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Post by echocdelta on Jan 6, 2016 8:23:47 GMT
"based on a true story" Hollywood magic! Isn't this the plot of John Wick II?
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Post by Mantrake on Jan 6, 2016 10:46:13 GMT
This looks mediocre, the art design on the logo is insane because it invokes thoughts of War-Z or other F2P titles on Steam and they're now competing with literally any other, better, RTS game. It's going to be amazing to watch how this disaster unfolds, again. Not wanting to be a 22cans sympathiser or anything but devils advocate for a moment thats a pretty sweeping statement from someone who calls them self a ' Developer' regarding something you literally only know (or have seen) the name and one small piece of art. Shocking.
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Post by echocdelta on Jan 6, 2016 11:19:09 GMT
This looks mediocre, the art design on the logo is insane because it invokes thoughts of War-Z or other F2P titles on Steam and they're now competing with literally any other, better, RTS game. It's going to be amazing to watch how this disaster unfolds, again. Not wanting to be a 22cans sympathiser or anything but devils advocate for a moment thats a pretty sweeping statement from someone who calls them self a ' Developer' regarding something you literally only know (or have seen) the name and one small piece of art. Shocking. I'll actually give you that, I think I spoke as a consumer before having the empathy as a dev. To articulate my response a fair bit better, from a more objective point of view, I'll say that it's great that they're producing something but the format of their 'logo' actually deviates from their general art direction, even in type face, which might have wrongly drawn the bulk of my criticism. It seems as jarring as their switch in engine (or alleged), and I think that I derived that point of view because it felt (and for all intents) like a 'spin-off' from the core elements of the Godus experience (whatever that might be defined as). For example, the core pillars of the game are not being 'addressed', instead this deviates into providing a secondary experience that might not exactly compliment the mechanics of the base game - if combat (and I admit I made the assumptions based on the supposed leak) exists in vacuum play sessions, how does that address the core complaints of the experience that the players have? Also, does that not position the game genre itself to invite comparison with RTS/competitive (short-session) RTS titles that provide tight gameplay experiences over a controlled environment? What are some of the selling points, or mechanics, of the game that would help it present engaging gameplay over that of such competitors? The issue here is that this is cumulative, with the 'art' as being the general summary of complaints (or the tl;dr if that makes sense) - that this experience might be detached from the original game/core mechanics and exist as an experience outside of that - worse case is that it might highlight the departure of the core team as production is substituted in. I actually appreciate being called out on this because I feel as though that original comment was pretty unfair. I based their format on the existing combat/competitive mechanics of Godus, or more so, their initial design decisions to frame competitive play into a separate play area than the 'home' for the sake of persistence. Godus Wars, at best, will be an extension of that system and might be implemented in a way that promotes engaging experiences - but at worst it might be a stop-gap extension that is jarringly tacked on (well, worst case is that it's a paid extension).
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Post by gillburt on Jan 6, 2016 12:35:00 GMT
I think we're reading it wrong.
"Godus Wars"
It's the name of the long awaited documentary on the development of Godus, and how 22cans see their relationship with the community.
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Post by 13thGeneral on Jan 6, 2016 13:02:41 GMT
Actually, it would be pretty funny if it turned out to be a documentary about the Kickstarter backers' relationship with 22scams. I think we're reading it wrong. "Godus Wars" It's the name of the long awaited documentary on the development of Godus, and how 22cans see their relationship with the community. Lolz.
