stopped doing even that much. If they really cared about "positive feedback" or "feedback [Simon] can use" then they'd be all over their own forums and promoting their own work since they could enfarce their narrative on a "home turf" of sorts instead of making a spectacular mess on Steam in front of millions of potential witnesses, but as you have pointed out it looks like they're trying to distance themselves from the company itself even while still working there. As such, it looks like they're trying to offer a meager ticking off of boxes without their backers and customers seeing what they're doing to offer feedback before 22cans "iterates" themselves into a larger codebase mess - not really in the spirit of Kickstarter and Early Access, but I can see why they'd not bother to start now, especially if they plan to cut and run. As for "someone" letting it slip, that will likely happen through a number of ways. Such as...who are they going to find to be the director(s) and majority shareholders for their new company? (Or a new office, since a new company popping up around Guildford with the same faces would be...like forgetting to fuel the getaway car.)
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heggers
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Post by heggers on Dec 18, 2015 22:13:16 GMT
They'll rebrand, release the Trail as something else under another company, there is far to much negativity round 22cans for people to take their new offering in a positive light. PM will stay well away, only way we'll find out is if someone lets it slip. That is my guess anyway. I'm afraid no amount of rebranding will help them on this matter. Like a bad smell, they will never get away from Godus as, let be honest now, would any of us here even allow that?
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Post by Spiderweb on Dec 18, 2015 23:10:36 GMT
They'll rebrand, release the Trail as something else under another company, there is far to much negativity round 22cans for people to take their new offering in a positive light. PM will stay well away, only way we'll find out is if someone lets it slip. That is my guess anyway. I'm afraid no amount of rebranding will help them on this matter. Like a bad smell, they will never get away from Godus as, let be honest now, would any of us here even allow that? Problem is, how would we actually know if they moved it to another company, it would take a while to come to light and they'd already be released. I'm sure there are all sorts of loopholes for them to make a fresh start if they want.
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Post by totallytim on Feb 4, 2016 13:15:51 GMT
Looks like The Emerald Prophecy was fulfilled. Well done sir prophet!
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heggers
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Post by heggers on Feb 4, 2016 14:32:01 GMT
Damn! I had forgotten about this thread! What a shame this information wasn't pushed further, would have prevented many unpleasant surprises for those not in the know
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Post by Deth on Feb 4, 2016 14:36:48 GMT
I just want to know who it is they are using as the testers, that he watched over the shoulder. They have had to cherry picked only the best yes men to test the game for them. The sad thing is if this had been a first release I think they would have gotten better feed back and could have taken a different path and avoided all of this.
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Post by Spiderweb on Feb 4, 2016 14:40:48 GMT
I just want to know who it is they are using as the testers, that he watched over the shoulder. They have had to cherry picked only the best yes men to test the game for them. The sad thing is if this had been a first release I think they would have gotten better feed back and could have taken a different path and avoided all of this. They made this mistake all the way through, they asked for feedback and ignored it. They could of asked the higher tier backers to be first line tester (that would of been a privilege at the beginning), then pushed down to the lower tier to gauge opinion/bug find, then a opted in branch for more testing, they created the whole QA for free if they sold/implemented that right!
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Post by Crumpy Six on Feb 4, 2016 16:41:20 GMT
I just want to know who it is they are using as the testers, that he watched over the shoulder. They have had to cherry picked only the best yes men to test the game for them. The sad thing is if this had been a first release I think they would have gotten better feed back and could have taken a different path and avoided all of this. There is not a single damn person on this entire planet - including members of 22Cans' own staff - who would have suggested in-game paywalls in the PC version of Godus/Godus Wars was a good idea. The line of thinking must have been "this is a bad idea but at this point it's worth a try."
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heggers
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Post by heggers on Feb 4, 2016 19:40:08 GMT
I just want to know who it is they are using as the testers, that he watched over the shoulder. They have had to cherry picked only the best yes men to test the game for them. The sad thing is if this had been a first release I think they would have gotten better feed back and could have taken a different path and avoided all of this. There is not a single damn person on this entire planet - including members of 22Cans' own staff - who would have suggested in-game paywalls in the PC version of Godus/Godus Wars was a good idea. The line of thinking must have been "this is a bad idea but at this point it's worth a try." I reckon this "small fee" that was suggested by that moron Muir was part of Molyneux's "invest to play" mechanic that was so delicious and zen-like those many months ago...
