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Post by Jovan on Dec 29, 2015 18:57:27 GMT
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Dec 29, 2015 19:04:11 GMT
It is now known as Unknown App.
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Post by Crumpy Six on Dec 29, 2015 19:04:13 GMT
Could we be in the territory of... pay-for DLC?
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Post by Jovan on Dec 29, 2015 19:09:52 GMT
It is now known as Unknown App. No its still an Unknown App because its not published on Steam yet, this(and the other games) were revealed by the recent leak of store names
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Deleted
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Posts: 0
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Post by Deleted on Dec 29, 2015 19:37:34 GMT
Hey, if this is an update or an addon to Godus, at least they didn't go with "Epic Godus BoomBeliefCrushCrashSagaVilleTonShire.
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Post by 13thGeneral on Dec 29, 2015 19:59:21 GMT
Looking at the history of it, they began applying for a Steam key a month ago.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Dec 29, 2015 20:07:44 GMT
This is all very intriguing.
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Post by Mandrake on Dec 29, 2015 22:26:19 GMT
It looks like it's DLC given the "No cross region trading and gifting" restriction put upon the title, which is common to other DLCs* but generally not games. If it's not free then 22cans are in for a world of hurt. Here is what likely caused VALVe to address the leak.* - If a DLC is included with a specific game edition, such as the "Bookworm DLC" for Dungeon of the Endless as part of the "Crystal" release, then the DLC usually doesn't have any trade/gift restrictions.
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Deleted
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Posts: 0
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Post by Deleted on Dec 29, 2015 22:29:23 GMT
It looks like it's DLC given the "No cross region trading and gifting" restriction put upon the title, which is common to other DLCs* but generally not games. If it's not free then 22cans are in for a world of hurt. Here is what likely caused VALVe to address the leak.* - If a DLC is included with a specific game edition, such as the "Bookworm DLC" for Dungeon of the Endless as part of the "Crystal" release, then the DLC usually doesn't have any trade/gift restrictions. Wouldn't surprise me in the slightest if they pulled a "free to current Godus owners, $15 add-on for everyone else" scheme.
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Post by Mandrake on Dec 29, 2015 23:03:12 GMT
Wouldn't surprise me in the slightest if they pulled a "free to current Godus owners, $15 add-on for everyone else" scheme. It would certainly go along with this period of silence of about an entire third of the year, employees leaving, and surprise details from other sources besides 22cans because 22cans have problems with honesty. The evidence would strongly suggest that 22cans knows they're about to shit the bed, so preemptively became scarce as they know the obvious reactions to their duplicity as part of their development pipeline. Now it just remains to be seen if the "Combat Update" will ever be added to the base game, or if "Combat Update" was just the internal working name like presidents were used for Black Isle Studios' titles.
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Post by totallytim on Dec 30, 2015 0:01:28 GMT
It might be a scheme to circumvent the negative Steam reviews and the Kickstarter pitch. I guess 13 people (even with PM included) are probably able to put together a mobile-like rts that's able to achieve a blue steam score as long as they aren't bound by their promises.
They could for example try to separate the game into "modules" similar to the Star Citizen alpha where they'd push GodusW as the main product and Godus is then just the resource gathering mobile app which could become f2p even on Steam. I guess they could just break all ties completely. Godus would then become the "failed" kickstarter which would tank the low review score (like it already does). They'd probably also include a "sincerely" apologetic letter to the public which would explain why the weren't able to make the game we wanted (Spacebased Godus - since the damage is already done). GodusW could then become the "independent" mobile-like game with no strings and promises attached since it "has nothing to do" with the game promised on Kickstarter. If this new product is then marketed properly as mobile-like pc game, they could finally attract their desired audience and get rid of us like they always wanted.
It would explain why they don't want to talk to us despite promising they wouldn't block communications again... again. The current radio silence could indicate that we're a lost cause already since they realise the have little to none good will left with us. No benefit in communicating your intentions to your enemies. And let's face it, that's exactly how we're being treated.
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Post by bed on Dec 30, 2015 1:46:52 GMT
If this is not free for Godus Kickstarter backers, there will be (more) internet outrage (oh noes!)
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Post by echocdelta on Dec 30, 2015 1:59:17 GMT
I'm putting down money that it won't be a paid DLC, instead a free DLC add-on module.
If it's paid, then I'll be more interested in the drama than what they produce.