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Post by Mandrake on Jan 6, 2016 21:59:24 GMT
Not wanting to be a 22cans sympathiser or anything but devils advocate for a moment thats a pretty sweeping statement from someone who calls them self a ' Developer' regarding something you literally only know (or have seen) the name and one small piece of art. Shocking. I'll actually give you that, I think I spoke as a consumer before having the empathy as a dev. To articulate my response a fair bit better, from a more objective point of view, I'll say that it's great that they're producing something but the format of their 'logo' actually deviates from their general art direction, even in type face, which might have wrongly drawn the bulk of my criticism. It seems as jarring as their switch in engine (or alleged), and I think that I derived that point of view because it felt (and for all intents) like a 'spin-off' from the core elements of the Godus experience (whatever that might be defined as). For example, the core pillars of the game are not being 'addressed', instead this deviates into providing a secondary experience that might not exactly compliment the mechanics of the base game - if combat (and I admit I made the assumptions based on the supposed leak) exists in vacuum play sessions, how does that address the core complaints of the experience that the players have? Also, does that not position the game genre itself to invite comparison with RTS/competitive (short-session) RTS titles that provide tight gameplay experiences over a controlled environment? What are some of the selling points, or mechanics, of the game that would help it present engaging gameplay over that of such competitors? The issue here is that this is cumulative, with the 'art' as being the general summary of complaints (or the tl;dr if that makes sense) - that this experience might be detached from the original game/core mechanics and exist as an experience outside of that - worse case is that it might highlight the departure of the core team as production is substituted in. I actually appreciate being called out on this because I feel as though that original comment was pretty unfair. I based their format on the existing combat/competitive mechanics of Godus, or more so, their initial design decisions to frame competitive play into a separate play area than the 'home' for the sake of persistence. Godus Wars, at best, will be an extension of that system and might be implemented in a way that promotes engaging experiences - but at worst it might be a stop-gap extension that is jarringly tacked on (well, worst case is that it's a paid extension). An excellent appraisal - I similarly see how it is, from a style perspective, deliberately made distinctly apart from the core of Godus. Then we could tack on that it was made distinctly different by a new Steam entry, a new title, et alia for reasons about why it isn't the core of Godus, namely that 22cans deliberately made it something separate from Godus in some form. Konrad did say that there were problems reconciling the core of Godus and the almighty "Combat Update" in...what appeared to be "update-ese" (that sounded like someone else was rewriting it for him), but this appears to be a wholly unnecessary length (for practical development) and screams of an attempt to bypass the Steam review system, then pit their "new fans" picked up from a few sales against the "old fans" tired of the repetitive act by 22cans. An act that just keeps creating more who are done with them as the "new fans" realise that they were just treated as suckers like the "old fans" - with each new wave from sales pitted against the old through the developer's deniable agents. This is given support by how 22cans have manged their Steam forums and basically wherever they think people are looking...but not actually where it could matter to their actual fans/customers (as mentioned before, their own forums). TL;DR - Here's the long-awaited "cut-and-run"; this is 22cans' "Miner Wars 2081" and 22cans are apparently trying to make a spin-off title using a developed mechanic put into a different setting just like KSH did with Space Engineers. Problem - 22cans have been so inept at communications and working with their community - including those that like them/the game, suggesting that this is by design and not by sheer incompetence - that they're not going to have anywhere near the same effect. Two things remain to be seen at this point: What 22cans says and what 22cans do, because those have similarly been distinctly apart from each other, as is tradition. (I'm not the same fellow you replied to, BTW.)
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Post by Bob The Builder on Jan 6, 2016 23:18:36 GMT
I just want to say that if I get banned from the UK I will not be spending 700 million pounds on my golf courses in Scotland! That's fine, perhaps consider buying £700M worth of Godus Gems instead.
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Post by Mandrake on Jan 7, 2016 5:48:00 GMT
I just want to say that if I get banned from the UK I will not be spending 700 million pounds on my golf courses in Scotland! On that note, 18 Jan 2016: petition.parliament.uk/petitions/114003Bob: Maybe with that many gems he could afford to build the walls between Mexico and Canada. :V
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Post by eddiemonsta on Jan 7, 2016 8:42:12 GMT
Could it simply be that by creating a seperate "wars" title, they are no longer bound by any constraints that Dena may have put upon them, or am I being daft and trying to find a silver lining where there is none?