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Mandrake
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Post by Mandrake on Feb 5, 2016 19:48:20 GMT
I just want to know who it is they are using as the testers, that he watched over the shoulder. They have had to cherry picked only the best yes men to test the game for them. The sad thing is if this had been a first release I think they would have gotten better feed back and could have taken a different path and avoided all of this. There is not a single damn person on this entire planet - including members of 22Cans' own staff - who would have suggested in-game paywalls in the PC version of Godus/Godus Wars was a good idea. The line of thinking must have been "this is a bad idea but at this point it's worth a try." This would suggest that the feedback of employees was held as similarly irrelevant to those who are still owed a game. If Godus Wars were a F2P product I could understand the content paywalls, as offering content behind one after a bit of a free demo to entice the player into buying is common, but these paywalls just come across as insult on top of injury and debt owed to the player; three years later and the PC users are still left expecting a game to only receive yet another "microtransaction" model that would have seen them paying three times as much as the "discounted" title to finally receive a full game, and that's only if the price remained the same for every new continent. If this wasn't a deliberate snub by the studio to their own customers, backers, and prospective customers, then there hardly exists better examples - Simon's response would rather confirm so. I'm not sure where 22cans were ever planning to go by pioneering new lows and taking along any good things the actual developers upon the game added to it.
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The Emerald Prophet
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Post by The Emerald Prophet on Feb 5, 2016 21:29:55 GMT
Well, I'm glad this worked out- I still believe doing this was the right choice. Thanks ya'll for hearing me out- you probably won't hear any more prophecies from me, though if I see a question I can answer I might drop in from time to time. I just want to know who it is they are using as the testers, that he watched over the shoulder. They have had to cherry picked only the best yes men to test the game for them. The sad thing is if this had been a first release I think they would have gotten better feed back and could have taken a different path and avoided all of this. I wasn't looking over a testers shoulder (as far as I'm aware, there weren't any testers besides the devs themselves), but I won't mention names since I don't want to get anyone in trouble. I'm basically just someone who was in the right place at the right time. I agree though, things would have gone a lot smoother if the devs hadn't isolated themselves from the community- part of doing this was to try brace the community for the shock. In regard to paywalls, I didn't know anything about them. I assume they were poor a last minute decision.
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heggers
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Post by heggers on Feb 5, 2016 22:02:15 GMT
Well Emerald, though 22Cans (particularly Colin and Simon) may not think it, you're a hero to us
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Post by echocdelta on Feb 5, 2016 22:39:42 GMT
Well, I'm glad this worked out- I still believe doing this was the right choice. Thanks ya'll for hearing me out- you probably won't hear any more prophecies from me, though if I see a question I can answer I might drop in from time to time. I just want to know who it is they are using as the testers, that he watched over the shoulder. They have had to cherry picked only the best yes men to test the game for them. The sad thing is if this had been a first release I think they would have gotten better feed back and could have taken a different path and avoided all of this. I wasn't looking over a testers shoulder (as far as I'm aware, there weren't any testers besides the devs themselves), but I won't mention names since I don't want to get anyone in trouble. I'm basically just someone who was in the right place at the right time. I agree though, things would have gone a lot smoother if the devs hadn't isolated themselves from the community- part of doing this was to try brace the community for the shock. In regard to paywalls, I didn't know anything about them. I assume they were poor a last minute decision. It might not seem like it to anyone from 22Cans, but you are a good person.
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Post by hardly on Feb 5, 2016 22:43:04 GMT
Well, I'm glad this worked out- I still believe doing this was the right choice. Thanks ya'll for hearing me out- you probably won't hear any more prophecies from me, though if I see a question I can answer I might drop in from time to time. I wasn't looking over a testers shoulder (as far as I'm aware, there weren't any testers besides the devs themselves), but I won't mention names since I don't want to get anyone in trouble. I'm basically just someone who was in the right place at the right time. I agree though, things would have gone a lot smoother if the devs hadn't isolated themselves from the community- part of doing this was to try brace the community for the shock. In regard to paywalls, I didn't know anything about them. I assume they were poor a last minute decision. It might not seem like it to anyone from 22Cans, but you are a good person. Do 22Cans know who he is? I always assumed he was a semi-sanctioned leaker.
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Post by Gmr Leon on Feb 5, 2016 22:45:22 GMT
It might not seem like it to anyone from 22Cans, but you are a good person. Do 22Cans know who he is? I always assumed he was a semi-sanctioned leaker. Unless they never asked and already forgot they had a guest at the studio, I would think they would know...But this is 22cans, so...
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Post by hardly on Feb 5, 2016 23:30:57 GMT
Do 22Cans know who he is? I always assumed he was a semi-sanctioned leaker. Unless they never asked and already forgot they had a guest at the studio, I would think they would know...But this is 22cans, so... If I was the emerald prophet I would have only leaked that information if I thought the number of people with the same information was wide enough to make it impossible to single me out as the source.
Its like a fart, you either do it when nobody is around or when lots of people are around.
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Lord Ba'al
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I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
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Post by Lord Ba'al on Feb 6, 2016 0:08:35 GMT
Or someone took their laptop to the pub and playtested some godus wars while having a pint and the prophet was standing near them looking over their shoulder having a pint.
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