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Post by Unodus on Dec 30, 2015 5:02:36 GMT
Ok, so assuming it is legit- how long typically is the period between getting DB and releasing a game/dlc? I mean, I assume you'd be ready to release it if you've got a steam page ready
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Post by Gmr Leon on Dec 30, 2015 6:15:09 GMT
It might be a scheme to circumvent the negative Steam reviews and the Kickstarter pitch. I guess 13 people (even with PM included) are probably able to put together a mobile-like rts that's able to achieve a blue steam score as long as they aren't bound by their promises. They could for example try to separate the game into "modules" similar to the Star Citizen alpha where they'd push GodusW as the main product and Godus is then just the resource gathering mobile app which could become f2p even on Steam. I guess they could just break all ties completely. Godus would then become the "failed" kickstarter which would tank the low review score (like it already does). They'd probably also include a "sincerely" apologetic letter to the public which would explain why the weren't able to make the game we wanted (Spacebased Godus - since the damage is already done). GodusW could then become the "independent" mobile-like game with no strings and promises attached since it "has nothing to do" with the game promised on Kickstarter. If this new product is then marketed properly as mobile-like pc game, they could finally attract their desired audience and get rid of us like they always wanted. It would explain why they don't want to talk to us despite promising they wouldn't block communications again... again. The current radio silence could indicate that we're a lost cause already since they realise the have little to none good will left with us. No benefit in communicating your intentions to your enemies. And let's face it, that's exactly how we're being treated. Bingo. I dunno about the Star Citizen comparison, but this fits perfectly with Planetary Annihilation's approach. Mixed reviews on initial release? Throw out a standalone expansion with all the base content included and dodge the friction of skeptical buyers that see the announcement of the new release only to avoid purchase upon seeing the base game's reviews. Ok, so assuming it is legit- how long typically is the period between getting DB and releasing a game/dlc? I mean, I assume you'd be ready to release it if you've got a steam page ready Not exactly, but I'm not sure there's any typical amount of time. I think No Man's Sky's Steam page/DB entry was floating around July/August earlier this year and it's not slated to come out until June/July next year.
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Post by Crumpy Six on Jan 3, 2016 14:12:11 GMT
One of the packages is titled "Godus Wars Developer Comp". User vv [FuMM] on Steam (does he post here?) did a bit of googling and found this: unity3d.com/contest/windowsThis could explain Emerald Prophet's claim that the version of Godus Wars he saw was in Unity. If it's right and 22Cans plan on entering that competition, Godus Wars would need to be published to the Windows store by the end of January. Here's a link to the Steam thread (Tim's latest Community Herald) where this was brought up: steamcommunity.com/app/232810/discussions/0/458604254462568416/
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Post by 13thGeneral on Jan 4, 2016 22:48:43 GMT
So they're spending time developing a Godus themed game, instead of the game we gave them money to make... to enter into a contest?
The faq?
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Post by Mandrake on Jan 5, 2016 0:07:37 GMT
So they're spending time developing a Godus themed game, instead of the game we gave them money to make... to enter into a contest? The faq? “My hope is that in six to nine months time, people start to finally see the game they really did pledge for. That will be two to three years into development but that’s kind of what it takes when you do an original game. I wish it didn’t. Up until mid January, every single moment of this company was dedicated to Godus.” - www.theguardian.com/technology/2015/feb/13/peter-molyneux-game-designer-interview-godusWhen put together it means that PM has actually just been doubling-down on his dishonesty (and taking those at the company with him) since "The Shit". From looking at 22cans' financials, that $25k must look pretty tasty right now. Unfortunately for them, they're out of about a sound 80% of the scoring from the start. The remaining 20% might only be applicable for their choice to use Unity after fumbling with Marmalade for this long (while being obligated by their own written contract to fulfill a stretch goal not supported by the latter, Linux support, which makes the decision extra !Smart). The use of Unity might also be the REAL reason for the whole "old code is giving us problems" bit 22cans stalled out on in the last updates leading up to their silence. If that were the case then I have to wonder why they didn't just say what they were working on, because that would have been an indication of them actually giving an honest go at the whole thing. It would have certainly offered a far better impression that...current, now looking as if their reasons were more for contest instead of honest development it could have.
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Post by eddiemonsta on Jan 5, 2016 7:51:15 GMT
It doesn't make sense to go through all that extra time to convert to Unity for the sake of $25,000. At a guess that must be around £18,000 and I be surprised if that covered the wages of those working on Godus for even a single month.
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Post by Crumpy Six on Jan 5, 2016 8:14:24 GMT
It doesn't make sense to go through all that extra time to convert to Unity for the sake of $25,000. At a guess that must be around £18,000 and I be surprised if that covered the wages of those working on Godus for even a single month. It does seem a bit odd. Possibly they were planning on converting to Unity anyway, and the competition happened to coincide at a fortunate time? It's all just speculation, anyway. The competition would constrain 22Cans to a deadline, and they've not met one of those since they incorporated.
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