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Post by vv[FuMM] on Jan 7, 2016 15:02:53 GMT
I'm a bit ignorant on this, but I thought that Godus was in Marmalade engine and if Godus Wars is being developed in Unity, I've actually never seen (and again, I am probably wrong on this) games using multiple engines on the same platform for same/but different functions. Does anyone know if there is any cross-over/pipeline? Are they switching to Unity? It'd be super weird to have the game run on one engine and 'Godus Wars' boot up a Unity executible when prompted. If there are tech people around, am I reading this completely wrong or is that an actual thing? Godus is running in Marmalade, and like you, I've never seen multiple engines used as they might be in this manner. I think the reasoning behind this current speculation is the odd coincidence of hearing that they seem to be working in Unity and the upcoming contest and Steam entry all happening around the same time. It is possible that they're not only making prototypes with Unity and do intend to enter that contest, with the hope that success means they may then bother bringing it to Steam too, but if they were to do so, it would then likely mean having to find a way to convert it back into Marmalade if they really wanted it to connect to the existing Godus. However, that seems a tad convoluted, which suggests to me a few possibilities: -They're not entering that contest and Unity's only for prototyping. -They are entering that contest, and the end product won't connect to Godus. -They're entering the contest but intend to convert the end product back into Marmalade to connect to Godus (if successful enough). If I had to guess, I'd currently sit at the first option, simply because the alternatives either would make them look worse or take even more time (thus costing them more). Not to mention what others have already highlighted, which is their inability to meet deadlines. Although I'd point out, I suspect they did meet their DeNA deadlines, much to our chagrin. There is nothing stopping them from using multiple engines. From a technical point of view the downsides are usually just one: Time. If you learn an engine then you don't need to waste time learning a 2nd engine. When it comes to "cross communication" between engines it's fairly irrelevant. Again the solution is time. The time it takes to either find the right module/library or to code your own to get them to "talk" to each other. I hear that unity uses some marmalade stuff for mobiles anyway (I could be wrong?) so perhaps they thought it'd be better to use unity instead to make the bigger picture of coding for PC easier? If they where planning to ditch marmalade for unity it would give them the advantage of being able to do a rewrite of the code and perhaps clean up some of the edge cases they wrote heaps of code to fix in the old version. Fabs() told me when I was chatting to him there there were plenty of these in the just from v1.3 to v2. That's why the sculpting is "smoother" in v2. It also means they can make a "new" game and if they are smart give us all free keys etc for it. A new game means they can hopefully throw away the crap DeNA enforced design stuff (excessive gem store crap?) and actually make a worth while PC game that would actually sell. The other couple of points. I don't post here because I'm lazy and I don't think it's worth encouraging a company like 22cans to scare away customers with legitimate complaints from their official forums. The more people post here the less people see legitimate complaints which may result in an accidental purchase of this title. I also don't feel the need to give my email address out again to a 3rd party and can't be bothered trying to record yet _another_ forum login etc when I have steam. Yes. It's pure speculation as to whether or not the "godus wars" title has anything what so ever to do with that unity compo. When I did a google involving unity and the last few months that one stood out. Also Peter was employed by microsoft and he _may_ still have friends there who might think it's worth promoting his titles. It also means they can then perhaps move into XBOX etc easier and perhaps windows mobile? who knows. total speculation on my part. I just think the free advertising if they won the comp or even entered the comp would be worth their time. Ignore the $25k or what ever pittance is the prize money. The real pay off is advertising with a positive spin. - VV[FuMM]
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Post by Aynen on Jan 7, 2016 21:05:32 GMT
It actually took quite a while for people to notice Godus Wars in the Steam database.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Jan 7, 2016 21:29:18 GMT
Okay. No more political or religious discussion, or other controversial topics.
The foot is down!
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Post by vv[FuMM] on Jan 7, 2016 21:39:25 GMT
It actually took quite a while for people to notice Godus Wars in the Steam database. Is there still a pointless communications blackout on the steam forum? I notice you post here much more than there. All I'm asking here is if you can tell us that you've been asked to keep things quiet still. I Think you mentioned that "stuff was happening" or some such about 4 months ago. Is that still the case? Can you also please confirm when the cans might be coming back from holidays?
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Post by Deth on Jan 7, 2016 21:43:05 GMT
Okay. No more political or religious discussion, or other controversial topics. The foot is down! Sorry could not resist.
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Post by Aynen on Jan 7, 2016 21:44:46 GMT
The Cans are back in the office. (well, not at this hour, but you get what I mean) I haven't been asked anything like to keep things quiet. It was never up to the mods anyway when to give out new information about what's in development. That kind of decision involves people much higher up the chain than I.
But rest assured, the game is still being worked on as normal.
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Post by Qetesh on Jan 7, 2016 21:49:59 GMT
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Post by 13thGeneral on Jan 7, 2016 23:12:10 GMT
I sent out a few inquiries about this, mostly asking for clarification, but a few to inform... potentially interested individuals and entities to look into the matter, but haven't heard back yet. Could it simply be that by creating a seperate "wars" title, they are no longer bound by any constraints that Dena may have put upon them, or am I being daft and trying to find a silver lining where there is none? That's not a wholly unreasonable hypothesis, honestly. Similar tactics have been utilized before, by some major brands and corporations even, to get around contractual obligations. We'll see I guess, but so far nobody in "the know" is talking.
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Post by 13thGeneral on Jan 7, 2016 23:21:07 GMT
The Cans are back in the office. (well, not at this hour, but you get what I mean) I haven't been asked anything like to keep things quiet. It was never up to the mods anyway when to give out new information about what's in development. That kind of decision involves people much higher up the chain than I. But rest assured, the game is still being worked on as normal. If that is the case, the continued silence is doing them no favors still. If something is "in the works" then at least some formal statement that might reinvigorate - or, at least inform - the community of what's going on and the state of things would do wonders.
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Post by Mandrake on Jan 7, 2016 23:44:34 GMT
Could it simply be that by creating a seperate "wars" title, they are no longer bound by any constraints that Dena may have put upon them, or am I being daft and trying to find a silver lining where there is none? Of all the things that could have more along the lines of a "PR Win"...if that were really the case then common sense would be to announce that in updates, not go silent and hide as if they know the reaction they are going to receive were bad. Actually making a PC game...would be the core of the issues since the Kickstarter, no? Why the hush-hush and silliness with PR/CMing, then? In combination with the departures and else mentioned in this post, we're seeing something that is starting to resemble the latter years of Interplay's productivity. Godus Wars sounds like one of the console knock-offs of that decade; consoles were where some shovelware developers went to before chasing mobile. Not to say that all who developed in those directions were bad, but we're talking about the sort of cash out like Fallout: Brotherhood of Steel. The one with modern metal and a complete disregard for the aesthetics of the series before (even more than FOT might have). A cheap cash grab; what Feargus Urquhart once termed a "SLAM DUNK!" title - full price for minimal work. Another title from that era sums up the situation nicely, Run Like Hell. It actually took quite a while for people to notice Godus Wars in the Steam database. About two weeks until someone pointed it out here explicitly, yes. What, were you really expecting the five weeks to never response time of 22cans' support? What can we say? We're used to nothing from 22cans by now (again) as they have set expectations through their own PR outlets on many fronts, especially upon their own site. Can you say enough whether this was intentional or not? The Cans are back in the office. (well, not at this hour, but you get what I mean) I haven't been asked anything like to keep things quiet. It was never up to the mods anyway when to give out new information about what's in development. That kind of decision involves people much higher up the chain than I. But rest assured, the game is still being worked on as normal. There you go again. Please define this..."normal" for us, since you have so kindly made that sort of declaration again.
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Post by vv[FuMM] on Jan 8, 2016 1:25:31 GMT
It's rather annoying (I was going to say infuriating but I don't care enough anymore) that we would have to try and do our own investigations into godus rather than actually (shock horror!) be told about godus wars apart from vague "oh something is happening..". Some slightly concrete news would actually be good. Has collin been fired yet or is the PR department still on holidays? Aynen you should try and become their webmaster. It seems like a cushy job!
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